

Microsoft Announces XNA Studio 49
simoniker writes "Microsoft has announced XNA Studio at the Game Developers Conference in San Francisco. Based on Visual Studio 2005 Team System, XNA Studio is an integrated, team-based development environment tailored specifically for video game development, and will likely launch as a PC retail product early in 2006. Gamasutra has an interview with XNA's Chris Satchell with more details on what Microsoft sees as a solution for ever-expanding cost and complexity in game development."
So... Alienbrain? (Score:2)
Re:So... Alienbrain? (Score:2, Insightful)
We switched back to crappy old Visual SourceSafe, and wrote our own resource management tool which took a few months of programmer hours, and eliminated the cost and annoyance of AlienBrain. Sounds like XNA might enable one to further integrate one's own tools to meet one's unique requirements.
Re:So... Alienbrain? (Score:3, Interesting)
Re:Bah...who needs an IDE for game development (Score:2)
Perfect! We ship on Monday.
Re:Go Away... (Score:1, Interesting)
Re:Go Away... (Score:5, Informative)
There's nothing I hate more than when someone says a game is made by a publisher...that's like saying, oh hey man, did you hear that new Sony song? Yeah, man but what about the new Dreamworks album? Or, those Warner Brothers sure know how to direct a good movie...
Re:Go Away... (Score:2)
Re:Go Away... (Score:3, Informative)
Re:Go Away... (Score:1)
Re:Go Away... (Score:2, Informative)
XNA is their new weapon (Score:1, Insightful)
Re:XNA is their new weapon (Score:2, Insightful)
Re:XNA is their new weapon (Score:3, Funny)
Re:XNA is their new weapon (Score:2)
Re:XNA is their new weapon (Score:2, Informative)
No troll intended, but how will this help the community? How does DirectX not suit their needs? Sure, using OpenGL would ease portability issues a bit, but portability to _what_? After Loki's demise, I don't think many publishers are keen on linux. Mac? Maybe. Game developers don't use OpenGL on PS2 or GC, so OpenGL doesn't get you anything there.
I recall that it was fashionable for OpenGL advocates to bash
Re:XNA is their new weapon (Score:2)
My understanding is that the PS3 will use the embedded version of OpenGL for rendering though. Along with a range of other open standards. Perhaps some of the other consoles will follow suit too.
Re:XNA is their new weapon (Score:1)
XNA is not the solution (Score:1, Insightful)
This is most likely just some thing to sell to managers, who have no idea how game development works.
And that is the core of the problem: If you want next generation games to success, hire GOOD managers and produces. And good designers. And keep everyone else the F out of the decision making process. It is not enough to prom
This is just a market strike (Score:3, Informative)
C'mon, when the marketspeak says:
"In answering this question, Satchell makes it clear that, while XNA Studio runs on Windows for development purposes, there's no reason why any exported data shouldn't be used anywhere, much as Visual Studio data can be compiled for many purposes. However, Microsoft has built or is building more tools closer to the run-time end of the business to give XNA Studio users significant ease in building content for Microsoft platforms, because exported XNA Studio data can be specifically designed to work with these tools."
That's standard Microspeak for "Yeah,
While this isn't a bad thing, the reality is that it would be FASTER to develop on a platform where the API's were open and the tools put out open and WELL DOCUMENTED file formats that anyone could make tools in the tool chain for.
Re:This is just a market strike (Score:2)
Microsoft Money (Score:1, Insightful)
All prices from CDWG [cdwg.com]
Re:Microsoft Money (Score:2)
Re:Microsoft Money (Score:2)
Re:Microsoft Money (Score:2)
I'd love to hear about it.
Re:Microsoft Money (Score:2)
Re:Microsoft Money (Score:2)
And wouldn't you know it, I have the week off! New toy! New toy!
Thanks!
Re:Microsoft Money (Score:2)
Re:Microsoft Money (Score:2)
XNA (Score:3, Insightful)
My point here is that I don't care that MS has started pushing their game writing system. As long as the console business is based on the blockbuster concept borrowed from Hollywood we're going to continue to get more of the same.
Re:XNA (Score:3, Interesting)
This is very very true. This is also why I see PC games making a big comeback as it becomes easier and easier for small teams to put together high quality indy games with open source tools. As big game companies grow larger, they will continue to get worse.
Quite an interesting development (Score:3, Interesting)
Re:Quite an interesting development (Score:1)
if i see you in CVS again i'm going to gank you -- no questions asked punk!
XNA Crash Test Demo (March 2004) (Score:2)