SWG Combat Upgrade Final Details 32
lunatick writes "After a year and a half in the making, details for the fabled Combat Upgrade for Star Wars Galaxies are posted to the message boards. It is being met with cheers, boo's and a certain amount of skepticism. Can the game truly survive such a massive reconstruction almost 2 years into live?" From the post: "The Combat Upgrade focuses on the entire spectrum of the combat experience, combat-related professions, their special abilities, and all of the weapons and types of armor in the game. Choices players make about each of these elements will be more intuitive and be significantly more impactful in the new system. Individual profession abilities and attributes, terrain and environmental elements will take on more consequence, making combat more engaging and fun."
MMOs with actual gameplay? (Score:5, Interesting)
WoW's proponents argue for things like quests and instanced dungeons, but it strikes me as an MMO that isn't as annoying as other ones. That doesn't make it a GOOD game, it just makes it suck less than the alternatives.
SWG (Score:2)
Re:SWG (Score:1)
Now that whole different issue of whether they do a good job
Re:SWG (Score:3, Insightful)
Re:SWG (Score:1)
SWG Has More Than Just Combat Problems (Score:5, Interesting)
The PvE system was quite messed up too. SWG was by far the most boring for leveling out of the 4 MMORPGs I have played. Like PvP, there was zero skill required and was merely about pushing the same two buttons over and over again. That and finding someone to buff you. You will not see me returning to SWG. The severe lack of support and the fact it took them until now to attempt to fix something they promised to fix 1.5 years ago will keep me out of this game forever. I looked over the changes and they are very drastic.. I just do not see this overhaul making people go back to the game. If anything, it could make the people who have stayed this long quit.
Re:SWG Has More Than Just Combat Problems (Score:3, Insightful)
On the other hand, I have a feeling a lot of the veterans will hate the new combat system and quit in disgust. For years they've been used to hitting the "I win" button and pretty much owning a
Re:SWG Has More Than Just Combat Problems (Score:4, Interesting)
A year and half is a long time and nearly 2 years from launch to redesign your combat system altogether is a big red flag. Sure their customer service blows, and yeah outside of the new combat fixes there's a lot that needs to be done...
Wait why did I decide to play again?
In their credit though, they did more than just balance a weak system, but redesigned it from nearly the ground up. I'd prefer they admit to their original flaws and take the time to do a major re-working of it rather than just bandage it up continuously.
I noticed something else this time around too. I finally realized what the game was designed to be like from the outset. It is more of a economy simulator with Star Wars graphics and combat tacked on. Taken from that view it's easier to understand why some things are the way they are. I like the approach, but their execution, to this point, is way lacking.
But like I said before, combat was my main reason to play. Being able to play with friends in a big Star Wars battle that offers more than an FPS can in terms of strategy and tactics was a big draw. I felt burned at launch though. I am willing give this a try, mostly because I don't have any other games I want to play right now. If it doesn't trip my trigger though I'll be burning my SWG discs after uninstalling it.
Test Center doesn't have the combat system on it yet. If they are gonna have this ready to go with to new wookiee expansion, I'd expect to see it there soon, at least by Mid-April.
Re:SWG Has More Than Just Combat Problems (Score:2)
I've said it before, if Blizzard had made a Starcraft MMO, I'd be there.
Re:SWG Has More Than Just Combat Problems (Score:2)
PvP was slightly more complicated than PvE, much of the PvE game I would literally start a macro and just let it run unattended through the combat.
The game really was more a "builder game" than a combat game. Sure the combat was pretty bland, but the player cities and bases and guilds made it fun because it had an actual effect on the world - at least until the melee upgrade, introduction of h
looks kinda promising (Score:3, Insightful)
Re:looks kinda promising (Score:4, Interesting)
There is plenty of variety of weapons in Star Wars to design a decent combat system even without getting creative or dipping into the millions of other Star Wars games. There is more than enough material to design a good MMPORPG.
Don't blame the source material: the developers dropped the ball. And they know it, and this is part of their attempt to fix things and make a better game. And more power to them for that. I hope it works out for them.
Re:looks kinda promising (Score:3, Interesting)
Re:looks kinda promising (Score:4, Insightful)
Absolutely someone at SOE dropped the ball, but I really blame marketing much more than I blame the development team - they had a design vision of a builder world and player generated content that was actually moving in the right direction, then someone decided that the "elder game" had to be jedi because that is part of the brand and the game fell apart.
Re:looks kinda promising (Score:4, Interesting)
Look at KoTOR. It doesn't matter that it wasn't an MMORPG. Make an MMORPG with a few different jedi classes (warrior-tank, rogue-dmg, priest-doctor, mage-force dmg, etc...) Can easily be done. Add in a bounty hunter class, maybe a droid class (that are *just* as powerfull as the jedi classes), and you can come up with around 10 base classes to work with. More if you want to specialize (I think 10's plenty, look at WoW) into enchanter like classes (easily doable with jedi powers), monks, etc...
Now, they should have also done what KoTOR did and pick a time in the extended universe that wasn't already filled so they would have more leeway and there could be tons and tons of jedi.
Ignoring this, SWG still just had a crappy system. Wasn't like AD&D or EQ or anything. More like UO style basic combat.
Really, it's the worst designed MMORPG ever IMO. Horizon's kicked it's ass in gameplay (it just didn't have the SW name attached to it) and that's sad cause Horizons was pathetic.
Re:looks kinda promising (Score:2)
"Playing" WoW now... considering SWG after upgrade (Score:2, Interesting)
Re:"Playing" WoW now... considering SWG after upgr (Score:2)
The high population WoW servers suck and are often offline. The low pop servers are fine. SIgn up, make a character on a server listed in green, and have fun. My server has 10k people, the ones people whine about have 20k+.
Re:"Playing" WoW now... considering SWG after upgr (Score:1)
Population affets things such as waiting times, and city and auction house lag... it has nothing to do with the uptime problems of late, or the bugs that brought us down from the recent patch.
I am on a low population server - and was not able to play at all last night. I will also be affected - as will all of us - by the ill concieved "compensation" downtime that will hit us on the 31st.
This is not just a High Population vs Low Population issue.
SWG CU (Score:1)
Anarchy Online with a skin (Score:1)