Revolution Details By End of Year 112
Reuters is reporting that Nintendo will announce the price, launch date, and further details about their next generation console by the end of this year. Their tight-lipped attitude this E3 is apparently an attempt to ensure they don't tip their hand to rivals. From the article: "Some gamers and industry analysts had criticized Nintendo for providing sparse details on the new machine, comparing it to
Sony and Microsoft's unveiling of slicker, graphic-intense next-generation machines...Iwata said the new console is aimed at customers who hate clutter and find current games and the controllers used to play them to be confusing and difficult."
User Interface (Score:5, Funny)
Re:User Interface (Score:5, Funny)
Re:User Interface (Score:3, Funny)
When I picked up the controller I found the button for "hit person with ax," and I used it... a lot. Then I found out that up was jump, and I formulated a plan! I would jump away then jump back toward the enemy and hit them with the ax. I played against people that prided themselves on knowing all the moves.
I did not let
Re:User Interface (Score:1)
Re:User Interface (Score:2)
Re:User Interface (Score:1)
Re:User Interface (Score:2)
Re:User Interface (Score:2)
This should be modded Funny and not Insightful...but whatever.
Slightly less Off-Topic:
A lot people like blow off Tekken because the way the game is setup it encourages button mashing. Strings(combinations of attack buttons that perform special attacks) have a certain timing to them to get them to come out. In a lot of cases, the next button to press in the string can be mashed until the next part in the string comes out. Because it's easier than learning the timing, newbies tend to mash buttons r
Re:User Interface (Score:2)
The revolution is in the new default controller.
Doesn't mean they'll drop support for other controllers.
Re:User Interface (Score:1)
Re:User Interface (Score:5, Funny)
Sony, on the other hand, has a lot of faith in the hand-eye coordination of its customers. It will have 16 buttons on the face and 4 more shoulder buttons on each side. All the buttons will be clearly labeled with a variety of simple shapes. For example: The rainbow dodecahedron will typically be used for selecting the second menu option for most games, provided they follow any sort of standard.
Re:User Interface (Score:5, Funny)
Re:User Interface (Score:2)
But still, the bongos don't have any obvious control mechanisms at first glance beyond a Big Red Button... hrm....
Re:User Interface (Score:2, Insightful)
Re:User Interface (Score:1)
There's already a pokemon game like this in the arcase made by Banpresto [banpresto.co.jp]. So this really wouldn't be revolutionary.
hmmm mixed blessing (Score:2)
Yoshi's Island (Score:3, Interesting)
Pretty soon she'll be humiliating you in Mortal Kombat 2. Seriously, your penis will shrink.
Re:Yoshi's Island (Score:2)
Re:Yoshi's Island (Score:2)
But our vs games of starcraft last hours and hours and hours.
and no, you guys can't have her number
Re:Yoshi's Island (Score:2)
Two of them became absolutely addicted to Halo/Halo 2. The competition is what got them addicted, and they were frickin' crazy to watch. So intense, and they REALLY cared if they won or lost.
One of them was already into games, and she picked it up pretty easily. For the other one, it was only the 2nd or 3rd game she had ever played, and it took her a while to get the hang of it.
They would come over for hours and hours...
Re:Clutter (Score:1)
Re:Clutter (Score:3, Insightful)
Re:Clutter (Score:1)
Re:Clutter (Score:2)
no its not (Score:1)
I was able to happily use a Wavebird for wind waker, metroid, and pretty much any other game. But, I picked up a Wavebird to play Smash Bros with and within a day was back on the wired controllers. The button response if fine, but there is still a slight delay in the analog stick response (the other people who I play SSBM with all agree, no one will use the Wavebird for SSBM). I'll admit that this was only noticable to people who had played the
Re:no its not (Score:2)
I have a questiion to ask you though. If the GC only had Wavebirds from the start would you have noticed it, or is it only noticeable in comparison to the wired controllers. If it is only noticable compared to the wired controllers, I wouldn't see that as a problem for you with the Revolution, even if it has the same reaction time. If it would be noticable to you anyway, that might be a problem, because Nintendo seems pretty pleased with the
Re:no its not (Score:1)
Re:Clutter (Score:2)
That said, I don't like CVS2 on the Cube. The cube controller doesn't give itself to fighting games, where every button has the same chance of being pressed (Instead of normal games, where the most used buttons go in the A and B buttons, secondaries to the X and Y, etc).
Sooo...unless Sony and Microsoft are extremely stupid, they shou
Re:Clutter (Score:3, Interesting)
Re:Clutter (Score:2, Insightful)
I agree with you there. Conceptually, a wireless controller is a Good Thing, but there are a lot of cases where I would greatly prefer a wired controller. Especially with little kids around my house. Right now my Xbox controllers are tethered to the machine, but who knows where the little wretches will take controllers not connected to anything.
I just hope the controllers on the new systems come with a 'page' feature like cordless phones do. Fat chance of that.
