Guild Wars Launches 71
NCSoft's newest edition to their ever expanding stable of games, Guild Wars, has launched in North America and Europe. From what I saw while in-game things seem to be working well from a technical standpoint. Commentary from the player base is already available from the fine souls at f13.net and Grimwell.com. More specific commentary comes from AFKGamer, who has commentary about the title a few days ahead of time, and on day one of play.
WoW killer (Score:4, Interesting)
It'll probably take mine.
Re:WoW killer (Score:3, Interesting)
Guild Wars so far has nothing to offer me as far as I can see...
Re:WoW killer (Score:2)
Guild Wars can't really compete with WoW, if you can afford WoW you can afford WoW *and* GW. Unless we really start to see e
Re:WoW killer (Score:1)
"We are getting close to release and some have been wondering about a manual. Will the game come with a manual and if so, how detailed will it be?
The game will have not one but two manuals. The first manual will come in the box. I've seen the final proofs and I can honestly say - hand on heart - it's the most beautiful game manual I've ever seen. It's really like a collector's book, with a ton of lore and back story and images of all types, from renders to concept art to screen
Re:WoW killer (Score:1)
Re:WoW killer (Score:2)
As for timing - I know it may not seem like it, because damn, that E3 version played extremely well, but at that point, the game was technically still in an Alpha stage. So, for
Pretty sweet game (Score:5, Informative)
It's a 3D RPG-style game similar in design to Diablo II. The PvP, the best part IMO, is really fast-paced and fun and team-oriented -- it's similar to a lot of FPSs in that regard, you play a brief round and if you die, you can be resurrected but you don't respawn automatically.
It's loads of fun; the drawback is that if you are playing alone, it gets boring quickly, because you are playing with random people who you don't know, and you usually get crushed if you don't have a decent amount of coordination.
To fully experience the game, I highly recommend joining a guild that uses a voice chat system to talk to each other during battles. It makes a huge difference in the quality of your organization, and you get to know your guildmates pretty well.
Another drawback of the game is that it runs only on Windows. Windows makes me extremely sad and I dearly hope they port it, because my Windows machine is several years old and it hates everything.
Re:Pretty sweet game (Score:1)
Re:Pretty sweet game (Score:4, Informative)
The game FEELS much more like an evolution on Diablo then it does the typical MMO structure seen in everything from Everquest to World of Warcraft.
Is that a bad thing? Depends on your play style and what you are looking for in an online game. Just don't go in expecting it to be a standard MMO - it isn't.
To be fair there are plenty of other things (in particular the focus on guild pvp) which are new and different from previous games.
Re: (Score:3, Insightful)
Re:Pretty sweet game (Score:3, Insightful)
You might not be a casual gamer, but plenty of people are, and they want their quick multiplayer action RPG kicks.
Re: (Score:2)
Where do you get it? (Score:1)
Re:Where do you get it? (Score:2)
Not sure if this is thier plan, or if they will start selling it on their site soon.. Or if they already offer the client download on their site (and then you open the account in the game..
You could also stop at your local GameStop/BestBuy/Walmart/etc
Re:Where do you get it? (Score:4, Informative)
Their site does not make it clear AT ALL. But if you download the 71k client and run the setup, it downloads some additional files. Once loaded, you have a chance to create a new account. That then directs you to a site called PlayNC.com - from there, you have the option to purchase the game online and get a key (no box).
Exactly what I was looking for.
For anyone who is sick and tired of MMORPGs... (Score:5, Informative)
... You need to play this game. Guildwars has literally taken every element I dislike about MMORPGs and fixed it.
Never actually owning the game, just renting it via monthly fees? Nixed that, since there is no monthly fees.
Down time between battles? Nixed that, since after your out of combat your health/mana regen shoot through the roof.
Crowded dungeons, trading spawns, etc.. Yep, every zone is intanced. You will only be playing with friends and never have to worry about your adventure getting interrupted by anyone else.
Like PVP occasionally, but hate getting griefed or risking losing items/time from death penalties? Well your in an instance so your safe from griefers, and if you do want to PVP just go to an arena and battle your heart out.. when you leave it is as if you were never there (save for the gained rank points).
Even the smaller things I never even really knew I hated until they were not there.. Spending half my time running from location to location - Gone (just open up map, click on destination, and bam you teleport). Spending the other half of my time trying to form a group - Much easier now, since a 'gathering stone' type system is built in.
