World of Warcraft Honor System Live 121
Available now from the World of Warcraft Patch servers, the Honor System has been put into production. The Patch Notes are available on the official site and besides the Honor System includes new art, bug fixes, and new live events in Kalimdor and the Gurubashi Arena. There will also be, starting in May, a "Children's Week" celebrated in Orgrimmar and Stormwind. "It is a time to give back to the innocents of war: the orphans!"
ok, one question comes to mind here.... (Score:5, Funny)
Re:ok, one question comes to mind here.... (Score:2)
Re:ok, one question comes to mind here.... (Score:2)
live? (Score:3, Interesting)
It is not very live at the moment.
Re:live? (Score:2, Funny)
Re:live? (Score:2)
Re:live? (Score:2)
Take that Blizzard... (Score:5, Funny)
Evil (Score:1, Funny)
Re:Evil (Score:1)
Re:Evil (Score:1)
Re:Evil (Score:2)
Bad day.. (Score:2, Funny)
My poor level 32 mage won't know what hit him.. Nor will the level ~30s that run into him.
Screenshots and info! (Score:4, Informative)
Official images of PvP armor sets [worldofwarcraft.com] Wow, sexy.
Official images of the new mounts [worldofwarcraft.com]
Official listing of PvP weapons [worldofwarcraft.com] No pics though.
Re:Black mounts (Score:2)
It Will Be Interesting... (Score:5, Interesting)
I play on Sargeras, which is a PvP server. Considering that it is a PvP server, there are a lot of clashes between the Horde and Alliance. Raids are constantly led against Horde and Alliance towns alike and in contested areas, "ganking" is a popular activity.
Though the interesting thing to note is when Alliance and Horde play nice. In certain areas, Horde and Alliance co-exist (to a reasonable degree) as they are BOTH attempting to complete quests.
For example, I was in Felwood last night working on a quest and a couple of Horde were right next to me killing MOBs and we pretty much go into a rhythm were I would kill one, then they would kill one, so on and so forth. At the end, we completed our objective (fill the vial with corrupted water), saluted each other, and went on our merry way.
In this example, we played nice with each, because it was mutually beneficial for us to do so, after all, we both needed to complete the quest...
While the honor system MIGHT curb the rampant "problem" that is ganking (I don't see it as a problem, it's a pvp server, I deal with it) I think it will definitely escalate the desire for Horde and Alliance to kill each other, and make it more difficult to complete quests in contested areas.
Re:It Will Be Interesting... (Score:1)
Which is precisely how it should be. The PvP stuff should just look damn cool.
Re:It Will Be Interesting... (Score:3, Insightful)
I play on a carebear server, and that is the way it is supposed to work (but maybe with rude gestures sometimes instead of just salutes). I imagine on a PvP server
Re:It Will Be Interesting... (Score:4, Interesting)
The game may change too radically for some and this might force some of the more reticent players on PVP servers to consider how much griefing [wikipedia.org] they will allow in their online experience. When you are paying upwards of 50 bucks [amazon.com] for the game and 15 bucks [blizzard.com] a month for the game the casual player who plays an hour or two a night is not going to be too pleased to not be able to meaningfully interact with the virtual world as he has done for the past 6 months there might be the addition of dishonor points for player kills. Which is what even a lot of us more hardcore folk would consider the minimal insurance that we will not be /spit on , ganked and griefed for the entierity of our online time.
Re:It Will Be Interesting... (Score:5, Insightful)
That said, people level 50-59 are absolutely screwed. They're going to be hunted down mercilessly. A level 50 player is still green (honorable kill worthy) to a level 60, so that guy is gonna get ganked. Then the ganker is going to call in all his guild mates, and they'll camp him and take turns killing him so they each get an honor kill until the guy gives up and logs. Essentially, once you hit 50 you better either hide in an instance or only go outside with a full raid group until you're 60.
Re:It Will Be Interesting... (Score:1)
This hopefully won't be a problem. I recall Blizzard saying that there are diminished returns for players of the same guild killing players of another guild. Whether or not this was actually implemented I do not know.
Re:It Will Be Interesting... (Score:4, Informative)
Re:It Will Be Interesting... (Score:1)
Re:It Will Be Interesting... (Score:1)
If so, then it will encourage people to work together, but not join a formal guild. For example, you can gank a few 50s somewhere, then call on chat for the other 60s of your faction to come get them on ressurect.
and "secret agreements" between guilds of opposite factions.
