PSP Hacks and the Mainstream 251
pasm writes "The BBC is running article about how "DIY software and hardware experts have been quick to embrace Sony's PlayStation Portable console." Today I have witnessed some colleagues playing a wireless racing game with imported ones in the office. It seems that this will be the gadget of the year for both gamers and programmers with a neat idea and time on their hands."
Trouble Brewing? (Score:4, Insightful)
Yet...
So is this going to be another case where the developer of PSPIRC and other hackers have laid their hands on a PSP-DK (which will likely turn out completely unauthorized, etc.) and Sony will come down like a ton of bricks upon people? IIRC something like this has happened in the past. While I like the idea, you know Sony officially sanctions development for PS games, usually entering exclusive agreements, i.e. Sony provides DK, Developer agrees not to distribute DK, Developer creates game and turns over to Sony, Sony produces the carts and either sells them and splits the revenues or sells them back to the developer to do their own marketing (dunno if it works exactly like that anymore, but I know it was the business model.) So Sony holds ultimate control over what's released for their PS and PSP platforms.
I expect a big shoe to drop. It wouldn't be a good idea to go blathering your name and accomplishments all over the place, particularly to reporters. I expect Sony will make their displeasure known in good time and in no uncertain terms. A shame, but this is part of their plan to protect their investment.
Re:Trouble Brewing? (Score:3, Insightful)
If people know this, then why do they hack it? It is like having a law against speeding. I like to speed. I do it from time to time. But I HATE getting a ticket, having my insurace jump up, and being harrassed by the police. The only difference is Sony writes much bigger tic
Re:Trouble Brewing? (Score:5, Insightful)
The difference is that hacking the (PSP|XBox|whatever) is cooler than speeding. People probably disagree about the numbers, but most would agree that going too fast for conditions *should* be illegal. Whereas the opposite is probably true for hardware hacking. So if you get in trouble for hardware hacking, maybe you become a folk hero and help change some policy. If you get caught for speeding you probably just feel embarassed.
--Bruce Fields
Re:Trouble Brewing? (Score:2)
If you get in trouble for hacking hardware, the feds get involved and media spin generaly makes you look like a criminal. Speeding just costs a few bucks and might get your name included in a small
Re:Trouble Brewing? (Score:2)
Really? Doubtless there's some way to spin "Sony sues Geek who figures out how to do something cool with PSP", but to me, from a public relations point of view, it looks most likely to be a loss for Sony....
--Bruce Fields
Re:Trouble Brewing? (Score:2)
Re:Aibo (Score:5, Informative)
Re:Aibo (Score:4, Informative)
Possibly Sony relented because the Aibo wasn't a platform for generating money through subsequent sales of software. Remember, PS and PSP are what are called Loss-Leaders. They real money is in selling the games, videos and other enhancements.
Re:Trouble Brewing? (Score:5, Informative)
1) The developments so far have all been browser based. No SKD necessary, just a copy of Wipeout Pure (and later, hopefully, Sony will release firmware with the browser built in).
2) Sony has twice released homebrew SDK's in the past. Yaroze! for the PS1 and the Linux development kit for the PS2. I would not be surprised if they did the same for the PSP (limited, of course, as the other two SDKs were).
In other words, the only problem I forsee Sony having with the "hacks" so far is the multigame "hack" (allowing multiple people to play a wireless game with only one copy of the game). The only thing I expect to happen with this is that developers will either embrace it (explicitly allow this to happen) or code their games so you can't do it.
Re:Trouble Brewing? (Score:2)
If you're counting on selling games to make money, then this is a major problem. Watch for old PSP's for sale on EBay if new ones disable this "bug."
Re:Trouble Brewing? (Score:2, Informative)
Why is this modded up. It's completely wrong. The irc "hack" is not executable code, it's just using a cgi script web page using wipeout pure's web browser.
Re:Trouble Brewing? NOT! (Score:5, Insightful)
Don't get excited, folks, these "homebrew tools" are NOT code running on the PSP. This isn't a case of somebody stealing Sony SDK tools and writing new software for the PSP or even hacking existing software. This is simply a matter of changing DNS so that you san spoof the scea.com domain and direct an EXISTING browser to a different site and putting server-side tools for the PSP to access. There's nothing particularly amazing about using a web IRC client and portals and the like.
