The Keyboard is Mightier Than The Sword 64
Wired has an article up which harkens back to the days of yore, when men played Zork and women congregated in MUDs and MOOs. The Keyboard is Mightier Than The Sword takes a look at the still extant realms of the text-based virtual space. From the article: "For me, asking why I play a MU (multi-user text game) when I could play EverQuest is like asking someone why they would read a book instead of watching the movie of the same story..."
Analogy (Score:5, Insightful)
Because you can check out the book for free from the library (MUD) while the movie costs money (EverQuest).
Duh!
Re:Analogy (Score:5, Funny)
Re:Analogy (Score:5, Insightful)
I sort of agree, because it leaves more power for the reader. In other words, viewing a movie is a weaker experience, because so much has already been done for him/her.
Re:Analogy (Score:2)
(Not to make a statement about what media are stronger than others. . . the popular crap is just as crappy in literature as it is in film, and I consider my favorite movies to be just as great as my favorite books.)
Re:Analogy (Score:3, Insightful)
When you read a book however, you imagine what is going on, so it makes the story more real to you. Everyone imagines their own version of Gollum, and that version, which is a collection of your own fears, experiences, and thought
Re:Analogy (Score:2)
Snobbery (Score:3, Insightful)
There exist movies that are better as a visual form than any book. Movies that convey emotion and character that no book, no matter how eloquent the author, could never approach. Stanley Kubrick once said "If it can be written or thought; it can be filmed". This is true.
Yes, there are many many examples of books turned into movies th
Re:Snobbery (Score:5, Insightful)
Books that are made from movies are never as good as the original.
T.V. spinoffs are never as good as the movie.
Movie spinoffs of TV shows are never as good as the TV show.
Video games made from books, movies, or TV shows are LAME.
Movies, books, and TV shows made from video games pretty much always suck.
It's not that one medium is better than another, it's that the stuff that works well in one medium doesn't necessarily work out so well in others. Certain things just won't work in some media - imagine trying to turn The Matrix into a book. Those fight scenes would be B-O-R-I-N-G.
Re:Snobbery (Score:1)
I disagree with the last one.
Do the Mario!!
Right guys? Guys?
Re:Snobbery (Score:2)
Re:Snobbery (Score:4, Insightful)
Buffy the Vampire Slayer disproves this rule.
Bruce
Re:Snobbery (Score:2)
But otherwise, I agree. The movie was terrible, the TV show was one of the best ever.
Re:Snobbery (Score:1)
The movie was far more campy (and less serious) than the TV show, and worse off for it.
Re:Snobbery (Score:2)
I have a counter-example: The Tenant.
I first saw the movie [imdb.com], from Roman Polanski. One of the best movies I ever saw.
Years later, I read the book, from Roland Topor, which is a pretty good book. I got amazed as how well the book was translated to the screen. We always complain that the book has so many more elements that can't fit in a two hour movie (LOTR anywone?), but amazingly every tiny aspect of the book was there. Polanski did a geniu
Re:Snobbery (Score:2)
A quick google came up with http://www.amazon.com/exec/obidos/tg/detail/-/193 2 100202/103-1779969-7311810?v=glance [amazon.com]
"Against the background of the American Revolution, vampire Jonathan Barrett struggles to save his loved ones from his own beastly nature."... Not quite it
Until I not noticed in the IMDB entry (http://www.imdb.com/title/tt0109579/ [imdb.com]) that it's actually based on a playwrite, by
Re:Snobbery (Score:1)
In the case of StarGate - I'd have to stay the T.V. spinoff is BETTER than the movie.
Of course for every StarGate and Buffy, you have your "Uncle Buck", "Gung Ho" and probably lots of others I can't recall.
The problem is - when you take a story that has come to an end like "Gung Ho" and try to milk it - there is no material left - so you get dreck.
Re:Snobbery (Score:1)
T.V. spinoffs are never as good as the movie.
M*A*S*H. The movie was good but the show was better.
Re:Snobbery (Score:2)
The Running Man movie was better than the book. Stand By Me... Why is Stephen King coming up so often?
Battlefield Earth was hideou
Re:Snobbery (Score:1)
It's been described as "un-american" to have not seen The Godfather, but the book though probably good in its own right is completly overshadowed and almost forgotten (I know of noone my age (23) who has read the book).
With Fight Club, a movie made from a book that did not permiate every bit of society got a lot of hype, and many people probably didn't realize it was even a
Re:Snobbery (Score:2)
Re:Snobbery (Score:1)
Jaws was a much better movie that its book.
Re:Snobbery (Score:2)
It isn't based on them, either. KOTR is before any star wars movie.
