Gamer Slain Over Virtual Property Dispute 145
cibe writes "A Shanghai online game player has stabbed to death a competitor who sold his cyber-sword. Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in the chest after he was told Zhu had sold his "dragon sabre", used in the popular online game Legend of Mir 3, the newspaper said a Shanghai court was told yesterday. Qiu and a friend jointly won their weapon last February, and lent it to Zhu who then sold it for 7,200 yuan ($A1,129)." Update: 03/30 21:15 GMT by Z : More commentary available on Game Girl Advance.
Crazy (Score:5, Funny)
Re:Crazy (Score:4, Insightful)
Legend of Mir 3? (Score:2)
Huh, guess things are different in China.
Re:Legend of Mir 3? (Score:5, Funny)
Looks like a winner...
Re:Legend of Mir 3? (Score:4, Insightful)
-prator
EULA (Score:1)
Now that he's stabbed his "buddy"... (Score:1)
however (Score:5, Funny)
Probably killed over the money, not the sword. (Score:3, Insightful)
Re:Probably killed over the money, not the sword. (Score:1, Troll)
Re:Probably killed over the money, not the sword. (Score:2)
Re: (Score:2)
Stupid reason to kill someone in any case. (Score:2)
To make matters worse, some complete idiot gets so upset about being wronged he KILLS over it. I don't care if it's about the money, or "honour" or whatever, or whether the property in question was imaginary or real--if you serio
Re:Stupid reason to kill someone in any case. (Score:2)
Re:Stupid reason to kill someone in any case. (Score:2)
Well, look at it this way (Score:2)
Not everyone is a rich western consultant, you know. For some people even in western countries, $1000 is more than they earn in a month. But here we're talking _China. $1000 is a bloody huge fortune.
To put things in a more western perspective: imagine that someone sold som
Any way you look at it... (Score:2)
It's the 21st century and it isn't Chairman Mao's China anymore--$1000 might be a fortune to most Chinese but there plenty in China for which $1000 is achievable. The fact that someone would pay that much to buy an imaginary sword he can use to saly virtual beings in a video game makes him either a filthy righ celebrity with more money than he knows what to do with, or someone with a serious video game addiction.
In any case, if someone sold something I lent to them fo
Re:Any way you look at it... (Score:2)
However, he wasn't the one stabbed or stabbing.
What's left is two guys fighting over a _shitload_ (for them) of very real money, in the very real world. I'd say the real money's not beside the point at all. I'd say the real money was the _whole_ point there.
About virtual property... (Score:2)
It boggles my mind because of the nature of this virtual property--it is a prop in a game for cryin' out loud! The real-world
Re:About virtual property... (Score:2)
It's about the prestigue associated with owning it, rather than the usefulness of the item itself. If little plastic swords or cards with pictures on them were exceedingly rare in the real world (baseball cards come to mind), then people would be paying top dollar for those as well. There's nothing new about that, and if it's crazy, then everybody who keeps up w
Re:About virtual property... (Score:2)
1. That someone paid good money for a game prop.
2. That two people fought, and one got killed, for a lot of real money (by Chinese standards.)
All I'm saying is, basically: they're completely separate issues, so try to judge them as such. Try to judge issue 2 as if issue 1 didn't even exist.
So Person A ripped Person B off of 1 year's salary or so for them. They fought, Person B got into a homicidal rage and stabbed Person
FYI (Score:5, Informative)
$869.76... and hours and hours and hours (Score:5, Insightful)
Yes, it's stupid to kill someone over a virtual sword... just like it's stupid to kill someone over practically anything. But it's *very* easy to understand why the guy might have been furious enough to do something stupid. He was stabbing someone who intentionally ripped him off, and made a lot of money out of it. It's pretty easy to understand why he was mad -- it's not a real sword, but that sure is real money, real entertainment value, and probably a huge time investment getting the sword in the first place that were lost in an instant.
Virtual worlds are not my cup of tea... but I can imagine the feeling of not having any backups of my hobby programming work for 3 months, foolishly lending my computer to a friend for a day... and finding that he'd sold it. I'm not saying I'd start stabbing... but it wouldn't be the computer value I'd care about. Are you going to tell me all that work is only "virtual" property, and I shouldn't worry about it?
Yahoo news link to story (Score:4, Informative)
Before we all claim he's nuts... (Score:3, Insightful)
If one were to attain a physical object of some want but no need, like a TV, it becomes a reward. You do some amount of work, you get the money, you buy it for yourself.