The article makes it sound like they have an IRC client running on the PSP, and an ebook reader. Nope. It's just the existing web browser and photo viewer, no coding changes on the PSP required. Really, there's no news here.
Hacks gone Mainstream? (Score:4, Interesting)
Re:Hacks gone Mainstream? (Score:2)
Yeah, but a computer is like leggos. It is hard to screw up. Now if you wanted to open your hard drive up... that would be impressive.
Re:Hacks gone Mainstream? (Score:2, Funny)
Re:Hacks gone Mainstream? (Score:3, Funny)
"Let go of my L'Eggo! [eggowaffles.com]"
Re:Hacks gone Mainstream? (Score:2)
I would add that I think they'll find they're not as snazzy as they first sound. At the moment, web browsing on the PSP is painful. (Partly due to interface, partly due to lack of DNS etc.)
If Sony makes it easy to rip DVDs to the PSP, that might work out okay. But I have a very had time imagining millions of people ever doing this with the PSP. If Sony were to release iTunes for video, I might change my mind.
Right no
I have a counter-example... (Score:2)
I talked to people that definitely aren't computer savvy as far as underground hacks that at least knew about and some that did the swap trick. The proliferation of this swap trick was helped by the fact anyone could copy the disc on a CD recorder and then swap it to play the copy, no soldering skills needed, you don't even need to void the unit by opening it. Granted it's not a high tech hack, but it's a hack nonethe
Why doesn't Sony make a hackfest device? (Score:3, Interesting)
They haven't, but what interests me is that Sony is in a unique position to make hacks (or independent development) go mainstream and capitalize on it to become the market leader in this area, or if it doesn't work out, just write it off as a failed experiment.
After all, they've produced hundreds of thousands of different consumer devices, many of which have undersold their projected targets and hence are failed products in a business sense, and this mega giant just goes from there
PSP as Wifi detector? (Score:5, Interesting)
Re:PSP as Wifi detector? (Score:4, Funny)
If having a $249 WIFI detector is reasonable can I have what's in your piggy bank?
Re:PSP as Wifi detector? (Score:2)
(j/k)
Re:PSP as Wifi detector? (Score:2)
That said, once you get a connection there's not much you can do with the current system. Unless you hack.
Re:PSP as Wifi detector? (Score:2)
All you have to do is set up a new network and scan for available ones. It will show a list and tell you signal strength and if it's WEP'd or not.
It's pretty nice, but a little time consuming, and if you have the thing is sleep mode in a game, you have to exit the game to do it... which is a serious pain in the arse.
duh! (Score:2)
C'mon people, use your brain!!!
Re:PSP as Wifi detector? (Score:2, Insightful)
Imagine how many they'd sell... (Score:4, Interesting)
Before you say that allowing anyone to develop for the platform would hurt sales, I say to you that people still buy commercial games in droves.
Re:Imagine how many they'd sell... (Score:2, Insightful)
Re:Imagine how many they'd sell... (Score:2, Insightful)
Re:Imagine how many they'd sell... (Score:4, Interesting)
Personally, while I think they are cool, i'm not going to buy one unless they open it up more. If i can record TV shows on my PC and then burn them on a UMD disc to watch later on the PSP (say i'm at the doctor, or waiting for the wife shopping, etc) then i'd definately pick on up. But i'm not going to go out and buy a ton of proprietary memory sticks and constantly have to be reformating it to watch a show.
There is a huge potential for the PSP but I don't think sony will take advantage of it. They have already said that their business practices have hurt them in the past... we can always hope they come around.
Re:Imagine how many they'd sell... (Score:4, Interesting)
You have to buy exactly one memory stick. Which is not proprietary as the readers, devices and cards are manufactured by more than one company, just like (say) SecureDigital. It's just less popular, and right now, a bit more expensive.
MS is much better for ripped content than UMD, for one thing the battery life is better. For another, there are no plans for writable UMDs, and even if there were, the drives would certainly cost more than a MS.
Re:Imagine how many they'd sell... (Score:4, Interesting)
The DRIVES would, but the MEDIA would not.
There probably isn't any more than $2 worth of materials and workmanship going into a single UMD. Blanks would probably be about that price.
I'd pay $500 for a UMD writer WAY before I'd pay for $500 worth of memory sticks.
