All Emulation is Illegal 111
jvalenzu writes "Matt Matthews is at it again! The venerable owner of curmudgeongamer.com has posted his latest missive, All Emulation is Illegal." From the article: "Now, if this is how we interpret the law, then practically every use of a videogame system emulator is illegal. Even a user who dumps the contents of a videogame cartridge for an Atari 2600 game he owns to a ROM file cannot use that ROM file with an emulator unless the original's loss requires resorting to the archival copy. If true, then even my attempt to stay legal by buying games and only then using an emulator to play them is way out of bounds."
His argument in a nutshell (Score:4, Insightful)
Well, that seems rather straightforward and restrictive. That [rom] file is for archival purposes only. Unless the definition is more flexible than it appears, that means the owner of an original may make a a copy and that copy cannot be used unless the original is destroyed or damaged. (Perhaps even that is reading too much into it?) So as long as you have an original, that copy should be sitting somewhere safe until needed to replace the original, should that event ever arise.
The law in question:
Basically, if you interpret "archival purposes" as "keeping it unused until your original breaks down and dies," then all emulation is legal.
However, that's a bunch of crap. I have a giant archive of files on my computer--it's called a filesystem. Anyone ever go to a library and check out their periodical archives? You don't have to wait untel every copy of a given newspaper is destroyed to use it.
Re:His argument in a nutshell (Score:2)
Re:Yeah, and clearly virtual memory is illegal too (Score:1)
I took that to mean i had to sharpen the edges of my backup dvd's and throw them at people
Yeah, except... (Score:5, Insightful)
" (a) Making of Additional Copy or Adaptation by Owner of Copy.-- Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:
(1) that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or
(2) that such new copy or adaptation is for archival purposes only and that all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful.
The bold text is his emphasis.
He seems to have missed provision (1) entirely!
If you live under DMCA rule, just claim your C-64, your Datassette, or your 1541 floppydisk drive are broken...
Re:Yeah, except... (Score:1, Insightful)
Re:Yeah, except... (Score:3, Insightful)
He didn't look too closely, then.
It never says that you're restricted to using the program on one machine. Since copying the game in a ROM is a prerequisite to playing the game in an emulator,
Re:Yeah, except... (Score:2)
Aw, you beat me to it! That's exactly what I was going to say.
Now, to use his example, if his PC could read a C64 formatted 5 1/4" floppy disk, then he wouldn't need the D64 file, he could just play the game via the
Re:Yeah, except... (Score:2)
"I can't help but feel that you are attaching your own personal meaning to the first clause to
satisfy your argument."
That law regulates "Making of Additional Copy or Adaptation by Owner of Copy".
If a program is loaded into RAM in order to be executed, it is not the Owner of Copy who is doing this, but the computer (and/or the "copied" software).
Just look at the USC definition of "copy" [title17.com]:
"''Copies'' are material objects, other than phonorecords, in which
Re:Yeah, except... (Score:2)
Oops. Insert a missing "regardless of" in front of that.
Re:Yeah, except... (Score:2)
Re:Yeah, except... (Score:1)
If a program is loaded into RAM in order to be executed, it is not the Owner of Copy who is doing this, but the computer
That's an insane interpretation. For legal purposes, machines and computers have no willpower, and are instead just tools of people who actually do things. That claim makes almost as much sense as a murderer excusing himself with: "I didn't kill anyone! Only my rifle did, so I didn't break any laws!"
Seriously, if temporary "internal" processing by a computer or a program in order t
Re:Yeah, except... (Score:2)
His interpretation, brings into question the legality of installing software on a hard drive. He seems to be of the opinion that the phys
Re:Yeah, except... (Score:1)
"Just claim your C-64, your Datassette, or your 1541 floppydisk drive are broken..."
Probably not in the case of the C-64 itself.
Provision (1) says that the software must be used in conjunction with a machine. If the computer was broken then perhaps you could use backed up bios, etc. but the machine that uses the archived software is the C-64 itself.
Re:Yeah, except... (Score:2)
Don't assume that "machine" implys a physical object. The "machine" could be a virtual device running on some other hardware (AKA an emulator).
