Winning Half-Life 2 User-Created Deathmatch Maps 30
Voodoo Extreme has the news that the winners of a recent design contest held by Valve will now see their Deathmatch maps added to the Steam repetoire. From the article: "Three Half-Life 2: Deathmatch maps are now available via Steam. These maps were created by the three players who won our recent HL2:DM mapping contest. If you have HL2:DM installed in your Steam games list, you will receive the new maps automatically."
fileplanet (Score:5, Informative)
Awesome! (Score:5, Funny)
Re:Awesome! (Score:2)
Re:Awesome! (Score:1)
Re:Awesome! (Score:2)
Actually, it's been updated... it is now SCO vs Microsoft. The coding for this level is unique because the game never announces the winner for the round, as is usual, but merely states who the biggest loser of the round is.
Oh, and don't forget the "feature" where every third level is the same.
SPOILER: The faint of heart or the easily annoyed will NOT want to play this game on the first day of April.
HL2 Custom Maps (Score:5, Interesting)
Deathmatch = yawn (Score:5, Interesting)
I like team based games. CTF is old as well. That was fun during Quake 2 days.
Re:Deathmatch = yawn (Score:2)
For me, DM gets boring very quickly. Its fun every once in a while for short periods. Ive always been a fan of team based and class based games. I really wish someone would make a CS:CTF with classes. Would almost eliminate the many one sided maps in CS (not starting an argument).
Re:Deathmatch = yawn (Score:2)
Re:Deathmatch = yawn (Score:2)
Re:Deathmatch = yawn (Score:2)
Re:Deathmatch = yawn (Score:1)
To me, the basic, every man for himself, kind of DM is pretty boring. I do like team deathmatch - even if you don't know the other players, at least you can kind of work together.
The *best* (imo) are games like the Battlefield series, especially when you are plugged into ventrilo or teamspeak. When you can actually speak with other people and discuss strategy, it transcends a mere game or solo mission. When you have a group of people a
Re:Deathmatch = yawn (Score:1)
Re:Deathmatch = yawn (Score:3, Informative)
Natural Selection [unknownworlds.com] can be pretty cool for this, especially when playing as Kharaa (aliens). With all the hive-sight and whatnot (basically a wallhack to locate all your teammates and enemies they can directly see) there can be some amazing, unspoken teamwork emerging - it's great when a horde of skulks burst from cover without warning and annihilate a heavily-armed bunch of marines, wit
Re:Deathmatch = yawn (Score:2)
In RTCW and ET, I like to be the medic to heal and fix people up. At least I didn't have to worry about aiming and shooting. I did get high scores as a medic.
Re:Deathmatch = yawn (Score:2)
More than anything else I'm really waiting for Team Fortress:Source, with all the graphical awesomeness and physics fun in CS:S and HL2DM. I still miss playing the old TFC for hours and hours on end.
Re:Deathmatch = yawn (Score:2)
Re:Deathmatch = yawn (Score:1)
Re:Deathmatch = yawn (Score:1)
Steelball? (Score:1)
Fun (Score:3, Informative)
I really like the new maps. The one (can't remember which it is!) that's the fairly small map, with a fairly enclosed area for the rocket launcher and a balcony overlooking the area with a shield terminal an excellent field of fire... yeah, that one's absolute mad joy in a 6v6 team deathmatch. Both teams tend to set up around two separate defensible points and lay into each other.