And for your information, the Memory Stick format IS proprietary, Sony controls the format, and the third party manufactured Memory Sticks have been less popular (as you pointed out) for exactly that reason. Even though 3rd parties (reluctantly) make Memory Sticks, they do so under strict conditions set out by Sony.
The Memory Stick and it's relatives are not at all industry accepted standards. I would have much rather liked to have seen any of the other existing memory formats used.
I think the biggest reason Sony has always loved to force Memory Stick down people's throat is because it can be used to employ some kind of DRM, but I believe many of the other formats can as well, so once again this is just Sony being their usual prick selves.
Re:Imagine how many they'd sell... (Score:2)
And for your information, the Memory Stick format IS proprietary, Sony controls the format, and the third party manufactured Memory Sticks have been less popular (as you pointed out) for exactly that reason.
By that definition, SD is also proprietary. You have to pay a license fee to the SD Card Association if you want to use it. The SD
Re:Imagine how many they'd sell... (Score:3, Insightful)
The current high price of the MS Duo makes this less likely to be an actual business plan, but if it ever goes down (and if the PSP is a success, that will happen), it could be a serious problem for Sony.
A _better_ plan would be
Re:Imagine how many they'd sell... (Score:5, Insightful)
First, the reputation of a console can be seriously tarnished if it has a market glut of crappy games. They're worried that eight million bad developers will release eight million pieces of garbage, and people will be unable to find the good games without having to struggle through several bad ones.
Second... and probably more importantly... Sony makes a boatload of money off their developers right now, and if they open up development some of those developers will jump ship and go it alone. The little guys who have no infrastructure of their own will stay on, but the big boys will undoubtedly try to cut Sony out of the picture. That threatens to leave Sony with all their high-maintenance problem children, while the cash cows move on to greener pastures.
Publicly, Sony is more likely to concentrate on describing the first reason than the second.
Difference from PC? (Score:3, Interesting)
First, the reputation of a console can be seriously tarnished if it has a market glut of crappy games.
Has the glut of Win32 compatible games tarnished the reputation of the console called "PC running Windows XP"?
Sony makes a boatload of money off their developers right now
Even if I could start a development house, Sony still wouldn't sell me a license and a development kit. In general, console makers don't even want to talk to startups.
Re:Difference from PC? (Score:3, Insightful)
> games tarnished the reputation of
> the console called "PC running
> Windows XP"?
Yes. There are a lot of people saying the PC is "dead" as a gaming platform because individual PC differences cause unpredictable errors and give certain people unfair advantages, when the *real* culprit is bad programming. (Or bad design. It's hard to get a good gamepad for a PC, I've found.)
> In general, console makers don't
> even want to talk to startups.
In general, star
PC joypads, etc. (Score:2)
(Context for moderators: discussion of the PC as an alternative to console platforms but with fewer legal restrictions)
There are a lot of people saying the PC is "dead" as a gaming platform because individual PC differences cause unpredictable errors and give certain people unfair advantages
Then does there exist a video gaming platform of fixed hardware (console advantage) that doesn't have a restricted bootloader (PC advantage)? Or with the demise of open fixed platforms such as Amiga, shall those a
Re:PC joypads, etc. (Score:2)
> segregated in the marketplace?
I think openness naturally kills the fixed hardware advantage, because as soon as you open up the software side to all manner of hackery, you inevitably find something for which the provided hardware is inadequate. This creates a need, the market perceives that need, and new hardware is produced to remedy the situation.
> PS1 digital controller through an EMS
> USB2 adapter works wonderfully.
I haven't tried any of the console co
Re:PC joypads, etc. (Score:2)
You may, for example, upgrade your console's memory only to find that most games on the market are designed to handle exactly the number of bits necessary to cover the console's address range. As soon as somethi
Remember the warning of the Dreamcast: (Score:3, Insightful)
Do you remember that the Dreamcast (Finest gaming platform next to xbox)? It was a most excellent system. It had great games. It spurred originality. Unfortunatly,
Re:Remember the warning of the Dreamcast: (Score:2)
Look at the GameBoy Advance. You can buy a flash cartridge capable of holding several games for about the price of one game. GBA ROMs are very small to download - the average game is 8MB. Hasn't hurt the GBA though.
