World of Warcraft Sales Figures Soar in Europe 57
GamesIndustry.biz has the word that the sales figures on release day for World of Warcraft here in the states have been exceeded by the game's European launch. Slagged servers crumpled and the account creation site on the Blizzard Europe homepage was taken down for a few hours on release day. From the article: "According to figures released by the developer, the subscription-based MMORPG sold more than 280,000 units on day one - more than it sold on its first day in the States - before sales rose to 380,000 by the end of its first weekend on sale."
Overcharging Gamers??? (Score:4, Interesting)
Maybe games like Guildwars can prove you don't have to rip your customers off to be successful?
Re:Overcharging Gamers??? (Score:5, Informative)
If you don't think it is a fair amount, don't pay it. If enough people agree with you, they'll have to lower (or, strangely, sometimes raise) the price eventually or fold. It's the way the (capitalist) world works.
Re:Overcharging Gamers??? (Score:3, Insightful)
Re:Overcharging Gamers??? (Score:1)
Re:Overcharging Gamers??? (Score:1)
Re:Overcharging Gamers??? (Score:3, Insightful)
So accepting they're not a charity, and that their sales figures justify the price, you should accept that the overall price they're demanding is reasonable. Regarding how t
Re:Overcharging Gamers??? (Score:1)
"Never underestimate the power of human stupidity"...
Re:Overcharging Gamers??? (Score:2)
Re:Overcharging Gamers??? (Score:3, Insightful)
Re:Overcharging Gamers??? (Score:3, Insightful)
So which do you think should be free, the development of the software, or the updates and maintainence of the servers/game? I agree that it would be nice if there was a digital distribution system
Re:Overcharging Gamers??? (Score:1)
My buddy Bob got cought in a few roll backs in a row cuz of there server problems. He was very pissed and it was very funny. His opinion on the game is it's good and he is a little bent on the high price but decided he would rather play the game then not play it so he paid but he also feels they ended the beta teast to early and that the game didnt feel complete and they did NOT have the servers ready at all.
I j
Re:Overcharging Gamers??? (Score:1)
Significant rollbacks (over 5 minutes) is about the only problem that WoW has not had server related. There have been a few, but well under one per server.
I'd sure Blizzard would have loved to do that, but Valve barely managed to even sell thier game online. Do you think Vivendi would ever allow Blizz to give a game away fr
Re:Overcharging Gamers??? (Score:2)
That wasn't so hard, now was it?
Now, repeat after me:
"Sean Hannity rocks!"
"Get your hands off my hard-earned tax dollars, commie!"
"James Carville is an incarnation of Satan"
For further reading: Pudge's Journal [slashdot.org]
Nah, it's a bargain, in the long run. (Score:3, Insightful)
In Everquest, a lot of things go in. New quests, new gear, new tradeskill items, new spells, new zones open up, etc.
When a LOT of new stuff goes in at once, they do it as an expansion. Expansions were usually $20-$30. There's an upcoming "expansion" (although it's hard for me to call it that), that will be about $
Re:Nah, it's a bargain, in the long run. (Score:1)
Re:Overcharging Gamers??? (Score:3, Interesting)
Most MMOs develop additional con
Re:Overcharging Gamers??? (Score:1)
Re:Overcharging Gamers??? (Score:2)
As far as I could tell, the quest party size maxes out at 4. You can also get NPCs to join you in your party if you can't find live players which was a neat feature.
The one ele
Re:Overcharging Gamers??? (Score:2)
Re:Overcharging Gamers??? (Score:3, Insightful)
Re:Overcharging Gamers??? (Score:1)
Where did you pull that number from? Just in the US, there are around 100 game worlds, usually mistakenly called "servers". Each game world is serviced by a cluster of actual server machines. Additionally, several game worlds share access to one of several database servers. I would estimate the actual number of server machines in the 1000+ range.
Re:Overcharging Gamers??? (Score:2)
Re:Overcharging Gamers??? (Score:1, Troll)
Re:Overcharging Gamers??? (Score:1)
Oh please (Score:1, Flamebait)
Well, don't forgot the cost of your computer. And the cost of the electricity you use while playing the game. And, do you drink more Mountain Dew while playing? Add that in too.
Seriously, your comment has to be one of the stupidest I've seen in a long while. Not everything is about Windows and Microsoft.
And BTW: you can play the game on Mac OS X also, so you don't have to have WinXP.
Re:Overcharging Gamers??? (Score:3, Insightful)
Re:Overcharging Gamers??? (Score:5, Interesting)
FWIW, I run a smaller online game called Meridian 59 [meridian59.com]. My costs are a bit different since we're a smaller company. I'll talk about that later.
Anyway, you can find a discussion on this topic at http://www.legendmud.org/raph/gaming/busmodels.ht
To summarize: Development costs are high, especially for more recent games. WoW and SWG each cost tens of millions of dollars to develop, which is a lot of money in game development. They employed large teams of people, much larger than your typical standalone game charges.
