Nintendo Revolution May Alienate Third Party Developers 118
IGN has an article discussing an interview in which Nintendo President Satoru Iwata talked about the possibility that the Nintendo Revolution's fundamental difference from other offerings may alienate third party developers. From the article: "If the next generation platforms are going to create even more gorgeous looking games using further enhanced functionality, and if that next-gen market can still expand the games industry, then I'm afraid that third-parties may not support Nintendo" Refreshing to hear such an honest assessment from company president.
If it's that different.. (Score:1)
Re:If it's that different.. (Score:5, Funny)
1. Mario Revolution
2. Zelda Revolution
3. Pokemon Revolution
Re:If it's that different.. (Score:5, Insightful)
Seriously, the only games I've ever seen on non-Nintendo consoles that were remotely innovative were Katamari Damacy and Ico. That's a grand total of 2. You say Nintendo is all about Mario, Zelda, and Pokemon? I point out that every Mario and Zelda introduces new ideas (unlike every new Halo, which introduces more guns and less plot), and raise you Animal Crossing and Pikmin.
Re:If it's that different.. (Score:5, Insightful)
Re:If it's that different.. (Score:2, Insightful)
Re:If it's that different.. (Score:2, Insightful)
Re:If it's that different.. (Score:2)
The fan boys have been saying the same thing about Star Wars.
Re:If it's that different.. (Score:2)
Also, you forgot the Power Glove and the action/jumping pad from the late 1980s.
Sega had some interesting stuff. I do believe they beat Sony with the Sega CD. The Sega Channel was interesting, as was the 32x.
Forget the power glove (Score:2)
Re:If it's that different.. (Score:2)
Re:If it's that different.. (Score:2)
Nope. The bongos you cite as a Nintendo innovation are obviously inspired by Konami's various musical instrument controllers and their associated Bemani games, Dance Dance Revolution being the best known.
Sony's EyeToy was also very clearly innovative. Essentially every game Nintendo had made that required a specific controller has failed, from the R.O.B. to the Super Scope - they gave up
Re:If it's that different.. (Score:1)
Re:If it's that different.. (Score:2)
I recall playing invisible basketball with my friend on a webcam. There were plenty of other games. This was done years ago.
Re:If it's that different.. (Score:2, Informative)
BTW, you're forgetting that Nintendo had the floormat controler idea long before DDR was even a thought.
The Dreamcast was VERY innovative... (Score:5, Informative)
Well, I can't vouch for Sony and Atari, but I won't stand idly by while someone claims that Sega doesn't innovate... This is the same company that released Typing of the Dead, Samba de Amigo, and Seaman for crying out loud. That takes some balls right there. Plus, I'd argue that the Dreamcast was easily one of the more innovative consoles in history. Lets take a look...
If you don't consider all THAT to be innovative, then I really think you'll be disappointed with whatever Nintendo has up their sleeve...
Re:The Dreamcast was VERY innovative... (Score:1)
Re:The Dreamcast was VERY innovative... (Score:1)
I believe some version of street fighter or some fighting game for the SNES or Genesis(I'm not sure) had a modem built into the cartridge.
Re:The Dreamcast was VERY innovative... (Score:3, Interesting)
Theoretically, the X-Play could support any game, but I believe it only supported some of the Street Fighter and Mortal Kombat games, and a small smattering of EA Sports titles. The modem itself was quite expensive ($100 for a 2400 when 28.8k was pretty much the standard), and
"X-Band" by THQ (Score:2)
I played NHL on it way back in the day. Ir was pretty good, but most people would pull the plug rather than lose the game.
What X-Band did was emulate one control input on each player's system. So I'd be player two on both systems, and you'd be player one (for instance).
Re:The Dreamcast was VERY innovative... (Score:2)
PSO not MMO. (Score:2)
The Xbox does VGA internally, except it's passed through a TV output circuit (which does support progressive scan video VGA mode: 480p = 640x480).
Otherwise, though, the Dreamcast was pretty innovative, which is why it's still my favourite console (and I own as much Dreamcast stuff as I can get
Re:PSO not MMO. (Score:1)
Re:The Dreamcast was VERY innovative... (Score:1)
Re:If it's that different.. (Score:2)
Re:If it's that different.. (Score:2)
Those are the same ones I would have mentioned, heh. Though really Sony can only clame credit for Ico -- Katamari Damacy was produced by Namco.
If you're going to include all games release for that company's system, then the Grand Theft Auto games, while different iterations of the same basic idea, do at least present something new compared to most of the rest of the industry.
VR Headsets. (Score:2, Interesting)
wouldn't it be grand if they made a VirtualBoy2 that wasn't vomit-inducing, and in fact had two screens capable of decent 3D graphics.
DS "Eye-o-scope" Adapter, anyone?