Re:Remember the warning of the Dreamcast: (Score:2)
The DreamCast on the other hand would play Romz out of the box.. just burn a CD and pop it in. Combined with the fact that the DreamCast's release and the rise in popularity of CD-RWs coincided, this served to kill an otherwise excellent console (to my knowledge, the first to ship with a modem adapter right from the factory, ready for online play and light web browsing).
Re:Remember the warning of the Dreamcast: (Score:2)
Considering releasing UMD burners and media would be even more expensive than a flash cart for GBA, the argument that providing a way to write media for it would kill the console doesn't make sense. It happened with GBA, and obviously the GBA has done wonderfully.
Programming SDK...? (Score:4, Interesting)
If Sony wants to make a deep impact against Nintendo, they should open up the PSP as wide as possible to "non-traditional" programmers. Especially considering how much the ding-dang-thing cost.
Never gonna happen (Score:2)
I am not 100% sure, but I think the way they make money is by granting licenses to people to program games for their machines. I know Nintendo did that, and only certain companies could make games. I
Clarification: GBA homebrew != piracy (Score:3, Informative)
GBA pirates, Dreamcast hacks, NES/GB/Sega Genesis home brewed games are all examples.
There also exist GBA homebrew games such as mine [pineight.com]. I hope you didn't intend a subtle slam against the gbadev community.
Re:Programming SDK...? (Score:2)
Re:Programming SDK...? (Score:2)
The PSP is without question capable of a linux kit.
If they toned down the price and opened up the drivers (or at the very least, keep them closed, but
provide compiled modules for newer kernels)
PSP needs a SD slot (Score:3, Informative)
Putting DVDs onto PSP (Score:2)
I use the software at http://makayama.com/ [makayama.com] which sells for $35. As long as you have enough memory it works well enough.
Re:Putting DVDs onto PSP (Score:2)
If you want to pay for it I seems more generous to give money to eg FFMpeg or the other programs these tools are front-ends for.
I do find that the video quality on the PSP is really good. I still have to try getting a widescreen movie to work though.
Re:Putting DVDs onto PSP (Score:2)
I got the SanDisk 1 GB "memory stick pro duo" which you can get for about $115 (though a bunch of places seem not to have it in stock).
another source (Score:2, Interesting)
What Sony should do - but won't (Score:5, Interesting)
I've been using it to watch movies on planes and trains, which is more convienient than even watching it on my 12" powerbook. But I can see where more can be done.
With 512 MB RAM, there's plenty of space for both my saved games, little videos (2 hours of video is about 300 MB or so), and other apps. Where's a *real* web browser that could be hacked from Mozilla, or a mail reader program so I can check up on the go?
Evidently, you can have "games" that run off the memory stick directly (or so it tells me when I'm in the Game menu section an it looks at either the disk or the memory stick), so why not just make those applications?
I know, I could get a blackberry for some specific tags, but if Sony *really* wants the PSP to take off, they should release some sort of light development kit (either free or say $50). Let developers see what a portible wi-fi system with a good screen can run. Could Skype run on it? Maybe, maybe not - but let developers give it a shot.
With a large developer market that's not constrained with having to worry about having a large development start up (like those for the official PSP games), the PSP could become a choice machine for all sorts of things, which would drive attachment sales and, via a sort of "halo" effect, to PSP games. It would be a win-win for everyone.
But - Sony probably won't do it. Fear evidently keeps the managers in line - fear of this station. In this case, it's this gigantic Death Star circling around called "loss of control". Of all the things Sony fears, it's that Loss of Control. After all, if *they* can't control which applications get made for the system, what if someone makes money on Sony's device without Sony getting a cut. What if someone comes out with an iTunes client that can play protected AAC files and potentially take away money from Sony's ATRAC based store? What if monkeys come flying out of the asses of developers that Sony can't make money on! The horror!
Sony *could* make the PSP the device of choice that way. Right now, I like the basic hacks that have come out for it, but if the DS gets that Palm Pilot add-on (with extensible memory via a MMC chip or something), then it might swing me to the dual screened little player, since there are a lot of Palm apps out there I could potentially run (like my eBook reader) and a video client could probably run on the DS pretty well. It wouldn't look as good as on my DS, but if it's "good enough" for my train to/from work needs, then it will be an easy buy.
Sony has a chance here to break out. But I'm going to bet they won't take it because of their own fear.
Of course, this is just my opinion. I could be wrong.
