PSP Not A Sellout Hit 241
MilenCent writes "We're starting to see our first mainstream media reports on the PSP's (lack of) sales performance, from the Seattle Times: "But while Sony is touting the rollout as a success -- and many retailers did sell their entire stock -- the event might not have been the complete blockbuster that was expected." In summary, the article says that more systems were sold than not, that dedicated gaming stores were more likely to sell out than department stores like Target, and that the biggest reason gamers didn't pick it up is likely its price -- which wasn't helped by some retailers' sale condition that customers also purchase games, which could raise the price to nearly $350. Will demand pick up once the unit is out there and seen by people, or will it take a price cut before the system sells satisfactorily?"
Not surprising... (Score:5, Insightful)
Re:Not surprising... (Score:4, Insightful)
Re:Not surprising... (Score:5, Funny)
The guy I talked to said they've only sold 10-12 so far, out of their initial shipment.
Re:Not surprising... (Score:5, Interesting)
Re:Not surprising... (Score:2, Interesting)
cost? (Score:5, Insightful)
Re:cost? (Score:2)
Re:cost? (Score:3, Interesting)
Even though I'm a 20 year Nintendo customer, even I can see that the PSP is not a commercial failure like people are saying now. It isn't the New Crack that most magazines and newspapers made it out to be, but it's no N-Gage either. I think this is yet another example of over-hype and too-high-expectations.
Re:cost? (Score:2, Insightful)
Re:cost? (Score:2, Informative)
Re:cost? (Score:2)
Re:cost? (Score:2)
I wasn't expecting blowout sales on the PSP on day one because of it's real target market. $250 for a handheld is a bit expensive, and people will hesitate to buy the thing. Plus, it's aimed at an older group than Nintendo's handhelds. People less prone to impulse buying. I'll more than likely own a PSP by the end of the week after seeing the one a co-worker bought, and I'm sure many other potential customers will be the same way.
Re:cost? (Score:2)
Games start at NOK 450 ($70).
I certainly won't be buying either a PSP or a game for the PSP at those prices.
In comparison, the Nintendo DS sells for NOK 1599 (roughly $250). An Xbox costs 1200 ($190).
Re:cost? (Score:2)
For $350... (Score:2, Informative)
Re:For $350... (Score:2)
Re:For $350... (Score:5, Funny)
Re:For $350... (Score:2, Insightful)
Re:For $350... (Score:3, Insightful)
Sure there are your standard plane trips and waiting at the DMV, but really, do you spend so much time at the DMV that you'd spend $350 for the PSP and 2 games?
I can't play at work, and when I'm not at work, I'm at home or out socializing. I'm not going to be playing the PSP in a bar
Re:Bad Comparison (Score:2)
Games (Score:3, Informative)
Re:Games (Score:2)
Re:Games (Score:5, Interesting)
I'm a female gamer, and I prefer games with stories, games with plots and twists. I loath straight out racing games and "sports" games. I don't like fighter games either - too much boring button mashing. I like games that make me think, games that rely on figuring out solutions rather than memorizing "super combos" or memorizing a track.
Plus, the price of the system is a bit high for merely a portable system!
That being said, I would've bought it had it only had Katamari Damacy on it! The ability to roll stuff up while on the bus, or at work.... mmmm. Rolling.
Other PS games I would've paid for - and bought it for - any Final Fantasy game, including FF strategies and other older ones... any Silent Hill game... any Grand Theft Auto, or Prince of Persia (1 or 2).
Re:Games (Score:2)
Personally, I'm waiting for someone to write a NES/SNES emulator for it. It'd be especially cool to have those old games working with wireless two-player action.
Re:Games (Score:2)
But yeah, they should've gotten Final Fantasy Tactics or something to appeal to a wider base - most of their titles are action titles. I think that launch list might be to distance themselves away from the GBA, which I found pretty terrible for action titles. Most of the original GBA games I encountered were either time-wasting puzzlers or time-wasting treadmill RPGs (or remakes o
Re:Games (Score:2)
Re:Games (Score:2)
One word: Lumines. [penny-arcade.com]
Re:Games (Score:2)
My Checklist Before I'll Buy It (Score:3, Interesting)
2. No more ninja star discs.
3. No more nubs falling off.
4. Square button no longer sticking.
5. Square button sensor under Square button and not to the right of the Square button. It's only one of the most used buttons.
