The Dude Who Wrote Snood 68
usacoder writes "The Raleigh News and Observer Lifestyle section has a story on the guy who wrote Snood, Dave Dobson. It's nice to see that shareware can still make money for some developers." From the article: "He describes the evolution of Snood into a cult attraction as a series of random events, and refers to his fame as the game's creator as third-rate celebrity. 'But,' he adds, 'I milk it for all it's worth.'"
Thanks asshole. (Score:5, Funny)
Re:Thanks asshole. (Score:1)
Really cool. (Score:2, Interesting)
The name? (Score:2)
Re:parent contains subliminal (Score:1)
he's a nice guy (Score:4, Interesting)
Dear Mr. Gates (Score:1, Offtopic)
Response: This is the Microsoft automailer, "Maily". This problem appears to be your fault. Can I help?
Looks like Bubble Bobble (Score:1)
Re:Looks like Bubble Bobble (Score:3, Informative)
Bub and Bob do make a cameo on Bust a Move, which is the snood-like game I think you are referring to.
Re:Looks like Bubble Bobble (Score:2)
I was an Evercrack junkie for 4 and half years...
I'm still a Bubble Bobble junkie...
and I'm still a Snood junkie...
Serioulsy... I mean why is solitaire popular? It's a distraction.
Re:Looks like Bubble Bobble (Score:2)
Snood, Bust-A-Move and Frozen Bubble all have the same feel but are fun in their own ways...
Re:Looks like Bubble Bobble (Score:1)
Of course, these were the same goofballs that supplied me with lunch money after I whupped them in SF2 using the left only. Did I mention I gots me some big hands?
Re:Looks like Frozen Bobble (Score:2)
Re:Looks like Frozen Bobble (Score:1)
Re: (Score:1)
*ahem* (Score:5, Insightful)
Re:*ahem* (Score:3, Informative)
2) Are you sure Puzzle Bobble wasn't a rip off of another game? There are a million snood-likes.
Re:*ahem* (Score:1)
Puzzle Bobble was a pretty early 2p vs puzzle game (though some tetrises had 2p vs too, so it wasn't the first). Stuff like "attack patterns" and stuff was still new.
Re:*ahem* (Score:2)
Re:*ahem* (Score:3, Informative)
for what it's worth...
Dude (Score:2)
Re:Dude (Score:2)
Re:Dude (Score:2)
You would never be able to email me with that sig, though! I've never tried sending both eicar and gtube in the same message, but I'm guessing SA would score it pretty high. Higher than 10, which is my reject threshold. ;)
Re:Dude (Score:2)
It's safe to do, but then again, don't take my word for running any precompiled code on your machine
The guy who wrote what? (Score:3, Insightful)
FWIW, it sounds awfully similar to Frozen Bubble --- was FB based on Snood?
Re:The guy who wrote what? (Score:1)
Re:The guy who wrote what? (Score:1)
Frozen Bubble is based on Magic Bubble, an arcade game from the early nineties.
I've never heard of Snood before.
Re:The guy who wrote what? (Score:2)
Re:There once was a guy who wrote Snood (Score:5, Funny)
Something only believed after drink
That snood was original
But we know that's really bull
And taito's fans are pushed o'er the brink.
Re:There once was a guy who wrote Snood (Score:2)
Your question was:
> Hehe, let's see you finish this one, Mr. Smarty-Oracle!
> There once was an Oracle from Valhalla....
And in response, thus spake the Oracle:
} There once was an Oracle from Valhalla....
} Who's poetic syllables were incorrect
} They neither did rhyme
} Or make anyone impressed
} Because he was just a fake
Wow, a Bubble Bobble clone (Score:2, Funny)
Re:Wow, a Bubble Bobble clone (Score:1)
Re:Wow, a Bubble Bobble clone (Score:1)
Snood isn't really an original game (Score:5, Interesting)
I think it's all well and good doing a clone game. I've played, loved, and respected many tetris clones over the years. I would say it's possible he came up with Snood without having every seen or played Puzzle Bobble, but I just don't buy it. There are too many similarities.
So does anyone know of any other articles posted elsewhere that confess that Snood is essentially clone?
Re:Snood isn't really an original game (Score:1)
What most be even more annoying for the people at Taito is when people call Bust-A-Move a Snood clone.
Whither Bust-A-Move? (Score:2, Informative)
Snood Clone Discussion Redux (Score:5, Informative)
Snood, the Simple Game [slashdot.org]
So just read the previous discussion over, find what you thought was your original comment, and link. Saves typing
-Ace
Soon, he was imitating games that used to... (Score:1, Funny)
Soon, he was imitating games that used to devour his quarters at the arcade. But he was limited by text-only capabilities. He needed images. Color.
They made text based arcade games?