Re:What Sony should do - but won't (Score:2)
DVD's are over 4 gigabytes for 2 hours, and many people will only buy DVD dual layers that has the 9+ gigabytes of space. What kind of quality will you get at 150 megs an hour. That is like a 1 minute clip at 2 megs. I have seen porn like that, and it is awfully fuzzy. ;)
Re:What Sony should do - but won't (Score:2)
I'm not talking DVD on TV quality here - just for the little PSP screen. Ffmpegx has an interface just for that, and it works pretty well.
What's so bad about 240x136 pixels? (Score:2, Informative)
That is like a 1 minute clip at 2 megs. I have seen porn like that, and it is awfully fuzzy. ;)
But for a sitcom or an anime, is 256 kbps for video+audio at 240x136 pixels (QPSP resolution) really that distracting?
Besides, erotic films are supposed to be fuzzy in order to hide the blemishes of the actors' skin. It's cheaper to blur the whole thing than to splurge on makeup ;-)
Re:What Sony should do - but won't (Score:2)
Re:What Sony should do - but won't (Score:2)
MPEG2 isn't as bit-conscience as MPEG4 is. For example, a 90 minute movie can be saved via DivX or XVID to a CD at only a minor quality loss. Shrink the video down from 720 by 480 to 400 by.. well whatever the PSP's resolution is, you could easily get it down to 500 megs and it'd look pretty good.
Personally, though, I don't see
Re:What Sony should do - but won't (Score:2)
Yes, there's an Archos and a PSP laying on a desk in the next room. The PSP has a lot of emphasis on looking flash, and might have som egames one day. The Archos actually works well, and has a good interface. I see no benefits to the PSP a
Re:What Sony should do - but won't (Score:2)
Re:What Sony should do - but won't (Score:2)
Re:What Sony should do - but won't (Score:2)
They talk about scheduling recordings. Sadly, I have little use for portable TV right now, but if I did I'd be all over this mo-fo. I've actually thought about replacing my aging Replay with it solely because it can be hooked up to a TV. No more fighting with the GF over the livingroom TV.
Re:What Sony should do - but won't (Score:2)
A DVD is full of multiple language tracks and extra features. You can easily compress the average length DVD movie (the movie only, with one language) into under 800MB to fit on a video CD, so if you take out 3/4 of the movie's video resolution to fit on a PSP, you're going to be able to get them significantly smaller than that. Seriously, this shouldn't be a big problem.
A non-Sony 1GB MemoryStick Duo Pro (remember: must be 'duo', and mu
Usefulness of the DS now (Score:5, Insightful)
When it came down to the choice between getting a DS or a PSP now, the choice became the PSP. Granted, I'll get a DS later for other games that I'm interested in and the rumored Palm Pilot module - but it was the usefulness of the PSP *now* that interested me.
A lot of people underestimate the usefulness of the GBA and Nintendo DS now. Like the PSP, the GBA or Nintendo DS supports its own proprietary memory card format. A GBA memory card such as the Flash2Advance or the EFA-Linker greatly expands the capabilities of a GBA or Nintendo DS system:
The only thing you're lacking is video, but there's another peripheral for that [movieadvance.com].
Re:Usefulness of the DS now (Score:2)
Can play very good video (Score:2)
My thoughts (Score:5, Informative)
The good stuff:
* Engineering-wise, it's got every piece of hardware you can think of. 802.11, IR, analog stick, USB, memory card -- there really is a "kitchen sink" approach and I like exploring the device to find new stuff. I'm really tempted to take the thing apart.
* The screen is phenomenial. I really think this'll be the screen that all portables will aspire to. If Apple ever makes a video iPod, this is the screen to use. I watched Spider Man 2 last night and it looked fantastic.
* I've been "pleasantly surprised" by some extras. For example, Sony packages a wired remote and headphones in the box (something Apple charges an arm and a leg for). The battery life has been better than I expected: after about 120 minutes last night of watching the movie it was only down 20%. The interface is excellent. The USB port is great because Windows sees the device as just another USB drive. System files are stored on the memory card, so they should be easy to hack. The device makes a great Wi-Fi finder (it found 4 networks in my home, and gave a percentage of their strength.
Stuff I don't care for:
* The front of the chassis is well designed and looks beautiful -- the back looks like it was done by a totally different designer. In particular, it feels flimsy. The discs are inserted in a tray mechanism that pops out, similar to a video recorder. I'm going to be careful with mine, but I can easily imagine a kid dropping and breaking it the first day.
