World of Warcraft - Then and Now 83
MMORPG.com has an excellent feature up discussing the trajectory of World of Warcraft as it's progressed since its launch day. They touch on the recent honor system features, the added dungeons, and call Blizzard out on their inability to keep to a consistent update schedule. From the article: "So you may ask, 'How well has Blizzard delivered on their monthly content updates?' The simple answer is: they haven't. In fact, a couple months post launch some players challenged Blizzard as to their promise on scheduled updates. Official Blizzard posters denied making such claims but were quickly pointed to their own website where, in plain text, monthly content updates were promised. After some backtracking Blizzard announced that they would not be able to keep to a definitive content update schedule."
Article (Score:5, Informative)
Updates! Updates?
Many gamers have been floored by the myriad elements that make up WoW, whether it's the stunning graphics, visceral sounds or fast-paced combat. Another thing that excited many gamers at launch was the promise of monthly content updates. Those who have played other MMOs know well the anticipation that can slowly turn into annoyance as long awaited updates and patches drag on for months at a time. The ambiguity of "It's coming soon," seems to have worn a permanent numbness into the gamer psyche.
So you may ask, "How well has Blizzard delivered on their monthly content updates?" The simple answer is: they haven't. In fact, a couple months post launch some players challenged Blizzard as to their promise on scheduled updates. Official Blizzard posters denied making such claims but were quickly pointed to their own website where, in plain text, monthly content updates were promised. After some backtracking Blizzard announced that they would not be able to keep to a definitive content update schedule.
What the WoW community has seen in updates since launch has been intermittent at best. Snippets of patches are shown as teasers with only the promise of delivery as soon as they are thoroughly tested. Having seen only two major updates in the five months since launch, many in the community have found their hopes for timely updates fading.
Nevertheless, Blizzard has recently gone on the record as stating that their timetable of patch rollouts up to this point has been unacceptable. Though they have committed to a more expeditious schedule for patch release Blizzard has stated that it will likely not reach the aforementioned monthly update pledge it made early on.
Even with a somewhat lackluster turnout speed for WoW's patches Blizzard has delivered rather well on the content. Each patch has seen many positive changes to the game world, including numerous bug fixes, additional quests and dungeon instances, new trade skill recipes and much more. Perhaps the most hotly debated part of any game patch is those changes that affect character classes...
A Game With Character...
One of the most compelling aspects of WoW when held up to other MMOs is it's truly enjoyable selection of character classes. From the staple warriors, rogues and priests intrinsic to fantasy to the more unique shamans and hunters WoW offers a plethora of flexibility and enjoyment to its players. Many players identify with certain character classes, playing certain archetypes over the years, from one game to the next. WoW delivers both the classic feel of fantasy with a very personalized twist. Priests that can lay waste with the power of shadow walk beside warriors who are nearly as deadly as any rogue in combat. Mages master the powers of fire, cold and arcane energies...but which one a mage specializes in is a point of personal preference, and every path offers its advantages and disadvantages.
There are as many different viewpoints on the strengths and weaknesses of a character class as there are players playing the game. The viewpoint that holds the greatest sway, however, is that of the developers at Blizzard. While players eagerly anticipate patches for improvements and variety to be added to their preferred classes there is also the sense of dread that many hold at the thought of nerfs to their class.
Overall since the launch of the game most of the class balancing has empowered the character classes. Many classes have seen new abilities and spells, most of which add true use to the class as opposed to fluff offered to assuage the player community. Some examples include new
Don't worry about the content... (Score:5, Informative)
They need to get a stable, playable environment up before they put in more content.
Re:Don't worry about the content... (Score:3, Insightful)
Re:Don't worry about the content... (Score:1)
Yes, because as we all know, game programmers and developers are also network support engineers, desktop support, server support AND to top it off they also answer the phone at the helpdesk.
So, from what you state, the developers shouldn't do any work until servers and datacenters are tweaked by a completely different team.
Re:Don't worry about the content... (Score:2)
Somehow they made progress in the game, then disconnection. By the time they rejoined, they lost a level or two.