The specific term for those "secret agreements" are "fight club", btw. The reasoning should be obvious.
Re:It Will Be Interesting... (Score:2)
Re:It Will Be Interesting... (Score:1)
Re:It Will Be Interesting... (Score:2)
Re:It Will Be Interesting... (Score:1)
Really, he should've thought of that before joining a PVP server. If you're a casual guy who wants to run dungeons without worrying about PK, then join a PVE server!
However, it would be honorable for Blizzard to offer all PVP characters a f
Re:It Will Be Interesting... (Score:2)
Re:It Will Be Interesting... (Score:4, Interesting)
With such a difficulty ranking, it's better off if you and your guildmates farmed out MC or something.
That said, it will be a rough time for the first few weeks, since people will not realize that the honor system only kicks into high gear for endgame people. What I DO suspect is that the rampant lowbie ganking will ebb quite a bit to acceptable levels, Tarren Mill not withstanding, and that we will see a LOT more raids on the capital cities. (which should be fun!)
Re:It Will Be Interesting... (Score:2)
So? Convince everyone to double their number of alts, and you're up to double the high-rankers. Considering how easy it is to make alts (is there a cap?); and how many people won't be trying for top-level, and you can reduce the odds signi
Re:It Will Be Interesting... (Score:2)
Basically, honorable kills add to the "contribution points" of the faction. Rankings are based on THAT number, and are recalculated weekly. (I'm not sure how they're working ranking decay if you stop PvP;ing for a week...)
Re:It Will Be Interesting... (Score:2)
That's the entire point. If you're not 60, be prepared to be ganked early and often. The entire game is now PVP, especially since Battlegrounds isn't in the game yet. If you need to level up yet, good luck, it just
Re:It Will Be Interesting... (Score:2)
Re:It Will Be Interesting... (Score:2)
Re:It Will Be Interesting... (Score:4, Interesting)
It's a little interesting to note that the enmity between Horde & Alliance is maintained by what is essentially NPC bigotry. In towns with NPC guards, players of the other factions will automatically be attacked. Fighting back will flag them for PVP, attracting the nearby PCs to come pound on them.
But in the wilderness, there are no NPC faction-members to start fights. And since the two sides aren't warring by default in that situation, they tend to cooperate like you described.
with the new patch, it will be just as beneficial, if not MORE for us to simply kill each other,
The game is called "Warcraft" after all- you're supposed to be at war, and that means attacking on sight. From the perspective of authors trying to make a game world fulfill their longstanding preconceptions, that effect will be exactly what they want.
make it more difficult to complete quests in contested areas.
Hey, if Honor points will be giving better l00t anyhow, why bother questing? The quest location becomes like a meeting-place for Honor battles, with the quest reward a consolation prize for when you're standing around there and don't meet an enemy party.
Re:It Will Be Interesting... (Score:2)
The phat lewt has level requirements, and the good stuff is lvl 55+ I think. If you never quest, you don't level, so you never get to use the lewt.
I almost think you should get a certain amount of experience for defeating a comparable level opponent.
Re:It Will Be Interesting... (Score:1)
Well of course. The Honor system is basically just for level 60 (max). Essentially, players collect XP to go from level 1-60, then collect Honor Points afterwards.
For a non-60 player to hunt other players is too dangerous to be worth it, because you'll run into someone higher.
Re:It Will Be Interesting... (Score:2)
And whats the big deal if you do run into someone higher? Not like there is a death penalty beside a little wasted time.
Every single patch day the site goes 'boink' (Score:2)
Not looking forward to this... (Score:5, Interesting)
I have a wife and a job, and don't have as much time to play as the college students and bums who make up most of my guild. With the PvE stuff, I might not always have my stuff first, but I'd get it eventually. I got to 60 about a month after my friends. They had time to run three instances a day for their class sets. I could only run maybe one before bed, but that was fine. I didn't get my stuff first, but I got it eventually. Now we're working through Molten Core and have killed Onyxia several times, and I've got pieces of my epic class sets. I'll get the rest, eventually, too.