Re:Clutter (Score:2)
now: wireless wireless wireless.
he even dropped the thing in the toilet, where it sat for about an hour before it was discovered. it was turned on. after pulling it out, drying, cleaning, and disinfecting, it still works great.
no more wired controllers for me, not until my kids have moved out, anyway. no more open bathroom doors either.
Re:Clutter (Score:3, Informative)
Speaking as a parent of a 14 month old wire-pulling boy, I'm extremely glad that I bought that Wavebird, and happy to hear that the Revolution is going wireless as well.
Re:Clutter (Score:1)
I just cringe at the thought of constantly buying batteries or replacing my controller yearly because I wore out the rechargeable batteries in them.
I don't blame them (Score:5, Insightful)
I can forgive them for that. Shortly after announcing the N-64, the PS1 got the Dual Shock controller and the Saturn got an analog controller.
"Iwata said the new console is aimed at customers who hate clutter and find current games and the controllers used to play them to be confusing and difficult."
Normally I would have called bullshit. But then I thought about some of the 'fun' I've had playing San Andreas lately. Hitting the correct shoulder button is an exercise in "Dammit!". I keep hitting the L3 button by accident whenever I make a sharp turn. (Oh, brilliant design there, Sony. Put a button where I can accidently hit it a LOT.) Then I played that damn dancing level where the button shapes would fly by and I had to hit the right one. Yeah Sony, thanks for using heiroglyphics for your button labels.
Yeah, I'm ready for simpler. I'm also really hoping that the gyro rumor is true. Analog sticks just don't cut it with shooting games.
Re:I don't blame them (Score:4, Informative)
Thanks for proving my point, though it was unintentional. The N64 + analog controller were shown a full year before it was released. When the N64 finally reached market, the competition had already tried to soften the blow.
Re:I don't blame them (Score:2)
Never said Nintendo invented them.
Nintendo added them because they had a 3D system and they needed a 3D friendly navigation interface. The PS1 was a 3d system, but they didn't think that far ahead.
Re:I don't blame them (Score:1)
Re:I don't blame them (Score:3, Insightful)
What could they have to gain? Right now, the XBOX 360 and the PS3 are BFD's. If Nintendo announced details now, they'd be competing with those two. (The fun part of that is that for Nintendo to keep up, they'd have to make up numbers like Sony and MS are.) If Nintendo waits a couple of months instead, they'd have the benefit of the PS3 and XBOX 360
Re:I don't blame them (Score:3, Interesting)
Gamecube controller... (Score:2)
I am not sure how Nintendo is going to improve their controler scheme and maintain backwards compatiblity, but they say they will.
Re:Gamecube controller... (Score:2)
The cheap way would be to put GC controller ports on the unit.
They could also build on the existing design. Leave the button layout the way it is, put touch sensors on the handles, and a gyro sensor somewhere in there. (Frankly, I'd settle for just the gyro. Anybody who's tried to use the sniper rifle in San Andreas knows what I'm talking about.)
Re:I don't blame them (Score:2)
After repeatedly jumping out of the car while trying to take a tight turn I decided that Sony's controller is the most evil thing ever devised.
Re:I don't blame them (Score:1)
I fully agree. San Andreas was the first game I bought for the PS2 (there's lots of reasons I took this long to buy a PS2 that I'm not going to detail here) and that friggin dancing level drove me nuts. I'm sure it's fine if you've been using the controller everyday for years, but..
Wouldn't it have just been simpler to have BU, BD, BL and BR? the "bottom button" is much easier for me than X.
Re:I don't blame them (Score:2)
_That_ was about the dumbest controller idea ever. No, sorry, the second dumbest idea ever. The dumbest idea ever was making the buttons in the analog stick cancel what you're trying to do while trying to use the analag stick, so that if you're not very carefull with how hard you press you end up undoing everything. See SSX.
The third dumbest idea was the GameCube controller having three shoulder buttons instead of four.
Re:I don't blame them (Score:5, Interesting)
Not true. At least with AB/XY, there's a pattern to it. With Sony's Lucky Charms shapes, you have to memorize specifically where each shape is. Eventually it isn't a big deal, but it sure made getting to know my Playstation a lot of unnecessary fun.
"I have never had a problem accidentally hitting shoulder buttons."
L3 isn't a shoulder button. If you push down on the left analog stick (which often happens if you're DRIVING), *click* there it goes. Half the time when I'm in hot pursuit in San Andreas, my car horn's honking. Really f'n annoying.
"Maybe it is just you. I suggest trying an Atari. It has one button and a joystick. Don't get too upset if you accidentally hit its only button though."
That's a pretty bold statement for somebody that hasn't dented any of my points.
Re:I don't blame them (Score:1)
I understood what you were saying, just thought that "unnecessary fun" was a humorous phrase -- and actually a decent band name now that I think of it.
Re:I don't blame them (Score:2)
As I've pointed out before, in their scramble to copy the SNES controller, they actually used the same exact pattern.