6. No more dead pixels.
7. More games that I'd actually want. So far - none.
Think that about sums it up. If all those get cleared up, then I'll think about getting a PSP. Until then, I'll stick with my GBA SP, which already has games I enjoy for it.
(It's worth noting that I'm also not getting a DS, either.)
Re:My Checklist Before I'll Buy It (Score:3, Insightful)
So you're never going to buy a laptop? It's also worth noting that my GBA SP has a dead pixel, but I just sorta accept that...
Re:My Checklist Before I'll Buy It (Score:2)
Sony is currently not replacing PSPs for dead pixels, though the seem to be wavering on that. Nintendo will replace it for ONE dead pixel any time in the first 12 months you own it.
Nintendo return form [nintendo.com]
They'll apparently pay for the shipping through FedEx as well, so they are trying their best to get rid of dead pixels. Sony's policy is currently "deal with it" which is kind of bad for a system that costs 100 bucks more.
Re:My Checklist Before I'll Buy It (Score:2)
Yeah, I had a good experience when my Cube started giving disc read errors. They gave me info, I packed it up and shipped it out. I wasn't aware of Nintendo's return policy...I should've checked it out earlier (I've had my SP for over a year now
Yes, I wanted a PSP (Score:5, Interesting)
On the bright side, lower than expected sales usually leads to price cuts so I'm glad the big hype machine failed.
Re:Yes, I wanted a PSP (Score:2)
I've since been back to the store to taunt him.
Re:Yes, I wanted a PSP (Score:2)
Re:Yes, I wanted a PSP (Score:2)
I've never pre-ordered anything and have always been able to purchase something on release day that I really wanted it.
When Game-store employees start harassing about pre-ordering, I have found pulling out my credit card (or cash) tends to end the conversation. In my PSP situation, the clerk went into bashing the portable and all of its hyped-
Sell Out (Score:5, Insightful)
Re:Sell Out (Score:4, Interesting)
Probably by neither over-promising nor under-delivering. It's really not all that difficult.
Sony apparently assumed from their experience with the PS2 that they wouldn't even be able to produce enough units for the demand no matter how many they made; that there was simply an insatiable demand for the PSP. Obviously, they're learning that that's not the case. Hopefully, this will be good for gamers in that:
a) they will tighten their QC (no doubt some people, like myself, are staying away partly due to the screen issues)
b) a non-value pack will be released at a lower price... $150 is the maximum I would ever pay for a handheld and if Sony wants to keep the value pack on the market they're gonna need to cut it by $50 too, IMO
I'm interested in the PSP but not for $250 and not with this obvious dead pixel problem. Sony just completely over-estimated the handheld market, IMO - it is not the same as the home console market in terms of what people are willing to pay, the build quality people are willing to accept, and the types of things people want to do with a portable game machine.
(Oh, and Sony also needs to admit that it is a portable game machine, not a half-baked multimedia "swiss army knife" that does nothing particularly well.)
btw, I will take back some of my comments if Sony's rumored UMD burner in the PS3 turns out to be fact.
$249 is too much (Score:5, Insightful)
I'll save another $50 and buy an Xbox 3 this Christmas.
$249 is a lot of money to some people.
Re:$249 is too much (Score:2)
Besides the only game I play now is WoW anyways. Too expensive, drop it to $175 maybe I'll pick it up.
Re:$249 is too much (Score:2, Funny)
But the trailer to carry the XBox 3 Portable Edition is another $600 and is available only at Lowe's hardware stores. The 2" ball hitch is extra. Not really a bargain, IMO.
bad ideas for launch (Score:5, Interesting)
1) LCD quality control & dead pixel policy. Horrid.
2) Only selling the 'value' pack. Worst. Idea. EVER. There is already a great selection of third-party add-ons which make the 'value' pack absurd.
3) High price of games. $40-50 per game. Ouch.
4) No demo units in stores. You want to sell a $250 machine? Have demo units.
5) Some stores selling only bundles. Out of the 5 stores I went to opening day, only 1 was doing that in the Seattle area (KB Toys).
6) High price of UMD movies (when they arrive). Silly; they shouldn't try selling UMD movies to the public; this should really be targeted at rental places, especially airport locations.