Now with the PvP system, you get your rank determined by the percentage of server-wide kills you got that week. Only a certain percentage of players per server will be able to get the higher PvP ranks. It doesn't matter if I'm the greatest PvP'er who ever lived, I will never get the epic PvP sets, simply because there's no way I can get more kills in the 1-2 hours a night I have to play than the people who have 8 hours a day to play. With the PvE stuff, I wouldn't be there FIRST, but I'd be there EVENTUALLY. With the PvP system, I'll never get there, and will only be somewhere in the middle of the pack, forever. Eh.
Re:Not looking forward to this... (Score:2)
Re:Not looking forward to this... (Score:2)
Plus, it looks like the PvP loot is not really better than instance loot, however it is PvP oriented. (different gear for different purposes) For example, the PvP hunter gear decreases the cooldown of their concussive shot. (a snare with a possible stun) It's one of The most important skills to a hunter in PvP. Its useful in PvE as well, but rarely do yo
Re:Not looking forward to this... (Score:4, Insightful)
Having said that, I think it's perfectly valid to reward the hardcore players for their efforts as well. The gear and perks you can acquire in the PVP honor system are pretty cool, granted, but they're hardly essential to your continued enjoyment of the game. There are people out there who play WoW for 40 hours a week or more, and I think it's fully justified to reward people who put a lot of time and effort into the game with some unique items, benefits, and perks. Simply letting them get the stuff everybody else will eventually get as well, only faster, just won't hold a player's attention. Bear in mind that it doesn't actually take that long to reach the level cap at 60, especially if you're a dedicated player. Until now there hasn't been much of a mechanism to keep players engrossed once they've hit the cap. I think the new honor system should fit the bill nicely without any serious drawbacks to more casual players like us.
Re:Not looking forward to this... (Score:1, Insightful)
"The little cartoon character which I control is now holding a cool-looking shield, and some of the numbers on the character sheet are higher" is not a reward, it's just an interesting event.
Re:Not looking forward to this... (Score:2)
Nonsense. Almost every video game has a system of rewards that entice you to play them more. You enjoy the act of playing them, but there's a light at the end of the tunnel, and that light is an even better way to enjoy them as a reward for completing certain objectives. If you beat Devil May Cry 3 on both Normal and Hard modes, you get
Re:Not looking forward to this... (Score:3, Insightful)
These are just ideas and I'm sure smarter people than myself can think of better ideas. They are already advantaged by more drops because they get more chances at them but do they have to hav
Re:Not looking forward to this... (Score:1)
Re:Not looking forward to this... (Score:2)
-prator
Re:Not looking forward to this... (Score:2)
So yes, this is definetly the
Re:Not looking forward to this... (Score:2)
Playing 60+ hours a week isn't dedication, it's stupidity. It's living a one dimensional life. Rewarding this isn't "justified" or "valid." It's brain-dead, plain and simple. It's the designers saying "we don't know how to reward play based on skill, so you should all play as much as you possibly can!" The players who play this game as a wa
Re:Not looking forward to this... (Score:2)
well, maybe pvp is going to be a bit about skill, about skill of learning/automating the moves so you can get the advantage(the duels are already running-around-the-other contests).
Re:Not looking forward to this... (Score:2)
It's not yours, or anyone else's, position to judge what someone wants to do with their time. Do you smoke? Do you drive over the speed-limit? Do you drink at all? Do you neglect to wear sun screen on sunny days? Do you work too much? Do you avoid socializing with your co-workers because you don't like people? Are you
Re:Not looking forward to this... (Score:2)
And I'm not judging the people who are doing that. They're free to live their lives the way they want. However, I think it's horrible that a game would be designed to *encourage* that.
I never said that I didn't want to reward people for time pl
Re:Not looking forward to this... (Score:2)
Someone forgot their core competency... (Score:1, Flamebait)
The probl
Re:Someone forgot their core competency... (Score:2)
Funny how many casual players seem to have this sense of bitterness to the players who can play more (jealous? I am. I have guildmates who play more than I work in a week, and if I could get away with it, I might too.)
