Half-Life 2 - Aftermath 467
Eurogamer.com has word that the expected expansion pack for Half-Life 2 is already in the works. Reporting on information gleaned from PC Gamer UK, the site has learned that the expansion will be entitled 'Aftermath' and is currently slated for a summer release. Aftermath will deal with the fallout from the events at the close of the PC title as the residents of City 17 make for the hills in an attempt to get to safety. Alyx Vance, heroine and robot wrangler, will play a larger role in the expansion, but the article doesn't give specific details on what exactly her relationship to you as the player will be. From the article: "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now..."
This could all be resolved.... (Score:3, Insightful)
Re:This could all be resolved.... (Score:5, Funny)
Re:This could all be resolved.... (Score:3, Informative)
That is a very misleading thing to say. You can't simply put HL2 on an unconnected computer and get it to work. You can however turn OFF your internet connection and get the game to work AFTER it has bene installed.
Re:This could all be resolved.... (Score:4, Insightful)
Steam in offline mode often just stops and starts asking for an internet connection.
Also you need internet to move into 'offline mode'
Also patches are now 'conveniently' sent through Steam, so no more delivering patches on CD.
Internet for everyone! (or: Steam simply sucks and should've been an optional component to begin with)
Re:This could all be resolved.... (Score:5, Interesting)
So yes, you can play in offline mode. For a while. But eventually you have to be connected to the Internet to play the game.
Letting Steam Off (Score:5, Insightful)
I really hate steam and the direction in which video game distribution is headed, it's the whole reason I refuse to buy games like Half Life 2. I would be willing to pay a little extra if I got a nicely packaged product with a large dead tree manual and the reassurance that I will be able to play it years down the road.
I wouldn't be surprised if the next generation of consoles use a steam like system as well, ala the Phantom Console. Count me out.
Re:Letting Steam Off (Score:3, Interesting)
Re:Letting Steam Off (Score:5, Funny)
Wow, kdark1701 suspects it. Well, that certainly puts any concerns to rest. Okay, there was absolutely no support given for the statement but still, if it's suspected on Slashdot then that's good enough for me.
Re:Letting Steam Off (Score:2, Funny)
Re:Letting Steam Off (Score:2, Interesting)
Even if Valve dosn't release a patch for Steam, someone will. I doubt that the warez copies of Half Life 2 try to connect to the internet, so it dosn't strike me as unlikely that someone will make a patch that eliminates steam's need to 'phone home'.
Re:Letting Steam Off (Score:2, Insightful)
Re:Letting Steam Off (Score:2)
Re:Letting Steam Off (Score:4, Interesting)
Personally I think Steam is a nice system for getting games, keeping them up to date and the like, but this sort of thing does have the "What if Valve go up the spout / decide to screw you." sort of thing.
Re:Letting Steam Off (Score:3, Insightful)
Re:Letting Steam Off (Score:5, Informative)
True.
> Steam is just a second method of distribution.
False. You must *register* with Steam, you must be *connected* to Steam. Or your dead-tree package doesn't work.
Chris Mattern
Re:Letting Steam Off (Score:4, Informative)
Also, while I was playing the game, there was a fairly severe bug in the process-- the order of events in authentication went like this:
1. check for network connection
2. if present, delete offline token
3. get new token from server
If the server happened to be down, but you left the ethernet cable plugged in, you'd lose your offline token and be unable to play. It locked me out for a solid weekend, and all I wanted to play was a singleplayer physics mod.
This bug may be fixed now-- I haven't played in several months after finishing the game and getting too busy with other things.
Re:Letting Steam Off (Score:3, Insightful)
Translation: I really like the game and don't want to hear legitimate complaints about it.
Re:Letting Steam Off (Score:2)
Ever heard of it? True, you do need to authenticate, but once that's done, you're fine.
Preferred distribution (Score:2, Interesting)
And when they want to stop support for a game, they can just yank it. That's bad for you, but good for them. I mean they're really only selling "licenses" to the game anyway, right?
