Insightfully Critical Fan Review of Halo 2 57
Anonymous the Cowardly Lion writes "While browsing the tome of data that is the online-Halo-community I came across 7hr33.org, a group apparently known for their pioneering work in the Tricks scene (contemporaries of the infamous Warthog Jump). What caught my eye was their critique of Halo 2 from December 2004: The Page of Woah|Woe. It's a little too in-depth for the casual player at first, but by the final third it really encapsulates the reactions of core players to the sequel." From the article: "The assessment is in: Halo 2 is... well, different. And I don't mean that in an entirely negative fashion. A lot of the changes are for the better, and we should certainly hope so. Online play, dual-wielding, boarding, the energy sword, stunning new vistas, and a compelling story arch... in many ways, H2 is a phenomenal game. There isn't another like it."
Games (Score:4, Funny)
Now, back to my Dukes of Hazard marathon...
Re:Games (Score:3, Funny)
I found this comment insightful, but lacking in detail. I give it 3 out of 5 stars.
better than the typical "HALO 2 ROCKS!!" (Score:1)
Re:Wow (Score:1)
Re:Wow (Score:1)
I prefer the simple (by todays standards) gameplay style of classic games like Doom or the plot based games like Halo. I also prefer mission based multiplayer that reuires working together with other players to get a job done over the chaotic arena combat style of the majority of PC games such as UT2004. Halo and Halo 2 manages to hold my attention from start to end whi
Re:Wow (Score:2)
So...as good as Halo then? :)
Halo 1 (Score:3, Interesting)
Re:Halo 1 (Score:1)
Re:Halo 1 (Score:3, Informative)
Halo was released in November 2001, so I'd say they probably spent about 3 years on it (at least)
It *certainly* wasn't completed in six months!
Re:Halo 1 (Score:3, Informative)
Hmmm (Score:2)
Good review, but leaves one thing out. (Score:3, Interesting)
This would be fine with us, but the problem is that there is no custom game search feature like in every other online multiplayer.
I just hope that they put in a game listing room so custom games (without inviting friends) can be played easily. However, i really dont have my hopes up considering there has not been any extra features added since i last checked (mid january)
Re:Good review, but leaves one thing out. (Score:2)
I'm always seeing random people join open custom games. Are you sure there's no way to find them? Maybe randomly, via quickmatch?
Re:Good review, but leaves one thing out. (Score:1)
These random people are random friends of people playing in your 'open' custom game. If you don't want random people joining, you can set a custom game to 'invite only'.
So the advice early on to have people to play with: whenever you play with someone you wouldn't mind playing with again, send a friend request. You want a massive friend's list, I'd bet most people don't even know/remember where they found
Re:Good review, but leaves one thing out. (Score:1)
Re:Good review, but leaves one thing out. (Score:1)
I am REALLY suprised that there isnt a match search system. EVERY other game on xbox live has some form of a match search system. I cannot, for the life of me, understand why Halo 2 (the most popular xbox game) doesnt hav
Re:Good review, but leaves one thing out. (Score:1)
Re:Good review, but leaves one thing out. (Score:2)
I still don't understand why you and your brother don't just use the training match system... when i have guests over (or my roommates wants to play) that's all we play.
Re:Good review, but leaves one thing out. (Score:1)
Every other game has one, so it makes sense that the biggest xbox game of the year should have it also.
Re:Good review, but leaves one thing out. (Score:2)
What exactly is ghetto about it? You and your guest(s) are in the same party, just as you would be if you were playing ranked games, and the playlists are the same (Rumble Training = Rumble Pit, Team Training = Team Skirmish). The only difference is that it's not ranked, nor should it be.
A custom game search would be nice, but I can't really blame Bungie for
Re:Good review, but leaves one thing out. (Score:1)
At any given time, there are thousand of custom games open. Some of these games don't use the predefined game types, they make their own. Just think how long it would take to search thru it to find ONE game that you like. And then try to think of the time it'd take to create that list for you to search thru.
As on of the posters above said, why not just go to Team Training and make some Friends there, then play with them now and then.
Or even play when yo
Re:Good review, but leaves one thing out. (Score:1)
Free XBox Live Alternatives (Score:1)
Try XBoxConnect (www.xbconnect.com) or XLink Kai.
It's more of a chat-room-channel sort of idealogy and imho works better than live. People can cheat easier since modded boxes can play on it too but it's usually really obvious (just learn how fast the BR fires and know what's faster and what's not, that's a good indicator.)
Bought It, Enjoyed It (Score:4, Interesting)
I will agree that there are things I didn't like about Halo 2 (the only notable issue being its "ending") but there were many things that I did like as well. I personally feel though that I got a great entertainment value out of it so I am going to categorize this article in the "you can never please a fanboy nor a so-called hardcore gamer because they will always find something they don't like" section.
Bungie's biggest mistake (Score:3, Insightful)
It completely changed - for the worse - multiplayer tactics by making suicidal leaps an everyday occurrence.
Re:Bungie's biggest mistake (Score:2)
Re:Bungie's biggest mistake (Score:1, Interesting)
That's exactly the problem. If you get stuck somewhere up high, that's your mistake -- but you don't get punished for doing it, since you can just jump ten stories down to the ground, firing all the way. It's one fewer element of strategy required to play the game.
