Massively Multiplayer Grand Theft Auto 62
Voodoo Extreme has the story that earlier this week Grand Theft Auto creator David Jones announced the upcoming release of APB, a massively multiplayer game in the vein of Grand Theft Auto. It won't be out until 2007, but will make an appearance at E3 this year. Business Wire has details on the game's developer, Webzen, as well. The company sounds as if it's going to be making a major push into the market. From the article: "In addition to APB, Webzen, Inc. plans to bring multiple online game titles to the U.S. market. The titles include the massively multiplayer online role-playing game (MMORPG), SUN, releasing in the third quarter of 2005, and a massively multiplayer online first person shooter (MMOFPS) called Huxley, that leverages the latest Unreal 3 game engine and is scheduled to release in 2006."
MMOGTA (Score:3, Interesting)
Does that mean we will also see massively parallel lawsuits (I guess that will make them class action lawsuits).
Re:MMOGTA (Score:2)
More info can be found at http://www.multitheftauto.com/ [multitheftauto.com]
Killer App (Score:3, Interesting)
However, if APB turns out to be a Windows-only game in 2007, I will run out and build a brand new Intel or AMD whatever-the-hell-version it is up to , slap in whichever nVidia or ATI card is the new hottness at the time, and install Longhorn (which just might be out by then)... for no other reason than playing this game!
That said, it would rock if I could just play it on my media-room Mac.
Re:Killer App (Score:1)
Re:Killer App (Score:1)
Both are true. The X-Box is manufactured by Microsoft, but does not run Windows (although it can be modded to run Linux.)
I didn't get rid of my Windows PC out of anti-MS bigotry.
Nor do I own an X-Box simply because I'm some kind of MCSE-toting, Balmer-worshipping,
I'm one of t
Re:Killer App (Score:2)
MMGTA? (Score:3, Funny)
Re:MMGTA? (Score:1)
Re:MMGTA? (Score:1)
Dare I ask..... (Score:5, Insightful)
Re:Dare I ask..... (Score:2, Interesting)
Unlike fantasy RPG's, where the whole point (for most people) is to be a big-shot hero, I don't think it will hurt the story at all to have PC's play as one of a thousand mafia errand-boys, doing the dirty work for low-ranking made men.
Being a nearly faceless scoff-law trying to build a rep for himself is what GTA is really all about.
Re:Dare I ask..... (Score:3, Funny)
Re:Dare I ask..... (Score:2)
Re:Dare I ask..... (Score:3, Insightful)
Re:Dare I ask..... (Score:2, Interesting)
What bugged me was that the game's rewards system encouraged you to behave exactly as you would in any other out-for-yourself RPG.
There's something wrong (within the context of Silver-age comics) with seeing an NPC old lady being mugged and crying out for help, as dozens of high-level "superheroes" simply dash right by her and the attackers, ignoring the situation completely, on their way back from th
Re:Dare I ask..... (Score:1)
Re:Dare I ask..... (Score:2)
Is a level system necessary? (Score:1)
Re:Dare I ask..... (Score:1)
Jesus man, get the story straight (Score:2, Informative)
Re:Jesus man, get the story straight (Score:1)
I don't see any mention of them.
Re:Jesus man, get the story straight (Score:2)
Wait a minute... (Score:1)
Being human is it. (Score:1)
Re:But I bet it won't be as good as... (Score:1)
Try this instead http://www.atarilynx.com/pages/apb.shtml [atarilynx.com]
I never owned a Lynx but wanted one so bad...when was that? 1990?
Re:But I bet it won't be as good as... (Score:2)
Re:But I bet it won't be as good as... (Score:1)
This sounds cool, if..... (Score:4, Insightful)
Three things need to be possible, though:
1) Higher-level players have the ability to create and define missions for other (lower-level) players to complete. You could order hits on enemies (or friends), pay other people to take the rap for your dirty work, etc.
1) Cops need to be playable characters. (You could even become a dirty cops!)
2) Jail time has to COUNT. When you get caught by the police, the game has to turn into you sitting in the crossbar hotel sitting on a cot for 48 hours (or so) of realtime.
Re:This sounds cool, if..... (Score:4, Interesting)
I've found that I've been able to "create and define missions" for lowbies in just about any MMOG. It started in Everquest, when my barbarian shaman needed snake skins and bat wings for spell components. Instead of running around hunting level 2 monsters (or looking for somebody who already gathered some for sale), I would invite some 1-5 level characters to take up a "quest" for me, rewarding them with a platinum coin for each stack of 20 they gathered.
Since then, I've found that it's kind of fun to send players on errands. You would be surprised the lengths some people will go to for a "free" Sword-of-killing-pretty-touch-monsters, as long as you roleplay it out to make it seem like a "mission" to them.
Re:This sounds cool, if..... (Score:2)
Yes playing the fuzz has to be a part of the game. with different guidlines and rules for players who are cops.
Jail time counting.. yea.. just not in the way you have suggested.. Sorry nobody wants to watch there character sit in a jail cell for a few hours, not sure if the penalities for failure (death?) should be much worse than WOW. The more time taken away from you actually being able to play the game t
Re:This sounds cool, if..... (Score:2)
No, really, I'm dead serious about being locked in a cell with nothing to do for a few hours or days worth of realtime. Maybe that means there's no point in logging on until Friday at 4PM when your character gets out; maybe it means you have to do community service in the game or must so many pounds of rocks into gravel with a sledgehammer; maybe you get sentenced by a crooked judge who hates you but can be bribed; maybe that gives you a reason to go after him later; maybe you commit a hard enough offense
Re:This sounds cool, if..... (Score:2)
The downside is that the it will piss off the newbs and once-a-monthers who make up the bulk of the revenue for any bigtime mmorpg, and it breaks the basic animalistic conditioning of simple tasks followed by predictable reward that keeps people hooked like a drug.