Now, running the game is an ongoing cost. The biggest expenses are bandwidth, network support, and customer service. People get very cranky when they can't log onto the game, and will post mean things if they cannot. (See other posts in this very thread for examples.) Network administrators don't come cheap, and when you're talking about hundreds of machines running these games, you're going to need a large number of these administrators. And for those times when your service is unavailable, you need CS representatives to handle the crushing wave of calls you will undoubtedly get. All this doesn't come cheap. Now figure in the cost of things like development of bug fixes and expanded content (including content you can't just charge for in an expansion), and you have a lot of expenses.
In all honesty, the price paid is probably too low. As someone pointed out, playing 1 hour per day means you're only spending about $.50 per hour to play the game. Compare this to watching a Pay-per-view movie where you'll probably pay $2-3 per hour for that entertainment.
Further, low subscription rates hurt the smaller developers. Meridian 59 is significantly cheaper that other games (only $10.95 per month instead of $15 like other large games) and doesn't charge for expansions. However, we make much, MUCH less money than a large company does and it is harder to maintain and expand the game on that much smaller of a budget. We mostly run M59 as a labor of love, though, so this isn't as big an issue for us. But it's unrealistic to expect an online RPG that is run on centralized servers with as much uptime as possible and that is expanded on a regular basis to be free or even significantly cheaper that current rates.
Some information for you.
Have fun,
Re:Overcharging Gamers??? (Score:4, Insightful)
They sold over a quarter of a million copies in a day. Things are worth what people will pay for them.
The only way the customers are ripped off is if a monopoly is being abused, or they are fooled.
Blizzard doesn't have exclusive MMORPG rights, and they are being upfront about the costs.
It is not like EA selling shitty football or Sony using their past reputation to trick people.
Re:Overcharging Gamers??? (Score:1)
Very well put. People buy what they want, when they want, at a price they think is fair. If Blizzard was overcharging for WoW I don't think over half a million people would have bought it. I've played many an MMO and I can honestly say WoW is one of the best and well worth the price. Especially considering a new game is $50 and I used to buy one every month or so. The first month of WoW was $50 which is normal for a game in my case (I usually don't play them more than a month). After that it's $
Re:Overcharging Gamers??? (Score:2)
Some smaller MMORPG said they needed around 70,000 subscribers to make a profit and stick around. So it really depends on what how profitable they are.
As for box costs, you can figure that only around $15 of the $50 box(expansion pack they get less) goes to the d
I'm not surprised. (Score:2)
Re:I'm not surprised. (Score:2)
It's great fun and I've even got one of those fancy WoW keyboards and the limited edition strate
Re:I'm not surprised. (Score:2)
Re:It won't last for long... (Score:1)
It sounds like you're really familiar with this game, 'cause I don't even understand what in the hell you're talking about.
Are most
One MEELION players (Score:1)
Re:One MEELION players (Score:2, Informative)
Re:One MEELION players (Score:2)
Europe underestimated...again (Score:1, Insightful)
However, considering many customers hence feel like "second rate", many don't fall for the products.
Now a good one comes here, not looking like a "cheap" European version of some game (like Mythic -> GOA DAoC), and people are surprised
Thinking seems to be harder than I though.
Re:Europe underestimated...again (Score:2)
One would hope that Vivendi, the French owner of Blizzard, would not think that way.
WoW is facing serious problems in Europe now... (Score:4, Insightful)
Right now logging in is impossible to many European servers (just check the EU tech support forums...) and people have been experiencing disconnects and signup-problems from day one not to mention the huge queues on some servers.
The ridiciously short beta and the problems they had in the US should have warranted a more thorough analysis about what is required to serve the big audience. For a subscription (time) -based game this is quite unacceptable.
-Kari
Re:WoW is facing serious problems in Europe now... (Score:4, Insightful)
But yes, they should have learned from their mistake... But I can imagine their thought process.
"Wow, we did amazingly well in North American, it blew our servers out!"
"Yeah... let's hope we do half as well in Europe"
"Holy crap, we did even BETTER in Europe... That was unexpected *servers go boom*"
Re:WoW is facing serious problems in Europe now... (Score:1)
Re:WoW is facing serious problems in Europe now... (Score:1)
Apart from that, the game experience is simply amazing, a so i think i'll move away from diablo2 after several years...
Ob. Strongbad (Score:3, Funny)
That is not a small number! That is a really big number!
Sounds like they are making too much money (Score:3, Interesting)
I do see these are historical games... in the future such server issues will go, so enjoy the stories of server outtages and record sales, before this becomes just another command and conquer or doom gaming fad, and becomes old news.
I personally like the genre, but do not play games. I think it is important to keep up with the field though, so I regularly read up on them.
Re:WoW experiences (Score:2, Insightful)
> buy dozens of copies of the game and make automated
> scripts to register them all? Oh, the horror, the horror.
More likely they were worried that people would make automated scripts to brute-force themselves a valid retail code... in which case, smart move by blizzard, imho.
Population (Score:1, Interesting)