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E3 Businesses Nintendo

Revolution Details By End of Year 112

Reuters is reporting that Nintendo will announce the price, launch date, and further details about their next generation console by the end of this year. Their tight-lipped attitude this E3 is apparently an attempt to ensure they don't tip their hand to rivals. From the article: "Some gamers and industry analysts had criticized Nintendo for providing sparse details on the new machine, comparing it to Sony and Microsoft's unveiling of slicker, graphic-intense next-generation machines...Iwata said the new console is aimed at customers who hate clutter and find current games and the controllers used to play them to be confusing and difficult."
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Revolution Details By End of Year

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  • by Nytewynd ( 829901 ) on Friday May 20, 2005 @11:31AM (#12589806)
    ...Iwata said the new console is aimed at customers who hate clutter and find current games and the controllers used to play them to be confusing and difficult." To combat this problem, the next generation console's controller will consist of a single giant, red button. Users will rapidly push this button until the game is beaten.
    • by MindStalker ( 22827 ) <mindstalker@[ ]il.com ['gma' in gap]> on Friday May 20, 2005 @11:35AM (#12589860) Journal
      And this is different from Tekken how?
      • Off-Topic:
        This should be modded Funny and not Insightful...but whatever.

        Slightly less Off-Topic:
        A lot people like blow off Tekken because the way the game is setup it encourages button mashing. Strings(combinations of attack buttons that perform special attacks) have a certain timing to them to get them to come out. In a lot of cases, the next button to press in the string can be mashed until the next part in the string comes out. Because it's easier than learning the timing, newbies tend to mash buttons r
    • by NanoGator ( 522640 ) on Friday May 20, 2005 @11:51AM (#12590100) Homepage Journal
      "To combat this problem, the next generation console's controller will consist of a single giant, red button."

      Sony, on the other hand, has a lot of faith in the hand-eye coordination of its customers. It will have 16 buttons on the face and 4 more shoulder buttons on each side. All the buttons will be clearly labeled with a variety of simple shapes. For example: The rainbow dodecahedron will typically be used for selecting the second menu option for most games, provided they follow any sort of standard.

    • by Reorax ( 629666 ) on Friday May 20, 2005 @11:58AM (#12590214)
      Sweet. All my years of using a Mac have finally paid off!
      • Yeah, us Windows users don't know what to do with fewer than three buttons.

        But still, the bongos don't have any obvious control mechanisms at first glance beyond a Big Red Button... hrm....
    • Re:User Interface (Score:2, Insightful)

      by rayde ( 738949 )
      hey, if you remember the Atari, that's how it used to be!! maybe they'll just use an old atari joystick and give it bluetooth support or something.
    • combat this problem, the next generation console's controller will consist of a single giant, red button. Users will rapidly push this button until the game is beaten.
      There's already a pokemon game like this in the arcase made by Banpresto [banpresto.co.jp]. So this really wouldn't be revolutionary.
  • while it's gonna be cool to have all the old Nintendo console emulators, I just bought my wife a super nintendo and a bunch of square RPGS! So much for retaining value :D
    • Get her Yoshi's Island -- it's the Trojan Horse to girls playing video games. "Awwww, Mario's a cute widdle baby! OK, I guess I'll give it a try..."

      Pretty soon she'll be humiliating you in Mortal Kombat 2. Seriously, your penis will shrink.
      • Amen. Stupid girls wo always kicked my ass with Mileena, that cheap ass Sai-throwing whore.
      • Nah dude, she's a lot more into Mortal Kombat than I am, and she kicks my ass at it.

        But our vs games of starcraft last hours and hours and hours.

        and no, you guys can't have her number :)
      • My daughter is in her teens, and has friends over to the house fairly regularly...

        Two of them became absolutely addicted to Halo/Halo 2. The competition is what got them addicted, and they were frickin' crazy to watch. So intense, and they REALLY cared if they won or lost.

        One of them was already into games, and she picked it up pretty easily. For the other one, it was only the 2nd or 3rd game she had ever played, and it took her a while to get the hang of it.