Re:Letting Steam Off (Score:4, Insightful)
Re:Letting Steam Off (Score:3, Funny)
Trust me on this.
Re:Letting Steam Off (Score:3, Insightful)
Back in my day... (Score:5, Funny)
Kids these days, they got it too easy...
Here's an idea... (Score:5, Insightful)
Here is a fact: Right now Valve is watching you every time you play, and gathering information on your user habits, play times, durations of play, PC settings, hardware configuration, and storing it for market research data.
It's so much not the distribution method as it is the software in question. There is no reason for me to have their software running on my desktop with an active connection while I play. There is no reason for me to have to activate a store-bought version of the game online. Oh yeah, I forgot I might be a potential thief!
Now let's look at it from their side. Here's a group of people who now have an administrative piece of software on your machine. What else can they send through its active connection? What can they take away?
The liberties awarded to Valve when their software is installed on your PC are too much to ignore.
Re:Here's an idea... (Score:4, Insightful)
On the other hand, I really want to know what that data is showing. What resolution are most people playing at? Does everyone use inverted mouselook or not? What difficulty level does the average person play on? Does expert even get touched? Did the average player furiously pound the space bar every time a cinematic came up? Did they spend longer than they probably should have in one section or another? Did players just drive around in the dune buggy or stay up in that magnetic crane throwing crates at people? Did they just play the mods? Are half-hour long playsessions the norm, or are most people playing in 4-hour chunks?
Maybe it's the sociologist in me, or the game developer, but I'd really like to know the answers to those questions. Sometimes you feel like you've got nothing more to go on than a guess and a couple of magazine reviews.
When I install a piece of software on my machine, I accept that I'm giving them control. My virus scanner has admin priviledges, and it auto-updates. They could send anything they liked down that pipe. My firewall is set to accept that the virus scanner changes itself every now and then, and to download and install updates to itself automatically too. What stops these things from taking over the computer? What stops that bittorrent client from being a trojan, or that copy of Dekart Private Disk?
Any software installed to your machine gives your machine to that company. BOINC auto updates, auto downloads new data, auto-allocates resources. And for what? Because I trust them, and I'd like to help out with einstein@home. Steam is finally stable, convienient, and always there. I believe it's not uploading my porn collection to uncle sam because I know that Valve has a bigger reputation and bigger goals to uphold than that. I trust that if Valve's servers go black forever, they will make good on their word to make the last update unlock everyone's machines. And if they don't, I can just download an unencumbered version from Kazaa. What did Anarchy Online install to my machine? Nothing that Ad Aware and Spybot think is nasty, but it's definitely sending stats back home when I connect. But I trust them.
I'm not particularly happy with the whole activate-online if you bought a box-scheme, but I can understand that they didn't want to fork their development time, and they needed an autoupdater for online play. Quite frankly, if all it requires is online sign in that's a lot less painful than requiring a physical Disk.
Fixed that for ya (Score:5, Insightful)
Needing to authenticate to play a game offline is the greatest crime against gamers I can think ok. Fact is if this wasn't Half Life for that reason alone the game would have tanked otherwise.
But I suppose next your going to tell me how DRM is just the next "logical progression" to "protect users" and that people who buy will only buy CD's are just being silly for hanging on to the past.
Re:Letting Steam Off (Score:5, Insightful)
Individuals who disapprove of Steam do not disapprove of it because it is new, involves online distribution, or anything of that sort. Rather, they generally disapprove of it because it unjustifabily and unethically attempts to transfer product ownership rights from the actual owner of the product to the producer.
It wouldn't matter if Steam was in a box, in the mail, or tunneling through the water. It's the IP control issues that most individuals disapprove of. Any complaints about the distribution process is just icing on the cake in my mind.