Some people equate this in vidoe games. Hell, I'm guilty when some consequence outside of my control gets in my way. This could be in my model making, video game playing or athletic life. Yes, I do have one. Unfortunately, this guy took a route that didn't involve a legal system.
It happens in US life as well. Try something that's not illegal like hitting on a guy's wife. See how fast someone goes above the law and knocks you out. It's not a perfect example, as divorce could be a route. But people will readily go around the law.
Lesson to be learned? Careful who you annoy. They may break the law. They may not. But they may get back at you.
Re:Before we all claim he's nuts... (Score:5, Insightful)
Well, I for one disagree. (Score:2)
Re:Before we all claim he's nuts... (Score:1)
Physical property has a real limit on the supply, thus value is determined by supply and demand.
With property in video games, the limit of supply is faked, and is subject to change at the game designer's whims. There is no real value in such a product, only percieved value.
Re:Before we all claim he's nuts... (Score:5, Interesting)
Re:Before we all claim he's nuts... (Score:2)
You mean like stamp collecting or baseball cards? Those are determined by supply and demand too, and they are artifically limited.
Re:Before we all claim he's nuts... (Score:1)
Re:Before we all claim he's nuts... (Score:2)
Re:Before we all claim he's nuts... (Score:2)
Yes, but that's the problem. The perceived value, much like the value of many things on this earth, differs from person to person. My textbooks are worth unspecified amounts to me, because they contain content I have yet to memorize and prolly never will. To someone else, they are worth the cost of the paper.
What makes this so news-worthy is it involved a video game and silly to a lot of people who don't
That gentleman needs help (Score:3, Insightful)
When people start getting that upset at things that happen in a fantasy world, then professional counseling should not be far behind.
Re:That gentleman needs help (Score:2, Insightful)
Re:That gentleman needs help (Score:2, Insightful)
Zhu Caoyuan's life was not destroyed by a computer game. He was killed by Qiu Chengwei because he believed that Zhu Caoyuan owed him money.
Re:That gentleman needs help (Score:2)
Re:That gentleman needs help (Score:3, Insightful)
Re:That gentleman needs help (Score:1)
I mean seriously.. consider the money in your bank account. For most people these days, its numbers on a screen. Following your
Re:That gentleman needs help (Score:2, Insightful)
Lets at least get the facts straight shall we?
The guy _gave away_ a virtual thing that he obtained by chance. The guy he gave it to then sold it for ~$800.
So, a) the item had no value when it was first obtained and b) it was given away. You'd be hard pressed to find a court that would jump to the conclusion you did.
Let's focus on the ownership part, ignoring the virtual worth of the item in question. Suppose you drop by my house with a lovely Katana sword. You the
Re:That gentleman needs help (Score:2, Interesting)
a) any items value is not determined by what it is worth when you get it, but how much a sucker is willign to pay for it.
b) it was NOT given away... I quote the article: "Qiu and a friend jointly won their weapon last February, and lent it to Zhu who then sold it"
it was not given away, but lent to a friend. Suppose I drop by your house when you are on vacation, because you lent it to me. If I sold it, would you be pissed?
What is worse however is also in the article...
"Q
Re:That gentleman needs help (Score:2)
WoW people - see, Blizzard invented Bind on Pickup to stop situations like this! They had your best interests in mind, really!
-- YLFIRe:That gentleman needs help (Score:2)
Re:That gentleman needs help (Score:2)
>of Windows XP, you license them from Microsoft.
Actually, as far as I can see, copies of windows is sold, and bought, in shops.
As a terminology and language question, how can one "license" an object? And what do that mean? Isn't license basically a permision for an act, to do something. I can see that one license the ability to reproduce a game for example, giving you permision to create new copies. There the license is for the action of copying or crea
Re:That gentleman needs help (Score:2)
A. An item is always worth what one could sell it for, if someone is willing to pay you for something it has value whether you choose to sell it or not. If the friend sold it, Qiu could have sold it as well and therefore it always had value.