All these problems aside, most of this can get better, if not much better. Quality control will increase over time, and they're already addressing the dead pixel policy. Hopefully they'll come out with the base edition, sans 'value' soon. $50 in third-party add-ons goes a long way.
The biggest hope I have is that they'll either change their business model, or make a PSP-like PDA platform with a modular bay where the UMD drive is. I live in breathless anticipation.
Problem of perception (Score:5, Interesting)
3) High price of games. $40-50 per game. Ouch.
Personally, I think that is going to be Sony's biggest problem down the road.
If you think about, $40-50 isn't really that much money for a game you'll get countless hours of enjoyment out of. Well, at least if you're a working adult, it isn't. That's especially true if you compare it to a night out a the movies or a decent meal for two. Both of those will cost you around, or upwards of $50. That is not how it works in the real world though.
Few people think rationally about a product's price tag. And people perceive $50 to be a lot of money (and rightfully so). Dropping fifty bucks on an item you need is okay, wasting fifty bucks on an item you know you or somebody else will enjoy (say a Christmas present or - to stay on topic - even a video game that allows you and your buddies to kick back, watch a football game and play before and after) - sure. Selling the idea of spending $50 on an item you're only using to amuse yourself for a short period of time is a whole lot harder because it doesn't quite feel right.
If games were, say, $30 a piece, it would feel more like picking up a CD on your way home after work. Something most people wouldn't feel guilty about at all - after all, you're rewarding yourself and it's "just $15". And whilst $30 is certainly more than most people would pay for a CD, it doesn't feel wrong for a portable video game because most average middle-class Americans still perceive $30 is "inexpensive", whereas $50 is still an investment of sorts (think about it: don't think twice before you hand someone a $50 bill whereas handing someone a $10 just feels natural).
Add financial constraints to the mix ("gotta pay the bills"), and $50 just doesn't like your getting your money's worth. Sure, a lot of hardcore gamers won't mind plucking down $50 for a game. But that's not necessarily Sony's target audience -- if they want to be profitable, they need to target a broader demographic. And a $50 a pop, people will think twice about buying your product. These days, very few people make $50 impulse buy decisions...
Re:Problem of perception (Score:2, Insightful)
Re:Problem of perception (Score:5, Interesting)
Well that's exactly where the problem lies. You see, in general the publishers and game studios aren't being *honest* with customers about the quality of their respective titles. If they were, there would be much more granularity in the pricing structure of games. But as it is, they market every game as if it's a AAA title (even though internally they know very well which ones suck and which are mediocre), and so they have a fixed price point for every game. This leads to a situation where consumers have to wade through endless amounts of marketing BS to find the truth about a game. If they were willing to sell a mediocre console game at $25, people would be much more willing to buy it. But they aren't willing to be honest. ESPN was honest with their sports games. And then EA bought them out to shut them up.
To speak more to your point though, I believe publishers vastly underestimate how complicated consumers are in their game purchase decisions. I think for a lot of us, the "worth" of a game is determined by a mix of longevity, fun factor, and style. If this is some action game that we can blow through in 8 hours, do not expect us to throw down $50 for it. I have to give Namco props here for releasing Katamari Damarcy for $20. I think this exactly proves my point. If you nail the price point correctly, people will buy it in droves, whereas it might otherwise languish on the shelves and in three years be talked about by game journalists as a cult classic that got overlooked.
I think in the end a flexible pricing structure would serve to benefit both the publishers and the consumers. Lying to your customer base by saying every game is amazing and worth $50 only serves to piss people off, and after so much marketing shrill (and don't think I'm not also pointing the finger at you for this, IGN et al), people start to just tune you out completely. I think that is exactly what is happening with the PSP. Sony got greedy and thought people would buy a portable system as if it was a third Playstation console. But Nintendo has already set a different price expectation for consumers, and that will be very difficult to overcome.
So to borrow a note from Jon Stewart: publishers, stop hurting the game industry. Just stop. We know that next-gen games cost more to produce, but charging more money isn't necessarily the answer.
Publishers don't look at individuals (Score:2)
The equation that the publishers are optimizing for, is "starting at 50 dollars and lowering the price every month, how can I maximize revenue." Games always start at 50. You always get a crowd of early adopters who really want the game, no matter how bad the game is, and so you always start at that high price to sell
Re:Problem of perception (Score:2)
For me the question is piracy. If the disks in the PSP can't be easily pirated, then Sony will be able to keep prices high (the way Nintendo does with catridges). If they keep prices high this will stifle the budget games market.
