Unreal Tournament 2007 Officially Announced 68
Midway has officially announced the next Unreal Tournament title, naming it UT 2007. Additionally, Gamespot reports on the Conquest mode expected to be a focus of the next title. From the article: "The idea behind conquest is to create huge, expansive levels that take advantage of the engine's new content-streaming technology and use onslaught-style instant transport to jump to hot spots on the map where the action is. Epic apparently feels that one of the greatest strengths of onslaught was the way it could accommodate large groups of players in vehicles but also drive them to congregate around specific areas with the control point system, rather than have them wandering around the map aimlessly."
More info... (Score:5, Informative)
Unreal 3.0 engine tech demo (Score:3, Interesting)
Just fyi, the beyondunreal site linked in the parent 's post also has an *extremely* interesting tech demo of the Unreal 3.0 engine [beyondunreal.com].
The demo video is a bit on the heavy site (161 MB zipped Quicktime .mov) and is around 7 minutes long, but it goes into a lot of the details that will differentiate Unreal 2007 from Unreal 2k4 -- n-chain bump mapping, immissive channels for textures, exponentially increased polycounts for high-resolution character meshes, etc. etc.
Well worth a look for the technically incli
EA of FPS? (Score:3, Interesting)
It sounds like it will be exciting, but as much as I'd like to see more enjoyable methods of gameplay, I'd also like to see more interesting weapons and vehicals. Every FPS has the same handful of weapons that every other FPS has. It would be neat to have something crazy and interesting that doesn't also screw up the gameplay.
And I'd love to see, say, a two person mech that you could control (less like a MechWarrior Mech and more like a slightly advanced/modified current military one). Not something big and bulky and enormous like a damn transformer, but something that would let you carry a second person with you, move faster and jump higher.
Re:EA of FPS? (Score:1)
I just wanted to say, cool idea!
Re:EA of FPS? (Score:3, Insightful)
I'm not sure I'd agree with that. Pretty much every new version of UT has brought us at least one or two interesting new weapons. Maybe some of the other FPS games (all the tactical shooters, world war 2 games, CS clones) have stale weapons, but they've done pretty well with UT*.
Fo
Re:EA of FPS? (Score:2)
First for Unreal, not the first FPS. I don't know what was first, but the best done has to be Tribes/2.
Re:EA of FPS? (Score:2)
The manta can be thrown at people in front of you, especially if they missile you, since they lose your trail as soon as you bail out and most of the time the missile pass over the manta
But you already knew all
Re:EA of FPS? (Score:1)
Re:EA of FPS? (Score:2)
He then put some on mine, and it did explode. It exploded when I drove over one peon, killing me.
Re:EA of FPS? (Score:3, Insightful)
Re:EA of FPS? (Score:4, Interesting)
Re:EA of FPS? (Score:1)
Planetside/Tribes? (Score:3, Interesting)
Sounds like they are taking the ideas of Tribes and Planetside with the larger levels with hot spots to make the onslaught game more enjoyable. Sounds like a good idea to me.
Re:Planetside/Tribes? (Score:1, Insightful)
I was reading an article about it the other day, and in the interview the developers were saying that they felt the gameplay in UT2003/2004 got too fast and that there is too much distance activity. They were explaining that they believe that one desirable characteristic of the original UT is that gameplay r
Re:Planetside/Tribes? (Score:2)
IMHO, U2k4 was the first game to seamlessly mix deathmatch-style fast action combat with Tribes-scale epic warfare.
Re:Planetside/Tribes? (Score:2)
XMP. What a fantastic game. Too bad it didn't get more of an audience than people who bought Unreal 2....which isn't that many.
(There is an Unreal Tournament modification of it, but nobody is playing it right now...the most recent beta had a few problems and we're waiting on the devs to release a patch)
2007? (Score:2)
Re:2007? (Score:1)
Re: (Score:2)
Re:Showcase for Unreal Engine (Score:2)
Re: (Score:2)
Re:Showcase for Unreal Engine (Score:2)
http://www.blackcatgames.com/swarm/ [blackcatgames.com]
Keep in mind the first few screenshots on the site are from their new Source (HL2) port.
It's still a game, yes, and I suspect you mean unexpected as in non-gaming, but it is certainly one of the more original mods for UT2004 in that it breaks out of the type of game the engine was designed for.