Tim Burton's Batman was better than pretty much all of the batmen that came before that time.
But not The Dark Knight Returns, from 5 years earlier.
Starship Troopers was more entertaining as a movie than the short story upon which it is based.
Books in excess of 250 pages are never "short stories".
Re:Snobbery (Score:2)
Forest Gump was far, far better as a movie than book.
"Never as good as" is an empty phrase, because it leaves open the possibility of being worse or better. All you've effectively said is "Different things are non-identical to each other", which doesn't convey anything meaningful.
Re:Snobbery (Score:2)
Thinking of movies, converted from/based on books, I can't really come up with one... Besides maybe 'A Clockwork Orange', which I read in highschool and did not like too much (then again, I might not have been ready for the type of english used at that time, being non-native english speaking and all) ; But absolutely love the movie.
I am curious on what your (as you said, personal) opinions are on where movie translations came out b
Re:Snobbery (Score:1)
Re:Snobbery (Score:2)
If nothing else, people are willing to invest much more time in reading a book. There aren't a lot of worthwhile books which you can crank through in the ~2 hours that a typical movie takes. In order to fit a story into those two hours, quite a lot of the original book's contents are interpreted, ignored, condensed, or otherwise whi
Re:Analogy (Score:1)
Checking a book out from the library isn't a fair analysis. That's like comparing a bicycle with a borrowed car.
Compare a $30 book that provides eight hours of entertainment with a $10 (or less) movie that provides a couple hours of entertainment. Or a $30 book with a $20 DVD or $18 CD or a $50 game or a $15 MMORPG subscription.
In my experience, MUDs are more clique-ish than MMORPGs and can often consist of much more inane chatting than game playing. Also, a lot of the good MUDS
Re:Analogy (Score:1)
TinyTIM Needs Food Badly! (Score:1, Informative)
Re:TinyTIM Needs Food Badly! (Score:1, Informative)
MudConnector, TopMudSites, & MU* Hosting (Score:5, Informative)
The Mud Connector: http://www.mudconnector.com/ [mudconnector.com]
TopMudSites.com: http://www.topmudsites.com/ [topmudsites.com]
And for those that wish to become admins of their own online MU* world and seeking cheap, reliable MU* hosting services, check out:
MURPE Online Game Hosting Services: http://www.murpe.com/hosting/ [murpe.com]
-- M
TinyCWRU (Score:3, Interesting)
a minor perspective or two on MUD advantages (Score:4, Informative)
hack-n-slash exists for those who like it, but so does role-playing-ONLY muds. you won't see one of those from a company trying to sell you pretty visuals and/or high-end, overly-priced graphics hardware.
MUDs don't demand other high-end, expensive hardware like super-fast CPUs and 256MB+ of RAM.
not to mention 1-2GB of HDD space. they're also dialup friendly, not requiring one to find the non-ubiquitous broadband service in one's area, and pay as much or more per month for the internet connection as the game itself, like you would for mmorpgs.
playing text muds actually teaches you typing a lot better than most commercial or free typing tutor software.
playing a mud also tends to teach you the very basics of computer logic, due to the command line format/style.
And of course, MUDs tend to be free...
Wasn't it really.... (Score:5, Insightful)
Wasn't it really: "Men played Zork and MUDs and MOOs. Some of the men playing MUDs and MOOs said they were women."
Re:Wasn't it really.... (Score:2)
Re:Wasn't it really.... (Score:1)
Women are drawn to MUCKs for the opportunity to interact, socialize, and enjoy their own adventures without needing to learn all sorts of fancy controls and whatnot.
Re:Wasn't it really.... (Score:1)
ah nevermind, i'll get my coat
How I started (Score:2, Insightful)
My personal preference over the years was GodWars ( http://www.min [mindcloud.com]
Not that old one again (Score:4, Insightful)
Please. This is hardly a valid metaphor. Unless of course you really want to compare literature with hoary flavour text and:
The orc hits you for 9 damage!
You hit the orc for 4 damage!
The orc missed you!
You hit the orc for 14 damage!
The orc hits you for 3 damage!
You hit the orc for 8 damage!
You kill the orc!
Re:Not that old one again (Score:5, Funny)
You hit the orc for 4 damage!
The orc missed you!
You hit the orc for 14 damage!
The orc hits you for 3 damage!
You hit the orc for 8 damage!
You kill the orc!
Ah, yes, a stanza of the Elven Saga-Songs of the Prickly Cactus Age. It loses some of its power without the 12-part nasal harmony and trollskin drums. That and the other 56 hours of singing, of course.
Re:Not that old one again (Score:1)
Yah! Take that you smelly orc.
