2004 Good Year for Xbox 60
Voodoo Extreme has details from a Microsoft release about Xbox accomplishments in 2004. From the article: "Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world."
I think (Score:1, Insightful)
NOT BEING A TROLL
RTFA (Score:2, Informative)
# Xbox was the only platform to see year-to-year growth during Q4 as well as the full calendar year 2004, while the overall market was down year-to-year, in Europe.
# Overall software sales for Xbox lead the way in 2004, growing units sales 44 percent during Q4 and 48 percent
Re:RTFA (Score:3, Informative)
Wait... How many XBOXes have been sold? When Microsoft reported their millionth Live account (in July), there was only 15 million XBOZes sold. Even with that dated number less than 1 in 10 XBOXes are online.
# The overall Halo franchise, which includes predecessor "Halo: Comba
Re:RTFA (Score:1)
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Re:RTFA (Score:2)
0. That's how much. RTFA. Or do your own research.
Huh? The press release itself says:
""Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years."
According to the press release, they're including PC numbers in there as well. That's easily a million or two out of that number.
5 million copies each on Xbox is nothing to sneeze at, but the hyperbole in this press release (like most MS press releases) is a bit ov
Re:RTFA (Score:1)
Re:RTFA (Score:3, Interesting)
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Actually the Grand Theft Auto Series for PS2 out sold Halo individualy and as a series. Halo isn't a system exclusive as it is on the PC too as you yourself mentioned.
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That was a way of saying "proove it"
Yes I know it's not system specific. I don't know a gaming soul who's bought it for PC, I know they're out there but I doubt the numbers don't touch the Xbox version.
In regards to GTA, I know quite a few folks who nixed their PS2s once GTA (the only game that mattered to them on PS2) came out for Xbox. They're kicking themselves now (San Andreas) but are awaiting a cleaner looking, faster loading and smoother playing Xbox port.
Re:RTFA (Score:2)
Which completely explains why the Xbox version of the GTA Doublepack has sold less than a million copies worldwide (as far as I know), right?
The Xbox only has Halo, Halo 2, Fable, Dead or Alive 3, Splinter Cell, and Project Gotham Racing as ti
Re:RTFA (Score:2)
Well, since Halo is both on the Xbox and the PC, the question goes right back at you: Where can XBox boast a system only title selling like that?
Re:RTFA (Score:2)
Before the GTA Doublepack on the Xbox, the PS2 versions of GTA III and GTA VC collectively sold over 14 million units. Last numbers I saw for the GTA Doublepack on the Xbox, it was still under 1 million sold, worldwide.
I'd also hate to see the numbers for the FF series on the PS2, worldwide, or Dragon Warrior on the PS2 (not on Xbox, either of them)... as they sell millions alone just in Japan for each release. I think the last Dra
Re:I think (Score:2)
Bias is the cry of the fanboi.
Re:I think (Score:1)
Re:Modded xbox too (Score:1)
Tell me about it! I'm so proud of what I've managed to do with it... I show it to friends, who know what the Xbox is normally capable of, and I get, "Oh. Cool. Wanna play Halo 2?"
I Am Not A Trendsetter (Score:2)
Online content has gotten so much better, I only wish custom soundtracks were a more common feature.
New Standard? (Score:5, Funny)
Yes! Never before have you been able to hear teenagers get yelled at by their parents, and foul-mouthed 10 year-olds exclaim that you're a "fucking gay homo faggot" before they drop out of the middle of the game!
Now, you too can wonder in amazement how no one is playing the game you want online, because it's 6 months old and they're all playing the latest and greatest!
Truly, Xbox Live has elevated PC gaming to new heights.
Re:New Standard? (Score:3, Funny)
That's what I get for trying to play Halo 2 while I type.
Forgot a , and PC s/b console...
Just ignore me.
Re:New Standard? (Score:1)
Give Feedback (Score:3, Informative)
Bungie is very serious about banning modem cheaters, as well as those who violate the verbal aspects of the Code of Conduct. It can be hard, during the heat of battle to see who just mouthed off, but if they do it repeatedly you'll get an idea. After the game, send them some bad feedback. If enough people do that to them, they'll lose voice privileges. Now, maybe you won't ever play that person again, but you will have done you're part to clean the place up.
Also, it's not that har
Re:Give Feedback (Score:1)
Re:Give Feedback (Score:1)
It's good to know you get an improved experience playing with clan members. None of the members of the clans I've been invited to ever seem to be online.
Do you only play with clan members, or does your clan play in teams against other players?
