Guild Wars Gone Gold, Previewed 96
Guild Wars, the first offering from NCSoft subsidiary ArenaNet, has gone gold. A preview of the game based on the last weekend of the Beta is available at 1up.com. From the article: "Once the wonder started to wear off, a creeping hangover of disorientation replaced it. Still standing there slack-jawed, the bustle of people going here and there with purpose made us suddenly aware of how clueless we were. Gathering our senses we fell into the familiar pattern of talking to the residents and picking up the quests of the day." Guild Wars is a unique MMOG offering, as it will not require a subscription cost, has almost no grind, and will focus on organized PvP. The game releases next Thursday, the 28th of April.
Excellent (Score:2, Funny)
Not likely (Score:2, Funny)
I can only take the, "OMFG U n()()b GTFO if U dun kno how to pl4y", "1 4M R0X0R 733T 534R", "noob noob noob" comments for so long before I feel like I'm back in a battle.net chat window.
Re:Not likely (Score:1)
Re:Not likely (Score:1)
Re:Not likely (Score:5, Interesting)
Log into a server with a name which doesn't sound cool to twelve-year olds, and you probably will have much better luck.
(Currently playing on Silverhand, not seeing much of that crap.)
Re:Not likely (Score:1)
Re:Not likely (Score:1)
We haven't had any problems at all on Feathermoon.
Re:Not likely (Score:2)
Re:Not likely (Score:2)
Re:Not likely (Score:2)
Also, if you've never played a PvP game with open communication (AC:Darktide or SB) then you don't really know how fun it is to verbally own someone after they spam you with thier dribble.
Re:Excellent (Score:2, Informative)
Guild Wars has done much to limit "griefer" behaviour and the things that make playing these kinds of games unenjoyable sometimes. For one, There's no kill-stealing, no camping, and no ninja-looting. You can't attack people in your own group. PvP, however, is a very major part of the game, and there are a number of zones design
Gone Gold? (Score:3, Insightful)
Re:Gone Gold? (Score:3, Informative)
Occasionally they do a major change that requires you to shut down the client and open it again.. but it's almost always very fast. Other than that, Guild Wars has been very stable during the events, and will hop
Re:Gone Gold? (Score:1)
The actual beta client for Guild Wars was a shockly small download. As you enter an area (or boot up the game itself), content and other crap is downloaded to your hard drive.
Guild Wars is constantly patching itself. It's one of GW's touted features.
Re:Gone Gold? (Score:1)
Re:Gone Gold? (Score:2)
Re:Gone Gold? (Score:2)
Re:Gone Gold? (Score:1)
Uhm, no... (Score:3, Informative)
Guild Wars is not a MMO. People label it as such, constantly, but it has far, far more in common with Diablo 2.
Gameplay is done entirely in instanced zones. For anyone unfamiliar with that concept, it's essentially a private copy of a zone for each player (or group) - it's just like Diablo 2.
The only part of Guild Wars that even vaguely touches on being massive are the handful city zones. However, they serve only as a staging area for missions and a place for players to trade. Once players go out into the world, it's all instanced, again. Think of them more as graphical Battlenet chatrooms, and you'll get the idea.
Re:Uhm, no... (Score:1)
Re:Uhm, no... (Score:1)
Re:Uhm, no... (Score:2)
Re:Uhm, no... (Score:1)
Re:Uhm, no... (Score:3, Interesting)
A couple of months ago, they added a whole "newbie" section of the game. In the first area, you can only party up to two players. Once you hit 3rd level you can move on to the 4 person per party areas.
Through all of this, the grandparent is correct, each party gets their own instance of the world.
Re:Uhm, no... (Score:2)
Re:Uhm, no... (Score:2, Insightful)
Sorta like 100s of people in diablo chat rooms before the instance is created.
Re:Uhm, no... (Score:2)
Re:Uhm, no... (Score:2)
Re:Uhm, no... (Score:3, Insightful)
Multiplayer - More than one person can play.
Online - Going to be an internet based game.
Game - Yup.
I don't see how it is not a MMOG?
