Halo 2 Stats Reset 58
Press the Buttons has commentary on the recent Bungie patches and stats reset for Halo 2. From the article: "Previously a Level 30 player would not be matched against a Level 2 player because the Level 2 player would lose the game before the game's title screen even appeared. Now that the stats have been reset we have Level 30 players out there who appear to be Level 1 players and these folks will play against real Level 1 players. Resetting a number on a screen doesn't reset the gaming skills of the player. This actually doesn't seem very fair at all."
Yeah... (Score:3, Interesting)
Also, didn't this happen awhile ago?
Re:Yeah... (Score:5, Insightful)
The second was that they wanted to alter how the levels worked themselves, to tweak it with experience of how the system actually worked in practice. I'm not sure if that would really need a complete reset (although it depends how deep the changes are) but they took the opportunity to implement it anyway.
Personally I don't mind that much, it was only a number, and all the ultra good players will head up the rankings in short order, I mean it all sorted itself out when Halo 2 was released the first time. It's only a number anyway, although having it on display (with a leaderboard) probably didn't help dissuade cheating, and the impression that it's some sort of person-defining score.
The stats themselves reset at about 7:30pm BST (GMT+1) May 4th IIRC. They had been talking about doing it for a while, the past month or so has been a gradual phase in of various changes (the v1.1 patch, then the new maps, and finally the new playlists and stats reset).
The playlist tweaks have been good as well, although I haven't played much, I'd need a while to sound it out. Playing the same sets of matches again and again was getting quite boring after 6 months, hopefully the new maps and playlist changes will freshen the game up a bit. My love of objective games on small maps like Warlock or Midship still cannot be described in words suitable for a public forum however.
Re:Yeah... (Score:1)
Wait, because you love them so much or so little? Whichever one, please explain why.
Re:Yeah... (Score:2)
Re:Yeah... (Score:1)
My gamertag is I Have No Mouth, if you're looking for another Friend or if you want to practice objective games on those maps you dislike.
Re:Yeah... (Score:2)
You played Crazy King on Warlock?
Re:Yeah... (Score:1)
Re:Yeah... (Score:2)
Re:That's what you get when Microsoft runs the sho (Score:5, Insightful)
yea because, you know, only open-sourced games are completely inexploitable.
Re:That's what you get when Microsoft runs the sho (Score:2)
Checksums would only check for client changes, not exploiting game bugs (no Halo 2 exploit involves actually changing the game code). Although anyone could fix, and submit a patch, for the bug in an open source game. PC games have had far quicker patches than Halo 2 has had, but I think it's partly down the the console game mentality, where it has to be right first time, ra
What is your point (Score:2, Insightful)
Re:What is your point (Score:2)
What doesn't seem fair... (Score:5, Interesting)
The point of the ratings is to have everyone play people close to their skill level. Yes, resetting the stats screws this up, but only for a short time. There are already players up to level 20 on the leaderboards.
Read the actual release from Bungie.net: http://bungie.net/News/TopStory.aspx?story=statho
Re:What doesn't seem fair... (Score:2, Interesting)
I just checked and there are several people above 20, one is at 24. For those noobs who are scared about being owned by an elite player, just wait it out for about a week. But instead of worrying, why not try playing against these guys, just to see how good they are. In a couple of weeks, you'll never have the chance because you'll level off at 10 whereas they will be up to 30+ or something. There's nothing wrong with being humbled a little bit now and then. Maybe it will keep you from tellin
Re:What doesn't seem fair... (Score:2)
I loved going up in rank because I lacked skill in comparison. I would get better playing beter players as i learned their tactics. Once you finaly master those skills, you go up in rank and get owned again.
Its also interesting seeking players in action at different skills. early on people hunt for the sword and fought up close. then people start duel weilding wepons that are the same or shotgun camp. Then they learned to charge the wepon in the left hand, blast the shield and cap them with a
Re:What doesn't seem fair... (Score:1)
It is the only fair thing to do. (Score:3, Insightful)
...so? am I missing something? (Score:5, Insightful)
Re:...so? am I missing something? (Score:5, Informative)
And, as I recall from Bungie's site, they revised the way rankings are calculated in part to make it quicker for people to rise up to their level. So those people who should be highly ranked aren't going to be level 1s for long -- the rebalancing is supposed to make everyone find his level more quickly than before.
