Gamespy Reveals Xbox Next Specs 171
Gamespy's reporters have been on the ground at the GDC, and managed to wrangle specifications for Microsoft's upcoming next-gen console. From the article: "Xenon's CPU has three 3.0 GHz PowerPC cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache. Alpha 2 developer kits currently have two cores instead of three."
Wow, this sounds great! (Score:5, Funny)
The Xenon is an extremely impressive piece of hardware. It will allow gamers to see things like complex lighting in gameplay, amazing details through high-level shading (impeccable clouds
WOW! All that, plus superlative superlatives!
Re:Wow, this sounds great! (Score:3, Funny)
No matter what (Score:2, Insightful)
The next geration of consoles, no matter the brand, will be freaking amazing.
Re:No matter what (Score:2, Interesting)
Re:No matter what (Score:2, Insightful)
The next geration of consoles, no matter the brand, will be freaking amazing.
Umm... that does sound familiar. :^)
Did you happen to make the very same post 6 years ago before the PS2 was released?
I do agree though!
Re:No matter what (Score:5, Insightful)
I think it should not to matter whether there's a Sony or Nintendo machine under my TV. I'd still like to play Nintendo _games_, and fans of Gran Tourismo etc will still want to play Sony _games_, but the machine shouldn't matter. For that to happen, some somewhat arbitrary standards have to be chosen, a bullet none of Nintendo, Sony, or Microsoft would be thrilled to bite. There would need to be a standard lowest-common-denominator controller. As much as I like the GameCube controller, I think something like Sony's DualShock2 should be the baseline. If, for example, Nintendo wanted to market a compatible with better ergonomics and a modified button layout, they can have at it, and the market will reflect what shapes/weights people like best. While we're on the subject, the wires have to go; Nintendo got it 100% right with the WaveBird, and four players on one box has to be the minimum supported. No more multitaps; they're ridiculous. A standard memory card is also needed. I'd personally love the ability to use USB thumb drives, but any standard will do. A minimum set of performance specs must also be defined. Three PowerPC's and an ATI something-or-other sounds just fine to me, but it could be anything that reads some standard game executable format and pushes X number of polygons, does Y amount of floating point calculations, etc. The megahertz can't matter anymore, and we're nearly there now.
Imagine being able to buy a game console anywhere from a no-name brand at $200 to a posh big-name one at $500, with newer, smaller, cheaper models coming out all the time, just as with VCRs and DVD players. Some of these consoles will also play DVD movies, some will also do time-shifting PVR stuff, some will have USB ports, some will include legacy PlayStation or GameCube compatibility (or both!) and you would buy one depending on your needs, just as you do with the rest of your equipment. Whichever one you get, Gran Tourismo 6 and Halo 4 and Super Mario Moonshine will all play on it. Period.
If and when video game consoles work like that, I'll no longer be cursing Sega for picking the wrong box to put Panzer Dragoon on, or find myself dropping a couple hundred extra dollars so I can play Metal Gear Solid. I wish I had some idea of how realistic this little fantasy of mine is. I never thought we'd have two rounds of consoles from three strong players, but that's what we're getting. Traditionally in video games, the fewer machines, the better (why waste shelf space on three different releases of the same third-party game?) but loads of compatible machines, that could remove the last of the silliness from console gaming.
Re:No matter what (Score:2, Insightful)
Re:No matter what (Score:2, Insightful)
the winning factor of consoles at the moment is that each vendors model (which they usually keep around for a few years) stays *exactly* the same, if we have these machines with varying specs like you say then it's just going to throw everything into disarray.
I like what is happening at the moment and I think that it works very well.
Considering the rock bottom cost of each console, the outlay on a Playstation or Nintendo ontop of an XBox to play the latest games fo
3DO? (Score:2)
Re:No matter what (Score:2, Interesting)
Simple way to verify this: How many people do you know have more than one of the current trio of major consoles?
Not going to happen. (Score:3)
A DVD is an MPEG2 movie with some interpreter code. This should me simple, yet I've had to deal with tons of movies which force me to sit through previews or oth
Re:Not going to happen. (Score:2)
Actually DX has an excellent track record in terms of backwards compatability.