Re:Don't worry about the content... (Score:2)
Re:Don't worry about the content... (Score:1)
The people that th
Re:Don't worry about the content... (Score:1)
GeForce 5200 256M
CPU AMD|2500/333 ATHLON XP BARTON R
DDRAM 1GB|64X64 PC-2100
MB ASUS A7V8X-X/LAN KT400 RTL
HD 80GB|WD 7200RPM 8MB
And I get dropped at least once a session. Usually more, if I'm PvPing or moving around alot. It's gotten to the point now that a boat trip is a 50/50 chance of getting dumped en route. Very annoying.
Re:Don't worry about the content... (Score:1)
Radeon 9800pro
and I only get dropped when my power goes out or the server goes down. I play on Hellscream maybe your world is more crowded.CPU AMD 2800+ ATHLON XP
DDRAM 2GB PC3200
cant remember my mb while at work
HD 80GB WD 7200RPM 8MB
More content alternative (Score:2)
and the load on the PVP will go down.
Re:Don't worry about the content... (Score:1)
Typical Marketing Department Booshwah (Score:5, Insightful)
Happens in every company, and the marketing guys should be held accountable for making such stupid promises.
Re:Typical Marketing Department Booshwah (Score:1, Insightful)
Re:Typical Marketing Department Booshwah (Score:2)
AC was in many ways screwed up but in many ways really good.
Re:Typical Marketing Department Booshwah (Score:1, Flamebait)
- underestimate the time required to complete each component of a project
- don't factor unexpected problems into the timeline
- never allocate enough time for QA
Now we've got a problem...
Re:Typical Marketing Department Booshwah (Score:5, Insightful)
Marketers are NOT as stupid as /.ers think. We know damn well that to make promises you can't keep with a product is a BAD THING. It gives negative buzz, and in highly competitive industries where customer retention absolutely relies on such a major thing, you can be damn sure they don't want to screw that up.
I'd say the blame lies on whichever tech person told them the monthly updates would be feasible.
Re:Typical Marketing Department Booshwah (Score:1, Flamebait)
Yes, and that developer-type person is usually a project manager looking for a promotion into marketing, rather than a real developer.
Re:Typical Marketing Department Booshwah (Score:1, Interesting)
I've seen more than one instance where the marketing person says, "That? Oh yeah, of course we can do that! Would you like it to toast bread and bring it to you on a silver platter, too?"
Ask the developers? What for? They have the magic to do anything! That's what we pay them for, isn't it? Sleep? Vacation? Overtime? A developer doesn't nee
Re:Typical Marketing Department Booshwah (Score:2)
Re:Typical Marketing Department Booshwah (Score:2)
1) The new honor system has encouraged camping of foreign cities, killing of quest givers. This has the effect of causing the newbies headaches while trying to get those first 20 or so levels.
2) Most of the servers are heavily biased in favor of the Alliance. Its a constant headache on my server (Cenarius) but most of the non-pvp servers suffer from it as well.
3) Most of the classes don't have
Re:Typical Marketing Department Booshwah (Score:2)
Server Outages (Score:2, Interesting)
Re:Server Outages (Score:3, Insightful)
Sorry. But this proves why people who don`t have any problems do not say anything, it is otherwise incredibly boring reading such comments.
Re:Server Outages (Score:3, Insightful)
Re:Server Outages (Score:1)
The More Serious Problem (Score:2)
The WoW service frequently has unplanned outages, slow performance, server crashes, rollbacks (where you lose X minutes/hours of play development), and occasionally actual bugs.
Anyone who denies this or defends Blizzard's track record here simply doesn't play often, or plays on one of the rare low-population servers.
And despite seeming like an obviously useful option, Blizzard has been
Re:The More Serious Problem (Score:2)
Actually, the "honor" (such an incredibly poor choice for the name) system probably increased the stress on their server/network by 10x.
I PvP a lot in large battles now (since you can't really quest anymore - thanks Blizzard), and it is a fairly common occurrence for everyone to get dumped from the game unexpectedly.
