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Games Entertainment

Resident Evil 5 In The Works 52

IGN has word that the next game in the RE series is already under development. There aren't really any details yet on the project, other than the changes made in the interface for RE4 (the over-the-shoulder view, the action orientation) will continue on with the next game. IGN also states that while the fourth game in the series was a GameCube native, the next one is likely to be a PS2 game or a multiple console launch. More details will be available in the next EGM.
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Resident Evil 5 In The Works

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  • by gimpynerd ( 864361 ) on Sunday March 06, 2005 @02:48PM (#11860010) Homepage Journal
    Why do developers seem to be afraid of the GameCube. RE4 is better than it ever could have been on PS2. It just goes to show that companies aren't concerned with making sweet games, just with making money. If developers would actually make games for GameCube maybe more people would buy it which in turn would make it more profitable to make them. Someone needs to take that first step though.
    • The reason this all started with developers not really making Gamecube games all began with Gamecube having no real online capabilites. This caused most people who wanted a multi-platform game, to get it on PS2 or Xbox, due to the additional online capabilites.
      That was when the Gamecube began headed in the wrong direction and there was really no way to recover. It's too late now for the Gamcube to start really getting any good third-party games.

      If the Revolution is very impressive and has excellent o
      • I agree...it's too late for GameCube. Hopefully the Revolution changes some people's opinions about Nintendo.
        • more than likly it will reaffirm it. Nintendo isnt about razzle dazzzle market share, they found their niche, its profitable, and they like it that way. So I doubt they will change any of their core strategies for the next generation.
      • I'm not convinced online capabilities crippled the GameCube. For one, the PS2 didn't have online capabilities when it shipped, and it had tons of dev support.

        As a developer, online is a huge cost and a huge potential liability. It requires basically an entire engine re-write, and an additional month of debugging. It really is a pain. Plus so few people actually go online with their games that it hardly seems worth it for all but big-budget titles.

        If anything, the PS2 got dev support because it was the
        • I agree that most people don't go online with their games on a normal basis. But given the choice between getting a game without online, and getting a game that can go online, there is really no reason that someone would want the non-online Gamecube game, over having at least the option to play online.
          • by cgenman ( 325138 )
            Because online can eat up to 1/3rd of a development budget? And if a gamer isn't going to go online with a game, why would they get 2/3rds of a game?

            Development resources are allocated on a zero-sum basis. For one feature to make it in, another has to be cut.

            It really can be that big of a burden on developers, depending on the engine and required additional art and programming resources, not to mention the endless bug fixes and additional resources reqired for the servers and maintenence, bandwidth, ser
            • The point was that while online can be a great feature for a small subset of players, the lack of online capability is not something that is going to stop developers from supporting a system.

              The lack of online capabilites may not directly stop developers from supporting a system, but indirectly, that is what happened with the gamecube. Because people would rather buy a game that can go online rather than one that can't, sales of third-party games on Gamecube are very low.
              Looking at the low sales a deve
      • The GameCube has the same online capabilities as the original PS2. What the hell is stopping EA or any other company from making an online capable GC game? Certainly nothing in the hardware.

        Nintendo is only now starting to learn that they have to BRIBE third-party companies to make games for their system. Sometimes the bribe involves using Nintendo characters or licenses, and sometimes they have to pay 65% of the cost of a development studio and publish games like they did for Square-Enix.

        They are learnin
    • Long story short:

      People buy Nintendo consoles for Nintendo games. Third parties get stiffed almost unanimously.

      • And that is Nintendo's fault how? Besides lack of online support I don't see why third-party developers avoid GameCube.
    • Nintendo are sure doing their best to scare people off the Cube. It's true that RE4 won't look as good on the PS2, when the port comes out, but the X-Box version will no doubt look just as good. The other two consoles have the advantages of widely-adopted online support and similar controller layouts (why do you think there's never been a GTA3 game on the Cube), which make them both more tempting for developers. Nintendo need to realise that the market can't be forced to follow their own, strange whims any
      • So conformity is the answer to everthing? I'm sure that is exactly how people got stuff done in past.
      • by Anonymous Coward
        Believe it or not, Nintendo's online strategy (or lack thereof) was the best approach for Nintendo this generation. Microsoft spent billions of dollars producing their online service and they will never recover a single dollar from it; Nintendo may have lots of money to piss away, but it is unlikely that they could afford to do this. Sony's strategy was to put pressure on third parties to provide online support in their games; Nintendo's hold on many third parties is pretty minimal at this point, going to E
      • by StocDred ( 691816 ) on Sunday March 06, 2005 @05:54PM (#11861142) Homepage Journal
        but the X-Box version will no doubt look just as good.