Re:Letting Steam Off (Score:3, Insightful)
Consider: What would happen if Valve went out of business? What if they got bought out and the company that purchased them decided that they no longer wish to use the Steam platform, opting for their own distribution/authentication method? Would you be willing to say "Oh well, I guess the $50 each I spent on all those Steam-based games went to w
Re:Letting Steam Off (Score:4, Insightful)
How many people do you know still play DOS games? After 10 years support for the API's and the old hardware disappears. Realisticly most people dont want to put up with the issues of playing older games, so if steam disapears most people wont care.
What I dont like about steam is the fact it will automaticly update you game, if that game update is bad then your stuck with the update till the next update.
Re:Letting Steam Off (Score:5, Insightful)
Key words: most people
What about those of us that do still play these older games? At least we have the option of doing a bit of work and still playing these games. With systems like Steam we don't even have the choice.
Re:Letting Steam Off (Score:3, Insightful)
Launch your Athalon/ATI emulator, load up the latest release of FreetosXP, launch your Vapor Steam Server emulator and then run HL2.
Re:Letting Steam Off (Score:2)
Re:Letting Steam Off (Score:2)
Exactly. (Score:2, Interesting)
I'm not so against online distribution in general, but I don't see it necessary to install this extra chunk of software on my machine that then connects to the net for the duration of my playtime.
Oh yeah; paranoia. Sorry about that, but I guess thousands of other peices of similar sof
Re:Exactly. (Score:3, Informative)
Just pointing out an answer to this, even though I hate Steam anyway. The price of the game if bought through Steam is the same as retail because of the deal Valve has with Vivendi, in which Valve was not allowed to undercut the retail value of Half-Life 2 as opposed to the Steam version of it.
Re:Letting Steam Off (Score:3, Informative)
I am the opposite. I have many old games that I can not play anymore because of scratched discs or lost manuals with Keys printed on them. Yes this is my fault for letting the discs get scratched, losing the manual, or misplacing the CD. Tribes 2 had the best of both worlds. You could install from the CD, and not have the CD KEY. All you needed was your username/password. For myself, steam is the way I want to buy games.
Re:Letting Steam Off (Score:5, Interesting)
You are solidly in the minority on this though. When polled, the vast majority of gamers say that they would rather download their games, and pay a little less, than get a boxed version, and pay a little more.
In fact, many people would rather download their games, even if they didn't have to pay a little less, just to skip a trip to the store. To those people, downloading + paying less is a double-win situation.
Re:Letting Steam Off (Score:5, Insightful)
Steam is about downloading software, constant updates, decrypting data files before First Use, downloading executable files before First Use (the product you buy in stores is incomplete. How's that for smart). Steam is about them having the ability to revoke your right to play just because they feel you did something wrong, regardless of the truth of the matter.
You know what Steam doesn't do? It doesn't even stop in-game cheating. It doesn't stop hacking. It doesn't even make game playing any better. It doesn't even let you play at all if the servers crash or start feeding bad data to your client. Advanced, my ass.
Sadly, I did enjoy playing Half Life 2, even though I found it to be somewhat short and the ending abrupt and far easier than Half Life 1. I do enjoy playing Counter Strike: Source, except for physics issues (I manage to, according to my client, move fully out of the field of view, yet someone shooting at me with high ping times still "sees" me and gets the shot) and except when cheaters get online (Where exactally are those mystical 'secure' servers that Steam is capable of providing?). Only reason why I play those two games? They were a gift.
Steam is not simply a distribution method. Sony Online Entertainment does simple online distribution of expansions for Everquest. Steam is far nastier a beast.
Re:Letting Steam Off (Score:3, Insightful)
- Decreased distribution costs
- Decreased production cost
- No inventory issues (shelf space? not a problem)
- Presumably a dramatic reduction in piracy due to increased authentication
But none of these savings were pa
Re:solution: FOSS games (Score:3, Insightful)
Oh wait, I forgot - they can sell tshirts or support. Or the engine could be free and the graphics/music etc could be pay! Thats great! We still don't have to pay those pesky programmers!