Frankly, a really neat trick for PSP would have been backwards compatibility with PS1 and either a system f
Re:bad ideas for launch (Score:2)
There's also the reported problems with the square button. If they couldn't get that right, it makes me wonder what else they got wrong. I'm tempted to get one, but I think I'll wait for a hardware respin, assuming there's enough demand for that.
I also wonder if some enterprising person will manage to put games on the memory sticks. The proprietary-CD-thingy seems like an awful mistake to me.
Re:bad ideas for launch (Score:2)
I was thinking about the UMD, and everyone has a problem that it's not some other format, but think about the specs of it for a bit: 1.8Gig, and very small (smaller than miniDVD - a miniDVD disc is wider than the PSP is; and some are complaining that the PSP is too big already). The MiniDisc format holds 1Gig, 80% less than the UMD. I dunno what the power requirements are
Re:bad ideas for launch (Score:2)
Re:bad ideas for launch (Score:2)
This will never happen. If people can actually write to those discs, that opens up the door for modchips and piracy. Note how it took Sony a few years to grudgingly admit that MP3 players might be something that they ought to sell -- and that is only because others were filling
Cartridges vs. UMD (Score:2)
Re:Cartridges vs. UMD (Score:2)
I just saw a photo layout someone did where they completely disassembled a PSP; it made me think - what type of connection does the UMD have to the PSP? Is it something _electrically_ standard like ATA or SATA? If so, that could open up some nice hacking possibilities once the machine is cracked to allow running of whatever software you want. R
Re:bad ideas for launch (Score:2)
I'd get a PSP if it had PDA functions, and if they reduced the price. It would make it a no-brainer for me, and open up entire new markets for the device, though it might hurt Sony's profits in the same way that the PS2 had trouble being profita
Re:I will have bought GTA, 3 times (Score:2)
Re:I will have bought GTA, 3 times (Score:2)
Re:bad ideas for launch (Score:2)
This is surprising? (Score:5, Insightful)
GameStop and EBGames both told me "Pre-order, or you're not getting one until the 22nd century." If that was the case, then I must still be dreaming.
Truth be told, I think the DS sold out for the reason everyone thought it would. It was different. It came froma company that traditionally gets things right the first time.
The PSP is nothing "new" and comes from a company with a bad track record of first releases. I'm pretty sure most people, myself included, said they'll wait for the bugs to get run out of the first run before investing.
Re:This is surprising? (Score:2)
Re:This is surprising? (Score:5, Insightful)
Not only that, but it seems to be the status quo now where a new system's success is measured not by if it sells out in major outlets, but rather how quickly. Even the very day of the PSP launch, the mass media was producing stories saying that by noon, many retailers still had plenty of systems left? Excuse me? Still?
If these units where anything other than a video game system that sold out, most folks would stop to ask themselves why a particular retail chain didn't do their market demand research before placing such a miniscule order. They'd also ask how a company could spend millions or billions preparing for a product launch and then somehow simply forget a few zeros when they told the manufacturer how many to produce.
I tell you why the PSP didn't sell well. People are sick of the artificial scarcity tactic. The last five video game systems to be released all carried the same spiel and nobody's buying it anymore. They know full well that two or three weeks from now, you'll be able to waltz into any Walmart and grab one out of the dozens in stock.
the problem (Score:3, Interesting)
A season for all things (Score:5, Insightful)
But the PSP doesn't really hit that crowd. The target audience, 18-40 males, doesn't have a summer off (or is driving when they do). The PSP might perform better come winter and Christmas, particularly if they drop the price $50.
Maybe the market they target doesn't have the time (Score:5, Insightful)
But you know what? I don't have that kind of time. I can't play my PSP when I'm stuck in traffic (I tried to with my new cell phone, but that was rather risky). I can't play my PSP at work (well, I could try). I can't play my PSP playing basketball, or golf or whatever. And I suspect that other 18-39 year olds that have jobs may not either. And by putting it at a price point so high that you really have to have a lot of 'opportunity' times to play. Unless they market this to kids, but somehow those commercials don't look kiddy to me.
I do have time when I get home however. But then, why would I pay money to look at a small little screen when I can just watch DVD's on any of my TVs. Or play my PS2.