And I know it's not just us being disconnected, because I can quickly log back in and play. Normally if you
Re:The More Serious Problem (Score:3, Insightful)
The WoW service frequently has unplanned outages, slow performance, server crashes, rollbacks (where you lose X minutes/hours of play development), and occasionally actual bugs.
I have never had the service go out on me or the server crash. Ever. They've had extended downtimes with their routine maintenance at times, yes, but other than that nothing unplanned. There a
Re:The More Serious Problem (Score:1, Insightful)
You have no idea what you're talking about. I play everyday 4+ hours a day, more on weekends, on Sargeras a High Pop server, and I have NONE of the problems you speak of.
I mean we all had problems at launch and through February... but for the most part in March and April I have had ZERO downtime other than the scheduled ones... of course there are exceptions here
Re:The More Serious Problem (Score:1)
Re:The More Serious Problem (Score:1)
grrr.
Re:The More Serious Problem (Score:1)
I think you need to get your head out of your ass, and stop trying to speak for a community bigger than you can probably count up to.
I have logged around...hmmm...120-130 hours in the first 20 days ive ownd the game on Argent Dawn, possibly the most heavily populated RP server on the US realms, and apa
Re:The More Serious Problem (Score:2)
I haven't seen much of this lately. There was a 2-week period where our server was unplayable for several hours every night, but it's been cleared up. The biggest issue right now is that if you land at Tarren Mill, you are going to die 15-20 times. The entire area is under constant attack, with rogues camping the graveyards and
A few things (Score:3, Insightful)
Second, while stability is still an issue where large scale PVP is ocurring, overall stability has been pretty good in my experience. I'm on Arthas -- one of the most populated servers -- and it's been at least a month I think since I wasn't able to log on immediately. I had a server reboot in the middle of an instance run about a week ago, but that's been it in the last few weeks.
Frankly, I think the ungodly lag in places like Tarren Mills will slowly decrease as people piece together how little honour they get from large scale, one-sided town-raiding. It's far more efficient to form small posses and find a decently populated area to 'farm'. It's tricky though, since killing anyone a second time is worth next to nothing. Once people realize that too I think we'll see people sweeping the globe rather than haunting a particular quest area (unless it's a throughfare that promises a steady stream of new victims).
I haven't seen a serve queue in even longer, though I hear queues were cropping up on the new servers they just opened yesterday. Apparently that's typical on new servers for a day or so though.
Anyways, YMMV, but that's how I've had it lately.
Thoughts about Instancing (Score:4, Insightful)
City of Heroes has instanced missions, but there are other zones that are free-for-alls. Works relatively well, I guess.
Guild Wars has instances for everything other than city zones and PVP areas (I guess, I've only been playing a little while).
I guess I don't get why people would want to play a MMORPG, but also want instances to make it into more of a Not-So-Massively-Multiplayer ORPG. I always thought that Everquest was kinda cool in that everyone was competing/cooperating with one another (and yes, I know the inherent problems that come with that: camping rare spawns, etc).
Guild Wars seems to go even further, basically making a game that has a bunch of different lobby areas (Cities) that allow you to join up for adventures (with up to 8 people). Is Guild Wars really a MMORPG, then (discounting the fact that no MMORPG is actually a RPG, really)? Now, I haven't done any PVP, so maybe that's where the MM part comes in, but it seems a little odd to me.
Not that I'm not enjoying the game: it's nice, simple, and cheap.
Re:Thoughts about Instancing (Score:3, Informative)
They are only used in the highest or most unique dungeons in-game.
The reason instances are great and why the newer MMO's are adding them is because it makes the game fun.
One thing that was annoying when playing an MMO before they came about with instances was taking a nice group and heading to a dungoen for some quests or just to farm and finding everyone else already there.
Instead of running through the dungeon and exploring and enjoying the story/quest and hav
Re:Thoughts about Instancing (Score:2)
In City of Heroes all of the missions are instanced which works fairly well but at the cost of those mission areas not really feeling like "real" places. You can't revisit them, they are just a doorway that opens while you have the mission. Once the mission is over the instance is gone.