Re:solution: FOSS games (Score:2)
Anyway, free engine props:
Ogre: http://www.ogre3d.org/ [ogre3d.org]
The big question? (Score:5, Interesting)
Re:The big question? (Score:3, Insightful)
Guy sure loves his steam (Score:2, Funny)
Steam (Score:3, Insightful)
Re:Steam (Score:5, Funny)
As if gamer's legs are ever used anyway. Moving a little would be a good thing.
Or don't tell me, you play Dance-Dance Revolution all of the time. ;)
Re:Steam (Score:5, Insightful)
SNK is dead and gone. My Neo Geo still works great. 3DO is dead and gone, my 3DO still works great (well insomuch as you can call 3DO great). Sega's feeding tube will be removed any time soon, but my Master System, Genesis-voltron, Saturn and Dreamcast will all still work.
I play a pretty even mix between "hot new latest and greatest", and older "classics", or even not-so-classics that I enjoyed.
I find that good video games age well. I recently replayed Crystalis for the NES, for example, and found it every bit as good as when I was 10.
My 10 year old bugs me every day to let him play Samurai Shodown on the Neo Geo, despite the fact that he has brand new copies of Dead or Alive Ultimate, Soul Calibur 2, Tekken 300, etc.. He's also logged more time playing Yoshi's Island on my SNES than I have.
I'm sure the industry hates that. I'll go into EB or Babbages and drop 50 bucks, and rather than one overpriced new release, I'll come home with an assload of older SNES, Genesis, or whatever they have.
A store bought copy of HL2 won't work when Valve is gone, or else they've decided not to support it anymore. It seems to me, that's the whole point of Steam, that's the only thing it offers over another delivery vehicle like HTTP for instance.
Lemarr! (Score:3, Funny)
I'm interested to see where this goes. First person crabber?
Re:Lemarr! (Score:2, Funny)
Re:Lemarr! (Score:2)
a day in the life of lemarr [g4tv.com]
No its not... (Score:3, Interesting)
The real reason Valve decided to release HL2 expansion packs is because it has the name "Half Life" preceding it. And if Valve had decided to release it six years later, there would be no interest, atleast not nearly anywhere as it is right now, and they would have to infact "fight" for shelf life. Right now, retailers would love to offer shelf space for a product, that they know will sell half a million copies, especially for a game which left us all hanging.
In six years, a lot of things can happen. Valve wouldnt be so stupid to wait six years.
Wrong Focus (Score:3, Informative)
Like it or not, Steam has been a huge success and through the sale of HL2 (and subsequent server almost-meltdown) they have learned a lot of lessons. I never have problems playing any Valve games, from HL2 to Counter Strike. Any and all patches are ap
Re:Wrong Focus (Score:2)
Fileplanet offers its Direct 2 Drive service. I'd call that a direct to consumer internet-based game delivery service.
Re:Wrong Focus (Score:2)
Re:Wrong Focus (Score:3, Insightful)
Steam is the only direct-to-consumer internet-based game delivery service.
So, http based delivery doesn't count? Look at UT2k4 and the ECE expansion installer released to the public.
Any and all patches are applied quickly and easily with no input needed from me.
Is that a good thing?
I really like how it has been accepted, sometimes begrudgingly, by the game-buying public and geeks at large.
We didn't choose it. Steam was forced on whoever bought HL2. That's not c
Re:Wrong Focus (Score:2)
No it isn't [gamespy.com]
I used Steam for a while back when CS 1.6 required it. I quit after a couple weeks. I use to play games strictly with people I knew, but Steam really made the process frustrating. Occassionally we still play Pre-Steam CS.
