The Microsoft Keynote In Depth 56
Microsoft, of course, is going to usher in this new age. Take what you will from that part of the message, but his overall vision was compelling. Micropayments in the 2.0 version of Xbox live will allow for content sellable to end-users for very small amounts, seamlessly executed from the users end and not even a consideration on the designer's end. Essentially, all the designer would have to do is decide what assets were available for sale and what price as the the Live 2.0 system handles the rest.
Microsoft's role as a developer's aid behind the scenes seemed to be his secondary talking point. XNA Studio was mentioned again, and Allard discussed a future point where design teams are much larger and completely integrated across the globe. The most barbed commentary came when he was discussing the Xbox Next system, and how the system's design was intended to be as easy to develop on as possible while still being powerful and balanced. He referred to a "Science Fair Approach" to console design where these were not the objectives, probably referring to Nintendo's Revolution system.
The crunchy parts of the talk included details about the next Live system, where players will have online "gamer cards", personalized baseball cards showing their stats and accomplishments while playing Live games. The ability to customize the music experience for every Xbox game was mentioned (ala Burnout 3 and some other titles), as was a ubiquitous and standardized user interface for all games that use the Live service. In many ways it sounds as if Live 2.0 will be taking many cues from Bungie's work on Halo 2. The extendable XML and RSS technology used in the game was mentioned during a video presentation in the talk.
The thinly veiled slam against Nintendo was the low point of the talk, which overall kept to an upbeat and high minded ideal. Ignoring the part where Microsoft is the backbone of game development for a moment, their ideas have definite merit. As a MMOG player in particular, the discussion of a need for commonality in UI choices seemed on target. His pithy statement "Bruce Lee, not Brute Force" seems a laudable goal for design choices, and a future where gaming is as ubiquitous and as popular as movies or television is certainly not one I would be sad to see.
While selling us on his vision, Allard managed to do a little bit of pure selling as well. But really, who can blame him? Microsoft Game Studios is in an excellent position right now, the next Xbox console is due out this year, and they have announced an intention as a company to specifically support game development from a developer's perspective. If there's anything that the folks in Redmond are talented at it's combining high minded ideas with marketing, and the Wednesday Keynote was very effective in combined both.
Update: 03/10 17:29 GMT by Z :Added back in the paragraph I managed to delete.
Wha? (Score:5, Insightful)
Why the submitter didn't actually mention the cool parts of the presentation is beyond me.
In terms of the new XBox Live stuff, the most interesting parts are in reference to the Gamer Cards and Costom Playlists, which are to be available across ALL games, and not just some feature a sassy developer tacked on. Being able to compare yourself directly against another player, even across games, check someone's stats across all games, which games they own and play, which on'es they're good at, and how much time they spend playing are all cool features.Then, add on top of that the fact that you'll be able to manage all your music from within any game, creating custom playlists and whatnot, and you've got the cool things that the Xbox does now taken up quite a few notches.
Re:Wha? (Score:1, Troll)
But it's notinvasive, it's KEWL!
Re:Wha? (Score:2)
Re:Wha? (Score:2)
Re:Wha? (Score:2)
Re:Wha? (Score:2)
At least this keynote went better (Score:2, Funny)
Re:Monopoly (Score:5, Interesting)
Re:Monopoly (Score:4, Insightful)
Do you really think you're going to see anything other then big-budget games on XBox/PS3,GameTriangle, Nope. Because these big companies will only allow games on the machines that like.
The problem with
Hypocrites.
Re:Monopoly (Score:4, Insightful)
PC gaming is where the small budget games are dying. Games like Katamari Demacy are succeeding on consoles, thanks to their huge installed bases. But on the PC, only the blockbuster games like The Sims and Half-Life 2 remain. Niche genres (flight sims, adventure games, etc) are dying left and right.
Re:Monopoly (Score:5, Insightful)
The other big problem with PC gaming is that all the companies have all but given up on making controllers for them. Try finding a decent gamepad for you PC sometime at a chain store (where Joe Average shops). Mouse and Keyboard may be perfectly fine for playing shooters and MMORPGS, but for everything else...you NEED a gamepad.
*Sorry for any bad grammer, had to write this really quick...
Re:Monopoly (Score:2)
Re:Monopoly (Score:1)
Re:Monopoly (Score:2)
But back in the DOS days, it was still a hardware race. In fact, it was sometimes even worse then. The advent of the GPU has made upgrading a case of replacing the video card, instead of the whole guts of the PC. Plus, you can buy a powerful system for a fraction of what it used to cost.