What I think is cool about this is that Guild Wars is pushing the boundary of MMOG. The PVP aspect and low level cap will ensure that a lot of skill is going to be required of the players. 'Hit A
Re:Uhm, no... (Score:2, Insightful)
Multiplayer - More than one person can play.
It is massive. It is multiplayer. It is online. It has involves gaming.
However: the Gaming part (fighting monsters, etc) only involves a handful of people at once, so there is no "massively multiplayer" gaming going on.
There is a "massively multiplayer chat and trade area" but the
Re:Uhm, no... (Score:2)
I realized there are very few times when I'm playing with more than 4 other people at once. Often, I'm even soloing. I may not see a single other player until I return to town to chat and trade.
The only time I'm doing massively multiplayer stuff (like 50 vs. 50) is large group pvp or large group dungeons. Otherwise I'm trading in a populated city, or questing alone or with a handful of friends; just like Guild Wars.
Re:Uhm, no... (Score:2)
Re:Uhm, no... (Score:2)
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike
Re:Uhm, no... (Score:1)
Offtopic complaint about your accepted article... (Score:2)
Be honest, did you write it?
The article from the german university is appreciated, but why even bother with that Forrester research BS.
Re:Uhm, no... (Score:2)
If they were a GOOD developer, they would waste tons of time greating a whole new item ranking system that is completely unneeded! Who cares if the players are already familiar with this one.
And of course, the color of the item names is what made Diablo what it is.
no subscription..... (Score:5, Insightful)
This of course is your monthly fee.
Re:no subscription..... (Score:4, Informative)
Re:no subscription..... (Score:3, Interesting)
Re:no subscription..... (Score:2)
Re:no subscription..... (Score:1)
I expect as more expansions come out, and the skills and abilities change, eventually you are g
Re:no subscription..... (Score:3, Insightful)
The game is made so it's possible to play with players that have different expansions.
The "M:TG" analogy is a good one, and is often used to explain how GW works. Eveyone is almost the same (all "LV20") other than the skills, skill combinations they use and their own skills as a player (i.e know when to cast what...)
Re:no subscription..... (Score:1)
On the other hand, expansion packs will be entirely optional. If you buy the first and third expansions, and a friend of yours buys the second and third expansion, you'll be able to play the expansions yoy have in common together (i.e. the third one).
Also, ArenaNet plans to add a larger variety of skills in the expansions, but not more powerful skills and items. So
Re:no subscription..... (Score:2)
Re:no subscription..... (Score:2)
Re:no subscription..... (Score:2)
Re:no subscription..... (Score:2)
Re:no subscription..... (Score:1)
Re:no subscription..... (Score:1)
Re:no subscription..... (Score:1)
For my money I prefer it this way.
I see it as a bit of a win all around:
1. Game maker gets rewarded for making good content repeatedly
2. Consumers don't get shafted for expansions and a monthly fee
It should keep the game fresh, and if the expansions are of a similar content level to the original game, it'll keep people interested for quite a few years I'd expect.
Really, there's no problem for
So this is it (Score:1)
Re:So this is it (Score:1, Informative)
Re:So this is it (Score:1)
I'm more of MMORPG player, but I can safely say that GW PvP is by far the best I've ever played.
Beta (Score:5, Informative)
There were some things about it that kind of bugged me however, first, you can't jump. I know in RPGs where the point of the game is fighting and leveling up, jumping isn't that big of a deal, but still having the ability does make the game seem a bit more "real" for me.
Secondly, you can only play as a human, no elves, dwarfs, gnomes, or super intellegent shades of the color blue. This was a bit of a bummer for me, becuase I had really hoped to play as a shapeshifting elf (half elf half volf). But I guess they were really trying to avoid the steriotype that has been slapped on them as "WoW rip off".
And lastly, the lack of character design choices, you get maybe 12 hair types (that tend to be the same, no matter what profession you choose), 12 or so hair colors, 6 face types, your basic skin colors, and thats about it. I had really hoped to be able to change tome of the body proportions to have a character that actually looked like me, but all you can really change is hight. Also the clothing choices are very limited, in fact there are none. You get your basic profession spisific clothing and thats it. Although yes you can get new cloths in quests and by trading, it would still be nice to have say, three different suits to pick from at the start of the game.
