Sony Online Seeking Queen of Everquest II 85
KingSkippus writes "Sony Online Entertainment (SOE) and Stuff Magazine is seeking a real life look-alike for Everquest II's Antonia Bayle, Queen of Qeynos. In preparation, it has launched a Web site that will go live on May 17. The winner will receive a modeling contract with SOE and a photo spread in Stuff Magazine. Perhaps pictures would make lucrative auction items as well?"
While other companies turn out innovative MMO's... (Score:3, Insightful)
SOE can't make a good MMO anymore.
Market economy is huge. (Score:1)
Re:While other companies turn out innovative MMO's (Score:5, Interesting)
On the original EQ box, she had hips that were easilly double the width of her mid-rift, massive globes of DD-cup flesh pressing against the bust-line, and was impossibly standing in a field of grass with spike-heel boots on while gently clinging to her staff as if it were a phallus.
With each iteration, her heels got lower (until the became flat soles), her figure (while still in absurd supermodel proportions) looked less and less like a barbie doll, her hair got shorter and darker.
It's perhaps the first time in computer game history that a central female character actually became less "sexed up" over time.
By the time EQ2 comes out, she will probably be slightly overweight, wearing Birkinstock sandals, ragged jeans, and a Megatokyo t-shirt.
Re:While other companies turn out innovative MMO's (Score:1)
Re:While other companies turn out innovative MMO's (Score:3, Insightful)
MOD PARENT UP (Score:1)
Re:While other companies turn out innovative MMO's (Score:3, Insightful)
Having characters that could actually exist in reality is a good thing, IMHO. Some I've seen are so ridiculous that they'd probably have needed magic just to avoid falling from all the weight. I think the current record is held by anime, though. Divergence Eve took it to a really ridiculous level, so that it made it hard watching just because of that. Not that the plot was much better though.
Of course there are also male characters that make Schwarzenegger look like a wimp,
Re:While other companies turn out innovative MMO's (Score:2)
Yeah, a little on the "OMG, who replaced Japan's fresh-ground coffee with new Folger's Mercury-Soaked Amphetamine Crystals again?" [jascii.net] side of breast sizes.
Re:While other companies turn out innovative MMO's (Score:4, Informative)
Re:While other companies turn out innovative MMO's (Score:1)
Re:While other companies turn out innovative MMO's (Score:3, Funny)
Re:While other companies turn out innovative MMO's (Score:2)
Could SOE ever make a good MMO in the first place? Galaxies was always a bust, and I've got a suspicion that just about everything good in Everquest was put there by Verant before the acquisition.
Chris Mattern
Re:While other companies turn out innovative MMO's (Score:2)
Same company, different owner.
Re:While other companies turn out innovative MMO's (Score:2)
If you want a model with a certain look, go to a modeling agency.
If you want press, pretend it's some kind of contest, and wait for fan and news sites to give you lots of free publicity.
$10 says the "winner" of this contest will turn out to not be a gamer, and will never have even played everquest 2 prior to hearing about this contest.
I have no problem with Sony doing this, they're really smart, but following up on thi
Re:While other companies turn out innovative MMO's (Score:1)
Ya think?
Hmm. (Score:5, Interesting)
As for the modeling campaign . . . seems tacky. If I wanted to market a game, sex appeal works, yeah - but I'd rather market it on technical merits. I suppose EQ is more of a general population game, though. So, you use the most basic of methods.
Re:Hmm. (Score:5, Insightful)
All this is magnified by the fact that there are thousands of other people in the same world as you, and your accomplishments make you "better" relative to them. At some point, you find yourself dreaming about all the great things you'll be able to do once you hit the level cap, and all the power you will have over the average player. So the desire to become ultra-powerful also drives you on.
I also rather enjoy just exploring new areas. The world in WoW is huge and beautiful. It would literally take days of play time to see everything, even if there were no enemies to slow you down.
That said, it does get really repetitive. If you snap yourself out of the spell for a bit and realize "This is just a game. My status relative to all these other players is totally irrelevant.", the game gets really boring really fast.
Re:Hmm. (Score:1)
This could be applied to all games, more or less. Just rephrase it "This is just a game. My status is totally meaningless outside of this program on my computer." and it applies to single-player games as well.
The important part is fun. I don't enjoy MMORPGs. But if you e
Yes, but in other games there's other stuff to do (Score:3, Insightful)
But the thing is: we usually _don't_ play those other games for the level. If the only achievement I had in KOTOR or Fable was the level, I would have found them bloody boring and pointless too.
The level is just a prop, not a goal. A game which turns it into a goal, and inde
Re:Yes, but in other games there's other stuff to (Score:2, Insightful)
You guys are ignoring the obvious response to this near-nihilistic comment.
Re:Yes, but in other games there's other stuff to (Score:2, Insightful)
Let's take this vapid generalization and apply it to other multiplayer games in different genres, shall we?
Counter-Strike: Take a player who started playing the game on public servers designated as "amateur" (low level) with admins who kept very skilled players (high level) off the server so the amateur players could frag
Re:Yes, but in other games there's other stuff to (Score:2)
I've had a somewhat less than one year period where shooting newbies in a FPS seemed like fun. I've even played some CS back then, enough to understand your point anyway, though I found Unreal Tournament slightly more entertaining.
Now I never was some first league player, but I did find enough people to slaughter. God knows the average on-line player aims worse
Re:Yes, but in other games there's other stuff to (Score:1)
Probally not just computer games, since sports are based on the same principle, you play a game to get better at the game to play against better opponents, just the same.
Or going to the pub, since the only reason to drink is so you can drink more next time, right?
Or just maybe there is more to it than just the act of leveling itself, maybe it's the fun you have during it, the people you meet etc....