* I'm not sold on the media (UMD - Universal Media Discs). They're essentially really tiny DVDs stored in a cartridge, similar to when CDs first came out. Space wise they're fine, as it really looks like you're watching a DVD, but the cartridge looks fragile. In particular, they look like optical disk versions of classic floppies -- without the protective flap that gets pulled away. In other words, it's fairly easy to scratch the disc.
* Certain aspects of the system are gimped. You have 802.11 but no web browser: the system only checks for new firmware (no official one anyway; someone's already hacked together a simple browser -- look through various articles). Video needs to be in a very specific format to play off a memory card: MPEG4, 29.97 fps, exact resolution (the system is much more forgiving playing MP3s and photos). The analog stick could also use a little work.
I'll have a better idea tonight when I get the games (finally), but so far I likes what I sees.
Re:My thoughts (Score:2)
When buzz started to develop about the thing late least year, I was pretty interested in how it would shape up. Apart from the dead/stuck pixel snafu that's been widely covered, I haven't heard anything bad about the display and it sounds like you experience was positive.
With regard to media, I've always had a bone to pick with Sony on their desire to stick to their own proprietary formats. The memory stik was a pretty early entrant into the compact RAM storage segment, but nobody apar
Re:My thoughts (Score:2)
I can say that the PSP is a worthy purchase. But they are pretty expensive.
Re:My thoughts (Score:2)
Your complains are very similar to mine, but I would also say that the front of the chassis only looks beautiful.
The front of the display is too easily scratched, and the black front is actually painted on the inside, meaning that the entire front face has that plastic glossy look that easily attracts dust and fingerprints, scratches easily, and goes from looking like it's wort
Re:My thoughts (Score:2)
It lacks an audio input. Shame, since VoIP would be really killer, wouldn't it?
Video needs to be in a very specific format to play off a memory card: MPEG4, 29.97 fps, exact resolution
That's actually a standard for memory stick video, which the PSP follows, but it is not exclusive to the PSP.
Re:My thoughts (Score:2)
Could this be the real reason for the delayed European launch? Video captured from PAL is generally 25fps, so would need framerate conversion, which unless you're prepared to throw lots of CPU cycles at it and wait a few days, tends to come out looking jerky.
Single UMD multiplayer (Score:3, Interesting)
That hack involves creating the WiFi game (I've done this with Tony Hawk) on one PSP, moving the UMD into another PSP, having that other person join that WiFi game, switching the UMD back to the original PSP as the original player starts the session (it asks you if you want to quit when you take out the UMD) and then the second player starts the session. It's not as good of a trick as the DS's single game/ multiplayer setup, but it gets the job done if you want to spend the time.
--
Want a free Nintendo DS, GC, PS2, Xbox. [freegamingsystems.com] (you only need 4 referrals)
Wired article as proof [wired.com]
Good for the PSP, but it's not the only one. (Score:3, Insightful)
The DS also has a growing development community, and most likely, it'll be the more fruitful, at least in the short term. For one, we can already run our own code on the DS - and who knows when that'll be possible on the PSP?
I hope cool things do turn up on the PSP, but if you're interested in DS hacking, check out these:
This is just hype. (Score:3, Insightful)
All the "hacks" released to date ( that I'm aware of ... please please tell me if there are others ) depend on the presence of the webbrowser in wipeout pure. Once you hijack the dns, it's yours. Everything else has depended on this. The browser, the IRC, etc. There is no 3rd party dev kit; no one has run a homebrew executable on the psp that I'm aware of.
Even stuff the stuff to sync the iApps to the psp have just made images to be viewed in the builtin picture viewer.
I *wish* very strongly to write for the platform that way you would a pda. It screams for it. Alas, not possible now.
One final thought ... the "hacked" web browser can do javascript, according to the rumors. Maybe something there?
Why bother with PSP when GP32 is open already! (Score:3, Interesting)
Why open PSP devkits are a bad idea (Score:4, Insightful)
Opening the PSP too much could shoot Sony in the foot.
It's well-accepted that at the price they're selling the PSP at, Sony's losing on every unit. Games and UMD movies are the route to profitability.
