WoW Reaches 1.5 Million Subscribers 51
Alarash writes "Blizzard just announced that its latest video game (and first MMO), World of Warcraft reached 1.5 millions of subscribers world-wide. Blizzard is now second only to NCSoft (over 5 millions users spread on Lineage, Lineage II and City of Heroes) according to the MMOG Chart."
could easily have reached higher.. (Score:4, Insightful)
at start of the trial they ask for a credit card number.
can you then actually buy the game at the end of that trial with that credit card? NO. is it available in shops anymore when the trial runs out? NO. has blizzard fucked up some logistics majorly here? YES.
and when's the content patch? because seriously, i'm starting to think that it's not worth getting the subscription once they get them back on the shelf, because pvp in it is pretty darn sad(and pointless except for annoying people) right now.
Re:could easily have reached higher.. (Score:3, Informative)
So, you can get a copy if you want one, but it might mean l
Anyone from Nathrezim? (Score:3, Informative)
Re:Anyone from Nathrezim? (Score:1)
I understand wanting to make sure everything is polished, but Blizzard just takes that concept way too far. The MMOG industry is just too competitive nowadays to not be light on your feet.
Character transfers (Score:5, Informative)
Blizzard Character Transfer FAQ [worldofwarcraft.com].
People from high population servers are being given the option of a transfer to a Blizzard selected lower population server free with gear. This isn't the "Pick any server" transfer people were hoping for, but it should help ease out the congestion on the high load servers.
That and there's a huge new content patch coming off the test server in a few days. Things in the game are looking good. Good news for those of us still hopelessly addicted.
Re:Character transfers (Score:3, Informative)
Cross
Platform
Mac
Support
Yes, I know that almost no serious gamer uses Macs anymore, but almost everybody has a couple of friends with nothing to game on but a G4 iMac, and WoW allows you to log in and have those friends game along with you. EQ and EQ2 do not, and from the looks of things, they never will.
Speaking of which, I'm almost done constructing my home theater, using
Re:Character transfers (Score:2, Informative)
Its rock steady on my G5, Cosmos works and I can play 8-12 hours straight without it crashing.
Brief synposis for a newbie? (Score:2)
Re:Brief synposis for a newbie? (Score:5, Informative)
Re:Brief synposis for a newbie? (Score:2)
To be fair, its absurd that the WoW PvP isn't implemented yet, since it was a major selling point.
Re:Brief synposis for a newbie? (Score:2)
Its also extremely unbalanced, Alliance out numbers Horde 2:1. Fighting pre-battlegrounds is normally zerg'ed by the alliance. Will be interesting to see how they keep alliance players happy when they cap 200 players per Battlegrounds.
Also, with all the servers broken up to about 20K players per server, you will not get to play with all friends. Thats a real shame.
I'd say
Re:Brief synposis for a newbie? (Score:3)
Nobody is saying why.
I'm happy to spell it out, though:
Cute female avatars.
The human female is a hottie, and the gnome girls are adorable. Also, the drow elves (who are on the Alliance side) move like strippers.
Lots and lots of MMORPG players, male and female, like playing attractive female characters in these sorts of games. This is the case for a lot of reasons, but it should come as a surprise to nobody who has been paying attention to
Re:Brief synposis for a newbie? (Score:2)
I don't understand why anyone would play [horde] on PvP servers. The game is about content until battlegrounds is delivered - then you'll have all the PvP you could want.
Will be interesting to see how they keep alliance players happy when they cap 200 players per Battlegrounds.
I'm very curious to see how this will play out (so to speak). I'm glad I'm playing horde.
Also, wit
Re:Brief synposis for a newbie? (Score:2)
Wow that is impressive (Score:3, Funny)
Re:Wow that is impressive (Score:2)
flash-bang (Score:5, Insightful)
But what's not impressive is the availability and performance of the server (US at least); very frequent emergency maintenance; unexplained lag surges (at seemingly low-volume times, like 5am CST); client crash bugs; raid/instance bugs; etc.
WoW may grow more, but I believe it will retract in subscriber numbers within the year. While the game world seems large at first, it really is fairly small. There are only so many places to go and things to kill. Ultimately you end up with a server full of level 60 players who are bored out of their minds. Sure they can roll another char and play it up, but even that gets old.
WoW promised to offer new content frequently, but that's not been delivered. Whether the content has gotten delayed due to constant server/network issues is not known to the public, but what is known is that features that were promised long ago have yet to appear in the game. But of course, great things are Coming Soon!
WoW will be a success overall, but the first year will remain bumpy. Us early adopters didn't begin to get what we expected, so many of us have already left.
And for any people who reply to this with comments about "every other game has had launch issues", save it. I've played a good many of other MMORPGs, and most of them from the day they opened (or the beta before). WoW's rocky start (server/network problems) is unacceptable.
Excuse me? (Score:5, Interesting)
I've been playing it for over a week. Seriously (I have a couple of characters, the highest of which is level 20). In that time I've not had maintenance done on my realm, any unexplained lag surges, client crash bugs. The only thing I did get was a bugged node where looting something (I kept being attacked while trying to loot, causing a dialog to come up, then be dismissed immediately) which led to me being locked in loot mode once I did get into it, but a quick logout/in fixed that. There was no damage done.