B. It was lent, not given away.
"Let's focus on the ownership part, ignoring the virtual worth of the item in question. Suppose you drop by my house with a lovely Katana sword. You then
Re: (Score:2)
Re:That gentleman needs help (Score:2)
Of course you can not choose an arbitrary value for the object. The value is set by the market and is not what a reasonable person would pay
Re: (Score:2)
Re:That gentleman needs help (Score:2)
Most insurance companies do insure collectables. I realize this is Slashdot but in th
Re: (Score:2)
Re:That gentleman needs help (Score:2)
The "fair market value" is just what some organization that has become recognized as authoritive has set the value at. Those organizations do so in respon
Re: (Score:2)
Re:That gentleman needs help (Score:2)
What are their laws like in other information crime? Is the taking of an impression of a key for the purpose of making a copy and gaining unauthorized access to a locked room illegal, or only the act of gaining unauthorized access? The impression is also only information.
Re: (Score:2)
Re:That gentleman needs help (Score:2, Interesting)
Lets say some guy spends an amount of time equal to that required to obtain the "dragon saber" at a real job. He uses the money he earned to buy something he wants. For argument's sake, lets say an iPod.
His iPod is then stolen. In his rage at having both been violated in his personal effects - regardless of the specific item - and at having lost the time investment, he person goes above the law and beats the hell out of the
Oh, please... (Score:1)
Re:That gentleman needs help (Score:4, Insightful)
An imaginary sword is a stupid thing to get killed over -- but it's glib to dismiss it as unimportant because it's imaginary. The guy put a lot of effort into winning it, and somebody was willing to pay a lot of money to "possess" it. Absurd, if you're not a gamer, but not more absurd than paying six figures for some obscure collectible -- and that happens every day.
Whole slew of legal issues. (Score:5, Insightful)
Re:Whole slew of legal issues. (Score:3, Interesting)
The police can't do anything for the theft victim, because we couldn't even invent laws to make this illegal. The company that owns the game probably wouldn't do anything for the "victim" because he gave away the item.
Re:Whole slew of legal issues. (Score:2)
Re:Whole slew of legal issues. (Score:2)
People just look at this b
Re:wrong wrong wrong (Score:2)
I never said it was viable. However the medium does NOT have to be generally accepted. It simply has to be accepted by a large body of people and readily changable into property or other forms of currency. Wal-mart gift certificates are currency as well but you probably wouldn't accept them in your store (un
Re:Whole slew of legal issues. (Score:4, Interesting)
That's why they aren't real. Because the game companies don't want to be liable if they accidently delete your character. Or if they ban a player for no reason [killvoid.com]. Or if a player gets hacked [allakhazam.com] and has virtual property destroyed.
So... they aren't considered real, and it's not considered a real crime. Even by the companies themselves. If you lose something in game, the game company won't do anything, and so the police can't really do anything, either.
Re:Whole slew of legal issues. (Score:2)
Re:Whole slew of legal issues. (Score:4, Interesting)
Some games have deviated from this path, so I'm not sure if that's the case in this situation.
Re:Whole slew of legal issues. (Score:2)
Re:Whole slew of legal issues. (Score:2)
what kind of bastard sells something their friend lent them anyway?
Wow (Score:5, Funny)
"Qiu Chengwei, 41..."
Stop. There's the problem right there.
If I'm ever this worked up about a video game at 41, then please just put me into an institution somewhere.
Re:Wow (Score:1)
Re:Wow (Score:2)
It doesn't even have anything to do with games.
Let's say you wrote a piece of program, or a short novel, or composed some cool piece of music, or painted something funny in Photoshop. (Whatever fits your abilities and hobbies.) It's equally just bits and bytes on a hard drive, right? Nothing to get worked up about, right?
Now let's say you gave it to me, dunno, for review or whatev
Hillary (Score:1)
Experience points? (Score:2)
We all know who to blame (Score:3, Funny)
Hmm (Score:1)
Pistol shot, shotgun blast - fpser
knife attack- *RPGer
+1 knife attack- NWNer, or other D&D v3er
sword slash- rich RPGer
hit&runner- racer
drive-by shooting - GTAer
Just watch the news tonight and see all the havok games have done
Finally.... (Score:5, Funny)
Re:Finally.... (Score:2)
Well actualy i will say more
first , i have played a couple of MMORPGS and stoped shortly after for one simple reason , Some people take these games way way way too seriously . I mean this is a scary extreme example , i do know someone who got alot of hatemail due to acidently killing another guys horse in Ultima online ( i mean thousands of mails , he eventualy had to report
I'm sure (Score:1)
The Right Way to Loan (Score:2, Insightful)
Re:The Right Way to Loan (Score:3, Informative)
Re:The Right Way to Loan (Score:2)
Re:The Right Way to Loan (Score:2)
Re:The Right Way to Loan (Score:2)
But so is money (Score:3, Insightful)
So is money, which for the most part is just data in computer systems.