They should really try to market to kids. Hell, when you have no job and people are driving you to places you don't really want to go to, there's opportunity-time galore.
Re:Maybe the market they target doesn't have the t (Score:2, Insightful)
Re:Maybe the market they target doesn't have the t (Score:2, Informative)
Those with lots of time to play something like this will likely skip over the thing that doesn't give them much time to play with it.
Re:Maybe the market they target doesn't have the t (Score:2)
Picked one up afterall (Score:2)
$149 (Score:2)
Complaining About Ports? (Score:3, Insightful)
Has anyone really noticed the majority of the DS library? Super Mario 64, Warioware (pretty much a port), Ridge Racer, Tiger Woods, Madden. I mean aside from Yoshi Touch N Go and Ping Pals, Nintendo doesn't exactly have a ton of original non-port stuff either.
While everyone complains about ports, I wonder how many people will run to stores and pick up DS when Ocarina of Time ends up hitting it, or when GTA hits a PSP. Face it people, sure we love original games like Lumines, but really the majority of games you purchase for handhelds are portable versions of your favorite home games. Slightly tweaked, but still great games.
Re:Complaining About Ports? (Score:2)
Re:Complaining About Ports? (Score:2)
And did you notice the second screen? That also helps.
And WarioWare Touched is about as much of a port as Tomb
Re:Complaining About Ports? (Score:2, Insightful)
Maybe you do; I don't have that kind of money. And I'm not that easy to please. If I'm going to spend money on entertainment, it will be for an experience I've never had before. Something to give me new insight. And further, something that's actually designed for the platform in question.
What ports are you talking about? I don't even see them on the DS. I'm not paying attention. What I see are Another Code and Meteos. Even the games that come from an established series will be diffrent, bea
Missing the point (Score:2)
Re:Complaining About Ports? (Score:2)
Minus: Ping Pals is overrated if you aren't in third grade and have a bunch of friends who also have DS's AND wouldn't rather just use the built-in Pictochat. It's a cool idea (and from a company I like), but it's not worth it.
Yoshi, however, I'm really enjoying. Ocarina of Time probably won't be hitting the DS any time soon, they already rereleased
Re:Complaining About Ports? (Score:2)
I can see Ping Pals being cool in a certain (Pokemon-loving) context. It's just not a context that includes myself.
PSP Figures from Best Buy in NJ? (Score:2, Interesting)
Here is the link: http://boards.gamefaqs.com/gfaqs/genmessage.php?bo ard=918340&topic=20123040 [gamefaqs.com]
Re:PSP Figures from Best Buy in NJ? (Score:2)
Location Avail On Hand Total On Hand On Order In Transit Current Sell Avg. Wk
Unit Sales Avg. Wks
of Supply Calc. Wks
of Supply
OK Two things.
1.-a gamefaqs thread is definetily not a very strong source to quote.
2.-Avail on Hand On Order In transit. is a very confusing label for an order. It means they are either in the store, on the warehouse or in transit either means they are currently being shipped from Japan (or wherever they make Psps) or they are currently being delivered to another place (another st
Re: (Score:2)
Re: (Score:2)
Re:PSP Figures from Best Buy in NJ? (Score:2)
Personally I LOVE my PSP. It's gorgeous. There's only two good games though, and I didn't want to buy it in a bundle so I got it from Best Buy. Only Lumines and Wipeout Pure are worth purchasing though.
$99 The sweet spot for ANY videogame console (Score:4, Interesting)
a) Early adoption is just a hip factor. Other than being first and hip the oportunity cost is negative. As you grow older it's easier to have a console accumulating dust. I'd rather have a $99 idle console than a $399 one.
b) Optical media based-consoles actually improve in quality as iterations of the hardware are released.
c) Maturity of the Software Lineup. Why? Well.. when a console reaches $99 it's probably in the last year of its lifetime and all the greatest hits are out around $20. Not only that, there's no complains about weak 1st gen lineup or lack of knowledge from the developers (ahem.. PS2, GC, DS...)
I'm actually waiting for the PS2 and Xbox to hit $99. On each instance I'll go with $300 and pick up the 10 best games of each console (good games are timeless). I might actually save some money with the XBox (other than Halo/Halo2 they might not reach 10 must have timeless titles).