By suggesting that Blizzard's honor system somehow moves to alienate the casual fanbase, you're also suggesting that
Re:Not looking forward to this... (Score:1)
Honor System has "Rest XP" (Score:3, Insightful)
To balance this somewhat, the Honor System benefits from an offline bonus the same way Rest XP does. When you are logged out, you are slowly gaining bonus points added to your honorable kills when you are logged in, the same way you get bonus XP from being logged out a lon
Re:Not looking forward to this... (Score:2)
Re:Not looking forward to this... (Score:2)
Re:Not looking forward to this... (Score:1)
Re:Not looking forward to this... (Score:2)
Onyxia only takes about 30 minutes, once a week. MC is more like an entire night deal, but again only once a week.
Honor with no Dishonor (Score:4, Insightful)
--There are rich rewards to be had for slaughtering any and all opponents of roughly the same level.
--There are no penalties for slaughtering any and all oppenents of lower levels.
While I realize that there was no discouragment before to stop this.. my priest still bears the scars of Stranglethorn Vale, what many fear this will lead to is roaming armadas of factions farming Honor points by killing everything in sight. I see this being the most likely outcome.
The server populations had already become overrun with NightElf and Undead stunlock rogues. There are more rogues than any other single class, as they are vastly overpowered for levelling and moreover singularly designed for wholesale murder (I used to play a rogue myself, before I retired him out of disgust for the easy win). Now, instead of farming instances and working toward saving money for great items, they can simply take the low road and farm players trying to simply quest and level a little.
Blizzard has done a major disservice to the player community, and I feel the ramifications of this will resound within the userbase as characters are dropped in favor of more rogues. They have already nerfed most of the classes into oblivion and back, this just justifies my belief that Blizzard developers do not play on live PvP servers and see what we see. I suspect that my time will be spent on a PvE server very soon.
Before you fire off a reply with a 'STFU n00b' or 'Cry some more' consider carefully how difficult it will be to run Molten Core, Maraudon, Dire Maul, Stratholm, and the like when you have effectively discouraged most other classes from levelling other than rogues.
Re:Honor with no Dishonor (Score:1)
Re:Honor with no Dishonor (Score:2)
Eventually the statistics will reflect the "background noise" that represents the unavoidable killings.
Re:Honor with no Dishonor (Score:2)
Besides, I just don't see this having any impact at all on players on PvE servers if they don't PvP. Don't flag, and you're unaffected. On PvP servers ganking is already the norm, so I doubt it will change that much.
Re:Honor with no Dishonor (Score:2)
Went and messed about last night on a PvP server with a 60 and lo and behold, Blizzard has implemented a dishonor system.
Huge packs of rabid gankers running around fighting at 10:1 odds, corpse camping, causing lag and getting rewarded for it.
Not to say that didn't already happen, but from what I saw it's far far worse now.
Re:Honor with no Dishonor (Score:2)
Re:Honor with no Dishonor (Score:3, Interesting)
That said, level 50 people
Re:Honor with no Dishonor (Score:1)
Their best bet is to team up with some friendly 60s, and act as bait to lure enemy 60s to chase them. When the friendly 60s you've called come to save you, you can put in a few hits on the enemy 60s, earning you some big XP when they go down. (moving you closer to be 60 yourself)
They're green to level 60s, so they're honorable kill worthy.
Hopefully a 50 will be worth much less honor than a fellow 60.
Re:Honor with no Dishonor (Score:3, Interesting)
I already see probems for rogues (and hunters) trying to get into groups for high level instances. There are simply too many of them. The problem may get worse with the honor system, but I think it will be self correcting, as people realize that
Re:Honor with no Dishonor (Score:3, Interesting)
That said: As a priest: Much love to the warriors! You keep us alive.
Hopefully the eventual release of Batt
Re:Honor with no Dishonor (Score:2)
That has to do with demographics. No one, except people like you and me, wants to be the "weak" Priest. That's OK, because the fewer Priests there are, the more in demand their skills will be.
Plus, Power Word: Shield is damn cool. I feel like I'm in a Star Trek episode: "Shields Up".
Re:Honor with no Dishonor (Score:4, Insightful)
You fail to acknowledge that perhaps this was the intended outcome. The game is desinged around player conflict. The non-PvP or "Normal" servers are designed for people who are not interested (or less interested) in this type of conflict.
You don't hop on a game of Quake and start complaining when people kill you, do you?
Re:Honor with no Dishonor (Score:1)
Re:Honor with no Dishonor (Score:4, Informative)
People who are already ganking lowbies are doing so for one of two reasons. Either they like being a-holes, or they are bored and have no incentive to do otherwise.
