Stardock Developing MMORTS Game 61
John Callaham writes "Computer Games Magazine has learned that Stardock, developer of Galactic Civilizations and The Political Machine, is now working on an unnamed massively multiplayer real time strategy title that will be free to play." From the article: "...the development team is trying to solve the problems that have kept other similar games from being as popular as other MMO titles. When asked to describe the gameplay Wardell said, 'I like to call it The Sims meets Total Annihilation.'"
Total annihilation (Score:2, Informative)
Hasnt this already happened? (Score:2, Interesting)
Re:Hasnt this already happened? (Score:2)
Re:Don't play this with your GF (Score:1)
FREE!?! As in beer??? (Score:2, Insightful)
Free? Wait a minute, I'm confused here. Why would they make this game free? Not that I'm complaining or anything, I just haven't ever heard of a for-profit company working to develop a game more complex than Frogger and giving it out for free. What's the catch here?
Re:FREE!?! As in beer??? (Score:5, Informative)
-GalCiv beat the pants off of MoO3... one of the best 4x games out in quite a while
-Political Machine was a fun budget title that got a TON of press coverage during the election
-GalCiv 2 just entered beta and it looks EXTREMELY promising.
I heard Brad hint at how they could possibly pass this off for free. It went something like this title, because it's free and being offered by a stable company (one that isn't dependent on the one title) that the media and general attention it will create will draw more and more people to their sites. Those new eyes will see the other products (Object Desktop, TotalGaming.Net, GalCiv 2 etc...) and then if they like the free game, pick up other products.
The large amount of press generated by The Political Machine last summer did exactly this. People came to Stardock that had never heard of them before. Since then sales of other products have increased and stayed higher than projections.
Stardock is one of the companies to keep an eye on in the next few years. They've got some cool stuff up their sleeves.
Re:FREE!?! As in beer??? (Score:2)
I nice little game, I still have installed on my hard drive years after it came out.
Re:FREE!?! As in beer??? (Score:3, Informative)
For other examples, check out:
- Project Entropia http://www.project-entropia.com/ [project-entropia.com]
- Guild Wars http://www.guildwars.com/ [guildwars.com]
- Roma Victor http://www.roma-victor.com/ [roma-victor.com]
Re:FREE!?! As in beer??? (Score:1)
Re:FREE!?! As in beer??? (Score:2)
http://games.slashdot.org/article.pl?sid=05/02/25
Re:FREE!?! As in beer??? (Score:2)
There's already free graphical MMOs out there, supported by ads and "premium" paid subscribers (ala runescape).
Re:FREE!?! As in beer??? (Score:3, Informative)
Re:FREE!?! As in beer??? (Score:1)
Free With Ads? (Score:3, Funny)
Re:Free With Ads? (Score:3, Funny)
That's some Creative advertising.
Thank you, thank you, I'll be here all week.
Re:Free With Ads? (Score:1)
presuming Brad reads this (Score:2)
Going to develop this for OS/2, also?
You DID say that as long as OS/2 was around, Stardock would produce their products for it...
*nudge nudge wink wink*
Re:presuming Brad reads this (Score:2)
Re:presuming Brad reads this (Score:2)
Re:presuming Brad reads this (Score:2)
Re:presuming Brad reads this (Score:2)
Brad responds (Score:2, Informative)
Go and look at the Alexa.com ranking of WorldOfWarcraft.com (646).
The cost in these kinds of games is due to the massive network, IT, bandwidth and database resources. But we already have massive resources in those areas that are barely tapped for our non-games software.
BTW, by free we mean freeware. That means not adware or something.
Secondly, as someone pointed out, games like The Political Machine helped increase our overall revenue by a significant percentage because of all the new
Re:Brad responds (Score:2)
Really, I was kidding about the whole OS/2 thing, I understand that business wise, it no longer makes sense to support OS/2, and that the promise of continuing OS/2 development kind of came to a natural death when IBM dumped us all
Stardock - Mediocrity (Score:2)
They made a sequel to this game that got rid of the open ended technology advancement and replaced it with an overly complicated tech tree.