For those who are stuck status wise... (Score:2)
That is, unless your real life if even more boring and you're current status in real life is irrelevant. (See: College student stuck on the four year plan).
Sure you can go get a job, but if you play a MMO chances are you already have one and don't want a second. Go back to
Re:Hmm. (Score:2)
That's the aspect that'd appeal to me. I really wish Uru had taken off, with less of a social aspect, and more of an exploration one. The idea of an Infinite Myst type game will take off at some point, and I think it's going to dominate the industry.
However, this is offtopic and I'll probably be modded down.
Re:Hmm. (Score:5, Informative)
The same thing which psychologists have found makes just about any activity addictive/compulsive: a random distribution of positive reinforcement.
Whether you are training an animal to do tricks, or conditioning a person to waste their life, the most reliable way to do it is to reward the behavior some of the time. Give the rat a food pellet one time out of every three times he hits a lever (on average, but without a predictible pattern), and it will spend it's little life hitting that lever long after you stop giving the food away.
This is also why so many people sit in dreary casino's, playing those mind-nummingly dull video slot machines while telling themselves they are having fun. Every once in a while, light light up, bells ring, and you get some of your money back. Plus, every time you loose, the machine shows a cartoon of wheels spinning in such a way to imply that you "almost" won!
Re:Hmm. (Score:1)
While I don't speak for everyone who plays Everquest, the vast majority of people are painfully aware of the normal drop rate percentages for items, and spawn rates for mobs. Weighing the probability that a particular mob will drop a particular item occurs commonly in many decisions made in the game. The game is played with a much more objective
Re:Hmm. (Score:2, Funny)
Re:Hmm. (Score:1)
You're right. They are all basically the same if you boil them down far enough. The player is always after something a little bit better, or to go to some new area they shoehorned into the game. Everquest (well, all the MMOGs I've played recently) are essentially expensive chat rooms. I hang out, play the game wi
Find a lookalike for the original (Score:1)
Re:Find a lookalike for the original (Score:1)
Denise Harris as Firiona Vie
Re:SlashDUPE!!! (Score:1)
First thought... (Score:2)
Re:First thought... (Score:1)
If only wonder woman were still 20 something ish...
Sony should just visit Match.com (Score:5, Funny)
Re:Sony should just visit Match.com (Score:2)
Every geek just whipped out the lube (Score:3, Funny)
My question... (Score:5, Funny)
Re:My question... (Score:4, Funny)
Re:My question... (Score:5, Funny)
wow,trolly goodness (Score:1)
"trolling for Jesus! Watch jesus get down and dirty with some co-eds!!"
Shouldn't be too hard (Score:2)
In fact she looks just like 50% of the g****m photomodels.
This is just another marketing trick, they can't really be searching for a look-a-like for this looks-like-anybody.
Re:Shouldn't be too hard (Score:2, Insightful)
More CG photos... (Score:5, Informative)
Okay, maybe it's bad form to reply to my own submission, but just for the sake of more useless information, here are some links to wallpaper photos of Antonia Bayle.
Picture 1:
800x600 [sony.com], 1024x768 [sony.com], 1280x960 [sony.com], Oh my god, she's HUGE! [sony.com]
Picture 2 (for dual monitors):
1600x600 [sony.com], 2048x768 [sony.com], 2560x960 [sony.com], I can hang this up in my bedroom! [sony.com]
There is also a bio of Antonia here [sony.com] (flash site) accessbile by navigating to The Game / lore / people.
And if anyone is remotely interested, her voice in the game is provided by Heather Graham [imdb.com]. Come to think of it, whether or not anyone is remotely interested, her voice in the game is STILL provided by Heather Graham.
And sorry, TFA actually says that SOE "encourages women (sorry, fellas)" [my emphasis, their parentheses] to send in pictures. Okay, that's a lie, I'm not really sorry at all.
Re:More CG photos... (Score:1)
Joelene Blalock (Score:2)
I wonder if SOE thought of her?
Re:Joelene Blalock (Score:1)
Re:Joelene Blalock (Score:4, Funny)
I dunno. I would.
I gotta call my mom (Score:5, Funny)
She'd balk at the bikini thing-- but a few minutes of aforementioned skills in the dark arts would bring the sony folks around.
They had one before... (Score:4, Interesting)
I used GIS to find an image from the New Orleans Fan Faire of her: http://gallery.townrebels.org/album10/Picture_023 [townrebels.org]
(she's the one on the left)
Re:They had one before... (Score:2, Funny)
Re:They had one before... (Score:2)
Welcome to my back yard (Score:1)
Re:Welcome to my back yard (Score:1)
Krista Allen (Score:2)
Refreshing change (Score:2)
Of Whores and Pizza (Score:1)
Re:Of Whores and Pizza (Score:1)
Re:Of Whores and Pizza (Score:1)
Wow, nice Sony (Score:4, Insightful)
Sony Boss: OK, so we need a new Everquest model. Who can we get?
Sony Lacky: No one for under $500k.
Boss: What? Why the hell so much?
Lacky: The words out on this gig. Models know they basically spend 200 days a year standing for 16 hours in two-bit comic book shops and trade show barns, being pawed at by guys who's main interaction with females are through McDonalds drive through windows.
Boss: No one will do it for less?
Lacky: Not any professional models, but there may be a solution. Run a contest, a look-a-like thing or something like that, and basically get some college student in here, flash a few thousand in her face, sign her up with one of those "special" contracts Legal keeps in that steel vault in the basement, and we're set for the next 5 years.
Boss: You really think this will work?
Lacky: It worked for Hollywood didn't it?
Fat Chance... Literally (Score:2)
Note: Not a work-safe link
Re:Fat Chance... Literally (Score:1)
We are not all 200 lbs.