User-made Content Part of Xbox Live 2.0? 33
The first details of the Xbox Live 2.0 service were revealed at the Game Developer's Conference by Microsoft VP J. Allard. Now GamesIndustry.biz has a discussion on the possibility that end user made content may be a part of the micropayment economy mentioned in the keynote. From the article: "...allowing players to create and trade their own in-game items, although presumably the game would have to provide some creative tools for this to be possible in the first place, so we wouldn't expect it to be a feature of every title."
Interesting concept. (Score:4, Interesting)
But then again will we be looking at this as the retail computer view? Cheaper games that are missing modules? Sure we lose some on the computer (game), but we make it up on the accessories (in-game micro content.)
I wonder how long it will be until you don't even need to buy the game, you just pick the game type module (RTS-FPS-RPG-Ect), download some character modules (Oh hey I want to be a paladin, I'll get him for 2$), buy a story module, bam.
Re:Interesting concept. (Score:1)
Re:Interesting concept. (Score:2)
Micro Payments (Score:2)
Re:Micro Payments (Score:1)
And this module business from the grandparent... interesting, but that would really squash a lot of the creativity out of the industry. Where does (brace yourself for the overused example) Katamari Damacy fit?
..and what exactly.. (Score:3, Insightful)
as such, it's just hyping up possibilities.
Re:..and what exactly.. (Score:1)
Re:..and what exactly.. (Score:2)
it's not like in an mmorpg your 'stuff' would be stored on your personal computer anyways, all that could reside on the server like any other 'points' the players get.
Re:..and what exactly.. (Score:1)
If some game company told MS, "here are 200 maps that we want you to offer for download for our game", MS would say no. Even the Xbox Live user interface couldn't handle that.
Re:..and what exactly.. (Score:1, Informative)
compare it to player customisability (Score:2)
Re:compare it to player customisability (Score:1)
Re:compare it to player customisability (Score:2)
Unless the item names were changeable - THAT I could deal with.
I suppose with item naming and inspection you'd a
Re:compare it to player customisability (Score:1)
This is bad... (Score:3, Insightful)
Think of it this way: How fun would it be to play PC mods if they were ALL made by the developer themselves? How many 'good' maps/mods/skins do you normally see developers releases to the public AFTER the game has been released? (Don't say Counter-Strike or Day of Defeat either they're player-made.) Remember people Xbox Live (2.0) is for the Xbox2/Xenon/Xbox360 and probably will be locked out by PC gamers. Chances are individual mods won't be allowed to create their own content and then play it on their (non-modded) Xbox2s.
Re:This is bad... (Score:1)
Re:This is bad... (Score:1)
Re:This is bad... (Score:2)
WTF are they thinking? (Score:1, Insightful)
Re:WTF are they thinking? (Score:2)
But, I do agree that there will be a deluge of crap. There will be too many untalented people that will be trying things out that the bad will greatly out-total the good.
Also, many Live users will use the camera to take pictures of their balls, then
Re:WTF are they thinking? (Score:2)
Credit [penny-arcade.com] where it's due, please.
v2.0? (Score:2)
And no mention (in the
Oh look, *yet another* unsubstantiated rumour on
Re:v2.0? (Score:2)
TAFFERS UNITE! (Score:2)
Good. That is the main reason many Thief fans have been staying away from the console versions of their precious game.
It's going to be a good thing indeed for them.
I don't like the model (micro-payments for new content, part of it going to the content creator and a probable large percentage to the distributor, ie: microsoft), but at least it will pave the way for the capability.
Tecmo won't like this (Score:2)
Thank goodness for companies like Bungie who actually enjoy seeing all the mods people make for their games.
Re:Tecmo won't like this (Score:2)
Um... (Score:2)
Re:Um... (Score:1)
Re:Um... (Score:1)
Supposed to be here (Score:1)