While World of Warcraft has instanced dungeons, most of the ques
Why should they (Score:1)
Re:Why should they (Score:4, Informative)
Re:Why should they (Score:1)
compared to other mmo's... (Score:5, Insightful)
Re:compared to other mmo's... (Score:2)
And you hit the nail on the head: the game just had it's 6 month birthday. Let's give them a little time people, Blizzard has never disappointed up so far, they
Re:compared to other mmo's... (Score:4, Informative)
I don't play WoW (I'm playing City of Heroes and am not one to go in for multiple MMOGs), but your comparison in terms of support is invalid.
Re:compared to other mmo's... (Score:1)
Do you think with the 3 to 1 Allience vs Horde numbers, the battlegrounds will be balanced? Certainly the neutral territories right now are not.
Re:compared to other mmo's... (Score:1)
Re:compared to other mmo's... (Score:1)
Wouldnt be hard for them to keep some semblence of fairness in battlegrounds.
Slower content updates does not Hurt casual player (Score:3, Informative)
Now for the servers, they do seem to be down alot, keep them up and lag down and I will be happy. I am 90% happy now.
And manybe work on the honor thing somemore, Its not honorable to gank low lvl players doing there quests.
Wow Churn... (Score:5, Interesting)
Being a horde player you have a smaller population, so less people to instance with. And the change of getting ninja looters, who will steal on bosses, hench the change to master loot on all bosses.
PvP is lagtastic, and offsides. Alliance normally has a 2:1 ratio, but with guards, help kinda helps. And when a true zerg 5:1 sometimes, they just storm tarren mill and take the city and camp the graveyard. So, at times, it really is crap.
Highend instances are not Rogue oriented, so after spending 5 months getting my guy to 60, I find out that I should of rolled a Priest or Warrior is rather depressing. But time will tell, but blizzard doesnt answer questions much, other than making people change names. They actually made a guy named "Hellcow" change his name, and disbanded a group called Euthanasia. Rather nazi like behavior of the GM's lately.
There is no player growth other than reach level 60, farm your armor/weapon, reach 300 on your 2 selected professions. The include cooking, firstaid and fishing for everyone. Boring......
No trophies, everyone looks the same, they are trying with new weapon graphics, which is helping some. But it would of been nice if at least some of the taruens the size of houses where not all the same size.
So, it has major issues, balance between horde vs alliance is a big problem. Also not being able for you to see friends on other servers is a big problem. Since it seems everyone I know is on a different server. Really its 2005, the technology exists to have people across servers play together. And before someone says they cant, I work at a telco, ive use and seen technology that can do this. Its possible, some MMO's already do this.
What I like, good graphics, good movement and fighting combat. Even if the lag sucks, its good. Not total FPS style, you dont aim as much.
But, I'm gonna try guild wars, and got a free EQ2 account in the mail from fileplanet.
BTW, other than patches breaking cosmo's a UI addon, they have added most of its functions, other than a CLOCK (With localtime), and a RAID addon, you almost dont need them anymore.
They are trying I give them that, I just wish they would of explored more than the really boxed in RPG feeling you get. Great graphics wont keep people around when every new game has great graphics.
Who know, time will tell how many people churn. (I like using a telco term for MMO's, YEA)
Re:Wow Churn... (Score:1)
get any census mod, go to a server and use it to measure the players for each faction.
I've done this several times on 3-4 different servers (admittedly not a large sample size but that was enough proof of the rumors for me) and every time i've seen the population is heavily in favour of alliance.
I have hear reports that there are a couple of servers that swing the other way though, but apparently they are in the extreme minority, and census sites back this up, for exa
You Shouldn't Be Surprised (Score:1)
Problem: Lack of new content
Solution: Slow players down with server instability
Seriously though, why would you think that Blizzard's solid history of long time periods between releases would magically shorten...some PR person said we're going to instantly change our habits because it's an MMO?
I've always liked Blizzard, but the fact is they take their time releasing content/patches/expansion packs because that's the timeframe required to fine tune it.
As muc
Re: (Score:1)
meh (Score:1)
yup just another ignorant group of designers.
medievia.com (Score:1)