Really? (Score:2)
DX7 and up have been the ones which seem relatively stable, but even the DX7 emulation in DX9 has the odd bug in it.
Re:Really? (Score:2)
Drivers have nothing to do with DirectX. I suggest you blame your video card manufacturer instead.
wait.. (Score:3, Insightful)
..for a modchip before buying. NOT necessarily for stealing games but for all the third party software. The current xbox shines with a modchip. Emulators galore, xbox media center, etc.
Re:wait.. (Score:1)
Which makes me wonder, would it be possible to mod the new Xbox's and get them to run OSX?
Re:wait.. (Score:1)
Re:License Notwithstanding... (Score:2)
LOL!
Re:wait.. (Score:2)
Um you can backup your saved games a feature the Xbox lacks thanks to HD.
I've done all these.
And I can watch a documentary from my computer upstairs on my TV it's teh sw33t!
That being said I'm gonna look at PS3... prolly easier to mod, and will have backup compatibility with two systems I don't own.
Yeah, but MS still holds all the cards. (Score:5, Interesting)
Thief: Deadly Shadows had a pretty bad flaw resuming a game saved at whatever difficulty reverted the game back to normal difficulty. I wrote Eidos Customer Support about an xbox live or physical update to T:DS and received this:
"Microsoft never gave us approval to release a new version". How's that for a kick in the pants? So for this new xbox I'm going to sit tight until a modchip is released and do nothing but "try before I buy".
This is where being Live Enabled comes into play (Score:2)
Re:This is where being Live Enabled comes into pla (Score:4, Informative)
False. Many games have had patches released for not only multiplayer issues, but also single player issues. For example, Crimson Skies has a problem where if you changed something in the multiplayer settings, it made you unable to play the single player game, so the patch for Crimson Skies fixed that and some other minor issues, but there was no "multiplayer balance" issue to be fixed in Crimson Skies.
Other games have also had issues with their single player games patched on XBL. Halo 2, for instance, had its 480p mode fixed that affected both single and multiplayer where the HUD was cut off on the far left side of the screen.
As it should be (Score:3, Interesting)
Re:As it should be (Score:2)
Re:As it should be (Score:2)
And the content upgrade still left the original game as is, controls and all - it just added new gameplay modes orientated around the online Master Ninja
Re:As it should be (Score:2)
Standard for the industry I believe (Score:3, Interesting)
A camera?! (Score:5, Interesting)
Maybe I'm behind the times, but this is the first I've heard of a camera as a part of the Xbox2. If they make the hard drive optional, it seems they should make the camera optional.
I can't believe that more people would want a camera in their Xbox2 than a hard drive.
Great. Now I'm going to have to watch idiots taunt me over Live rather than just hear them.
Required Online? (Score:1)
This might not work out for some games...
Re:Required Online? (Score:5, Insightful)
Re:Required Online? (Score:2)
It's crap that I have to go in and then use an option to turn off my online presence, because the game and Xbox put you online by default.
Re:Required Online? (Score:2)
Think about it. Either way, I'm forced to do an extra step that I shouldn't have to do. Either I have to manually turn off my presence when I start getting game requests, or I have to spend an extra few seconds to enter a password when I do want to get online.
Instead, offline games with online presence should be off by
Re:Required Online? (Score:2)
Live enabled == Live Advertising == Live Ad Impression Statistics
Ahh.. the bright future of ingame advertising.. of course by advertising a product in say GTA and then measuring how much that affects players to buy that product in in-game vending machines could do for some interesting behavioral studies...
Re:Required Online? (Score:1)
HUGE mistake! (Score:2)
OK, what's the main difference between PC and Console game? Give up? It's not the graphics, gameplay, etc - it's the BUGS!
When Half-life2 came out, there was practically a patch made that day. Same with Battlefield 1942 and most other PC games I buy. This encourages games to be shipped out only 80% done. Console games (used to) never have this problem. They have usually been (for all intents and purposes) bug free. Remember that silly Madden 2005 error? That w
Re:Required Online? (Score:2)
sigh.... humans....