The gameplay was pretty much what I expected, you have standerd WASD controls, you click objects to select ect... However one minor thing that bugged me was, the second you select an enamy object, you start attacking, regardless of its level. You CAN call off the attack and still have him selected so you can see what level it is, if you have a hand-to-hand weapon out, however if you are a range attacker you shoot one arrow, and you comitted to this fight till death (and death is useually the case).
now these problems are not rearly as bad as I make them out to be, the gameplay is very nice. I had a blast playing it. The quests are quite fun, and not in the least bit dull or tedious, the level design is breathtaking to say the least, even on lower graphic resolutions.And if you can rope a few friends to shell out the 50 bucks and pick it up, get a party going, there will be no end to the fun you will have.
Re:Beta (Score:3, Informative)
As for humans being the only race, Arena.net has stated that other races will become available in the expansions. Some ideas include the Charr and dwarves which are both already NPCs.
Re:Beta (Score:1)
:P
Re:Beta (Score:1)
Customisation options are indeed a bit short, but the hair/outfits do differ per profession. For example female necromancer have a haircut with some kind of needles sticking into it, which no other profession can get.
Re:question about GW vs WoW (Score:1)
If you just want hot babes in skimpy outfits, the Lineage II dark elves might be what you are looking for (thong underwear and bondage like leather outfits). So if you want to deal with spawn camping and open PvP, go ahead.
Re:question about GW vs WoW (Score:2)
If that's modest, I wanna know what's not
Re:question about GW vs WoW (Score:1)
Re:question about GW vs WoW (Score:2)
Re:question about GW vs WoW (Score:1)
I'll never have to get pr0n again when I get this game.
Game of the Year! (Score:1, Interesting)
The PvP could best be explained as a fantasy themed counter strike match, some people will get bored after a few months but others will get very addicted.
Re:Wait for the final and review (Score:1)
Re:Wait for the final and review (Score:2)
My biggest problem with the game was the camera auto-panning to face the character (which really sucks when you die and want to turn the camera around so you can find a safe place to run when resurrected). This apparently has a preference now, but I've only had about 4 hours to play total in the last two betas due to a v
I love it. (Score:1)
My (Fanboy) Overview (Score:3, Interesting)
Re:My (Fanboy) Overview (Score:2, Insightful)
I am sure they are all excellent programmers but I think things are mixed up and
Not just free monthly (Score:3, Informative)
Vs. WoW (Score:2)
Re:Vs. WoW (Score:2, Informative)
Guild Wars was designed to attempt to eliminate these "unfun" things ("fun" is subjective, but Guild Wars is based on the premise that these things are not fun).
There are 3 major points of difference between GW and Wow
1. instanced maps - All missions and explorable areas in GW are instanced. That is, only you and your party are in the instance. T
Re:Vs. WoW (Score:2)
The biggest difference is the instanced areas in Guild Wars. In the cities everyone is there, you get 2-6 people to join your team and then you start the mission. You won't run into any other players outside of the cities when you are in your team. The game plays straight through like Dungeon Siege or Diablo 2. When you play WoW there is a lot of waiting around for monsters to respawn & you are always running into other
GW owns WoW (Score:1, Insightful)
And by free, i mean it's really free. Not like "it's free but you have
Re: GW owns WoW (Score:2, Insightful)
It's not free. There is no monthly fee, but there is a one time cost of the full game that you have to pay. Free would be if you could download the client, not need a serial number, just logon and play forever.
This game is clearly superior to World of Warcraft and runs on a seemless world. It's worth your money to try it!
That totally depends on what type of play style you like. I've played Guild Wars betas and I've played Wor
Re: GW owns WoW (Score:1)
The totally different part but great beauty that is GW is that their is a free exploration mode where you can go nearly everywhere. That means you could play the game rather non linearly. But it is rather difficult to go from one side of the world to the other since level change through areas. Not to mention that the world is huge...
I did play WoW for about 5 min and to be honest..
I'm sold (Score:3, Funny)
GW and WoW anyone doing both? (Score:1, Insightful)
important comment (Score:1)