Re:Wrong Focus (Score:5, Insightful)
They can't, and nobody realizes that... (Score:3, Insightful)
Vivendi is a humongous company. They handle all the grunt work of packaging it, promoting it (in-store posters, etc), and getting it to the stores. Steam worries Vivendi, because it completely eliminates them (and any publisher) from the picture, because with Steam, publishers don't exist. If people had
Re:Wrong Focus (Score:5, Insightful)
Umm... no. I bought a lot of games by going to a website, paying with a credit card, and downloading the game. That's "direct-to-consumer" and definitely "internet-based" game delivery to my hard drive.
Insomuch as a direct client-to-server experience with direct payment capacity in the client.
And why do I want a direct payment capability in the client? I don't. My web browser gives me all "direct payment capability" I need.
You trash it because it is the only one available and the only one that has performed.
LOL. It hasn't performed and that's why a lot of people are trashing it.
But anyway, my problems with Steam are not performance. They are that Steam doesn't want to be just a "delivery service". It wants to have ongoing control over what I do at my machine.
Why in the world don't I get a say in whether my game on my hard drive get patched or not? And why in hell would Steam throw a hissy fit if I decide to mess with game files -- again, my game files on my hard drive?
I want games that I will play on my own terms. I don't want a piece of software that will decide what's good for me and what's not.
Re:Wrong Focus (Score:5, Informative)
I don't play Counter-Strike unless Steam says I can play Counter-Strike. Whether I want to play it or not is a moot point, because the Steam authentication servers have to give me permission either way.
Re:Wrong Focus (Score:3, Informative)
It was like that with the old WON-authenticated Half-Life for online multiplayer stuff.
But everyone seems to forget that, along with the big WON downtimes etc...
Re:Wrong Focus (Score:3, Insightful)
What people don't like is that once they pay for the game and it's on their pc, then it should no longer be reliant on steam or steam servers to operate. I think consumers should also be in charge of updates if they want to be, just like windows update.
What's so hard about that?
Re:No its not... (Score:2)
HL2 didnt have that magic touch. It improved on a variety of things, gave us a gravity gun and some cool textures. It improved upon, not exactly revolutionised the gaming industry as HL did.
I have far lesser hopes for the third coming.
Gordon Freeman (Score:2, Funny)
Asked about the possibility... (Score:2, Funny)
This means she lived? (Score:3, Insightful)
Re:This means she lived? (Score:5, Funny)
Using the word "real" in a description of a story-line revolving around face hugging creatures, gravity guns, Ant Lions, Ant Lion summoning pods and an invincible hero suggests you didn't get the memo about no commitment to reality.
Re:This means she lived? (Score:5, Informative)
Re:This means she lived? (Score:3, Interesting)
As for surviving the explosion - if the G-Man can muck about with time for Gordon, I wouldn't be surprised if he were to carefully remove Alyx from the vicinity of the blast as well, even if it's just back to ground-level. The Citadel's quite big, after all - in this 'ere Hammer, Combine_Citadel001.
Hopefully she stays out of the way (Score:4, Insightful)
Re:Hopefully she stays out of the way (Score:3, Funny)
It took about 10 seconds of being stuck in a narrow hallway before I riddled them full of bullet holes.
Re:Hopefully she stays out of the way (Score:4, Interesting)
I recently finished replaying HL2 with my ultra-cack-handed increased-difficulty tweaks. Somehow, that section of the game became way better. Instead of hundreds of squadmates excusing themselves as I tried pushing past them in narrow corridors, everything became
Other things improved too, and I got to see bits of the game I didn't know existed, and saw battles how they were presumably meant to occur. The strider battles became awesomely awesome, for a start, with holes being blown in walls of buildings I thought were invulnerable, etc.
My theory is that HL2 was playtested on people not so familiar with FPS games - for instance, Combine soldiers do take cover and flank the player, but on standard difficulty settings a decent FPS player is likely to have shot them dead beforehand. Bump up the difficulty, and
I'd release my 'fixed' difficulty settings mod (basically just a tweaked skill.cfg) but I'm sure there are more numbers in the game DLL that can be 'adjusted'. But I ain't got no Windows C++ compiler - anyone want to help?