There are some other things I really like, but it might irk some MMORPG fans.. For one your power in the game is mostly dependent on your playing skill. You will get a bit stronger by gaining levels, but by and large it is a skill based system. Combat is skill based and very fast paced, as most debuffs/buffs last for about 15 sec. PVP is ruled by a balanced group, rather then 4 people spamming the template of the week.
I would encourage everyone to give it a try, this is not like any MMORPG you have seen yet.
Re:For anyone who is sick and tired of MMORPGs... (Score:3, Insightful)
Four people in an instanced zone is hardly 'massive'.
Re:For anyone who is sick and tired of MMORPGs... (Score:2)
Re:For anyone who is sick and tired of MMORPGs... (Score:1)
Re:For anyone who is sick and tired of MMORPGs... (Score:1)
Re:For anyone who is sick and tired of MMORPGs... (Score:2)
While I agree this is great, the fees do NOT affect ownership of the game. Meaning, they pull the servers off line, you're SOL. You're left with a non-functional (mostly) product. Just like EQ and WoW, or any other game. This stems from the ownership of just a client, and no content.
Re:For anyone who is sick and tired of MMORPGs... (Score:1)
Re:For anyone who is sick and tired of MMORPGs... (Score:2, Funny)
However, I take some exception with the idea that its an MMORPG, or even to label it as a "virtual world". If the main progress for your character necessitates entering an instance to which you teleport instantly, then what are you playing? Are there quests and stories that span the globe? Isn't it missing some of the essence of any VW?
The meetup areas are "massively multiplayer". I understand that. But, is there any hint of character, quest, story or gam
Re:For anyone who is sick and tired of MMORPGs... (Score:2)
Not unlike World of Warcraft's instanced dungeons. It is just taken to extremes. No one seems to think that just because you get a dungeon to yourself WoW suddenly loses it's MMO status.
I would argue that GuildWars is more 'massive' then WoW/EQ/etc because it doesn't split you into servers. Every person playing in America is playing in one massive server and everyone can i
Re:For anyone who is sick and tired of MMORPGs... (Score:2, Funny)
Every person playing in America is playing in one massive server and everyone can interact with each other if they choose.
Re:For anyone who is sick and tired of MMORPGs... (Score:2)
You will only be playing with friends and never have to worry about your adventure getting interrupted by anyone else.
To me that sounds a lot like a good RPG and nothing like a MMORPG. =P
Oh I see - fair enough.
Got it... Playing it... (Score:3, Interesting)
But note: I am going to play this game to completion. For those of you neh sayers that claim that this game is going to be too short... Try to collect all of the skills. And good luck trying to... each profession has 75 for a grand total of 450. All I have to say is: Settle in... GW is here to stay! See you on the servers!
Re:Got it... Playing it... (Score:2)
Once you hit level 20, you will hit a brick wall. Level 20 is the max level in this game. You can still gain more in game skills and "madskillz" as a player tho.
Re:Got it... Playing it... (Score:1)
But I dont mind leveling 10 chars to 20. Its not as tedious as EQ or any other MMOG
Re:Got it... Playing it... (Score:2)
Levelling up to 20 is a matter of 20 hours of playing, it's pretty much a "tutorial".
Pre-order program impressions made me so-so (Score:2)
Great. (Score:1)
You must stick to the path! (Score:3, Insightful)
This is one of the things I really didn't like when trying the beta weekends. No ability to slide down a hill or jump off a ledge. Feels like you have these invisible walls blocking in your movement.
I especially didn't like that some of the maps make you take a long winding path around because of this. Even though it looks like you could just down a 2 foot drop to where you need to go.
I realize this sounds like a small thing, but it just seemed like a stupid game mechanic.
Re:You must stick to the path! (Score:2)
Re:You must stick to the path! (Score:2)
Re:You must stick to the path! (Score:2)
Its as annoying as hell, but as a game developer, I can see why they would do that.
END COMMUNIATION
Re:You must stick to the path! (Score:2)
Re:You must stick to the path! (Score:5, Insightful)
Because they aren't good enough to make an engine that doesn't allow people to fall through the geometry (or their map makers can't effectively limit the range of movement naturally)?
Because they are lazy and would rather put a huge artificial barrier in the players way than implement a better system?
I can't think of a single reason that doesn't come back to them taking the easy way out. Not exactly a good message to send when you want people to be impressed by the quality of your game.
Re:You must stick to the path! (Score:5, Insightful)
They didn't take the "easy way out." Making a game of this calibre is not easy, let me tell you, so I fail to see why this small "feature" is indicative of laziness or inferiority when everything else in the game screams quality and effort. As it is, you obviously know little about how games (engines, in particular) actually function.