Now I'm not denying the attractive power of the extra features, provided they don't comprise an overpowering value proposition. Viewing media on a Memory Stick isn't worth $250 to anyone with half a brain, so Sony's pretty safe in assuming that a raft of people aren't going to bleeding them to death buying PSPs and never buying a game or a UMD movie.
Now, throw in open dev kits. Suddenly, the included 32MB stick can hold a web browser as well as games and software obtained freely off the Internet (or cheaply) that Sony doesn't see a dime off from. In fact, it may even serve to draw attention away from the games Sony does make money on in those people who would have bought them otherwise.
So. Explain to me how this idea is a good thing for Sony?
Re:Why open PSP devkits are a bad idea (Score:2)
Its quite simple really. Sony makes the hardware. Hardware sales will increase as new usability becomes widespread as a result of the "open" software.
:)
Sony also makes the memsticks... Everyone will be buying a 1gig or 2gig mem stick as soon as they can find one in stock
As the news of the "open" software travels, people will be interested in using it on their PSP. IF this "open" software, is usable, innovative, fun etc... It will further the li
Re:Why open PSP devkits are a bad idea (Score:3, Interesting)
I must have something more or less than half a brain, then, because I enjoyed watching a rip of my "Todd McFarlane's Spawn" DVD on a 2 1/2 hour airline flight last night, which when converted to Memory Stick video format at 15 fps is totally watchable and squeezes onto a 512Mb stick with about 18Mb to spare.
I need a 1Gb stick to store "The Matrix" or "Blade Runner" which come in at 527Mb and 489Mb, respectively. The biggest
More like "Does Something" (Score:2)
[Sony PSP's media playback capability] makes the Nintendo DS ("Do Something!") seem like a cheap toy in comparison.
In fact, the Nintendo DS does something [slashdot.org].
Re:More like "Does Something" (Score:2)
I've seen the DS screen. It looks like crap compared to the PSP. So there.
Outsourced employees? (Score:4, Funny)
Sometimes you import your colleagues?
BE VERY VERY CAREFUL - Remember Bleem! (Score:3, Insightful)
Further, note that Bleem! actually won all of the court cases I am aware of. However, the cost of defending themselves in court put them out of business.
Gibson Quote (Score:3, Informative)
William Gibson [voidspace.org.uk]
Forgive me... (Score:2, Funny)
A customer enters a game shop.
Mr. Praline: 'Ello, I wish to register a complaint.
(The owner does not respond.)
Mr. Praline: 'Ello, Miss?
Owner: What do you mean "miss"?
Mr. Praline: I'm sorry, I have a cold. I wish to make a complaint!
Owner: We're closin' for lunch.
Mr. Praline: Never mind that, my lad. I
Too bad it's not the DS getting this play (Score:2, Interesting)
What I'd like to see.... (Score:2, Interesting)
Namco Museum, which has such classics as Pac Man on it, can be played multiplayer, with just one UMD, because it beams the software over to another unit via the wifi connection. Like the GBA games that you can play multiplayer with just one cartridge. (And infact, in the GBA's case, people did reverse engineer that functionality to load games and software into mem
Re:yeah...real fun (Score:5, Funny)
Yeah, but you'd look pretty stupid (and stooped) lugging one around, with your car battery, inverter, and monitor.
Re:yeah...real fun (Score:3, Insightful)
Re:yeah...real fun (Score:4, Funny)
Re:yeah...real fun (Score:2, Funny)
O
-|- --- You
Re:yeah...real fun (Score:2)
Re:Hacks? (Score:4, Informative)
Re:My PDA is better than a PSP. (Score:2, Insightful)
Re:My PDA is better than a PSP. (Score:2, Informative)
Have you heard of texture-mapped three-dimensional graphics where millions of polygons are rendered at 30 frames-per-second? How about an analog control stick, a direction-pad && familiar action buttons? PDA's && cellular phones are garbage for games. Sure, you can make do if they're all you've got or you barely play anyway. If, however, you are a gamer that's anything beyond casual, PSP is the atom-bomb! Do you see it personally now?
-Pip
Re:My PDA is better than a PSP. (Score:2)
Re:My PDA is better than a PSP. (Score:3, Insightful)
How many people is that? I'd wager 90% of their target audience.. how many playstation 1's and 2's has Sony sold???
Re:My PDA is better than a PSP. (Score:2)