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Nintendo Businesses Portables (Games)

The DS and Revolution to Connect Wirelessly 47

Nintendo President Iwata further discussed the realities of the DS wireless initiative, Gamasutra reports. At the press conference he also revealed that, indeed, the next-generation console will utilize a wireless link-up to connect to the DS. From the article: "One particularly interesting piece of news is that, though Nintendo will not charge for the new online service, other publishers will be able to with relation to particular software titles - an option that is likely to please third-party publishers who may want to launch more complex online-capable RPG games or other information-retrieval services and then charge a monthly fee for them. Iwata makes it clear that any charges will be obviously signposted, however."
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The DS and Revolution to Connect Wirelessly

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  • by seann ( 307009 )
    I think a wireless game station could only be good news.

    However I always want a wired option, just in case.
  • Have you heard of the rumor the revolution is a handheld? maybe they first said it would like to GBA 2 and now they are saying it will link to DS

    it doesnt make sense if you think about it, the GBA 2 is suposed to be released this year. and it wont connect to it, but the Ds instead?
  • No network fee (Score:3, Interesting)

    by superpulpsicle ( 533373 ) on Monday May 09, 2005 @01:39PM (#12479135)
    Geee... they make it seem like Nintendo was here to benefit online games by not charging a network fee like Xbox live.

    If they really want to benefit the online gaming community, they should make sure their wireless/wired standard is open and compatible with PS2 and xbox in the next generation. Especially for sports games, it'd be great if anyone can play with anyone on any system.

    • Say It With Me (Score:5, Insightful)

      by Winckle ( 870180 ) <`ku.oc.elkcniw' `ta' `kram'> on Monday May 09, 2005 @01:44PM (#12479189) Homepage
      Not Going To Happen
    • Re:No network fee (Score:2, Interesting)

      by challlen ( 642784 )
      To make an online game for the Xbox, you are required to follow the XBox Live standard and Microsoft SDKs.

      This is why EA didn't have online sports games for the Xbox for a while.

      Now on the other hand, as far as I am aware, there is nothing stopping network compatibility between Sony and Nintendo (aside from Nintendo's bad wireless implementation on the DS).
      • There's something to say for Xbox Live, though. EA convinced MS to let them use their own system, and the outcome is that EA games have worse online gameplay than other Xbox Live games.
    • Re:No network fee (Score:3, Insightful)

      by MMaestro ( 585010 )
      they should make sure their wireless/wired standard is open and compatible with PS2 and xbox in the next generation.

      Sure, right after Sony stops gimping its hardware (the PS2 is a piece of crap hardware-wise), Microsoft makes a controller for ALL ages (the Xbox S Controller isn't 'kid friendly') and Nintendo decides to be a crowd follower instead of being a crowd leader (I swear they could change their name to "Da Video Game Innovators" and people would still know and call them Nintendo).

    • Xbox Live support the DS?
  • by Wraithfighter ( 604788 ) <mtgfighter@yahoo.com> on Monday May 09, 2005 @01:47PM (#12479211)
    I'm not entirely sure this is such a great idea. There isn't going to be a lot of games that take advantage of this, since they will probably have to supply a lot of the resources themselves instead of Nintendo taking care of a lot of it.

    Not that I love Xbox's current model, but at least there's only one bill to pay and pretty much most of the games that come out on Xbox has some form of online support.

    Then again, you do have to admit that there might be more, quality online programs going on for the Revolution, since the individual companies might have more of a motive to create a more immersive environment.

    But, again, ya gotta wait for the games. Until we see a game take advantage of any of the features in a good way, then the feature is just window dressing.

    Case in point: When was the last time someone came out with a good Eye-Toy game?

    • by Hamster Lover ( 558288 ) * on Monday May 09, 2005 @02:08PM (#12479435) Journal
      PS2 owners who want network play know all about the inconsistencies with the Sony on-line approach.

      I would rather pay a small fee each month for a centralized service that works consistently, such as Xbox Live, than suffer through the mess that you have on the PS2.

      I am no Microsoft fan, but anyone who's compared the on-line experiences will say that Xbox Live is the way it should be done.

      I would also like to think that having the Xbox Live infrastructure is very appealing to game studios since it removes the cost of server maintanence and upkeep. Further, players aren't at the mercy of game studios if they decide to shut down the network servers for whatever reason.
      • by FriedTurkey ( 761642 ) on Monday May 09, 2005 @05:53PM (#12482083)
        I like the price of my PS2 online connectivity. Never had any problems with online play on a PS2.

        I bought the game now I have to pay to play online? No thanks.
        • I concur, although I play/played FFXI (and pay $12+/mo to do so), the experience is wonderful. THUG is the biggest non-sub game I've played; I have had no problems with service or connectivity. And it's all free.

          Square's POL is a work of art. Very simple, very accessible. I was more than a little disappointed in the registration/signon process of WoW by comparison.

      • I would also like to think that having the Xbox Live infrastructure is very appealing to game studios since it removes the cost of server maintanence and upkeep. Further, players aren't at the mercy of game studios if they decide to shut down the network servers for whatever reason.

        For many games this won't be true some really will NEED their own servers. If Final Fantasy XI were released on the XBOX, you would have to pay extra money for it on top of the subscription. Even Microsoft is waxing poetic abou
    • Whenever online console game services are discussed, it is always brought up that XBox Live does it right, even though there is a subscription attached. Bottom line is this: No one is (should be?) forced to use it. It can work wonderfully for smaller (and larger) studios that don't want to deal with the mess of maintaining servers, but they shouldn't have to be forced into it.

      Here is why: Many of the PC games talk to a dedicated server that spits out known servers on the internet, and then the client queri
      • If Nintendo provides a free "server listing" for all registered games, it won't cost them much in server hardware / bandwidth, since the real meat (actual game servers and really fat pipes for them) will be taken care of elsewhere. They have very little to lose with this model. It really will depend on what the game publishers decide to do with it... dedicated servers, allow any console to act as a server... etc...

        My thoughts exactly. Nintendo knows that if they set up their network correctly, it will

  • I cant wait to play "how you hit forest"

    And what are nintendogs

    cute digital dogs?
  • http://www.evilavatar.com/forums/showthread.php?t= 1984 [evilavatar.com]

    Not that I am one to rain on anyone parade or anything
  • Did anyone actually think it wasn't going to be wireless?
  • I can't be the only one who saw this one coming, but there's a question that's been brewing in my mind ever since I heard of the Revolution being WiFi enabled...

    If the Revolution is backwards compatible with the Gamecube, and the DS is backwards compatible with the GBA (albeit without multiplayer), is there any chance of a Revolution-DS connection being backwards compatible with the Gamecube-GBA connection?

    Has anyone covered such a possibility? Perhaps with E3 around the corner, someone will pop the ques

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