Re:Yeah, except... (Score:2)
Re:Yeah, except... (Score:2)
Not
Re:Yeah, except... (Score:4, Insightful)
http://www.copyright.gov/1201/ [copyright.gov]
Re:Yeah, except... (Score:2)
He missed the first part (Score:4, Interesting)
(1) that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or
(2) that such new copy or adaptation is for archival purposes only and that all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful. (emphasis from the article)
Ok, so why can't it be under section 1? Making the copy of the game is essential since I no longer own a Commodore 64, NES, SNES or whatever, even though the games are all sitting on the shelf behind me.
Re:He missed the first part (Score:2)
virtual pc (Score:1)
It's allowed... (Score:4, Insightful)
Remember there isn't any world law, therefore only the country you reside in makes the rules for you. No one else.
Re:It's allowed... (Score:1)
Re:It's allowed... (Score:2)
- The United States of America, making the world safe for Corporate interests since 1776.
same for dvd/vhs/[name it media] (Score:4, Insightful)
It's bs, but that's how you can get the best-bang-for the buck if your a media company.
Re:same for dvd/vhs/[name it media] (Score:3, Informative)
Except that the only right that a copyright holder has is the right of first sale, and no others. That is, once they give that copy to you, they can't prevent you from doing whatever you want with it - other than mak
Re:same for dvd/vhs/[name it media] (Score:1)
This was the heart of the mp3.com case. Mp3.com had encoded thousands of CDs and if you proved you owned it by putting the CD in your CDROM, you could then download the MP3 version of it.
Mp3.com lost, because they used really silly defenses that didn't have a snowball's chance in hell. Unfortunatly their bumbling does somewhat set a precedent.
Re:same for dvd/vhs/[name it media] (Score:2)
Yah, but that sets a precedent for a ROM site, not for people that download them. The point was that if someone tries to sue you for downloading ROMs of games that you own, I think most courts would laugh and toss the case.
Now, sueing the website that holds them is different.
Re:same for dvd/vhs/[name it media] (Score:1)
Yeah, they own the copyrights, but without damages they don't have much to stand on in court. I think this would be the same way that you could defend against a suit for downloading ROMs too.
Your argument about the downloaders applies equally well to people that merely download mp3s too. Haven't all the cases thus far been ag
Re:same for dvd/vhs/[name it media] (Score:3, Insightful)
Not only are you wrong, you contradict yourself. Go read 17 USC 106 for the core rights of copyright holders. Remember that they're negative -- they are rights to exclude others, not rights to actually do.
The additional provisions for computer programs were added because the objec
Re:same for dvd/vhs/[name it media] (Score:2)
All of the provisions in that section apply to making copies, not to other uses of it. Specifically, they say that you can make a copy if it's required to use it (which, if you want to play a game on a computer, it is) and for archival purposes if the archives are destroyed when the program is lost.
Noth
Re:same for dvd/vhs/[name it media] (Score:2, Informative)
Copyright law makes no such claims. When you buy something copyrighted, you own that copy of it. You may not make further copies of it, except as provided for in the laws, but other than that, there's no restriction on how you use it.
There is no "license". It's sold under "All rights reserved".
The first sale doctrine says you can do whatever the hell you want with your copy, including selling it to someone else. No company can take that away from you, except in some cases with software und
Re:same for dvd/vhs/[name it media] (Score:5, Insightful)
When you buy, for example, the Star Wars movies on DVD, you own the copy, i.e. the DVDs. No one owns the creative works; they're unownable. Lucasfilm (or someone) owns the copyright that pertains to the works.
Barring some actual contract (which doesn't appear to exist with regards to these movies) you own the copy absolutely as personal property.
This is inclusive of a right to use, but it is equally as unlimited and transferable a right as your right to use any piece of personal property.
The law may limit your use of it, but that doesn't diminish your ownership or alter the nature of the transaction by which you bought it. The law says I can't drive 100mph in a school zone, but I own my car. The law says I can't murder people with my kitchen knives, but I am the only person in the world with a property interest in them.
The law does say that you can't download the Star Wars movies, but that has nothing to do with your owning copies of them. Once the copyright expires on them, the law will not care any longer. Likewise, it will not care any longer as to what you do with the copies you bought.
If you were right -- you're not -- then it would continue to care, since you didn't magically get more rights.
I swear, I cannot figure out why the hell so many apparently intelligent people manage to overcomplicate and fuck up the very simple idea that when you buy stuff you own it.
I blame whatever asshole came up with EULAs. They're amazingly rare and totally at odds with how things operate by default. They're of dubious enforcibility and appear to have no real merit given copyright law as it stands. We really ought to ban them with only minor exceptions.