        They would come over for hours and hours...
  • I don't blame them (Score:5, Insightful)

    by NanoGator ( 522640 ) on Friday May 20, 2005 @11:46AM (#12590019) Homepage Journal
    "Their tight-lipped attitude this E3 is apparently an attempt to ensure they don't tip their hand to rivals."

    I can forgive them for that. Shortly after announcing the N-64, the PS1 got the Dual Shock controller and the Saturn got an analog controller.

    "Iwata said the new console is aimed at customers who hate clutter and find current games and the controllers used to play them to be confusing and difficult."

    Normally I would have called bullshit. But then I thought about some of the 'fun' I've had playing San Andreas lately. Hitting the correct shoulder button is an exercise in "Dammit!". I keep hitting the L3 button by accident whenever I make a sharp turn. (Oh, brilliant design there, Sony. Put a button where I can accidently hit it a LOT.) Then I played that damn dancing level where the button shapes would fly by and I had to hit the right one. Yeah Sony, thanks for using heiroglyphics for your button labels.

    Yeah, I'm ready for simpler. I'm also really hoping that the gyro rumor is true. Analog sticks just don't cut it with shooting games.
    • At this point in the game I think they should just give us the details. I know that Nintendo has a reputation for being tight lipped but I think that in their current situation, they have more to gain be announcing details than they have to lose while Sony and Microsoft continue to pump out details of their consoles and capturing the imaginations of current gamers.
      • "I know that Nintendo has a reputation for being tight lipped but I think that in their current situation, they have more to gain be announcing details..."

        What could they have to gain? Right now, the XBOX 360 and the PS3 are BFD's. If Nintendo announced details now, they'd be competing with those two. (The fun part of that is that for Nintendo to keep up, they'd have to make up numbers like Sony and MS are.) If Nintendo waits a couple of months instead, they'd have the benefit of the PS3 and XBOX 360
      • by Anonymous Coward
        Sony and MS, capturing the imaginations of gamers with specs? Nintendo has captured, and is capturing the imaginations of gamers by WITHHOLDING specs. And their whole tease campaign about their controllers has got a whole lot of gamers going back and forth with guesses, mockups, and even hoaxes. Sony and MS have left _nothing_ to gamers' imaginations. We know just about everything there is to know about both in terms of hardware, and the software announcements that were made following both hardware unve
    • This is why I love the Gamecube controler. I know what every button is based on the shape of the button. The big button is "A" the smaller button is "B", Z is skinny button on the top and so on. On the other hand, I wish the analog sticks were parallel to each other like the PS controler instead of off centre.

      I am not sure how Nintendo is going to improve their controler scheme and maintain backwards compatiblity, but they say they will.
      • "I am not sure how Nintendo is going to improve their controler scheme and maintain backwards compatiblity, but they say they will."

        The cheap way would be to put GC controller ports on the unit.

        They could also build on the existing design. Leave the button layout the way it is, put touch sensors on the handles, and a gyro sensor somewhere in there. (Frankly, I'd settle for just the gyro. Anybody who's tried to use the sniper rifle in San Andreas knows what I'm talking about.)
    • I keep hitting the L3 button by accident whenever I make a sharp turn

      After repeatedly jumping out of the car while trying to take a tight turn I decided that Sony's controller is the most evil thing ever devised.
    • hen I played that damn dancing level where the button shapes would fly by and I had to hit the right one.
      I fully agree. San Andreas was the first game I bought for the PS2 (there's lots of reasons I took this long to buy a PS2 that I'm not going to detail here) and that friggin dancing level drove me nuts. I'm sure it's fine if you've been using the controller everyday for years, but..
      Wouldn't it have just been simpler to have BU, BD, BL and BR? the "bottom button" is much easier for me than X.
  • by DeadBugs ( 546475 ) on Friday May 20, 2005 @11:48AM (#12590061) Homepage
    So this is an announcement about the release date for the release date?

    I hate slow news mornings :-(
  • The controllers used to play them to be confusing and difficult A, B, L, R, Z, a D-Pad, and 2 analog sticks. I'm not sure how the level of difficulty can go down without sacrificing usability...
    • Ikaruga, one of the most complicated games for the Cube, uses three buttons (fire, change state, missile) and the D-Stick. I'm extremely confident that you can take away a few buttons and still have a usable controller, unless we're talking about games like Soul Calibur or Metroid Prime, for instance.

