Doom 3 Expansion and Xbox Version 83
id Software revealed today that early April will see the release of Doom 3: Resurrection of Evil, and an Xbox port of the original Doom 3 shooter. From the article: "This is DOOM 3 built for the Xbox, including 480p and wide-screen support, full Xbox Live multiplayer, and the Xbox exclusive 2-player co-op campaign. For fans of DOOM 3 on the PC, Resurrection of Evil takes you to the undiscovered depths of the UAC's Mars base and back to Hell itself for a vicious new battle with the forces of evil and the most ferocious demons imaginable."
Console success (Score:1)
I can think of a couple for vice-versa situation...
Re:Console success (Score:2)
Re:Console success (Score:2)
Re:Console success (Score:3, Informative)
Re:Console success (Score:2)
Perspective is the key. He was asking for successfull PC games that moved to the console successfully. The Sims does fill that requirement.
Re:Console success (Score:1)
Re:Console success (Score:1)
Two words (Score:2)
Re: (Score:1)
Re:Two words (Score:2)
Re:Two words (Score:1)
There may well have been other versions too.
Side note, you can download GTA 1 and 2 PC for free (and legally) at Rockstar. [rockstargames.com]
Re:Two words (Score:1)
At least the PC versions let you aim with the mouse, rather than having to muck around with a lock-on system.
Re:Console success (Score:1)
Re:Console success (Score:1)
It sold well because it's a good game.
Worst implementation? Well perhaps the dual shock only one, but you can plug in a USB mouse and keyboard. I use a combo of the dual shock and a mouse.
hmm (Score:4, Insightful)
I've seen screenshots of the doom III proposed port to the XBox, and I've also wondered how the XBox will run Doom III - given the XBox's technical inferiority to top-end systems.
My money would say that Doom III will be a failure as an Xbox port, after the intial surge of players that are interested in playing. Any opposing thoughts, or insight into the Xbox graphical system that would allow Doom III on Xbox to look anywhere near as good as it does on a top-end PC?
Cheers.
Re:hmm (Score:2)
Im sure the XBOX can handle it, especially if they turn off some of the mandatory settings (that i would have turned down - for instance LOW detail looked pretty friggin high to me)
Re:hmm (Score:5, Insightful)
in developing PC games, you can't tweak your code that finely, because you have to support a wide variety of machines.
take as an example, Splinter Cell for Xbox. A game that was incredibly graphics intensive, featuring quite a few effects that would choke a machine with the exact same specs.
I think doom3 will be successful on the xbox, but not nearly to the extent that it was on the PC.
Re:hmm (Score:1)
take as an example, Splinter Cell for Xbox. A game that was incredibly graphics intensive, featuring quite a few effects that would choke a machine with the exact same specs
If it had the exact same specs, it would perform exactly the same.
Re:hmm (Score:2)
On the console, the hardware is consistant and known to the programmers. They can optimize the code of the game to take full advantage of this. Try that with a PC game and it might work great on some computers, but would probably n
Re:hmm (Score:1)
Re:hmm (Score:2)
Re:hmm (Score:1)
Re:hmm (Score:1)
Re:hmm (Score:1)
The xbox-GPU is a GF4ti!
With lower resolution, fewer polygons, fewer and low-res textures, fewer effects and simple maps, i think the Xbox could handle the game with 25-30 FPS.
With this restrictions it could do it without xxxx MHz an xxxMB RAM.
A bear in the forest (Score:5, Interesting)
So in this case, why does Doom3 have to look anywhere near as good as on a top end PC? It only has to look as good as on a $200 PC.
What? No $200 PC will play Doom 3?
Well, then it only has to look as good as Halo2 on XBox. Do you think that's possible? Will it look better?
Re:hmm (Score:2)
I played Doom III on the Xbox at last year's E3. I was impressed by the level of detail and light effects they were able to include. This was at NTSC resolution on an ordinary TV. I would not be surprised if 480p on an HDTV revealed some flaws, but what I saw looked pretty nice. You can see a crappy movie I took here [wordhole.net]. Notice that it has just as m
Press release...... esque??? (Score:1)
Regarding your comments about it failing on the Xbox, it certainly won't look as good as the PC version - the Xbox GPU doesn't support shaders, so they're probably redoing a lot of the lighting in texture work. The realtime lighting is the thing that makes Doom such a dog, I'm sure once that's stripped out, it should run pretty well.
Unconfirmed title-rumors. (Score:5, Funny)
Doom 3: The hunt for more Black
Doom 3: Monitor Standby
Doom 3: The Missing Flashlight
anyone else have any?
Re:Unconfirmed title-rumors. (Score:4, Funny)
Re:Unconfirmed title-rumors. (Score:2)
Is that because only tough jar heads enjoy playing it?
(I agree, you have to be pretty 'special' to put up with the repetitive, cramped and linear level design, repetitive gameplay, poor AI and spawning/animation trigger bugs.)