Re:same for dvd/vhs/[name it media] (Score:1)
> nothing to do with your owning copies of them.
Note that nobody has EVER been prosecuted for downloading content (kiddie porn not withstanding). It is ONLY the offering for download or otherwise distributing content that people have been prosecuted for.
In fact, the way I have read the law, and seen it described, is that once you have a copy, you have it. Regardless of how you aquired it (legal copy, bootleg, download etc..
Re:same for dvd/vhs/[name it media] (Score:2)
So? That doesn't mean that no one can be. Many suits have established that people who download copyrighted works without authorization are infringers. It is not subject to doubt at this point. Napster was taken down largely because downloading was found illegal. It's not alone.
And n.b. that criminal copyright prosecutions are comparatively rare. Civil suits (which are simply brought, not prosecuted) are quite common, however.
once you ha
Re:same for dvd/vhs/[name it media] (Score:2)
That's because, regardless of what the RIAA/MPAA would have you believe, the idea of a "copyright" was not intended to force you to pay for your entertainment. The idea of a "copyright" was meant to control *distribution*.
In other words, it was a move to keep publishers from reprinting and *selling* th
Re:same for dvd/vhs/[name it media] (Score:1)
Funny, because back in 1602 when copyright was invented, that was EXACTLY what is was meant for...
small amendment/correction inquiry (Score:2)
does it say you can't download? I thought it said you couldn't upload.....
Re:small amendment/correction inquiry (Score:2)
The law doesn't use the word "upload" or "download" (those would be excessively specific). What it does say is that you can't "copy" or "distribute".
Uploading is a form of distributing, and both downloading and uploading are a form of copying. Therefore, without permission, they're both illegal, uploading doubly so.
By that logic... (Score:3, Interesting)
Try this analogy : If all newspaper and printed documents were under this same law, you would not be allowed to use any back up copy unless all original copies were destroyed. By that logic, we should be passing the original copy of the Declaration of Independence since we would not be allowed to use any copy of it as long as the original existed. Not very logical is it?
Re:By that logic... (Score:2)
1) The Declaration of Independence is not copyrighted.
2) The Declaration of Independence is a government document.
3) The copyright on the Declaration of Independence would be expired by now.
Re:By that logic... (Score:2)
Nope. Fact #2 is flat-out wrong: The Declaration of Ind was not written by any government- it was published by a group of rebel guerrilas.
Facts #1 and #3 are true but inappropriate, because if today's copyright law had existed back then, the Declaration would've been implicitly copyrighted, and it would've never expired (since the USA doesn't allow copyright to expire anymore)
Emulation is wrong. (Score:4, Funny)
Backups (Score:2)
So I can dump my carts to disk then have a big ole bonfire with them and play the copies legally. Or just throw them in the trash.
Re:Backups (Score:1)
No blood no foul... (Score:4, Insightful)
Re:No blood no foul... (Score:2, Interesting)
This is exactly what they did with their old NES games for Gameboy.
If there's enough demand for something "old" like EVO that a re-release is potentially marketable, then downloading without paying for it in some form may be regarded by some as questionable.
However, it can be difficult to find out if a re-release is in the works to begin with....
Re:No blood no foul... (Score:1)
Re:No blood no foul... (Score:1)
The best example of a fan community lobbying to get an old game released was the Starmen.net effort. Starmen.net (used to be earthbound.net) collected a huge number of sigs to get Nintendo to realize that there was a very real interest in se
Re:No blood no foul... (Score:2)
Re:No blood no foul... (Score:2)
Halo 2 in this context is a really bad example - it was released recently and thus is still available as a new game. You either missed the point or made a strawman argument - the emulator he's talking about is for a really old game that is long since out of production.
Re:No blood no foul... (Score:1)
Oh well.
- KT
So far off base it's silly... (Score:1)
Several others have pointed out that all you have to do is claim that your original system broke down and you're in the clear, but I'm going to take it to the next level.
Emulator writers are also in no danger because the emulators themselves have a huge number of legitimate uses. The law already covered this issue many, many times with the Xerox ruling about photocopiers and the Betamax ruling about time-shifting.