      Speaking of which: somebody else here said that they wished that the gyro rumor were true, b/c it would make shooters much easier to play. Honestly, coming from twenty plus years of PC gaming (right back to

      • Ikaruga can be played with two buttons, you can also have it setup so that Fire+Change is the "smart bomb". IIRC the Dreamcast (and arcade?) version is always like that, althoúgh you do still have a seperate "smart bomb" button as well (not sure about the arcade). It was obviously dumbed down for the GameCube. ;-)
  • I reckon it's taken them this long to decide the name and what it should look like. Now all their engineers are about to start the longest weekender in history.
  • This site http://mozlapunk.web-log.nl/ [web-log.nl] has been quite the center for information regarding the conspiracy that the Nintendo Revolution(NRV) is/was going to be shown this week. It also looks at and picks apart that fake Nintendo ON video.
  • I'm Pretty Sure this will not be the Official Logo.
    Slightly off topic but too absurd not to post

    http://www.cafepress.com/larevolution [cafepress.com]
  • In describing the controller, Reggie said that the new console will access the entire Nintendo Library history. He said if you looked at all the controllers going back to the original NES and lined them up, it would give you a hint about what the new controller would have to look like.

    I am guessing it's some kind of dynamic surface that will have be able to create a raised and lit up surface depending on the needs of the game. Or maybe it won't have a the ability to raise itself, just the ability to displa

    • It would have to have some sort of ability to modify its physical shape. I don't think it'd be possible to use a controller where you couldn't locate the different buttons just by feel.

      If it was just like a touch screen that each game configured, you'd have to constantly be looking down at your hands, it'd be much harder to develop muscle memory, and it would seriously detract from the fun. Plus, how would you know how hard to push the button down. Would just brushing over it be enough? Could it be pressur
    • I just lined up the NES [retrogames.co.uk], SNES [ntrautanen.fi], N64 [estarland.com] and GCN [pennoaks.net] controllers and I can see a pattern:

      The SNES controller was a vastly improved NES controller, the N64 controller was completely different.
      The GC controller is a vastly improved N64 controller...

      So I'm guessing the Revolution controller will be completely different. Like nothing we've seen before. I think this comment is a bluff, as all games could be played comfortably on the GC controller, and the revolution has GC ports, so in designing the controller, all

      • We have a few more months to wait, but I am certain, that if the controller is not completely mind blowingly different, they wouldn't have included the GC ports.

        See, I thought that too (and still think that), however, a friend of mine thinks differently. His opinion is that the GC ports are only there so that the GBA link cables can be used with GC games.

        We'll all just have to wait and see, I guess.
        • I think the Revolution will be designed to talk to either the DS or the next generation Gameboy (which is rumoured to appear for next year's E3). This means wireless all the way.

          But as an aside, it does let you use the GameCube games with added GBA functionality, like Crystal Chronicles or Wind Waker. We can but wait :)

          • You werent paying enought attention i think.

            Reggie Pulled the new GBA out and showed it off to quite a lot of applause from the croud.

            Its as he said a little smaller, and 2 thrirds the weight of an iPod mini with a slightly larger screen than the current GBA and it will be even brighter, have custom changeable covers... oh and it features fully integrated wifi networking to match the DS and the Revoloution... What were any of you saying about cords?

            Nintendo are setting some serious goals here. Including
    • OK, let's see...

      NES: 4 buttons, rectanular.
      GB: 4 buttons, rectangular.
      SNES: 8 buttons, mostly rectangular.
      Virtual Boy: 6 buttons (I think. I actually have one of these.), semi nurbish.
      N64: 10 buttons, nurbish.
      GBA: 6 buttons, semi nurbish.
      GCN: 8 buttons, very nurbish.

      So for the GCN, they turned the four C buttons into a joystick.

      I think this means that the new system will distill things even further and just be six joysticks, no buttons.

PURGE COMPLETE.

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