Re:But so is money (Score:2)
When's the last time you walked into a cutlery store and exchanged a virtual sword for a real one? There's a big difference.
Money is not "data," it is "value." That value is REPRESENTED by data, but that doesn't mean they are the same thing.
MMO* need to go back to a more transient economy (Score:2)
Take MUME [pvv.org] as an example, in it you can be pickpocketed, have your corpse looted, fall into a death trap where there is no reasonable way to recover any of your equipment, just plain break things from over use, hide things pretty much anywhere that persist... as long as no one else looks for them, give equipment to powerfu
Re:MMO* need to go back to a more transient econom (Score:2)
No judgement there, except to say, just because it isn't for you doesn't mean it isn't fun for others.
Here is the weapon (Score:1)
http://www.rpgplanet.com/mir/uber/uber7.asp/ [rpgplanet.com]
http://www.geocities.com/ultimatemir/weapons.html
Never played Mir before but 30-40+ Million of any game currency is a lot of farming, or botting.
Before we ban violence in video games... (Score:2)
-----------
Sarcasm is a way of life
Officially Mainstream (Score:2)
Oh, the irony... (Score:2, Funny)
Its not property! It is currency! (Score:3, Interesting)
People just look at this backwards. Everyone wants to think in terms of property, but anything virtual is not property. It must be looked at as currency, since that is what we call a virtual representation of real property/value.
They may not be listed on the international exchange, but clearly virtual items/gold are a form of currency and clearly the property is not the currency itself (which is simply data owned by the game company like a 100 dollar bill is less than a pennies worth of paper and ink owned by the federal government) but rather the value represented by it (the 100 dollars of goods and services that half cent of paper represents).
I will admit that lacking an authority who tracks the market and sets a reference exchange rate/value for these currencies it could be difficult to establish how great a value to place on them, but in this case it should be easy. The exchange value was 7200 Yuan.
This should not be handled as theft, it should be handled in the same manner as me loaning you $5000 US dollars and you attempting to pay me back in EUROs (at some arbitrary exchange rate) and me not finding that currency to be suitable or recognizing it to be of equal value.
This is different than if I were to loan you a TV and you sold it and then tried to give me the money. Trading property for a currency is not the same as exchanging currencies. Either could be a beneficial exchange, but currency does not in itself have any value; a TV does have a value (although we could certainly debate how great that value is).
it depends (Score:2)
Every woman's online dream man (Score:2)
Hamburger eater slain over hamburger dispute (Score:2)
Snowball Fight Sparks Drive-by Shooting [cbsnews.com]
Video Game May Be Used In Snowball Rage Defense [wcco.com]
This proves that hamburgers and Snowballs are just as dangerous as videogames.
Re:Hamburger eater slain over hamburger dispute (Score:2)
As I see it, there should be two ways out of a guilty verdict: jail, if you were in your right mind; and a psych ward, if you weren't.
Virtual Objects (Score:2)
If someone stole my money and the police told me to get lost, I would probably grab a shotgun and start looking for the bastard that stole my "virtual property".
Re:Online Posessions are Way Overvalued (Score:2)
Clearly. But when value is assigned to something that is recognized to have none inherently (like a datafile, or pieces of paper with ink on them) it needs to be looked upon as currency and not property. This seems like a small distinction but it solves a great many of the questions floating around about virtual currency.
For instance, it is perfectly plausable for someone else t
Re:Online Posessions are Way Overvalued (Score:2)
What I was getting at is that saying this is a problem is like saying we should get rid of money. The problem is that people are willing to kill people who take things of value from them. Trying to eliminate the value of everything that might ever be taken is a rather hopeless cause.
Re:Nothing New Here (Score:2)
I've found Dragons of Viet are the same way. They play like total idiots and spend all day in the same place. Unless someone shows up and starts tagging mobs before they can; then they log off, as it appa
This was a business transaction... (Score:2)
I think (especially since the perp was 41 years old) that this was merely a dispute between two MMO farmers over money.
Hey... probably business partners, running a small computer shop/farm... possibly they ran two separate farms. Found the item while in a party/grouped. Agreed to split the proceeds when the sword was sold.
And one of them doublecrossed the other...
Same story played out in dozens of drug deals every day all over the world.
Serious money is serious money. And I've see