Re:Soon, he was imitating games that used to... (Score:3, Funny)
Re:Soon, he was imitating games that used to... (Score:2)
Dave? I remember him. (Score:4, Funny)
Re:Dave? I remember him. (Score:1)
zerg (Score:3, Interesting)
I hope no one respects him (Score:5, Insightful)
Why should we respect this guy? He took thunder away from Taito and ruined countless computers. I hate that friggin' O symbol. I had to clean it every day back in high school in a room full of computers. These kids didn't know what the f. On top of that, the game was too easy. There was no pressure to act fast and the collision detection was piss poor. You could fit any piece down any narrow path you wanted. Programmer art was in it, too.
I hate Snood and I'm proud of it.
Re:I hope no one respects him (Score:1)
Haha Snood (Score:2)
I once wrote Dave an e-mail letting him know what a following he has in the Stony Brook weed community. I also asked him why the faces had to be so bizzare, as I found them kinda freaky when high.
Dave responded saying that he was consi
What the hell? This guy sucks... (Score:2)
Not only that but the visuals sucks and his code is horrible (try to make the game bigger and you'll see)
It pisses me off that he made money off of this. Taito should sue his ass for all it's worth.
Re:What the hell? This guy sucks... (Score:2)
Replies from author (Score:5, Informative)
Here are some responses to various comments, if anybody cares:
I've never represented that Snood was original, although I did write the first version way back in late 1995/early 1996, and it included a number of differences from other similar arcade games at the time. The skull snoods (i.e. Snoods that can't be matched and have to be dropped), the looser collision detection (which apparently some people hate, but which I thought made it a better game), the lack of time pressure, the danger bar management, the random layouts, mouse control rather than joystick. It is actually many of these features that people say they like most about the game, and many of them have been included in other similar games.
This still not great innovation, certainly, but you have to remember the following:
1) I wrote the thing primarily for my wife to play, since she never went to arcades. I never expected it to sell much at all; my previous game, Centaurian, was selling maybe 3-5 copies a week tops at the time, and I considered it a better game then.
2) I wrote it on a non-competing platform (i.e. Macintosh; PC came later in 1998 due to me getting probably 30-50 requests a day for it). Don't tell me the arcade video game industry was suddenly going to expand into the Mac shareware market.
3) The shareware community at the time (and still today) was rife with imitations of arcade games, including nearly every one of Ambrosia's early products (e.g. Maelstrom = Asteroids, Cyclone = Star Castle). There were probably 30 different popular shareware tetris-ish games then on Mac alone. There's nothing illegal or actionable in that if you're not using names, artwork, etc., and I was careful to stay far away from that. Just look at all the Monopoly clones out there - none of the localized ones are made by Parker Brothers.
4) The Gator thing - I'm not necessarily too proud of that, but (1) the version of the Gator software we installed was the e-wallet kind; it didn't send personal information other than anonymous browsing statistics to their servers, (2) there were clear warnings in the installer that it was being installed, an explanation of what it would do, and instructions for removing it, and (3) there was always a non-Gator version of Snood available. We terminated our deal with them after maybe a year, year and a half. Gator has gone in a different, more morally obscure direction since we were involved with them. Even three years after we quit with them, people are still shouting about spyware; I guess I'd warn other developers to be more careful than we were about both your partnerships and how they may be perceived, sine the perception is often quite different from the reality.
So, you can say I'm not original (I'm not! But go look at the console game section of your local Target sometime and tell me what percentage of the games there are unique archetypes uninfluenced by anything else). You can say we shouldn't have partnered with Gator (maybe not; it seemed like an OK and morally acceptable idea at the time, and we tried to be very careful and up-front about what our users were getting).
You can't say, though, that people don't like Snood; even if I'd never made any money off it, I can tell from my e-mails that people are having fun with it and playing it with their families and friends, and that's cool. People use it to teach special-ed kids about shapes and colors, in kids' cancer and burn wards, to stop smoking, to lose weight, and to rehab after strokes, which is even cooler. I don't know why it caught on as much as it did, and I consider myself very lucky.
My thanks to everybody who posted nice comments or constructive criticism.
Sincerely,
Dave
Re:Replies from author (Score:2)
2) This is pretty irrelevent, as a) there are (and were even then) home versions of Puzzle Bobble, and b) you are still making money from plagiarism. The host platform is not an issue.
3) You cannot apply the 'relaxed' attitude to IP of 15 or 20 years ago to the modern world. You can't even claim there's a grey area- unlike Asteroids (a very, very old game, although it still makes money for its IP owners) or Tetris (the rights to which are now being defended heavily by th
Re:Replies from author (Score:1)
You're right that not having a timer on it makes the game much more fun. I'd much rather play Snood, take my time, and have fun, rather than stress out and run out of time in Bust a Move (which I also own, on the PS2). Snood's just more fun, for me, than any of the other similar games.
It's been a while since I've played, but sinc
The Best Game of This Kind is ... (Score:1)
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Re:The Best Game of This Kind is ... (Score:2)
Other Rip-Offs in Puzzle Gaming (Score:1)
Popcap ripped Magical Drop to make Astro Pop, but at least they added to the formula. Zuma
One addiction replaced for another (Score:1)