Re:A good solution for the article writer: (Score:4, Funny)
Says the person posting on Slashdot.
Re:A good solution for the article writer: (Score:4, Insightful)
Get back to work (Score:3, Funny)
<prancing>Ooh, look at me, I'm such a hypocrit!</prancing>
ok... (Score:3, Informative)
Should used a sliding window (Score:3, Interesting)
Re:Should used a sliding window (Score:2)
Re:Should used a sliding window (Score:1)
You should be archiving your stats... (Score:4, Interesting)
I've authored one [darkphibre.com] that I'm quite pleased with (stores everything in a relational database, includes over 30 reports, including a clan management report and personal stats report [comic-watch.com], archives the original HTML, comes with command-line scraping utility for scheduling, and more), but there are lots [darkphibre.com] of them out there that provide varying levels of granularity.
Re:You should be archiving your stats... (Score:1)
Re:You should be archiving your stats... (Score:1)
In all seriousness, I do have quite a life. This was my "Hello World" project to learn C# and the
Working with open-source libraries and creating something that is used by people around the world has been a great experience. Not only has it introduced me to many great people, and provided an outlet to contribute to the Halo community, I've furthered my
Re:You should be archiving your stats... (Score:1)
Interpolate (Score:3, Interesting)
Anm
It doesn't matter (Score:5, Funny)
I still suck.
Re:It doesn't matter (Score:2)
Re:It doesn't matter (Score:1)
However, playing with friends - especially when you're all on a team - shows that there is a lot of value to the chat. Keeping teammates informed about what's happening leads to better team play - get told where the sniper is so you can avoid/kill them, know where they're taking the flag/bomb, call a teammate over t
Re:It doesn't matter (Score:2)
It helps to have a circle of friends on your list that are actual adults with jobs. They usually don't feel the need to swear you out when they beat you (to which my response is usually "Wow, you are so great at this online game, you are right, I am your bitch!"), plus most of my friends have families, so they don't play 4 hours a day.
Re:It doesn't matter (Score:2)
(Though one thing I noticed, looking at the charts on bungie.net, is that the "horizons" have changed. Before, as Level 1, I could be sure none of my opponents would be higher than Level 5. Now that's been stretched
Re:It doesn't matter (Score:1)
Besides, now that the levels should be a lot more even in skill level, the games should actually be MORE interesting and closer than they were before. At least once people start drifting to the proper levels.
Re:It doesn't matter (Score:2)
The table in question is the one headed "Level" and "Maximum Match." The old table started out with Levels 0-5 allowing +5 levels, Levels 6-10 akllowing +6 levels, and on up to Levels 36 and up allowing +10 levels. The new table shows the maximum match for Level 1 is +10 levels, Level 2 is +9 levels, on up to Level 6 being +5 levels, then the maximum match slowly increas
Re:It doesn't matter (Score:1)
I'm not worried about the lvl 1 range. The change in the experience levels out to get people up and out of there quickly enough that there shouldn't be too much of a skill difference for those that do hang around there long term - and the ones that are better get out of there quickly anyway.
I'm quite interested in seeing how thing settle out now with the changes. I should be able to get back up to 12 in no t
Re:It doesn't matter (Score:2)
Man, my goal in Slayer is to just get a kill. ;-)
Re:It doesn't matter (Score:2)
At least I can understand Slayer, which is pretty much, "If it moves, shoot it; if it doesn't move, shoot it anyway." I've never played any playlists other than Rumble Training and Rumble Pit, because I just don't know how those games are supposed to work...and when a round of Oddball or King of The Hill comes up in those two playlists, I just scramble like hell to keep up, but it's tough.
I estimate that I make my "quality bar" anywhere from half to three-quarters
Re:It doesn't matter (Score:2)
Ok, so maybe it was exageration. And actually, I have improved quite a bit over the last two weeks. However, Slayer is definitely my worst playtype because I don't seem to be very good at aiming. If I take someone else head-on, I almost always lose, unless I have something like the shotgun.
As for other gametypes, I find those more enjoyable because I can usually contribute something to a team. I'm fairly decent at returning flags, if I can get to it.
Come on now (Score:2, Redundant)
I, for one, welcome our new no games played overlords.
Two mistakes (Score:2)