Furhtermore the bit about emulators "[making] use of a copyrighted BIOS or kernal(sic)" sma
Re:So far off base it's silly... (Score:1)
A kernel [wikipedia.org] is the core part of a computer's operating system that provides access to and from hardware (among other things). Kernal [wikipedia.org] is a proper name - referring to the ROM-based operating system of Commodores. To paraphrase TFA: "Does an emulator make use of a copyrighted BIOS or ROM-based Commodore operating system?", which makes no sense in context.
Microsoft has nothing to worry about (Score:1, Troll)
Not Exactly (Score:1, Insightful)
Re:Nintendo (Score:2)
All you need is a broken ROM (Score:2)
This would mean you can legally use emulation if you own the orginal rom (floppy/CD/etc.) and it's broken beyond reasonable repair.
Re:All you need is a broken ROM (Score:2)
Reverse Engineer? (Score:1)
Re:Reverse Engineer? (Score:1)
Even IBM does/did emulation (Score:4, Insightful)
Their solution? Emulation. When you bought a new IBM mainframe, you could also acquire an emulator for the previous generation's equipment so you can continue to run your old stuff. Given as how storage technologies, etc., were also changing as fast as the CPU architectures, you would also essentially be running the emulated software off of the equivilent of "ROM archives."
There wasn't a problem with this back then, and I don't see why there should be a problem with this now.
Is this really news? (Score:1)
The only exception to this would be in a situation where the rights holder to the hardware/firmware releases said specifications and code into the public domain... to th
Re:Is this really news? (Score:2)
Does it hurt when you're so totally amazingly and in all ways completely wrong?
Re:Is this really news? (Score:1)
How do you prove you own a copy? (Score:2)
DO I have the right to get the ROM? I did own the games afterall.
No it isn't; this guy is screwing up his analysis. (Score:3, Informative)
Warning sign one: No one gives a rat's ass about chapters in title 17. Sometimes people do (e.g. Chapter 11 bankruptcy) but not here. Likewise, people usually don't say 'title' unless they mean the entire thing (e.g. federal copyright law is chiefly codified in title 17).
The cite anyone familiar with copyright law would provide would be 17 U.S.C. 117. Getting basic stuff like this wrong is a bad sign.
Moving on, he has skipped -- though he took the trouble to quote -- an important clause in the section.
Taking this into account, we can say that:
So the checklist is pretty simple:
* Do you own a copy of the program? (EULAs may interfere with this, which is one of the reasons they're really intolerable) N.b. that some people misread owning a copy as owning a copyright. But that would be asinine as a copyright holder cannot infringe on his own copyright at all. It's as impossible as stealing something from yourself.
* Is the computer program being utilized in conjunction with a machine? Yes, if we're going to run it in an emulator.
* Are any reproductions or adaptations of the program you make only made as an essential step in running it in the emulator? Yes. Essential here doesn't really mean that there is no alternative, but rather that it's not utterly superfluous. I.e. merely because you might be able to run a program without reproducing it to the hard drive, but rather reproducing from CD straight to RAM, you aren't obligated to.
So what's the upshot for emulator writers? Well, I would worry about contributory copyright infringement, the type of legal challenge that all the Peer-to-Peer applications have had to deal with
I would generally not worry about that. To escape contributory infringement on the basis of a capability of a technology, one need only demonstrate potential, significant, noninfringing uses. Since there are plenty of programs that can be run in emulation which are authorized to be so run, in the public domain, or run by copyright holders themselves, that's likely sufficient. And even that presupposes that the guy is right, and he's not.
The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.
This is roughly correct. First, note that Nintendo's statement applies to the backup provision of 117 -- 117(a)(2). We've been looking at 117(a)(1), which concerns itself with running software, not backing it up.
Second, I would disagree that backups lawfully made pursuant to 117(a)(2) can only be used when the original cannot be used.
The exclusive rights of the copyright holder are in 106. The relevant one is reproduction (i.e. making a new copy, given the special definition of 'copy' in 101). Use -- as distinguished from reproduction -- is not covered, and therefore not infringing. A caveat, however, in that a use that involves a reproduction is infringing on the basis of the reproduction; this is why we need 117, since moving things into hard drives or RAM is reproduction.
The statute allows archival copies to be made if they are only for archival purposes, but this only makes sense if they can at some point be acti
Re:No it isn't; this guy is screwing up his analys (Score:2)
Re:No it isn't; this guy is screwing up his analys (Score:2)
Re:No it isn't; this guy is screwing up his analys (Score:2)
Re:No it isn't; this guy is screwing up his analys (Score:2)
The leading case on reproducing to RAM being potentially infringing is MAI v. Peak. You might want to google for it and give it a read. It's kind of bizarre, but it is widely followed.
