Todd Howard on Fallout 3 42
Mr. Teatime writes "I've interviewed Todd Howard from Bethesda about Fallout 3. It includes an editorial from DarkUnderlord, another staff member on the site. Todd mentions a number of new things, including the fact that they plan to use SPECIAL in Fallout 3." From the interview: "Fallout really set the standard for me on believable people, good dialogue, and character choice and consequence. With Elder Scrolls, we do aim for something enormous, and we simply can't focus on say - 20 to 40 really deep strong characters and just do them."
Please don't be first person (Score:1)
Deus Ex (Score:2, Interesting)
Re:Deus Ex (Score:3, Interesting)
Bethesda hasn't yet proven that they can make a game with a good focused plot instead of hundreds of tiny plots thrown at the player simultaneously.
Re:Deus Ex (Score:1)
Re:Deus Ex (Score:4, Funny)
Re:Deus Ex (Score:1)
Also, I find it amusing that the article mentioned Morrowind's plot being too narrow, and here you say it's too scattered. Though I'm inclined to agree with you on that point.
I'm just posting around here trying to get people to remember that Morrowind isn't the ONLY game Bethesda is capable of making. I think that the interview showed that Bethesda actually wants to make a game with a focused plot and defined characters, which is why they p
Great. (Score:2, Interesting)
Considering my past experiences with Bethesda, this means they're going to create face templates for 100 characters and change their hair, eyes & skin colour in order to create thousands of "unique" characters.
The advantage of 20-40 well-developed characters in FO1 and 2 was the fact that they *were* well-developed and not just cookie-cutter characters wi
Re:Great. (Score:3, Insightful)
I'm still a bit cautious ab
Re:Great. (Score:2, Informative)
"What, in your mind, are some of the things that differentiate the Fallout games (ignoring FO: Tactics and FO: Brotherhood of Steel, which didn't happen) from the Elder Scrolls series of RPGs?"
He's describing the DIFFERENCES between Elder Scrolls and Fallout. I think it's quite clear that he does understand. You're the one that missed the point.
Re:Great. (Score:2, Insightful)
That's great, that's wonderful...one question (Score:2)
Re:That's great, that's wonderful...one question (Score:3, Informative)
Re:That's great, that's wonderful...one question (Score:3, Insightful)
Re:That's great, that's wonderful...one question (Score:4, Informative)
Strength
Perception
Endurance
Charisma
Inte
Agility
Luck
and is the RPG character system used in Fallout 1, Fallout 2 and Lionheart. (I think Fallout Tactics, too.) It's a lot like GURPS - that is, skill-based, with selectable advantages / disadvantages (why would you pick disadvantages? Because they have a negative cost, so you get more points for advantages, skill points and stats).
Re:That's great, that's wonderful...one question (Score:1)
Re:That's great, that's wonderful...one question (Score:2, Interesting)
Re:That's great, that's wonderful...one question (Score:1)
Any ways, SPECIAL is the name given to the game system than handles character creation, development, skill use, combat, and all the rest of that stuff in the Fallout games. It's an acronym of the seven stats used by characters:
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck
The reas
Re:That's great, that's wonderful...one question (Score:1, Troll)
But woe is me for not devoting part of my long-term memory to storing the nitty-gritty particulars about the rule set of the game so I could match it against an acronym in a /. article 7-8 years later. Really, would it have been that hard for the submitter to write, "...they plan to use SPECIAL, the skill & rules system from Fallouts 1 & 2, in Fall
You need to be beaten with... (Score:1)
Don't know what "SPECIAL" is, indeed.
If you know Fallout, you know SPECIAL.
You are a Philistine.
Re:That's great, that's wonderful...one question (Score:2)
The other amusing bit about SPECIAL is that they never intended to use it in the f
Icon (Score:2)
Rated T? (Score:5, Interesting)
They better aim for at least a "M" rating... (Score:3, Insightful)
The gore, the profanity, the illicit substances, the very mild pornographic elements are all that solidified the series into what it is.
Fallout without all of that would be like watching 'The Terminator' where the Cyborgs did nothing but help the humans and give them hugs when they feel sad, instead of being hell-bent on destroying humanity. (When I say that,
Re:Rated T? (Score:2)
Shame (Score:5, Insightful)
Come on guys, remember where Fallout 3 was BEFORE this press release? Nowhere. You have a beloved franchise owned by a failing company who are NEVER going to be able to do anything with. Then, lo and behold, it's swooped up by a respectable, wealthy company that - gasp - specializes in roll playing games! What is your response? Jubilation? Praise? or... whining. Yeah.
Bethseda software, winners of a bajillion awards for Morrowind, swimming in cash, with another hit game due to come out soon, picks it up - and all you can do is bitch about camera angles?
You hit the nail right on the head... (Score:2, Funny)
Role-Playing consists of having engaging stories, typically filled with engaging characters and well thought out plots.
Role-Playing games can easily become Roll Playing games, the opposite is not true about Roll playing games.
Re:You hit the nail right on the head... (Score:1)
"Bethseda specializes in 'Roll' Playing, which is not much more then[sic] combat."
If you thought Morrowind was about combat I can see your disappointment, since the combat system is pretty basic.
Except... (Score:2, Interesting)
So many times as to make me ill from hearing it, in that game. Almost every NPC greeted me the same way, there was a bit of a plot behind the beautiful engine, but little straight direction as to what to do and where to go to get things done.
Don't get me totally, wrong. The Morrowind, the Elder Scrolls was a great start to what could have been an amazingly awesome game. They had a level editor, they had slick graphics and some excellent opportunities for gameplay. Th
Re:Except... (Score:2)
Right on, matey! We're a bunch of lone wolf players who want to get lost in an extremely huge world where we can do what we bloody want to!
That's us, the TES crowd. That's what the series is tailored to. That's what we want. That doesn't friggin' mean they can't tailor to other crowds (read: you Fallout people), too. Get that into your head already! These people actually CARE about their customers, unlike other companies. That's always been one of the things I loved about this company.
Re:Except... (Score:1)
I've repeatedly said that Bethseda is a company with a good track record, who are practically doing you die-hard fans a favor by picking up Fallout. I then noted you were bashing Morrowind, which is stupid because Bethseda is done with Morrowind, and will surely make Fallout differently.
So you come back by bashing Morrowind. Touche.
(and somehow get modded interesting)
I was going to make a tit-for-tat response to your last post, but your comparison of Neverwinter
Re:Except... (Score:2)
Personally, I think Bethesda went downhill... I much preferred the original Arena and Daggerfall then Morrowind, and I'm not even going to mention Battlespire.
Meanwhile... I await some screen-shots, a demo, and a wildly inaccurate release date (and to know what song they're using for the voice over intro...)
And I h
Morrowind is not Fallout... (Score:1)
I am not saying they are going to do a bad job, I just hope they stick more to what Fallout is, then to create another Morrowind based game, which is beautifully and immersive graphically, but terrible when it comes to NPC interaction...
My fingers are crossed and I wait with baited breath...
If they mess this up, it would have been better to have let Fallout lay to rest with the death of Interplay...
Re:You hit the nail right on the head... (Score:2)
Um no, you're talking about "character playing". "Roles" are not characters, and "role playing" was a well-defined psychological term well before Gary Gygax went into business.
A "role" is a fairly empty description of only the more superficial aspects of a character- RPGs where people are defined by their job (fighter, wizard, thief) are quite truely "role playing".
Re:Shame (Score:1)
Re:Morrowind is not Fallout, sure. (Score:1)