Look a
Re:This sounds cool, if..... (Score:2)
But this is all speculative anyways. I could see the
user base of this game being full of little fucktards tho. But that can either be enforced by other ingame rules and the player/npc police force.
If your character is sitting at 6 stars (hypothetical since we have no idea what to expect) but lets say he's at "6 stars" he isnt
Re:This sounds cool, if..... (Score:2)
Are you kidding me? I can't stand the minute or so run back to my corpse in Warcraft. Nobody wants forced downtime in a supposedly fun activity.
-prator
Oh my God, the *cycles*. (Score:3, Interesting)
Re:Oh my God, the *cycles*. (Score:2)
Re:Oh my God, the *cycles*. (Score:2)
But its precisely the nearby physics that are mostly likely to overload a typical desktop computer. GTA3 only gets away it by making non-player objects stupid and slow.
In point of fact GTA3 cheats by not maintaining the existance of non-player actors that are more than a certain distance away, unless you're looking looking directly at them. It's am
Great... (Score:5, Funny)
I mean, just think of the possibilities! I always found common 13375p34k to be too intelligable, now, I'll be able to revel in wonderful in game conversation like "wtf yo gimme ur g4tz fo rizzle j00 f4gg0t" and "3y3 wiznill takes j00 ryde fizzy you plz!11!elevntyone!11"
*sigh*
I fear for my generation.
Besides, what could this game accomlish that Gizoogle [gizoogle.com] hasn't already.
Re:Great... (Score:3, Insightful)
I think a GTA-esque MMORPG would work better by dropping the first M, and making it team based for the majority of it. (Wasn't that how PSO and Monster Hunter worked?) That way, your team could participate in an engaging and evolving story without being hamstrung by a
Re:Great... (Score:3, Insightful)
Why does the general populace think GTA is nothing but some kind of hooker-killing sim?/i>
Probably because they have bought into the whole madonna/whore diachotomy and believe on some level that the 'dirty' whores' deserve it. After all, having sex with someone, either for money or not, is obviously much worse than killing people. It must be or the ratings systems would be totally different from what they currently are where even implied sex will get you banned but explicit violence will get you awa
Re:Great... (Score:1)
Try Second Life [secondlife.com]
Re:Great... (Score:2)
I don't know if it was good/bad/ugly that I parsed that. =)
'Fo sheezy [bash.org].
In case we are invaded by demons from Hell... (Score:2, Funny)
thoroughly trained me to deal with that situation.
No need to RTFA... (Score:3, Informative)
All Points Bulletin, a massively multiplayer action game from the creator of Grand Theft Auto, was today announced. APB will feature real-life cities from across the world, with Squads (the law) going up against Gangs for control of this territory. Thousands of players will form gangs or squads all around the world, and will play in hundreds of online cities.
Grand Theft Auto Creator, David Jones, Awards Worldwide Publishing Rights for His First Online Game, 'APB' to Webzen, Inc.; (Nasdaq:WZEN) was awarded the worldwide online game publishing rights to All Points Bulletin (APB), the first online game developed by David Jones, the creator of the multi-million unit selling video game, Grand Theft Auto, and his UK-based game development company, Real Time Worlds (RTW).
"As an avid gamer and creator of many single player games, it has been my dream to create an online game experience that provides the player with the ultimate freedom to do whatever he wants, in a thriving, living environment," said David Jones, founder and creative director of Real Time Worlds. "When looking for a publishing partner for APB, it was imperative to find a company that was a worldwide leader in online games and we found that in Webzen, Inc."
"APB is an online game that we think will fuel the worldwide growth of online gaming," said Nam Joo Kim, CEO of Webzen, Inc. The titles include the massively multiplayer online role-playing game (MMORPG), SUN, releasing in the third quarter of 2005, and a massively multiplayer online first person shooter (MMOFPS) called Huxley, that leverages the latest Unreal 3 game engine and is scheduled to release in 2006. is also developing game properties for the next generation game consoles to enhance its appeal to the mainstream gaming audience.
Ahem on that title.... (Score:2)
Re:Ahem on that title.... (Score:2)
But anyway, there _is_ a recent (emulated) port of it, if you count that compilation.
defeats the point entirely (Score:3, Insightful)
It already exists, well sort of (Score:1)
Welcome to the ashes from which real games arise (Score:2)
I've played these games; they're visually exciting in many cases but the environment is so aggressive and hostile that it seems to breed an almost artificially, unrealistic, hyperactive, reactive approach to problem-solving that many of us feel is highly counterproductive, if not destructive.
I don't see where it's fun
Re:Welcome to the ashes from which real games aris (Score:2)
Re:Welcome to the ashes from which real games aris (Score:2)
They're not hard to find if that's actually your area of interest. Search for servers hosting games of Go or Diplomacy. It doesn't get much more "thinking people" than that. Or if those are too sedate, play one of the hundreds and hundreds of online racing sims.
Exa
A massively multiplayer GTA environment? (Score:3, Funny)
You can simulate this now. (Score:2)
OURGODGIVENRIGHTTOBEARARMS
and
FIGHTFIGHTFIGH
Anybody check out the screenshot of the 'gangs'? (Score:1)
Sign me up for the Cops team...