John Smedley On the Future of MMOGs 193
RosethornKB writes "John Smedley, President of Sony Online Entertainment, wrote a letter about SOE's look to the future. In it, Smedley asks some questions about virtual children, skill based combat and player created content. KillerBetties.com posts a response to his questions. From the article: "What if you could have families in MMO's? Virtual Children... What if your characters could have children and pass on the family name...This is a very vague idea and I'm not sure if he words it that way on purpose or not. The concept of Virtual Children and passing on the family name isn't new. For example, upcoming Limitless Horizons MMO Mourning has had it in their design since the game first was announced. Their system is actually very interesting in theory."" Grimwell.com has commentary on SOE's recent activities.
bigger (Score:2, Informative)
Re:I'm really not sure what the future holds... (Score:5, Informative)
So, Ultima Online had:
PvP with in-game repurcussions that worked adequately (bounties, murder counts, reputation, etc...)
Skills that were determined during gameplay (you have a percent score for each skill, you can start with three skills with a total of 100 points and none over fifty), raising in skill level just by using the skill, rather than by putting points towards it.
Statistics (Str/Dex/Int) determined the same as skills.
Skill and stat atrophy (it was fine once they let you control locking and so-such) so that you could not get infinitely good by mastering every skill, but rather had to find your own balance and maintain it. However, you could freely switch skill lines with only a little work.
Whether for better or worse, MMOGs have changed a lot since the beginning.
Re:I'm really not sure what the future holds... (Score:2, Informative)
Re:I'm really not sure what the future holds... (Score:3, Informative)
I feel (see sig) obliged to point you in the direction of this [roma-victor.com], which certainly fits that description.
Already done (Score:3, Informative)
Re:I'm really not sure what the future holds... (Score:1, Informative)
Besides, I'm pretty sure even game developers hardly have a clue what MUDs are.
Re:I'm really not sure what the future holds... (Score:3, Informative)