Re:$99 The sweet spot for ANY videogame console (Score:2)
And yes, I do agree with you. Newer Xbox iterations are harder to Mod and the dreamcast was crippled.
I don't see the rationale for Nintendo to eliminate the PScan from the GCube.
On the same token, newer PS2s have the Ethernet port built-in, 2nd gen and up xboxes have the revised controller and the newest probably have the fire hazard bug corrected.
Most impressive gadget in some time (Score:2)
Magic numbers and bad timing (Score:2, Insightful)
There is a psychological barrier that transcends economic conditions, a point at which something simply feels too expensive for the majority of consumers. For handheld videogames, that number is $100. And for game consoles, it is $200. Below these price points, there is mass market appeal.
The DS, thanks to years of Gameboy momentum, has surprised many of us by having an impressive launch despite the $150 price tag. People could look at recently $100 GBA-SP, then at a DS, and see a lot of hardware added to
well (Score:2)
I'd say give it time to grow.
I wonder why it doesnt have impulse sales? (Score:2)
There are several stores reporting than the initial batch were sold out. that means those who wanted one bough it and those who still want one are buying them as we speak. (even at bloated prices)
Evidence: I just talked to a fr
Re:I wonder why it doesnt have impulse sales? (Score:2)
No. Demo. Units.
The DS was on demo at our local WalMart running Metroid First Hunt for two months before its release. On the other hand, I've yet to see a PSP out of its box.
Re:I wonder why it doesnt have impulse sales? (Score:2)
good answer.
Probably considering the huge number of preorders they've got. The stores thought they werent going to have units to show. But now that they are seing that casual gamers are not buying, they will probably set up some for display. They are already doing that where I live.
Re:I wonder why it doesnt have impulse sales? (Score:2)
I suspect that Nintendo actually sends dedicated demo units out to stores (which would explain why the DS was playable in stores a couple of months before its release) while Sony simply neglected to do so, or assumes stores will use one of their stock for that purpose. Which would be a mistake on Sony
Time of year (Score:2)
And for those who bitch about the launch lineup- come on, no console in the history of console gaming
Before you think the psp is done for... (Score:2)
Where are the Actual Sales Figures? (Score:2)
PSP was released during a rather weak gift-giving holiday. Most older generation folk, 30's and up, didn't give gifts at Easte
Re:-sigh- the psp crusade. (Score:2, Funny)
It's hard to tell which system will end up winning in the end and there is so much contradicting information that points in one direction or the other that our best bet is to wait and see...and in the meantime, buy whichever system you prefer (or better yet, if you can afford it, buy both!)
Japanese Retai
Re:-sigh- the psp crusade. (Score:2)
I will be entirely amused if both of this generation's handhelds both become marginal systems, still struggling behind the Game Boy Evolution. But saddened, too: if both the DS and PSP fail, then it's really gamers who lose out in the long run.
Re:-sigh- the psp crusade. (Score:3, Funny)
Then you're not paying attention. There were stores where the DS sold out.
yes the PSP has more sales than the DS
Actually no, it doesn't.
Nintendo for better or worse is releasing a new handheld by the end of this year.
Again, they're not. I have no idea where you've come up with this stuff, but you're blatently wrong. Honestly, who modded this "interesting"?
Re:-sigh- the psp crusade. (Score:2)
The DS was a sellout, but mostly because of widespread reports of Nintendo underproducing. So you'd have things like a store with 50 pre-orders, and they actually got 10 units shipped to them. And thanks to the software shortage for the DS, you're starting to see a lot of them sold back to specialty stores, and the value of the system on sellback is falling.
Personally, what makes me worry for the DS's well-being is the rumored release of the Game Boy Evolution by the end of this year. For better or worse,
Sigh... (Score:2)
Re:-sigh- the psp crusade. (Score:2)
That's only a rumor, and likely a false one at that. Not only has Nintendo already released a new handheld recently, but the GBA SP is still selling well, and they'll be gearing up for Revolution's next year as well.
The GBA SP, in fact, may remain the handheld king for a while to come, it's much cheaper than either the D
PSP the media joke (Score:2)
2. No, Sony isn't fixing them straight out. Theres a Walkthrough/FAQ on GameFAQs explaining step-by-step on how to bypass Sony's wall of BS. Not exactly a shining example of customer support.
3. If people have to disassemble their non-PC gaming syst
Comment removed (Score:4, Insightful)