Re:If it's that different.. (Score:2)
Re:If it's that different.. (Score:2)
Did I forget to flash my Nintendo Fan Club (remember that? way back in the Zelda 2 days?) card, or what? I wasn't saying the games were bad. On the contrary, I was saying that Nintendo has franchises that are so well liked that it's hard for them to go wrong. There are a lot of people out there who will buy a Nintendo console for one of the franchise games, and then go on to explore stuff like Animal Crossing or Pikmin. That's the point I was making.
Re:If it's that different.. (Score:5, Insightful)
1. Mario Revolution
2. Zelda Revolution
3. Pokemon Revolution
And all Sony need for success is Final Fantasy MCMLXVIII. And all Microsoft need for success is Halo 5: "The Second Half of the Ending Credits".
The fundamental difference is that every new Mario or Zelda takes the familiar characters and builds a completely new gameplay experience around them. In contrast, every new Final Fantasy takes exactly the same gameplay and plot outline and slots in new names for the villains, and every new FPS is just like all the ones before it but with slightly more realistic physics and slightly different shaped guns.
Hell, I've never even bought a Nintendo console, and they can still get me raving like a fanboy. That's what I call impressive.
Re:If it's that different.. (Score:3, Insightful)
I agree with most of your post, but that one sentence makes almost no sense. Beyond the fact that both games are Sci-fi FPS's involving people in powersuits, there are few similarities between the two. Comparing Metroid to Halo is like comparing Mario to Castlevania.
Re:If it's that different.. (Score:2)
It sure beats "do a mission, come back, get some arbitrary award, go do another mission" that seems to plague most of the 3D platformers.
Re:If it's that different.. (Score:4, Informative)
Since going 3D? Mario 64? Need I say more? Since the GC? Wind Waker's huge ocean world with near no load times and dozens of islands which you could attempt at anytime of your choice (although not necessarily complete.)
Re:If it's that different.. (Score:5, Insightful)
1. Mario Revolution
2. Zelda Revolution
3. Pokemon Revolution
Actually, I'd attribute their more recent disappointments in the console business to a failure to produce on your third point. What Pokemon games were released for the N64? Pokemon Snap (A game where you take pictures of Pokemon), Hey You Pikachu (A game where you talk to Pikachu), Pokemon Stadium 1 & 2 (Which let you battle Pokemon in 3D, primarily meant to enhance the Gameboy games), and Pokemon Puzzle League (A decent puzzle game with a Pokemon theme). Why did they not release an elaborate 3D RPG similar to the Gameboy games, except with killer graphics? A game like that could have easily made millions for Nintendo, and possibly saved the N64 from it's destiny!
Now, what Pokemon games have they released for the Gamecube? Pokemon Channel (A game where you arrange programming for a Pokemon-themed TV station), Pokemon Box (An accessory that basically only exists to transfer Pokemon between the GBA games and a GC memory card), and Pokemon Colloseum (Basically an updated version of Pokemon Stadium). Again, where's the 3D Pokemon RPG that kids would obviously be interested in?
I'm not even a fan of Pokemon myself, but I am a fan of Nintendo and it seems like such a glaring omission in Nintendo's plans that it kind of grates on my nerves. Why waste their time on dreck like Pokemon Channel when they could be working on the game that might actually SAVE the Gamecube (or at least pull it out of the sewer for a short while)? Then again, the Pokemon fad has died down a lot since the N64 was around, so it might be a moot point by now....
Re:If it's that different.. (Score:2, Interesting)
But wait, there's more! (Score:1)
Uh, how about the 3D Pokemon RPG included in Pokemon Coliseum where you have to snatch shadow Pokemon and unlock their hearts? It's not super long, and it's not super polished, but it is 3D, Pokemon, and an RPG...
Pokemon Box was not released in North America because it was also built into the Pokemon Coliseum release.
Re:If it's that different.. (Score:2)
Re:If it's that different.. (Score:3, Insightful)
Re:If it's that different.. (Score:2)
The point was just that Nintendo has an awful lot of well-liked franchises, and those must drive a pretty big number of console purchases.
Re:If it's that different.. (Score:1)
I Beleive the article should read that third-party developers may alienate nintendo, not the other way around.
If you read the article... (Score:5, Insightful)
I read this as: our new system will be fundamentally different than other systems coming to the market. You won't be able to make a game for the other systems and easily port it to Revolution.
Re:If you read the article... (Score:2)
That will really depend on how the big software companies react in the near future. If everything becomes "EA style" (let's buy everyone so we don't have to innovate), then third-parties won't support Nintendo. On the other hand, if game companies hire really good game designers and actually try to innovate, they might love that new innovative Revolution console.
Unfortunately, it seems game compani
Re:If you read the article... (Score:4, Insightful)
I disagree. Nintendo will make enough good games to make the console worthwhile. With that in mind, it will depend on the consumers. If more choose the revoloution, the industry will shift that way.