After math (Score:5, Funny)
Re:After math (Score:2)
Day of defeat (Score:3, Funny)
Oh please, what a load of crap (Score:3, Insightful)
They managed to release about 900 jillion addons for the first Half Life, even without Steam, and they didn't take 6 years to hit the shelves. They hardly took 6 weeks.
See how much you love Steam when they decide people shouldn't play Half Life 2 or it's addons anymore, because it'll cut into the market for Half Life 3.
Just say no to crappy schemes like that. Sorry, I want to know the game will be playable 10, 20 years from now, provided I still have the right hardware to play it on.
HL add-ons: Counterstrike, Aftermath, ... (Score:4, Funny)
As long as they don't call anything "Yuri's Revenge" I guess I'll be happy...
-- Steve
That's super duper... (Score:2)
mirror (Score:5, Informative)
Six years?!?! (Score:5, Funny)
Seriously, why six years? Is this why we haven't seen Duke Nukem yet? They've finished the game but they're taking 5 years to print up a stupid box?
Re:Six years?!?! (Score:2)
Re:Six years?!?! (Score:2)
I call bullshit.
Re:Six years?!?! (Score:2)
Two words.... (Score:2)
Three more words...
More Father Grigory!
P.
Re:Two words.... (Score:2)
All hail Steam! (Score:3, Insightful)
Uhhh huh.... (Score:3, Insightful)
Boy they must really think we are retarded.
Much less than a year after HL2 is released and its going to be ready, but we'd see it 6 years from now if it wasn't for steam.
I'm well aware he is exaggerating but it still doesn't remove the bullshit quotient.
So, the fact that at the launch I couldnt play the game I bought, the fact that months later at a LAN party only half the people could log in because steam puked, all that is supposed to be instantly negated by the wonderfull fact that Steam saves Valve some work.
That will mean a lot when they ditch steam and I can no longer go back and play my "vintage" copy of HL2.
It's a mixed bag (Score:5, Interesting)
Issue... (Score:2, Interesting)
Only to be thrust into a ridiculous scene where you must shoot dozens of combine/aliens to progress (this happened a LOT more during the second half of HL2, culminating in the ironically unconclusive conclusion), compared with the very short scripted scenes in HL1 with the soldiers (which actually made me hope for more action!).
If
no Steam at 1k-person LAN in Texas (Score:3, Informative)
Due to problems experienced at previous LANparties hosted by the Texas Gaming Festival [txgf.org], the upcoming 1,000-person lanparty in Austin, Texas will not feature any tournaments based on games that depend on Steam technology. This means no CounterStrike [txgf.org].
Does it strike anyone else as ironic ... (Score:4, Funny)
Steam Sucks (Score:4, Insightful)
I only use this PC for gaming, and I didn't install any new hardware or software - or even used the pc between my last successful gaming session and when this situation started. I know my account isn't hijacked or banned, because I was able to reset my password multiple times.
W T F?
Cheaper on Steam? (Score:3, Insightful)
Will they give a discount of ~$5+ for people who d/l it off Steam? I didn't mind paying full price for HL2, but for the expansion
Re:Steam (Score:2)
Re:No thanks. (Score:3, Insightful)
I guess I should count my
Re:No thanks. (Score:4, Interesting)
In Descent you flew a robot ship through tunnels and mines. There was no gravity and you could rotate on every axis. It was extremely easy to get disoriented in the game, see there wasn't really any true up or down. I never had a problem with space oriented games that used this type of control, but I guess it had something to do with the enclosed spaces.
I never threw up but I do recall bouts of nausea. I remember one head to head match I was playing over direct modem connection with a friend. After a particularly hairy match he just had to stop and go lie down, being on the verge of puking.
Re:No thanks. (Score:3, Informative)
Re:No thanks. (Score:2)
Something like 'cl_svcheats 1'.
Re:I'd love to buy that... (Score:2)
Re:Day of Defeat: Source --- NEVER SHIPPED. (Score:2)