That *is* a fairly good spec CPU (Score:2)
These days, there seems to be far less pressure on CPU and more ephasis on GFX chips. I, of course, didn't give a toss and never bothered to read to the article so how about someone tells us what chip it is and then we can bitch about that instead? The CPU is non-bitchable IMHO.
Re:That *is* a fairly good spec CPU (Score:2)
Re:That *is* a fairly good spec CPU (Score:2)
My comment was to basically skip past that and to compare how these days, CPUs are secondary to performance for graphics and games.
great, but ... (Score:2, Insightful)
Re:great, but ... (Score:1)
You are of course assuming that the other consoles' controllers will be worse than they are now. Hopefully, they will learn from their mistakes.
Re:great, but ... (Score:2)
Re:great, but ... (Score:1)
Re:great, but ... (Score:1, Insightful)
Re:great, but ... (Score:2)
That just means that *both* sticks are in the wrong goddamn place.
PS2 controller is one of the worst controllers out there. With the analog sticks in an uncomfortable position, and the 4 shoulder buttons that should've been triggers, and the horrible button naming.
I wouldn't be suprised if the PS3 controller has a special button in the cente
Re:great, but ... (Score:2)
YMMV, but to me, the PS controller is the best controller ever. I just wish it was a little longer for my palms (i've got big hands)...
Re:great, but ... (Score:2)
Re:great, but ... (Score:2)
Re:great, but ... (Score:2)
Re:great, but ... (Score:2)
Re:great, but ... (Score:2)
That ought to settle it.
Re:great, but ... (Score:2)
Re:great, but ... (Score:2)
Re:great, but ... (Score:2)
I enjoy the PS controller's arthritis-inducing shape, myself!
Nice troll. (Score:2)
Having to shift my hands around and curve my holding so that my thumbs are forced to the middle, instead of having a direct line on the left stick + a direct line on the right stick (with a set of face buttons above) is downright painful.
Re:great, but ... (Score:2)
Who designed the processor? (Score:1)
Re:Who designed the processor? (Score:2)
720p, yawn. What about 1080p? (Score:2)
Back to the Nextbox, rumor has it there's goin
Re:720p, yawn. What about 1080p? (Score:2)
Okay okay... but is someone going to make PC class shooters for the Nextbox? No... do not say Halo2. PLEASE do not say Halo2.
Re:720p, yawn. What about 1080p? (Score:2)
As for 1080p games vs 720p, you're right -- there need to be more 1080p games on the market considering the only ones that exist now are Syberia, Dragon's Lair, and Enter the Matrix (I don't recall others - there are websites that have complete lists), and there's a small handful of 7
How much? (Score:5, Insightful)
Yeah, it sounds great (Score:2, Insightful)
The most important question of all... (Score:2)
Why only 256 megs of ram? (Score:3, Interesting)
Re:Why only 256 megs of ram? (Score:5, Informative)
2) Consoles run very little by way of background processes, and when they do, they're almost always modules relevant to the application (i.e. XBox Live-enabled services). This trims the base requirements down and still leaves a lot of space for the actual application.
Desktops, on the other hand, run an OS that has a whole bunch of background services running, plus a bunch of preloaded platforms to improve responsiveness when the user wants to start something new. In addition, we expect them to be able to run more than one primary application at a time. They eat RAM for breakfast.
Even though your stock Windows XP machine may crawl when running a program with 512MB of RAM, a console (or other embedded/dedicated platform) probably wouldn't need a fraction of that to get excellent performance.
Re:Why only 256 megs of ram? (Score:2)
These are the memory hogs of the 95age.
good point, but PC's have ram in other places (Score:3, Interesting)
That said, PC's have video RAM and (sometimes) audio RAM. So, even though you have windows and it's background processes crowding the system
Re:good point, but PC's have ram in other places (Score:2)
The xbox has two other advantages; hard drive, and unified memory.
This means that textures can be stored on the HD, read into main memory, and there's no additional 'copy to the video RAM step.'
This is leaps/bounds over, say, the PS2, which wants you to be streaming textures, constantly, off of the DVD drive.