Re:Give Feedback (Score:1)
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Re:New Standard? (Score:2)
Broadly speaking, I'd agree (Score:5, Informative)
It's interesting to note how the perceptions of the X-Box have changed since it was launched. Originally, it was mocked, reviled and no serious gamer would touch one. Nowadays, it's only the die-hard Nintendo fanboys who cling to this view. The X-Box gets virtually all of the cross-platform console titles and the X-Box versions of these games are usually the best, due in part, although not entirely, to features such as the HDD and customisable soundtracks. It also gets most of the "big name" PC action games, although MS hasn't quite got the confidence yet to insist on pure "X-Box only" releases for games such as the Halo and KOTOR series.
The last stats I saw showed that the X-Box had out-sold the PS and the Gamecube by a considerable margin during the 2004 Christmas period. With the PS2, you don't have to look far to find the reason; it's achieved near total market saturation and there just aren't many customers left. However, the presence of big exclusives like Halo 2 and a multitude of cross-platform titles such as Burnout 3 and Silent Hill 4 has allowed it to extend a real lead over the Gamecube for the first time.
Of course, we shouldn't ignore the fact that the X-Box did take a long time to come into its own. MS certainly has a fight on its hands to carry over its current success into the next round of the console wars.
Re:Broadly speaking, I'd agree (Score:1)
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Re:Broadly speaking, I'd agree (Score:2)
That's because it had no serious games. The Xbox game lineup at launch included a half dozen snowboarding games, a crappy racer ported from the Dreamcast, and a single worthy game called Halo. However IMHO even Halo is at best 7/10; it is repetitive, too short, and has a lame story. I never thought it deserved the hype it received.
The l
Re:Broadly speaking, I'd agree (Score:2)
(And how soon we forget the PS2 launch!)
Re:Broadly speaking, I'd agree (Score:3, Insightful)
This isn't a very good argument for the Xbox being a very memorable console. Where are the quality first-party and exclusive titles? There are a few (Halo, KOTOR, if you're into those sorts of games), but not many. Most Xbox owners seem to have the system for the exact same games - every
Re:Broadly speaking, I'd agree (Score:2)
It's not that great... (Score:4, Interesting)
It's a pretty low standard if you believe that. Microsoft seems to be giving preferential treatment to some games over others with regards to Live.
Originally with DDR Ultramix, DLC was supposed to be made available on a monthly schedule, and the first songpack was available at launch. The next one came three months later - apparently Microsoft requires a 30-day period to approve content before uploading it. The reasoning for this "approval" process baffles me, but even allowing for that, a 30 day period is outrageously long.
Anyway, packs 2-5 came out more or less on schedule, but the 6th one was delayed for several months because Microsoft just plain forgot about it. Konami's Hawaii studio had to harrass them several times before it finally went up at the end of the summer.
Enter Ultramix 2 - a lot of Canadian people were looking forward to it because they weren't able to get DLC for Ultramix, since it wasn't officially released in Canada due to licensing restrictions.
Songpack 7 was due out at launch, along with a DLC item unlocking two additional characters. The game launched in mid-November - SP7 was three weeks late, the characters are nowhere to be found (despite the DLC being finished), and Canadians are still in the dark. SP8 was due in early January, and Konami Hawaii tells us that it's been approved for 3 weeks now and still isn't up on the servers. Plus, the online rankings system is intermittently broken, and Microsoft has no idea why.
So, if this is the new standard, then it shouldn't be exceptionally hard to beat.
Re:It's not that great... (Score:1, Funny)
How's about a new icon, Slashlords? (Score:1, Troll)
a new standard of what? (Score:2, Interesting)
steam [steampowered.com] claims over 2.5 million unique users a MONTH (4.565 billion player minutes/month). Xbox live hits 1.4 million in its (already long) life and it's a new standard for online gaming? please.
Re:a new standard of what? (Score:2)
Anyone care to give out the numbers of people playing any kind of Gamecube game online with the use of Nintendo's shitty dial-up or broadband adapter???
Didn't think so.
Re:a new standard of what? (Score:1)
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Re:a new standard of what? (Score:1, Insightful)
Xbox Live has been an unmitigated disaster.
Re:a new standard of what? (Score:2)
And with the critical support (most videogame jouralists love it), economic support (most publishers make use of it now), and
Re:a new standard of what? (Score:2, Insightful)
From Sony. I assume their data collection method involves either just going by the number of Network Adapters sold (which is as reliable a method as going by one-time Xbox Live logins), or by requesting data on the number of unique user registrations made to third party Network Play games.
"This is ignoring the fact that the two audiences aren't remotely comparable (one of them subscribes, the other is free, PS2 has roughly seven tim
Good and Bad... (Score:1)
Narrow view of good (Score:1)
Let's consider some counterpoints:
... and...
<opinion>Yeah, right</opinion> but many other people have commented on this, so I won't
The obvious counterpoint is that this is most likely more a sign that the PS2 has been saturated, and the XBox was the