        Who says there will be an Xbox version of RE4?

        there's never been a GTA3 game on the Cube

        That has nothing to do with whether or not the GameCube is online. GTA on PS2 has no online capabilities. Similar controller layouts isn't the reason either. All three console controllers have two analog sticks, a d-pad and four primary buttons... all in mostly the same space, so what's your beef? Is your gripe with the GameCube's kidney-bean shaped X and Y buttons? Because it's really easy to go back and forth between X/Y/B/A and triangle/circle/X/square or yellow/blue/red/green. It's four buttons in more or less a boxlike configuration. Developers aren't abandoning GameCube versions simply because there's a bigger A button.

        Your button count complaint is crazy. By my count, the PS2 has 10 buttons, the Xbox has 10 buttons, and the GameCube has 8. Hardly a dealbreaker. That's not including the click effect on GameCube shoulder buttons, the fact that very few games fully utilize the PS2's start/select (aside from a pause... because they're not really meant to be used as super-important in-game action buttons because they're not near any of your fingers), or the Xbox's preference for face buttons over shoulder buttons. If you want all systems to have identical controllers, stop buying more than one system.

        Nintendo need to realise that the market can't be forced to follow their own, strange whims any more.

        You mean like when they introduced the analog stick? Or the d-pad? Or the rumble pak? Online console gaming isn't a money-making venture yet, and that's why Nintendo hasn't bitten. Yes, they're going to have to get into it... but until online gaming is no longer a subset of a subset of a subset, it's difficult to blame them for not doing it sooner.

        Nintendo are sure doing their best to scare people off the Cube.

        No, you are.

        • Capcom is likely NOT going to put RE4 on Xbox until it has made it's profit share off the PS2 first.

          This is a company slow to port games, and when it does... it always look identical to the port off the slowest hardware. Example... Marvel vs Capcom on Dreamcast is identical on the PS2 despite better hardware. So many more examples like it.

        • so what's your beef?
          becomes:
          so where's the beef?

          Asking a /.'ter where his meat products are kept could result in some disturbing answers.

          Although 'what's your beef' does have a 15% share of the google results versus 'where's the beef', so you are not alone.
      • The reason Rockstar gave for not porting the game to the GC was that games like GTA don't sell on the Cube (whether that's true or not doesn't matter as long as devs belive it is). They don't care about differences in the controller layout. That's for the user to worry about.
  • Yeah I know it's a slow Sunday news day, but how many stories with substance have they rejected lately to bring us nothing but speculation? /. is getting pretty weak anymore.
  • Didn't the gamecube version make them a metric fuckload of cash? Won't Nintendo give them even more cash to make it gc exclusive? Didn't they have very tough time making RE 5 look good on the PS2?

    Nothing here makes any sense!
    • It seems the anti-Nintendo sentiment is not exclusive to gamers.
    • Didn't they have very tough time making RE 5 look good on the PS2?
      Oh shit, that's supposed to say "RE 4", not "RE 5". I lose. :/
    • It didn't sell that well because most people are waiting for the PS2 version that Capcom was smart enough to announce a few weeks before releasing the GC version. Nintendo paid Capcom money for the exclusivity but the deal was time-limited and the scum^H^H^H^Hshareholders exacted pressure upon Capcom to port the game to the PS2 to make some quick cash and release it the very moment the deal with Nintendo times out.
  • The Resident Evil series, for me, was the turning point when video games could become just as an immersive experience as cinema. I remember playing RE:2, creeping through a dark mansion, right after being chased by snarling dogs that wanted a piece of my ass, and it being really, really, quiet.

    It was late at night.

    I was alone in the house.

    The lamp next to me suddenly switched itself off (I keep it on a timer, since I go out of town frequently) That unnerved me so much, I stopped the game and turned it

I do not fear computers. I fear the lack of them. -- Isaac Asimov

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