Unfortunately, it seems game companies prefer staying with what worked in the past and not try new things... otherwise, we'd see much more third party games on the DS
You will see more third-party games. Developers simply can't port their previous code to the DS as easily as they can for the PSP. So a lot of derivative games are coming out more quickly for the PSP. The DS is likely to have more than twice the user base of the PSP for quite some time. Third parties like money, and plenty of them are signed on.
Re:If you read the article... (Score:3, Insightful)
I feel a bit confused. (Score:5, Insightful)
I feel a bit confused. Is he saying that the other consoles like PS3 and the second XBox may be better, and those better ones could destroy his chances of getting other developers to develop for the Revolution? (thus hurting its sales?)* Frankly I think it's already done so then; I remember some years ago when the show Extra were offering free PS2s and GameCubes but said they could not offer XBoxes (XBoxen?) due to extreme demand for them. I remember long lines shown in the news for the PS2 also (people shouting PS2! PS2!), but never heard of such massive demand for the 'Cube-only lots of ads and good games like a Zelda or two.
*To those who think I should know these things because of my username (I remember such a post a while back): I'm game kid, not game expert. Give me a break, please.
GameCube (Score:4, Informative)
I think that the XBox came out around the same time, which got a bit more attention, although it didn't sell as well initially.
Re:I feel a bit confused. (Score:1)
Re:I feel a bit confused. (Score:4, Insightful)
Well, that depends on what you mean by "better," don't it? I'm pretty sure the president of Nintendo is going to believe that his company's console is "better" than its competitors. But which console will have "better" graphics? Which console will have "better" controllers? Which console will have "better" games? Is a "better" game one with "better" graphics or something even "betterer?"
If you RTFA, he goes on to say that third party publishers and developers may also be attracted to the Revolution because it's different. If anything, he's saying that the typical schlock factories like EA won't have an easy time porting their unimaginative drivel to the Revolution because it will operate on entirely different concepts from the PS3 and XBox whatever. That's quite a lofty goal, but I'll wait until E3 before I do much thinking about it. I'd prefer to witness the unveiling without preconceived notions.
If you're worried about graphics, note that the most popular of the three currently selling consoles is the weakest when it comes to graphics, a fact that has held back graphics on the XBox and Gamecube, much to my displeasure.
Re:I feel a bit confused. (Score:1)
On the other hand, Nintendo are planning on including some "gimmick" (like the DS touch-screen) unique to their hardware that might attract dev
Re:I feel a bit confused. (Score:2)
No, what he's saying is that the Revolution will be nothing like your usual game console, it will have additional features and it will be a totally different concept of gaming. Thus, third-parties might have to decide on whether to make a game only for PS3 and Xbox2, or exclusively on Revolution, be
Re:I feel a bit confused. (Score:2, Insightful)
Re:I feel a bit confused. (Score:2)
Re:I feel a bit confused. (Score:2)
I hope that Nintendo is really trying some
Re:I feel a bit confused. (Score:2)
Re:I feel a bit confused. (Score:2)
Re:I feel a bit confused. (Score:2)
Re:Solid business plan! (Score:1)
Re:Solid business plan! (Score:1)
Re:Solid business plan! (Score:2)
Re:Solid business plan! (Score:1)
Quality, not quantity. How many hours did you spend playing Goldeneye? Star Fox 64? Mario Kart 64? Sure, there were only a few hundred n64 games, but how many of those friggin' rocked?
Re:Solid business plan! (Score:1)
Re:Solid business plan! (Score:1)
Atari and 3DO (Score:1)
I mean, the Atari 2600, the NES and the Playstation were made with no previous experience either and took first place.
Atari had experience in home video gaming before releasing VCS model 2600. Do you already forget the Pong dedicated console?
But Microsoft is still doing well compared to... um... 3DO!
3DO is still around, making Army Men games.
RTFA, eh? (Score:5, Informative)
It also goes to say that some third parties may get totally pulled in by the console, perhaps even shifting their focus to it.
The third parties will either like it, or think that the console's new features are insane crap and completely dump it. They're being quite honest.
Iwata once more compared Revolution to Nintendo DS, and said that like its portable the machine could gain the eye of consumers who normally don't care about games. "On the other hand, what we are trying to do is such a different thing, and people have come to realize that the approach we have taken with Nintendo DS can actually expand the market beyond what existing platforms can do. Therefore I believe there should be more third parties who are willing to support Nintendo's new ideas."
Nintendo's president suggested that third party support for Revolution could depend entirely on whether or not publishers find the console appealing. "If we receive the support of the licensees, I believe we will expand third party support," he said. "If our ideas cannot be appealing enough, then we cannot receive third party support."
