E3 2005 First Person Shooters 63
John Callaham writes "Computer Games Magazine takes a quick look at the upcoming first person shooter games that are expected to be show at this May's Electronic Entertainment Expo." From the article: "Today we start to look at all the games that have been announced and are out in the open and are likely to be show at E3 this May. First up: first person shooters. 2004 was truly a banner year for this genre; how many years can we have that contain UT2004, Doom 3, Painkiller, and Half-Life 2? Will this year be any different?"
One? (Score:5, Funny)
One?
Or, to be even more pedantic, all of them after 2004?
Re:One? (Score:1)
So to answer the question of the article poster - YES recycled games will continue to be released every year as long as people line up outside EB to buy them.
Re:I see unhappy fanboys (Score:5, Insightful)
Re:I see unhappy fanboys (Score:1)
Re:I see unhappy fanboys (Score:1)
stalker.. (Score:4, Interesting)
(fuck the dots- you'd have to be braindead to not make the connection between stalker and s.t.a.l.k.e.r)
Re:stalker.. (Score:2)
Doom, because it was the first one that didn't suck.
Duke Nukem 3D, becuase it had humour.
Quake, because it was real 3D.
HL, because it had an immersive storyline.
Counterstrike because no AI in the world delivers like human opponents do
(I loved plenty more FPSes, currently playing a mixture of day of Defeat and Serious Sam for example, but these are the ones that took the genre to a new level)
Now, here I see three different threads.
In the iD corner, make the g
Re:stalker.. (Score:1)
Even the first one.
not so much shooting though.
Re:stalker.. (Score:2)
While an alpha is nowhere near a good representation of an endresult, it didn't look too special.
Also, I haven't really been following reviews of this game, so what specifically do you think is gonna rock (read : evolutionary) in this game ?
Re:stalker.. (Score:2)
gameplay - discovering a world that doesn't feel like a tube - adventure. that's what i'm looking for, an adventure FOR ME. not just a movie i click through(which hl2 and doom3 are).
basically.. i'm excepting it to be a first person elite with some fallout thrown in.
"The player travels over immense world of the Zone, its all locations joined into one global map. He can choose any route and will not be limited in his traversing the Zone. The player
Re:stalker.. (Score:2)
I don't give two rat's asses about graphics, as long as I have good gameplay.
The Stalker-alpha played alot like Far Cry (with vast landscapes), but from the sounds of your description (-and- if they can live up to it) it surely sounds promising.
Battlefield 2 (Score:2)
Well.. maybe a nice preview of Call of Duty 2 too!
Any innovation left? (Score:5, Insightful)
Is there something about first person shooters that requires them all to play the same plus/minus squad tactics? Some break the mold by adding character development and multiple playstyles but those are few and rarely the ones that get all the hype. How many different takes on "run into room, kill everything that moves, repeat" do we need? Yes, economists would say a whole lot because that's profitable. Or even better, make the game stealthy so the player moves much slower and your content lasts longer. But hell, what if I don't want any more of that? Usually people tell you to go with indy games then but the singleplayer FPS is one of the hardest arenas for independant development and quite frankly I don't know of any indy FPSes.
Another point: What happened to the more freeform level designs of "back then"? Back when people played Doom or Descent levels weren't just one long path with obstacles strewn in, they were always areas with keys and switches, making you stay in a level much longer (and making them better for deathmatches) and sometimes run through familiar areas again. Especially with no clues about where to go these levels just felt much more non-linear than those found in HL2 or Doom 3. It worked back then with small dev houses and primitive graphics, why doesn't it work with today's huge dev houses and impressive graphics anymore?
Re:Any innovation left? (Score:2)
It doesn't help that most of the boring, tired, formulatic FPSes are selling (because, really, what would you rather play tonight, Doom2
Re:Any innovation left? (Score:5, Interesting)
I would never have thought of doing e.g. Katamari Damacy.
There are some ideas I have, though:
1. We haven't seen something like Uprising/Battlezone "Remake" for quite some time now.
2. How about, instead of having enemies die when you pour enough lead into them, have them have weak points you have to hit in a certain order to destroy them (more suited for a slower, perhaps horror game)?
3. Alternative modes of attack. E.g. all enemies have cybernetic enhancements and you can use some special power to hack them and disable/control/hurt/whatever them as an integral part of gameplay.
I've got some more ideas but many of them are pretty much entire games and I don't feel like writing out design documents here
Re:Any innovation left? (Score:1)
Re:Any innovation left? (Score:2)
Who'd of thought that? Not me. But someone did.
Re:Any innovation left? (Score:2)
2. is the method used for pretty much any boss battle in an action game.
3. can be seen in many games such as the Deus Ex series where you can hack robots or cameras and use them against the opposition.
I can't go into further details because your descriptions are too vague, but basically if you're the type who can't come up with 'Katamari Damarcy' your games are just going to be combinations of others in subtle ways. I'm tired of playing those games.