I think a licensed copy of the Serious Sam engine (which has shown it can cope perfectly with modern Doom style environments and scale of enemies) with some superb ID artwork and modelling would have made a much more worthy s
Re:Unconfirmed title-rumors. (Score:2)
(Alt) Doom3: The Grue is out There
Doom3: Gamma Control
Doom3: Paint it Black
Doom3: Sunglasses Forever
Re:Unconfirmed title-rumors. (Score:1)
Re:Unconfirmed title-rumors. (Score:2)
Ninjas at Midnight
Black Hole
Rick Springfield's "I Wear My Sunglasses at Night" Interactive Music Video
Re:Unconfirmed title-rumors. (Score:2)
Re:Unconfirmed title-rumors. (Score:2)
Interesting (Score:2, Interesting)
Re:Interesting (Score:1)
PC getting the shaft.... again..... (Score:5, Funny)
Re:PC getting the shaft.... again..... (Score:2)
Re:PC getting the shaft.... again..... (Score:1)
Re:PC getting the shaft.... again..... (Score:1)
Re:PC getting the shaft.... again..... (Score:2)
Re:PC getting the shaft.... again..... (Score:2)
Re:PC getting the shaft.... again..... (Score:2)
Dang lameness filter...
YES, They do!
Re:PC getting the shaft.... again..... (Score:2)
In split-screen mode, you only need to keep one copy of everything, and therefore you have no need to keep two sets of data in sync. Plus you don't have to deal with latency issues.
For networked PC users, once you split it up so you have to maintain two, three, four, X number of copies of data (one for each client), then the complexity increases exponentia
Re:PC getting the shaft.... again..... (Score:2)
I know it's bad form to reply to my own posts... but that should've read HIGH latency.
Sigh... I really should proofread my posts before hitting that 'Submit' button...
Re:PC getting the shaft.... again..... (Score:2)
I think not worth the extra development time, or not put in to give the Xbox version something unique is more likely.
Re:PC getting the shaft.... again..... (Score:1)
(Doom3 is full of Enter Room, Lights Go Out, Door Shuts type things. What do you do about the 2nd player when they get locked out?)
Teleport them (Score:1)
But Activision said February... (Score:1)
Online Co-op?? (Score:3, Interesting)
Re:Online Co-op?? (Score:2)
Excellent (Score:5, Funny)
Multiplayer ? (Score:2)
Flashlight ? (Score:2)
Boo! No classic multiplayer (Score:2)
I'd been hoping to see classic DooM action on the Xbox Live! service. I think it'd be especially suitable for one of the first online co-op/deathmatch games be available on what is (reportedly) the best unified online gaming service around, console or PC. Not that I'm going to play it anytime soon
Re:Boo! No classic multiplayer (Score:2)
Ports of Doom are available for free, if you have a modded Xbox. You still need the original game wad files. I haven't checked out networking support, I'm not sure if any of the ports feature it.
Specification? (Score:2)
Its possible to do Doom 3 on a 7xxMHz PC with the equivalent of a Geforce 3 ?
bring it on
Re:Specification? (Score:2)
Its possible to do Doom 3 on a 7xxMHz PC with the equivalent of a Geforce 3 ?
Well, they do have Carmack and standardized hardware going for them, which are two huge assets in creating a badass engine.
Re:Specification? (Score:1)
xBox specifications (Score:4, Informative)
1. The xBox is not stock hardware, it's a dedicated task machine built around it's own instruction sets, that can handle tasks that require processor (cpu or gpu) on a pc, automatically.
2. The xBox only need output at resolutions ranging from (tv resolutions converted to pc resoltions) 640x480 to 1024x768, and can achieve much higher preceived detail with lower resolution textures (for a easy way to experience this, simply hook up the video out on your graphics card to your tv, and run your favorite game, you'll notice while the resolution is low, the textures seem richer then normal)
3. The xBox does not run a shell OS, only a runtime environment, without added resources.
4. The xBox need only be configured to run one application.
5. Games on the xBox can be optimized to the extreme, since there is no need to ensure compatibility.
Re:xBox specifications (Score:3, Interesting)
The XBox has similar chips to a regular PC: GPU, CPUs, TV output chips... and the instruction set on the chips isn't that different from regular ones too. I think the key is the hypertransport link - which PCs contemporary to the XBox did not have (now, Apple motherboards, and AMD 64 motherboards do). From what I recall, the hypertransp
Re:xBox specifications (Score:1)
Re:xBox specifications (Score:2)
Actually, one thing here is correct; the Xbox has a unified memory architecture. So, you don't need, say, to copy a texture from system RAM to video RAM; it's just there.
Wow! This should be a great expansion! (Score:3, Insightful)
Wow! What an amazing and unique choice of setting! I wonder if it will look like the discovered depths of the Mars base.
Hmm.. I wouldnt hold my breathe. (Score:2)
As anyone who has _tried_ to play it knows. Doom 3 needs more than a regular machine to run properly so the xbox version has been drastically severed, models have lost half their polycount, some of the lighting tricks had been cut off, the levels have been reduced, etc. (which strikes me as odd since RIDDICK uses similar technology and runs without a hitch in the console) some fans may be dissapointed with the result. (not to mentio