Put the letters in alphabetical order, then put the shapes in increasing order of the number of lines (curves) in the shape. Circle, 1 is A, cross, 2 is B, triangle, 3 is X, and square, 4 is Y.
Every time I'm in a game where a "mash the buttons in the right order" scene comes up (limit breaks in FF games, for example), I remember that map and
Re:I don't blame them (Score:2)
The worst thing about the PS2 buttons is actually not even the labling, but that games make different use of the buttons. Some games use X for 'Ok', other use [], 'Back' is sometimes O and sometimes X and sometimes
Re:I don't blame them (Score:3, Insightful)
Oops, sorry dude, I thought I had deleted my comment on shoulder buttons.
Well, maybe you can memorize button commands really quickly. Fine for you. However, when you're playing a game and one of the shoulder buttons is 'fire' and the other one is 'turn', it actually is quite easy to hit the wrong button. I don't mean "I hit R1 instead of R2", but rather "Uh.. wait, what does R1 do and what does R2 do?"
The problem with two shoulder bu
Release Date...... (Score:4, Funny)
I hate slow news mornings
Re:Release Date...... (Score:5, Funny)
Too difficult? (Score:1)
Re:Too difficult? (Score:2)
Speaking of which: somebody else here said that they wished that the gyro rumor were true, b/c it would make shooters much easier to play. Honestly, coming from twenty plus years of PC gaming (right back to
Re:Too difficult? (Score:1)
Re:Too difficult? (Score:1)
By the way, Radiant Silvergun (on Saturn) is better.
Re:Too difficult? (Score:1)
I haven't really played enough Ikaruga recently to compare the controls, all I know is that the Gamecube D-pad is even worse than the Dreamcast one, it's good you can use the analouge stick. I think the Gamecube one appears to be a slightly better conversio
Re:Trust me, guys. (Score:2)
Re:Trust me, guys. (Score:3, Insightful)
Re:Trust me, guys. (Score:2)
I doubt it. The lack of tactile feedback would make such a controller pretty hard to use.
Touchscreens are also relatively expensive, can't record more than one touch at a time, and might not stand up too well to button-mashing in certain games.
Real story (Score:2)
the n-game and the hunt for the prize (Score:1)
I'm Pretty Sure this won't be the Official Logo (Score:1)
Slightly off topic but too absurd not to post
http://www.cafepress.com/larevolution [cafepress.com]
Re:I'm Pretty Sure this won't be the Official Logo (Score:1)
Personally, I wanna see the 3-letter code on the bottom of the thing to turn out to be "REG."
Nintendo's Controller (Score:2)
I am guessing it's some kind of dynamic surface that will have be able to create a raised and lit up surface depending on the needs of the game. Or maybe it won't have a the ability to raise itself, just the ability to displa
Re:Nintendo's Controller (Score:2)
If it was just like a touch screen that each game configured, you'd have to constantly be looking down at your hands, it'd be much harder to develop muscle memory, and it would seriously detract from the fun. Plus, how would you know how hard to push the button down. Would just brushing over it be enough? Could it be pressur
Re:Nintendo's Controller (Score:2)
The SNES controller was a vastly improved NES controller, the N64 controller was completely different.
The GC controller is a vastly improved N64 controller...
So I'm guessing the Revolution controller will be completely different. Like nothing we've seen before. I think this comment is a bluff, as all games could be played comfortably on the GC controller, and the revolution has GC ports, so in designing the controller, all
Re:Nintendo's Controller (Score:1)
See, I thought that too (and still think that), however, a friend of mine thinks differently. His opinion is that the GC ports are only there so that the GBA link cables can be used with GC games.
We'll all just have to wait and see, I guess.
Re:Nintendo's Controller (Score:2)
But as an aside, it does let you use the GameCube games with added GBA functionality, like Crystal Chronicles or Wind Waker. We can but wait :)
Re:Nintendo's Controller (Score:1)
Reggie Pulled the new GBA out and showed it off to quite a lot of applause from the croud.
Its as he said a little smaller, and 2 thrirds the weight of an iPod mini with a slightly larger screen than the current GBA and it will be even brighter, have custom changeable covers... oh and it features fully integrated wifi networking to match the DS and the Revoloution... What were any of you saying about cords?
Nintendo are setting some serious goals here. Including
Re:Nintendo's Controller (Score:1)
NES: 4 buttons, rectanular.
GB: 4 buttons, rectangular.
SNES: 8 buttons, mostly rectangular.
Virtual Boy: 6 buttons (I think. I actually have one of these.), semi nurbish.
N64: 10 buttons, nurbish.
GBA: 6 buttons, semi nurbish.
GCN: 8 buttons, very nurbish.
So for the GCN, they turned the four C buttons into a joystick.
I think this means that the new system will distill things even further and just be six joysticks, no buttons.
Re:Modern Controllers (Score:1)
Re:Modern Controllers (Score:1)
Re:Modern Controllers (Score:2)