Re:No it isn't; this guy is screwing up his analys (Score:1)
If Playstations are legal to operate, than emulators are, in that regard.
And he already ment
Re:No it isn't; this guy is screwing up his analys (Score:2)
I know. It's one of those glaring problems with copyright law these days. Playing a Playstation game in a Playstation is infringing too unless one of several things apply: The game is in the public domain; permission is given (expressly or implicitly) to do so; 117 applies, or; 107 applies.
As a rule you can expect that the latter three apply for playing a console game on the console it's made for.
The permission angle is a little tougher with emulators, but we st
Re:No it isn't; this guy is screwing up his analys (Score:1)
I've never seen a console game that even pretends to be licensed. (And EULAs are pretend licenses that won't hold up in court.)
And the other didn't involve a computer program, so no exception.
Re:No it isn't; this guy is screwing up his analys (Score:2)
Yes, and? MAI stands for the proposition that reproductions to RAM are infringing unless one of the previously mentioned factors applies.
You're saying that MAI's licensee had a factor going for it (it was authorized) but that Peak didn't (it wasn't authorized, 117 didn't shield it, 107 either didn't shield it or wasn't alle
Re:No it isn't; this guy is screwing up his analys (Score:1)
Copying into RAM is an infringement unless 117 applies, and 117 only applies to the owner of a copy. If you are the owner of the copy, you don't need permission. (BTW, there's a law being considered to fix this, changing 'owner' to 'lawful possessor'
So, Sense is ruled out, eh? (Score:3, Interesting)
Buy an original copy.
Make a copy.
Archive the original
Use the copy until it wears out.
Make another copy from the archived original.
Use that until it wears out.
Etc.
After all, it is pretty well known that the average person cannot make a copy that is as high-quality as the original. (CD-rot seldom happens to originals, just to CDRs, see?). So, if I use the original, and it suffers wear and tear, then how can I be sure that my archived copy is really going to save my bacon when needed? While archiving the original practically guarantees it!
Anyway, if the preceding is illegal, then we need a new law!!!
Re:So, Sense is ruled out, eh? (Score:1)
obligatory (Score:1)
Ah, i forgot, wine is not an emulator
"Licensed" versus "Sold" (Score:2)
I guess that could depend on whether the games you are playing on an emulator were licensed or sold to you. If you licensed the originals only for playing on the original machines, then you would need a separate license for running them on an emulator. If you bought the originals
Forgive me if it has been said already, (Score:1)
(a) Making of Additional Copy or Adaptation by Owner of Copy.-- Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided: (1) that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or (2) th
No. Some emulators (e.g., Vectrex) are allowed. (Score:3, Informative)
Because of this, Vectrex emulators are perfectly legal, and it is legal to copy the ROM images and play them in a Vectrex emulator on a PC.
Maybe it's a troll, or maybe... (Score:1)
Okay. Real content. We all know when we break the law. Some choose to do so, and some choose not to break the law. It's not like these anti-copying notices and end user license agreements (EULAs) are written in some foreign language. They're written in English, and distributed with each copy of the game, and even the system. If you want to copy a game, you know whether it's legal. "Desired by the manufacturer" and "Legal" are NOT THE SAME. I
Re:Maybe it's a troll, or maybe... (Score:1)
And it's only a contract violation if they can prove you signed something.
From most to all? (Score:2)
Wrong, wrong, wrong. (Score:2)
If emulation was illegal, then your "IBM compatible" PC would also be illegal. Dell, Compaq, etc... would all never have existed
Emulation != ROMs (Score:2)
Furthermore, just for the sake of beating on the obvious fallacy some more: even for SNES or GBA games, it would be trivial to make a connector (or a gamepad with a connector) so you can run games directly off the original cartridge. Just plug it in, and run the game off it. No copying or ROMs involved. Dunno if it's been
Yes it is legal, this guy is a muppet (Score:2)
As I get a bit sick of explaning to muppets like him who are arrogant enough to think they have uncovered some crucial legal precident or frame work that no-one else has noticed (including teams of lawyers working for firms like Sony), the issue of emulation has been delt with in court in the US many times, even specifically in the area of emulating video
Re:Who's this guy anyway? (Score:2)