I've only played a couple of MUDs and none of them have had such boring battle descriptions. But even so, how much more interesting could EverQuest be?
Roleplaying, depth, and so on (Score:5, Interesting)
We had a vision, and it evolved as time went by, but as avid students and participants in both the fantasy genre and gaming in general, MUDs were powerful mediums both for Roleplay, and later storytelling. It was also a way to dig deeply into our bag of tricks and realize all sorts of things that are ludicrous to even imagine still in an MMORPG like everquest. Text gives you an amazing freedom to do a lot of things that would be difficult still to handle in a graphical sense - whether it is instantly whisking a pair of players into a pocket dimension for a duel, or having the city catch fire from invading bandits, both of which are things that can and do happen in Avendar, just to name a couple.
The only thing I've enjoyed nearly as much as my work on Avendar - and I wrote 100,000 lines of C code to lay the technological I-beams for its ceration - was using the NWN [bioware.com] toolset. While it was far more limited, it did have an enormous power and the ability for fans to add to its base of art by creating monsters, placeables, portraits, and so on gave it a flexibility that an MMO simply cannot have, which is probably why tens of thousands of people are still playing it. The persistent world I worked on, City of Arabel [nwncityofarabel.com], still to this day is packed to the gills - the 55 slots on the server are nearly constantly filled.
Then again, for all the amateurs, it is easy to see why it is hard for it to flourish. There are so many incredibly *bad* gaming creations out there. They pursue some single-minded vision without considering the playing experience it introduces, and end up utterly devoid of fun. I've always liked Raph Koster for that reason - not so much his expertise, because his actually creations I haven't liked much - but for his focus.
I'd have to say that Jack Emmert [slashdot.org] is probably the new bearer of that standard, as he's taken "original story and vision" and mixed it with "fun play" remarkably well. I just hope his creation stays viable long enough for him to add all the other things he clearly wants to add.
In the mean time, if you've never tried a MUD, I strongly recommend you do.
...movies aren't 20-30 hours long... (Score:1)
That doesnt make sence, since movies aren't 20-30 hours long. Unless you play a MU ten times more then a EQ player, a likely impossible feat, The only reason to stick too a mu is the community and fear of change and perhaps gameplay(point and click aint all its cracked up to be).
A MUD that is a book- T2T- The Two Towers (Score:2, Interesting)
What makes MUD's MMORPG... (Score:2, Insightful)
Bah. GUIs make things more fun (Score:5, Interesting)
When you type in "kill orc" 15 times in a row, you're not thinking "And this one is a devasting overhead swing, then I parry, dodge to the side and thrust my blade into his ribcage". You're typing in "kill orc" 15 times. or pushing the up arrow and enter 14 times. either way, there's no immersion.
You're not letting your creativity have full reign of the situation. You are sitting there, numbly hitting an orc because you want its stuff. You're only really paying attention to two things. His HP and your HP. If you hit "are severly wounded and bleeding from orifices you didn't know you had" before he does, you type in "flee" or an arbitrary cardinal direction.
compared that to a persistant world game with a GUI. you're swinging your blade and seeing other things that don't pertain to your fight. maybe it's a buddy racing to help you. maybe it's a baddy racing to help your orc. it adds excitment and drama to a fight other than staring at text prompts for levels of damage. attack animations have variety. attacking a selected target is often automatic, leaving my hands free to do something else that might be useful. calling for help, insulting a monster's mother and questioning her source of income, using some special ability, spell or other, or just moving around, whether or not it actually gives me a tactical advantage. I can imagine that it does and move accordingly. no such middle ground for movement occurs in a MUD. either you go N or you don't. When you flee combat, either the monster follows you or he doesn't. in a game with a GUI, you're in a frantic race to dodge around level architecture to get away from it. it's a good deal more exciting because the your input into the game and it's feedback to you is a lot less binary.
There's quite of few other reasons that I feel that having a GUI for a game is a giant plus, but it really boils down to "am I having enough fun playing the game this way?". For me, MUDs just aren't enough.
Re:Bah. GUIs make things more fun (Score:2)
But it isn't very nice
Re:Bah. GUIs make things more fun (Score:2)
Combat consists of you performing various attacking actions such as "parry, jab, riposte, lunge, etc." which can have many different affects on the monster.
lol, and that's better? (Score:1)
Re:lol, and that's better? (Score:2)
Now, all this detail adds a TON of depth to the game for me, but if you're a typical EQ player who just likes to hit "attack" and kick back and relax, I can see why that might not appeal
from the article... (Score:1)
"Now I'm on a Power Mac G5 with a cable connection to the internet," she said. "I certainly could play EverQuest if I wanted to."
No you can't.