No, I think upgrades, while certainly a nuisance, is at worst only marginally more annoying than it used to
Re:Monopoly (Score:2)
Re:Monopoly (Score:2)
Re:Monopoly (Score:2)
This is not an attempt to bait for flame, rather a truthful statement. I appreciate your interest in gaming (I too enjoy some games in moderation), however it is important to understand exactly who you're buying from. I hope there are some who are sympathetic with this point of view to reverse the censorship of the parent post.
Michael.
Re:Monopoly (Score:2)
You may have a point -- on the other hand, if you were actually looking to purchase a gaming console from a company that isn't evil and underhanded, you'd be left with the following options...
1. The Tapwave Zodiac
And frankly, I'm a little suspicious of them, too.
Re:Monopoly (Score:2)
You are doing an excellent job of rationalizing your consumption by showing all console manufacturers in a negative light. However, I feel that Microsoft truly stands alone as company that should not be supported. It's all fun and games now (literally) but what happens when they achieve their next monopoly? No monopoly MS product, such as WinXP, MSIE, or MS Office, come to mind as inexpensive or high quality.
Further, if you feel that all console manufacturers are tainted (which I disagree with) you h
Re:Monopoly (Score:2)
Michael.
Re:Monopoly (Score:3)
Re:Monopoly (Score:2)
All global corporations take advantage of people. That's bad. Therefore, they are all bad. The world would be better off with more cottage industry and less megacorporations. Obviously that doesn
Re:Monopoly (Score:2)
I am sure your life is not filled with double standards, right?
Re:Monopoly (Score:2)
Re:Monopoly (Score:2)
Corporations are not, by law, required to do whatever it takes to keep their profits up.
If you think you are right, please try to prove this statement with a link to the applicable law. You will not be able to do it.
In addition, I disagree with your thought process that a corporation that does try to maximize profits is doing something inherently "evil." This is such a childish
Re:Monopoly (Score:2)
Re:I have a crappy PC and bought a PlayStation (Score:2)
Re:I have a crappy PC and bought a PlayStation (Score:1)
Re:I have a crappy PC and bought a PlayStation (Score:2)
Re:I have a crappy PC and bought a PlayStation (Score:2)
Actually, I think it was probably flamebait, but sometimes it just feels good. Regardless, I wonder if anyone is still affected by Microsoft's marketing, because it is so transparent. The only real reason people use Microsoft is applications, and the OS itself is nothing special at all, especially compared to Mac OS X and even recen GNOME/KDE desktops (pretty darn impressive, IMO).
As awareness of OpenOffice.org/StarOffice increases, MS Office looks less and less special, too.
Re:I have a crappy PC and bought a PlayStation (Score:2)
It was actually pretty interesting, showing some new DS "games" their working on. (I say "games", because they were really interactive...things, rather than games in the traditional sense - one was a pet dog simulator, and another was an abstract music play toy.)
They also showed Mario Kart multiplayer wirelessly on the DS, and a preview video of the new Zelda game.
Nintendo's marketing machine is alive and well.
Re:I have a crappy PC and bought a PlayStation (Score:2)
Okay, I meant PS2. Regardless, it is cheaper to buy an adequate PC (e.g., Pentium III or better) and, then, get a console for gaming. The PC gets upgraded less, and that means less money needlessly going to Microsoft. Hell, a 1GHz PIII would smoke what I have, and I can still do okay with GNOME+apps (512MB RAM helps).
The unsaid (Score:3, Interesting)
Re:The unsaid (Score:2)
Didn't have enough bash in your bucket? (Score:2)
Re:Didn't have enough bash in your bucket? (Score:2)
Re:Dangers of "Micro Payments" (Score:2)
Everything in Allard's talk was fanciful pipedream crap that no-one cares about. I'm not going to buy a console over its competitors because it lets me set up a fucking LiveJournal or make
Re:Dangers of "Micro Payments" (Score:1)
I guarantee the first company that tries this will lose big and releasing DLC is just going to make it worse. Look at it this way, if a company wants to sell dlc it needs a potential customer base, and to do that is needs to sell the game. The more copies of the game sold the more potential customers there are.
What paid DLC is great for is giving developers an incentive to expand a relatively successful game after its release. I'll agree that a developer that
The "thinly veiled slam" was against Sony... (Score:2)
In particular, his line about "the only emotion that will evoke is frustration", when referri