The person who submitted the story to
Not entirely true... (Score:5, Insightful)
If a publisher was intrested in putting a game on Revolution, it would get there. But if the publisher was on the fence, and wanted to whore the game out on every platform, the Revolution would likely be skipped.
It is possible that the Revolution will be similar enough to make porting to it a viable option, but gameplay dependent on Revolutions unique features would not be as portable.
END COMMUNICATION
Nintendo says do or die? (Score:5, Interesting)
Sounds like a rather bold business plan. I suppose Nintendo has decided to take very big risks in order to innovate gaming further and of course make N #1 again.
Good Luck N!
I for one welcome our new innovative gaming overlords.
Re:Nintendo says do or die? (Score:2)
Re:Nintendo says do or die? (Score:2)
Let me just add that third-parties would have to like the Revolution a whole lot to make games exclusively for it. Or Nintendo would have to go the Sony/MS route and pay them off.
Rob
Re:Nintendo says do or die? (Score:1)
3rd Party support isn't Nintendo's Stregnth (Score:4, Insightful)
Re:3rd Party support isn't Nintendo's Stregnth (Score:2)
Re:3rd Party support isn't Nintendo's Stregnth (Score:2)
Retro Studios, founded in 1998, is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a State of the Art Game Development Studio working in conjunction with Nintendo to bring cutting-edge games to Nintendo Hardware Systems like the Nintendo GameCube(TM).
They are first party now.
Look at Nintendo's History (Score:5, Insightful)
Re:Look at Nintendo's History (Score:2)
Re:Look at Nintendo's History (Score:1)
Re:Look at Nintendo's History (Score:2)
I thought the SNES sounded way more advanced since I mainly played PC games at the time which usually didn't have any PCM music at all.
Re:Look at Nintendo's History (Score:1)
Re:Look at Nintendo's History (Score:2)
The SNES wins on sound, with its MOD type music instead of simple wave synthesis.
The Genesis wins on processing capabilities and screen resolution (320x240 vs 256x240).
Re:Look at Nintendo's History (Score:2)
Excuse me now, I'm going to go look at Nintendo's real history (Pokemon, outrageous 3rd party licensing deals, etc.) and barf at the idea t
Take your revolution somewhere else (Score:2, Insightful)
Re:Take your revolution somewhere else (Score:1, Flamebait)
Re:Take your revolution somewhere else (Score:1)
Re:Take your revolution somewhere else (Score:3, Insightful)
You're absolutely right. That's also what Iwata is saying.
Nintendo heads should know this after some of their innovations have already blown up in their faces.
Some of their innovations have been tremendously successful too. You cannot grow if you only make safe choices.
When something works exceptionally well, why toss it out the window?
Who said anything about that?
If it comes to the point where the president of Nintendo says that the i
Re:Take your revolution somewhere else (Score:1)
No, he made comparisons between the Revolution and the Nintendo DS. He said that the main touch screen feature of the DS is what "could gain the eye of consumers who normally don't care about games". So I'm going to assume the fundamental difference between the Revolution and the other next-gen consoles is the interface.
And why should anyone be "scared" except for the Nintendo shareholders? If you don't li
Take your stagnancy somewhere else (Score:5, Insightful)
I, on the other hand, am very happy to see a company pushing to make games that are better than just "pretty damn good." You may be content with the way games are right now, but others, like myself, yearn for something more.
I think the games we play now don't even scratch the surface of what is possible with interactive entertainment. So, I'm encouraged when a game company says that it's going to do something so different, so out there, that they believe it may alienate them from potential partners within the industry. It means that I'm not the only one out there who is a little disappointed with "the state of gaming right now."
Re:Take your stagnancy somewhere else (Score:1)
Re:Take your stagnancy somewhere else (Score:1)
Me too. In fact, software was what I was primarily thinking about when I wrote that comment. No matter how interesting the hardware might be, it's not worth a damn if there isn't software. This is essentially what makes Nintendo's move so risky. The new platform might be really cool, but if no one makes games for it, it's all for naught.
Hardware can have a profound affect on the software written for it. Ninte
Re:Take your revolution somewhere else (Score:4, Funny)
Normally people don't start talking that bitter about the future until they're like 80 years old. If you are 80, and you play video games, then good for you, weirdo.
"Revolution" is fundamentally different? (Score:5, Insightful)
Think about it like this... Let's say current consoles are like decks of cards. You can play lots of games with a standard deck of cards (poker, rummy, etc.) and there are different types of cards with their own games (Rook, Uno, etc.). Let's then say that Nintendo's "Revolution" is like a board game. It's very hard to play Risk, Chess, or Axis and Allies with a deck of cards, just like it would be hard to play Poker or Uno as a board game.
Then again maybe they're just using all this vagueness to hype the system before it's out.
This is an example of... (Score:1)
Re:This is an example of... (Score:1)
YAY! A SYSTEM WITHOUT EA! To whom do I make this check out?...