It's their game, and they've decided this is the way they want people to traverse through their world. They decided to set the pace of the game. So far, I haven't heard that many complaints from it, and the ones I have were relatively minor compared to your arrogant diatribe.
As a game programmer myself, you saying that they're not talented or that they're lazy makes me incredibly angry. You're picking out the one subjective flaw in the game and obnxiously and insultingly overreacting to it, ignoring the great work the game actually is composed of.
Re:You must stick to the path! (steep cliff) (Score:3, Interesting)
Far too often do people call a design choice they don't like or understand 'An easy way out' or 'Stupid' or some other way of saying 'its not what I would have done, so its wrong'.
Except they didn't do anything.
For me, playing guild wars has been like Looking at all the things that other mmogs have tried doing but failed... except done in a way that works. It really looks like the designers have played other games that would be considered competitors and aggressively looked at w
Re:You must stick to the path! (steep cliff) (Score:2)
They have every right to choose whatever game mechanics they want, obviously. It's their game.
Subjectively, how their choices make me feel will determine whether I want to play the game or not.
Given that
Re:You must stick to the path! (Score:1)
Re:You must stick to the path! (Score:2)
Yes, but at the same time you can't climb hills with a gradient > 45degrees. I really miss being able to climb lone-hilltops and mountain crags like in EQ.
Re:You must stick to the path! (Score:5, Funny)
It didn't work. We ended up having to wait for him instead so he could get back into the instance (from being a ghost).
Re:You must stick to the path! (Score:1)
Re:You must stick to the path! (Score:2)
For a further statement on how irritating this can get check out afkgamers third day update [afkgamer.com]. In particular check the map grahic.
Now as for whether this bothers you or not, that is subjective. So yes maybe it is because you are not used to the freedom
I'm playing it (Score:2, Troll)
Maybe PVP will be entertaining. Who knows, you have to do this overhead to get there.
Re:I'm playing it (Score:3, Informative)
Actually, no, you don't. You can create a PVP only character that is max level, but you can't ever take that character anywhere but the PVP areas. You can't even go to town. Also, you're stuck to preset skills until you find skills via the PvE game.
Re:I'm playing it (Score:2)
MB: Actually, no, you don't. You can create a PVP only character that is max level, but you can't ever take that character anywhere but the PVP areas. You can't even go to town. Also, you're stuck to preset skills until you find skills via the PvE game. The PVE is the overhead I meant. I'm not about to create a PK guy with no skills, gimpage isn't good. You're basically required to do PVE to have a challenge in
Re:I'm playing it (Score:2)
Many of us have lobbied for less PvE and more importantly less grind, but it seems as though it is still impossible to release a game that doesn't cater to the people that feel like they need to work to develop their characters.
GW has the least grind though, so it is worth supporting. You can also unlock skills so that eventually you can quickly create the characters you want for PvP... it is just too bad that all skills weren't un
Re:I'm playing it (Score:2)
My rule is going to be... (Score:2)
I played a few beta weekends way, way back and it was one of the funnest games I've played in a long time.
Trial Available? (Score:1)
Is there a trial available? I don't care if it's only a week..
Re:Trial Available? (Score:1, Funny)
I've been playing (Score:2)
My Necromancer Dancing [datamachine.net] (xvid,added audio) or no audio [datamachine.net]. I know the framerate seems a bit jumpy, I wanna do a better recording.
Ok, I'm buying Guild wars for real, for one reason (Score:4, Interesting)
Re:Ok, I'm buying Guild wars for real, for one rea (Score:4, Interesting)
This has always been the number one problem in Australia with EQ - a 6 hour downtime for patching during Australian prime time, followed by minimum 5 minutes, sometimes half an hour of downloading, and then your P4 3GHz PC takes its time logging you in. Then you're on for half an hour, there's a little network problem, and you come back (after another couple of minutes) to find you've just died and you're not exactly sure which way you were running when you were disconnected...
Or better still, like a friend of mine - sitting on the boat, and during a bit of lag ending up stranded on an island that the boat passed through, with some pretty mean looking goblins eyeing you over. Care to spend an hour or three swimming out of trouble - if you can avoid the sharks??? And no, despite petitioning, there was no divine assistance offered to the victim of a bug.
At least on GW if you suffer from a bug (I got stuck under the stairs I should have bee on during the last beta weekend), you can close the client, log back in and 5 seconds later ... it's like the bug never happened.
If you want continuity, to me it looks like GW will provide it. I'm checking the funds, and most likely buying a key tonight.
Argh! (Score:2)