Re:Why only 256 megs of ram? (Score:2)
That being said, if this is 256MB shared with the video controller, I do wonder if it's enough. I guess the text
Re:Why only 256 megs of ram? (Score:2)
Re:Why only 256 megs of ram? (Score:2)
Microsoft's current 64MB is the most anyone has put into a game console yet, anyway. I doubt anyone will have more than 256MB in the coming generation. They're game consoles!
Mic
Re:Why only 256 megs of ram? (Score:2, Informative)
Yeah the vid card. Not the whole machine (Score:2)
in fact if you had bought 64mb strips then you were being overcharged if you count the price per megabyte.
Does it hurt? Well yes. Look at the x-box/pc game morrowind. On the PC there was an awfull lot of loading for very small game zones. This was the same as in the x-box version. However the PC only expansion packs had much larger zones using the e
Re:Yeah the vid card. Not the whole machine (Score:2)
This sounds powerful now, but so did the last Xbox (Score:2, Insightful)
Re:This sounds powerful now, but so did the last X (Score:2, Insightful)
Using the P4 to say that Moores Law is no longer valid is a bad analogy, as the P4 architecture was strongly based on getting as high a clock speed as possible. The roadmaps of CPU manufacturers point pretty strongly to multicore as being the future of processing, for two reasons:
We can keep cramming more and more transistors into the same space (Moores Law), so we might as well use that space.
Critical paths can only
They already have part 2 posted (Score:2)
Clicky. [gamespy.com]
In addition... (Score:2)
Specs, whatever. On the Xbox site today they released some screenshots of the upcoming interface for the Next-Generation Xbox Guide [xbox.com].
Highlights include:
Aimed at Apple as well as Sony? (Score:2)
I suppose though that Apple will have by then released G5 Macs with similar speeds, since there hasn't been any update to the tower line in a while now.
What is interesting is that Microsoft is doing its level best to capture the game market, and not only the game market. I see wher
Re:"HD-DVD drives will be too expensive" (Score:5, Insightful)
Re:"HD-DVD drives will be too expensive" (Score:2)
Re:"HD-DVD drives will be too expensive" (Score:2)
Re:"HD-DVD drives will be too expensive" (Score:2)
Re:"HD-DVD drives will be too expensive" (Score:3, Insightful)
What you fail to realize, is that texture compression is much like a PNG. It compresses it to 1/6 the size you would find a texture on a PS2, with no loss of quality. You feed that into the GPU on the GameCube, and the GameCube can decode it for you. On the PS2, it takes up valuable clock cycles to decompress the texture. So a lot of developers don't do it.
As for the
Re:"HD-DVD drives will be too expensive" (Score:2)
Re:"HD-DVD drives will be too expensive" (Score:2)
It also lead to some major games just being too big for the Gamecube. The recent Grand Theft Auto games required multiple gigs of space, and a game like that simply doesn't work with disc swapping...
Re:"HD-DVD drives will be too expensive" (Score:2)
Re:"HD-DVD drives will be too expensive" (Score:2)
Re:"HD-DVD drives will be too expensive" (Score:2)
Regardless, I think that it's plenty clear that the game is possible on GameCube, but Rockstar just doesn't support GameCube. I honestly can't think of any technical limitations (including disc size), that they can't get around with minimal work.
Re:"HD-DVD drives will be too expensive" (Score:2)
So yeah, you could probably get away with GTA3 with lots of compression, though just bar
Re:"HD-DVD drives will be too expensive" (Score:2)
Metal Gear Solid
Re:"HD-DVD drives will be too expensive" (Score:2)
Metal Gear Solid 2: Substance has a lot of content. You would reduce some of the size by reducin
Re:"HD-DVD drives will be too expensive" (Score:2)
I'm going to stop talking about Grand Theft Auto, as I really don't know a whole lot about the game, except that a working pirate version of GTA3 can fit on a single CD (but lacks radio stations). I actually have an intense dislike for the game.
But I
Development cost vs. Manufacturing cost (Score:5, Informative)
Re:"HD-DVD drives will be too expensive" (Score:2)
Re: (Score:2)
Re: (Score:2)
Re:Disappointed with previous gen consoles (Score:2)
the rumor I'd heard was... (Score:2)