Re:Bungie's biggest mistake (Score:1, Interesting)
I certainly wouldn't call it their BIGGEST mistake, but it's definitely a mistake. What really kills me, though, is their reason for doing it: when you'd lunge with the sword at someone who was below you, you'd take fall damage. I mean, this company wrote an entire game engine -- they're telling me they couldn't figure out how to fix THAT?
But, but, but (Score:3, Funny)
Re:But, but, but (Score:2)
The Halo games aren't developed ("made") by Microsoft; they're developed by Bungie Studios [wikipedia.org]. Microsoft publishes the series.
(Yes, Bungie is owned by MS.)
Re:But, but, but (Score:2)
Re:But, but, but (Score:1, Insightful)
Bungie isn't some far flung subsidiary which Microsoft just happens to own. They're fully integrated into the company; more so than Ensemble, Rare, or Digital Anvil (who weren't relocated to Redmond and absorbed into the campus like Bungie was).
A "simple" summary (Score:5, Informative)
Draw-In (Score:1)
I'd be pretty damn happy if this ridiculous fanboy term could disappear.
Hmmm. (Score:2)
If you took out boarding, then you could say the exact same thing about Shogo: Mobile Armor Division.
Compelling story arch? Maybe. But the story ARC for H2 was very disappointing. Especially with the worst ending of all time.
Re:Hmmm. (Score:2)
Also Shogo MAD featured giant robots which I don't know if they're in Halo 2. I gotta have more giant robots.
Re:Hmmm. (Score:2)
Re:Hmmm. (Score:1)
Re:Hmmm. (Score:1)
Re:Hmmm. (Score:2)
Damn. I knew Halo 2 was overrated, but... damn.
Rob
How sad is it... (Score:1)
There isn't another like it (Score:5, Insightful)
I'm not going to comment on the small details the writer of this review thought are were very important (the pump of the shotgun on reload, or the emission from the plasma weapons), because, well, I just don't think they're important. I understand it's a level of polish and can appreciate it, but as a developer myself I can see why you tend to remove superflous details and concentrate on what's important.
H1 Pistol vs H2 Battle Rifle + Magnum
In H1, the pistol was pretty unbalanced, and a slight skill difference between players would become a pretty large margin when one of them has the pistol. The zooming capability in itself makes a weapon more powerful, and I think a good compromise was reached with the Battle Rifle and the Magnum. I don't know why the reviewer says the Battle Rifle doesn't have range - anyone who plays on Colossus knows otherwise. It's not unfairly powerful like the H1 pistol, but mid-range you can usually beat someone dual-wielding SMGs.
As for the magnum, most new people to H2 don't think it's very powerful - until you find out that a headshot from one of them without your shields = death. I agree ammo for the magnum is scarce, but I think that's because for nearly all weapons there's just too much ammo.
Gernades
Gernades are definitely different in H2 and I can see difficulty in trying to balance them. I was really used to them in H1, and the author is right that not using them isn't a big disadvantage of dual-wielding. On the the other hand, when you want to play a game like H2, you want your kills to be a sign of skill, not just some lucky toss (which happened a lot in H1).
Rocket Launcher
I agree, there's no reason a close-range rocket kill shouldn't at least severly damage the shooter.
Covenant weapons
I hated the H1 covenant "freeze", and was fine to see that go. But clearly Covenant weapons are more effective at taking away your shields, so there is still a useful distinction. However, I do agree having both the human and covenant version of a Battle Rifle, Sniper, etc. does seem a bit silly.
Picking up dual weapons
The example of trying to exchange your non-current weapon, while a bit contrived, simply demonstrates one of the disadvantages of dual-wielding. When you're playing a fast-paced game like a FPS, you need to quickly decide what weapon suite you'll carry. If you're in a situation where you're going to be killed quickly, don't go through all those steps. It should also be mentioned that if the shotgun is that important, you can also just pick it up by holding X (though obviously you'll lose your dual guns).
Energy Sword
I think the energy sword is well balanced. You can only whip it out in the short range, try it in midrange against dual-SMGs, or even in close range against two people and you'll find it's hardly a superweapon.
Needler
I'm willing to be surprised, but I agree this weapon remains useless.
Melee
Like the gernades and the pistol, melee was really powerful in H1. Unless you're assassinating someone, I wouldn't count on meleeing someone to death without shooting them a couple times. I think this a much more realistic feel than H1.
Campaign
Honestly, I don't think either H1 or H2 have very interesting campaigns. The graphics are great, the AI is great, the gameplay is great... but the level design and story just don't do it for me personally.
Simplifications
I really like the simplificatio
the guy makes a comment... (Score:1)
Umm ok can anyone say FANBOY!!! how could anyone not find the levels in H1 unrepetitive? 90% of all of the levels on the covenant ship, er same exact thing!!! ugh, battles against the flood? sheesh... what about master chief's ship?
same exact levels over and over again, it was like they made 5 levels total, each with their own sets of textu
Re:the guy makes a comment... (Score:2)
Re:the guy makes a comment... (Score:1)
I played it through 2x, once with a geforce4 (which got really crappy framerates on PC btw, and the xbox is a geforce2? weird) once with a geforce 6800 to see how much better it played (which was like night and day IMHO).
My main point was what you said exactly "There were literelly(sic) dozens of rooms in many of the maps that just looked the same, or at least very very similar