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First Person Shooters (Games) Quake

Quake IV Details Emerge 93 has details as released by Activision and id about the upcoming first person shooter Quake IV. The game, in development by Madison, WI company Raven Software, QIV is going to return to the single-player roots of the second Quake title. From the article: " The Strogg are quickly regrouping. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth's next invasion wave. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds."
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Quake IV Details Emerge

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  • Re:Hexen (Score:5, Informative)

    by th1ckasabr1ck ( 752151 ) on Monday April 18, 2005 @06:19PM (#12275080)
    Raven has done:

    • Heretic
    • Heretic II
    • Hexen
    • Hexen II
    • Jedi Knight II
    • Jedi Knight III
    • Soldier of Fortune
    • Soldier of Fortune II
    • X-Men Legends
    • ... and now Quake IV

    Amongst others.

  • Meh. (Score:2, Informative)

    by TsukasaZero ( 850187 ) on Monday April 18, 2005 @06:26PM (#12275146)
    As long as this has either:

    A) Big battles like in Rome Total War but in First Person and shiny.
    B) Multiplayer like Quake III.

    I'm good.
  • Re:Meh. (Score:3, Informative)

    by KozmoStevnNaut ( 630146 ) on Tuesday April 19, 2005 @10:15AM (#12281181)
    One example [] and another []

    Now, I won't claim that these shots prove the viability for outdoor maps on the Doom3 engine, but they do look promising. The first screenshot from the first link is especially good, I think. The trees underneath the power lines really are that far away. And the map plays really well, too.

    I can't find it right now, but somewhere on the Doom3World forums is a screenshot of a really friggin' big landscape, so big that the Cyberdemon put in is only a few pixels tall at a normal gameplay resolution. And that was with a pretty good framerate, too.

In seeking the unattainable, simplicity only gets in the way. -- Epigrams in Programming, ACM SIGPLAN Sept. 1982