Re: (Score:2)
Re:Showcase for Unreal Engine (Score:1)
Re:Showcase for Unreal Engine (Score:2)
VCTF is also excellent - much more intense than ONS. I just wish there was a 1flag VCTF.
Re:Showcase for Unreal Engine (Score:2)
I've also played a lot of invasion-RPG, which is quite fun (I actually host a server for it, managed by someone else).
However I haven't really tried very many third party assault maps. I'll have to give the S7 series a try.
MODs (Score:2)
Fingers crossed it works and works well.
Hmm, wonder if I could start writing a NWN replacement
Blizzard made them do it (Score:2)
If you've played WOW, you know what I mean. There's something conspicuously missing from the WOW experience - loading screens.
Halo did this to a degree, as have other MMOs. But in WOW, you can go anywhere on the (huge) continent without loading.
I always laughed when you encountered the 1-minute loading screens in Half-Life 2. I'm glad that Epic is finally picking up the ball.
Unreal Engine rocks. Unreal Engine 3 will rock even more.
Re:Blizzard made them do it (Score:4, Interesting)
Re:Blizzard made them do it (Score:1)
Re:Blizzard made them do it (Score:2)
Re:Blizzard made them do it (Score:4, Informative)
Re:Blizzard made them do it (Score:2)
Re:Blizzard made them do it (Score:2)
Re:Blizzard made them do it (Score:2)
Re:Blizzard made them do it (Score:2)
Re:Blizzard made them do it (Score:2)
Re:Blizzard made them do it (Score:2)
You don't need to carry your "gaming rig" everywhere. You're probably not strolling around when you're gaming. So, I don't see that it's a huge issue, for when you want to LAN party with games on a laptop, that if you want the speed of RAID-0, to have an external drive or two. (With a large en
Re:Blizzard made them do it (Score:2)
Re:Blizzard made them do it (Score:1)
Re:Blizzard made them do it (Score:2)
Re:Blizzard made them do it (Score:2)
While the game is excellent, I think they need to keep a tighter structure on how modding and mod-serving is done. Many new maps are just old maps with new vehicle loadouts (or even just a new texture set), and you have to download the whole map all over again. Custom pla
Re:Blizzard made them do it (Score:2)
Not sure exactly where the irony is, but actually this doesn't have anything to do with Blizzard.
Blizzard didn't invent the technology that streams content in to game on the fly without loading screens.
Many other games have featured this (i.e. Dungeon Siege, GTA 3).
And to be fair in WoW you do get a loading screen when taking a boat trip. Although I'm sure this is because it would be pointless to show the big empty ocean where nothing happens.
voicecontrol (Score:1)
I think that a really cool feature.
Just because i have no friends, doesn't mean i can't talk to my bots, doesn't it?
Re:voicecontrol (Score:5, Informative)
Re:voicecontrol (Score:2)
Re:voicecontrol (Score:2)
Re:voicecontrol (Score:1)
Probably the reason why i should buy ut2004?
Re:Lame. (Score:1)
Re:Lame. (Score:2)
The other interesting thing I read was that they have something like 16 deliverables to achieve the final version of UT 2007. They have only completed 3.
Remember that they've been developing the new engine and toolset for the Unreal 3 Engine, and Ep
FF (Score:2, Insightful)
FF forces better tactics than simply aiming towards groups of people and spraying.
I'll still probably get it and play it a little either way, but I would be extremely happy if FF was turned on by default.
As others mentioned mech-type vehicles would be pretty cool too.
Re:FF (Score:2)
Good News (Score:2, Funny)
UT MMORPG (Score:1)
Apart from the twich-skills and ping-dependancy, this *sounds* like a MMORPG to me and suspiciously like World of Warcraft...
Talk about 'jump on the bandwaggon'
Re:UT MMORPG (Score:1)
Re:UT MMORPG (Score:2)
Way, way, way back in the last millenia around 1997, Epic Megagames announced a game called "Prey". Prey was to be the greatest next generation FPS game and engine. One of the features that Prey had was known as "Portal Technology". The portals where supposed to be a mechanism for creating a network of Prey servers running different maps, where you could run from one map to the another throughout your gaming session. So battles would be able to take place across a range
Re:UT MMORPG (Score:1)