They tried a download style system (Dragoon net or something) and that did not work well at all. THeir Windows Blinds program seemed nifty but slowed your machine down to a crawl.
Still, good luck in getting into the MMORPG realm. My experience is the
Re:Stardock - Mediocrity (Score:2)
The game really seems to stink though, so I did get it half right.
Re:Stardock - Mediocrity (Score:2)
You might want to try the one year free trial of Anarchy Online, or wait for Guildwars.
Re:Stardock - Mediocrity (Score:2)
I think its free... (Score:1)
Re:I think its free... (Score:1)
There's lots of them around, many of them working to be how PA used to be...
Total Annihilation... (Score:5, Interesting)
Re:Total Annihilation... (Score:1, Insightful)
Re:Total Annihilation... (Score:2)
Re:Total Annihilation... (Score:2)
Re:Total Annihilation... (Score:2)
Too complex = Not mainstream (Score:1)
Doom 3's flashlight turned the scaryness factor up threefold with the darkness yet people bitched (No run and gun?! Flame on!.) Warcraft 3 has on average three or four new spells to manage per tier (sentinal, defend, canniblize, pillage are all abilities for tier 1 units so y
Re:Total Annihilation... (Score:3, Interesting)
When I was a kid, we invented a variation on chess. There were, like, twice as many units, some of them moved using dice, some units could come back to life I think at one point we raided a stratego box for playing peices. We might have even used the Stratego board.
This game was much more complex than chess but it was not a better game.
Re:Total Annihilation... (Score:5, Insightful)
The improved commands were just consolidating things - unlimited queues for units, starting orders, construction buildigns, construction workers. Simple things like the "guard" command made the gameplay so much easier to manage.
Many games increase complexity by adding more spells, more complex units, things like formations, bizarre terrain, etc. TA did the opposite - everything in the game is simple, and the emerging gameplay is so much more mindblowing than StarCraft.
Just spread your army like the plague, and try not to panic when shit happens.
Again, careful simplicity brings emerging complexity - compare Lisp to C++, Go to Chess,etc. Where in "complex" systems like C++, you learn a long list of specific rules, strategies, combinations, etc. simple but well-designed systems allow you do do just as much in a more elegant fashion.
TA is such a simple system. Yes, the list of units is nauseatingly long compared to StarCraft - but each unit is simple and pure in function, and generally knows how to do its job whether or not you babysit it.
TA was great at first... (Score:2)
For example in a tournament game years ago (can't believe I still remember this!) on one of the islands map I was Core and had total control of the seas and air and was building up for a final strike against the Arm player: however he invested all the little he had left in building the downloadable Arm a
My kids and I still play TA after all these years. (Score:3, Informative)
The original with the Core Contingency and Battle Tactics was great. Loved it. I don't know about you TA games out there, but I think my favorite unit was the Brawler (or bee as I liked to call it). The AI was terrific, the units looked great, the multiplayer gameplay was a lot of fun. In 2
alternative acronym (Score:2, Funny)
problems to overcome? (Score:2, Informative)
2) produce units/tech
3) battle
Each game takes a finite amount of time, there are limited resources, and once the game is "won", it doesn't matter how many units/resources you have left.
Other games like CIVIII may make players weigh greater the costs of battle, but there is still an attainable goal or "end" to the game.
In most MMORPGs
Re:problems to overcome? (Score:1)
The battles last from about a week to four weeks IIRC. Your units continue to gather resources and build queued objects while you're logged off. You can even setup email notification and automated responses to keep your empire running while you're dealing with real life. Been around a couple years at least. Tried it myself for awhile and found it to be pretty fun.
Re:problems to overcome? (Score:1)
One way a MMORTS works (Score:2)
Done Before (Score:1)
T'was a fun game, if you could get a lan of 15+ people playing. Nowadays all those retards play is CS: Source.
Re:Done Before (Score:1)
Re:Done Before (Score:1)
Sims meets Total Annihilation?? (Score:1)
Boneyards (Score:2, Interesting)