In terms of new content, I've already spend a good 30 some hours playing it this week. I've not gotten into very much of the content. I've never raided an instanced dugeon, for example. With the constant number of quests I have in my quest queue (whose max size is 20, and whose load seems to remain around 16-18), there's always something more to do. To really experience all the content in the game, you'd have to play through on both Alliance and Horde sides with a couple of characters all the way to 60, and that's probably an entire's year's worth of content (considering what you need to level as you get higher). I think complaints about content would be valid in a year, not a couple of months after its launch.
Most of your complaints seem pretty cookie-cutter. Yea, Blizzard didn't anticipate the demand that they received, but I haven't had any problems recently, nor have any of my friends who've played right from the beginning.
Re:Excuse me? (Score:5, Informative)
Re:Excuse me? (Score:1, Interesting)
So you haven't seen any maintenance downtime or lag? Well, the extent of those problems is very server-specific. Some servers seem to have extensive issues, while others are relatively problem-free. So maybe you were one of the lucky ones. But I think it's even too soon to say that. If your server would go down for an entire day every 2 weeks, I'd consider that extremely una
Re:Excuse me? (Score:1, Insightful)
If some servers are having lots of issues and others aren't, PLAY ON ONE OF THE ONES WITHOUT ISSUES.
Doesn't take a brain surgeon to figure that out.
And if you made it to 60 and can't figure out what to do, remember this: there are two sides. Choose another server and start a character on the other side.
Re:Excuse me? (Score:1)
Re:Excuse me? (Score:2)
Just because you've had no unusual maintenance situations in your 1+ week doesn't mean there haven't been many many issues. There have been numerous major outages, some lasting 24+ hours!
I've been playing WoW since closed beta. Features that were promised to be available in release still aren't available. Some are critically important, such as a PvP honor system.
Why did you feel the need to respond to my post when you have no real experience? You
Re:flash-bang (Score:1)
Re:flash-bang (Score:2)
WoW is the newest big-name MMORPG on the market. It also has a great look and decent gameplay. It is definitely a success.
However, it is far from what it could/should have been, given the company behind it. If this MMORPG had come from some unknown development shop I wouldn't expect much, but Blizzard has already demonstrated its ability to create top-notch games.
This one falls short of their standard.
Re:flash-bang (Score:2)
Re:flash-bang (Score:2)
THE GAME IS NOT EVEN 6 MONTHS OLD! Christ people.
No wonder every developer wants an MMO (Score:5, Interesting)
Will it last? Who knows. Sad fact is that lineage 1-2 has so far been the only one who could measure its audience in the millions. None of the big western ones have passed a million before. I know only 1 person who plays it and he already seems to be getting bored with it. Also the promised but delayed content seems an all to well known mantra from other hyped but ultimately disappointing games.
A lot of people who never wanted to touch an MMO game before are playing WoW but is this going to last? Every month the bill will be coming in and when most players are already at the top level what else are they going to do?
Can someone answer me this? Is it possible to play without having a credit card? Sony has global collect for us europeans wich works very well but all other MMO games I looked at seem convinced the entire world has credit cards.
Re:No wonder every developer wants an MMO (Score:2)
Re:No wonder every developer wants an MMO (Score:2)
Re:No wonder every developer wants an MMO (Score:3, Informative)
In the US at least, they sell 3 month access "cards/gift-certificates" for 29.99. I'm not sure you can use them to register, but you can definatly use them instead of a credit card to pay.
I think the credit card thing is used as a tracker/identity verificatin method. *shrug* I wasn't too happy about it myself.
Lineage (Score:4, Interesting)
Why does it do so well overseas as opposed to other games? Is the new Lineage that much better than the old one?
Re:Lineage (Score:1, Flamebait)
Please respond rather than mod.
Re:Lineage (Score:3, Informative)
I tried it for like a couple of days (until I realized how slow the leveling was). What attracted me to the game was that a certain class of character could assert a claim to the throne and attract followers, take over castles, battle other leaders, etc. Sounded fun. Unfort
These stats are just a tad scewed! (Score:2)
Is there any SINGLE mmorpg with more subscribers than wow?
Re:These stats are just a tad scewed! (Score:2)
They individually have something like 3 million subscribers."
Hmmm that doesn't work out right. Lineage+Lineage 2+city of heros only have 5million users TOTAL. If L+L2 each had 3 million that would be 6 million without even counting City of Heros.
Re:These stats are just a tad scewed! (Score:1)
Ah, but you missed the key phrase... they were saying Blizzard was second only to NCSoft, not WoW was second only to all of NCSoft's games combined. Blizzard, as a company is number 2 in the MMORPG bizz, which is quite a feat since they only recently started.
Re:These stats are just a tad scewed! (Score:2)
You would have a point if Blizzard produces more than one MMORPG. When Blizzard has only one RPG and NcSoft has three, it becomes a farse to make the Lineage games sound more impressive.