People who are interested in gaining Honor are going to do so for two reasons. They want recognition and they want phat loot.
If someone is already ganking, then the Honor system currently gives them incentive to concentrate on higher targets. So the majority of the bored ones are more than likely going to switch.
If someone isn't already ganking, then the Honor system gives them a reason not to. Not because they will be directly penalized by it, but because wasting time on killing lowbies when others are going for real kills is going to drop them lower in the rankings.
You will never lose the a-holes. Even if you instituted an insta-perma-ban on people who killed anyone grey to them, you'd still have people with too much time on their hands and a fist full of momma's credit cards who are willing to level someone up and get that one kill just to be a dick. But I don't see how this is going to increase their numbers at all.
What I'm really waiting to see is what happens when they finally introduce the Battlegrounds. Once those are in, you really won't have time to PvP outside of them unless you are just waiting for your turn to go in. From what I can tell, the oportunities to gain honor inside the BG will more than outstrip the opportunities outside.
Re:Honor with no Dishonor (Score:1)
Re:Honor with no Dishonor (Score:3, Insightful)
And for every person who says nerf rogues, someone else will say nerf shaman, nerf priests, nerf paladins. Everyone thinks every class is overpowered, when the fact is you're either a good player or you're not.
Re:Honor with no Dishonor (Score:1)
Re:Honor with no Dishonor (Score:2)
Re:Honor with no Dishonor (Score:2)
That said: As a former rogue, I feel somewhat justified in saying they are overpowered. I am a big enough person to recognize it for what it is. This is th
Is there a stand alone downloadable patch? (Score:2)
Thank you in advance.
Re:Is there a stand alone downloadable patch? (Score:2)
Re:Is there a stand alone downloadable patch? (Score:3, Informative)
Going at 225KBPS for me at... (Score:1)
Re:Is there a stand alone downloadable patch? (Score:3, Informative)
Re:Is there a stand alone downloadable patch? (Score:2)
Re:Is there a stand alone downloadable patch? (Score:2)
patch day (Score:2)
Nearly every server is down in some way or another (even if the specific server shows up it is either barely up and non-functioning or lying or both).
That said, for the short amount of time I was able to connect, I could tell that Tarren Mill was -definately- under attack. That's the honor system for you.
Back of Rogues (Score:2, Interesting)
Not a flame really!!! Just ranting out of glee! (Score:2)
Re:Not a flame really!!! Just ranting out of glee! (Score:1)
Re:Back of Rogues (Score:2)
I'll say the same to you, especially since your server is an abberation. Rogues are the top class on most servers.
Next, complete stun lock is a myth. Stun lock ONLY happens if the Rogue gets off the first hit, and is only successful in a one on one environment because any other damage to stunned player wi
Ah crud... (Score:2, Funny)
Woot! I can't wait! I have mail coming in. Auctions going off. Guildies to see. Quests to complete and/or turn in. Yesterday was awesome, and tonight's been all planned out!
I open WoW and discover a new patch is on it's way to my machine. Oh, GOODIE!
There is no honor without dishonor... (Score:1)
The have to institute the dishonor part of the system for it to work well. Otherwise they're just encouraging a new form of ganking. And as all ratings are FOR LIFE (remember, if you stop playing a character it does not go away!), the people who rise to the top of the system first, will always be at the top, even for a long time after when they stop playing
Re:There is no honor without dishonor... (Score:2)
Umm no. Ranking is recalculated weekly based on your participation vs the rest of the factions participation. If you stop
What Happens is: (Score:1)
Forget about doing quests, leveling, etc if you are over level 20 and under level 60. Now all constested areas are full of level 60s, and they will kill ANYTHING, since there is no dishonour.
The ONLY way of leveling now is by doing instances.
What actually happens, and blizzard probably didn't expect, is that level 60s that usually were down at high level instances or dueling, are now raiding
Re:What Happens is: (Score:2)
I would be willing to bet that the population of the test server was HEAVILY skewed toward level 60's. Why? Everyone else is busy levelling on the live servers. I was on the test server, and it was ALL lvl 60's as far as the eye can see. You can't use that experience to predict how things will go on the live ser
So this explains it. (Score:2)