Re:Any innovation left? (Score:1)
I meant 2 with no obvious weak points (i.e. no glowing things or something), you actually have to figure out where they are and in what order they need to be triggered (and, of course, one incorrect hit will
Re:Any innovation left? (Score:5, Insightful)
Treat the 'FPS' thing merely as a user interface, and there are loads of possibilities. Wild examples: Deus Ex, System Shocks 1 and 2, Oni (okay, third person but used an FPS control scheme), Natural Selection (a semi-conventional FPS crossed with an RTS), Darwinia (absolutely not an FPS, but uses WASD and mouselook!) - and these are existing examples I've actually played.
I've got an idea for a single-player HL2 mini-mod with no combat whatsoever. First-Person... Something?
I realised a while ago that I can't stand most conventional FPS games. Some I do like - for plot, adventure and setting. You can't really get much more immersive than an FPS, and the control system both is intuitive and can be extended in many different directions. I wouldn't dismiss the FPS so quickly...
Re:Any innovation left? (Score:2)
Re:Any innovation left? (Score:3, Interesting)
Do the same thing with gravity
Re:Any innovation left? (Score:1)
Re:Any innovation left? (Score:1)
Re:Any innovation left? (Score:2)
Time dilation would be hard to handle, but a relativistic FPS could be fairly cool. Imagine combat in a situation like in the book "Redshift Rendezvous" [ereader.com]. You have to figure out where the other guy actually is instead of just where you can see him, and you have to aim your shots at where they are going to be.
Distorting perspective and shifting colors could make for some complex gameplay. Difficulty levels could adjust the max speed of light. With 'E
Re:Any innovation left? (Score:2)
just bolting on a grabber tool is NOT innovation, though. look at resurrection of evil - fucking lame copy with the grabber tool, snowblind too, and in neither game would you have needed a grabber mega weapon(what's wrong with hands? oh yeah, it's harder to do 'realistically', more convinient to have a magic grabber).
remember - first person is just a camera angle, it doesn't have mu
Re:Any innovation left? (Score:2)
Re:Any innovation left? (Score:2)
You should try Halo. I hear it has that sort of level design. (For the record, I loved Halo, but I did get confused about where I had been or where I was going on more than one occasion due to the repetitive level design).
Re:Any innovation left? (Score:1)
Why? Trespasser allowed you to use your hands to manipulate the environment, HL2 has that in a pretty basic way as well. Why not let the player use his virtual hands as well?
Re:Any innovation left? (Score:2)
It's been said before and better, but the larger the development house, the lower the risk tolerance?
Learning Curves (Score:1)
This shallow learning curve is also what prevents some of the more innovative FPS-style games from becomin
First Person sans Shooter (Score:1, Insightful)
We are still playing Doom over and over again, but with prettier images, better effects, and (sometimes) smarter badguys.
Apart from Morrowind and Vampires:The Masquerade and perhaps the underwhelming Myst sequels; where else is the First Person perspective being used in new and interesting ways
Re:First Person sans Shooter (Score:2)
For a true FPS, third person doesn't work well because it hampers your aiming. I think Heretic 2 is one of the only computer third person shooters I felt had the control system and camera correct.
Re:First Person sans Shooter (Score:2)
Great game - and I loved the flexibility.
it can only get better (Score:1)
Re:it can only get better (Score:1)
Re:it can only get better (Score:2)
But I'm sure they'll make a keyboard and mouse for the Xbox (they probably have it now, but I don't care to check) so you might be in for a surprise
Re:it can only get better (Score:3, Insightful)
I am definitely eager to see what the new round of consoles is capable of, though.
Sad but true (Score:3, Interesting)
What I would like to see is a multiplayer game that rewards cooperative play and good moral judgements, instead of rewarding a "shoot anything that moves" approach.
Re:Sad but true (Score:2)
Re:Sad but true (Score:2)
Even more shooters (Score:2)
Probably not, we'll get numerous FPS that sell tons of copies, while the few innovative/original titles get overlooked
Re:Even more shooters (Score:2)
Yeah, overload for me. Most of the big names in FPSs hit last year. Doom, Halo, Half Life, and a few other really good games. Will Quake 4 be at E3? There are a few nice games on the way, but after last year, it'll be slow for the genre for a while.
Last year was so big for first person shooters that there's almost no way the genre can match it. It's like playing all of Beehtoven's 7th symphony and then following it with a violin solo. A solo violinist can do
And just think... (Score:2)
This is the year... (Score:3, Funny)
Re:This is the year... (Score:1)
I hope so (Score:2, Insightful)
Well, god I hope so. A year in which every major hit was a sequel? Originality would be a nice change of pace.
What about Far Cry? (Score:2, Insightful)
Prey? (Score:1)
After 25+ pages, it has all but been officially announced over at the 3DRealms forums [3drealms.com].
MMOFPS (Score:2)
We need true transitions between space and ground. We need space to planet surface bombardments and vice versa. I'd personally love to see a Battletech MMOFPS, or an exosquad one.
Re:MMOFPS (Score:2)
Ok, is it realy inovative to introduce a new method of spawn camping into the mix?
I can just see it now:
Would we even need to aim?
Re:MMOFPS (Score:2)
Surprise me! (Score:2)
I also see...multiplayer...and rocket launchers. Snipers rifles are also coming. And grenades.
Oh my god, I'm a psychic!