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E3 Role Playing (Games)

HellGate, Elder Scrolls Hands-On 38

Hellgate: London and The Elder Scrolls IV are two hotly anticipated roleplaying titles coming at us in the upcoming year. Hands-On examinations of Hellgate are available at Gamespot, 1up.com and IGN. The Elder Scrolls is examined at Gamespot and IGN. From the 1up article: "'Since we're building an RPG, even though it's primarily played from the first-person perspective, we don't want it to be a twitch-fest,' he says. 'We're doing things that have soft-targeting, or area effects, or auto-locking, to make it where your success in the game isn't determined on your physical reflexes, or the dexterity of a fourteen year old. It's all about building up a character: your level, your stats, your skills, your equipment, your items -- it's the classic RPG in that sense.'"
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HellGate, Elder Scrolls Hands-On

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  • by Admiral Ackbar 8 ( 848624 ) on Friday May 20, 2005 @01:32PM (#12591510)
    This is the correct link to the IGN Elder Scrolls: Oblivion story.

    http://pc.ign.com/articles/617/617488p1.html [ign.com]
  • If only... (Score:2, Interesting)

    If only they would make this game multiplayer... I loved Morrowind, but if you could work together to accomplish things (or even work separately, just on the same map) this game would have even more appeal. I don't want an MMORPG, I'm thinking like a 2-player or 3-player mode.
    • I agree completely. Morrowind was an awesome, vast, beautiful and terribly LONELY world.
      I remember being up late one night trudging through the continent. It was dark, the rains set in. There I was in the middle of nowhere in the gloom all alone. It was kind of depressing. I guess on one hand it's cool that a game can envoke that type of feeling. On the other hand I would have enjoyed having a buddy or two along for the journey.
      I play MMOs now, but primarily with a couple of real life friends. Something tha
  • Morrowind was the last game i had windows installed for , that was untill i got it working on linux .
    I do hope they release linux binarys for the game as the elder scrolls series are amoungst my all time favorites.
    It is highly unlikely , but then there is a good chance cedega will support it soon enough.
    If it can build upon the base of morrowind and fix all the little bits which drove people up the wall with morrowind then hopefully bethesda will finaly have their opus .Morrowind was a spoilt masterwork , i
  • by technopinion ( 469686 ) on Friday May 20, 2005 @01:54PM (#12591762)
    As a long-time PC gamer, I've resisted consoles. I played Morrowind for countless hours on my PC, and even though this will be available for PC, it might be *the* title that gets me to buy a console (albeit an Xbox 360), if just so I can sit on the couch and play on my HD projector, rather than cooped up in my home office.
  • On a related topic. For anyone who hasn't found it yet, there is a HD trailer online:
    http://morrowind.com/downloads/media_movies.htm [morrowind.com]
  • by Cecil ( 37810 ) on Friday May 20, 2005 @02:34PM (#12592257) Homepage
    Conversing with other characters in the game is much more interactive. Bethesda took a page out of Fable's book by adding the ability to persuade NPCs to make them like you more through a host of methods including jokes, compliments, bribes, and intimidation.

    This is not a page from Fable's book. This was in previous Elder Scroll games as well, specifically Morrowind. In fact it was a pretty crucial part of the game for many quests (provided you weren't playing as a psychopathic mass murderer)
  • I really don't understand what's up with Bethesda (and Bioware, for that matter). They spent a huge amount of time creating a flexible game architecture, and then created very little additional game content. I fully expected to be buying add-ons for years, but instead they only released 2 expansion packs each, and then abandoned them. Well, NWN has released a few small modules as download-only, but I was hoping for more full-fledged expansions.
    • They made it so users could create add-ons.

      I'd rather have them working on Oblivion than some new levels for Morrowind...
    • There was no lack of user-made plugins though, and I think that's what Bethesda had in mind when making the engine/editing tools so flexible.
    • by Dachannien ( 617929 ) on Friday May 20, 2005 @07:41PM (#12595166)
      Uhm.... Morrowind was in production for six years because the developers were busy designing 300 game hours' worth of content for the game. You could keep yourself busy for a very, very long time, even without expansion packs, if you didn't rush through the core quest to the end of the game.

      • All I can say is, I didn't rush throguh the game. I explored everything I could with my character, and eagerly played the first 2 expansions. But with such an open ended system, they should have been able to create many more official add-ons. And considering that the relative expense of creating a new expansion compared to the creation of the tool set, I think they (and Bioware) should have a small team of content creators just working on modules for these wonderfully extensible games. While there are s
        • Well, it took Bioware a while, but they eventually did start releasing a few smaller expansions for NWN at a smaller price than the normal expansions. I haven't felt the need to pay the eight bucks for one to see if they're any good, though.

  • In my experience you get better at games the older you get... or perhaps the more you play.
    • The more you play, definitely.

      As a casual player in Day Of Defeat, I usually score one kill for being killed 2-3 times. But it changes when I play a few evenings in a row, which I sometimes do on vacation. On these occasions, I usually catch up to the better players, with really nice rankings when the next map change comes up.
  • NPCs with goals (Score:1, Insightful)

    by Anonymous Coward
    I'm glad they're going to make the NPCs do more than just stand there in Oblivion.. One of my quests in Morrowind had me stealing a key from this guy. I found him in a tavern surrounded by his cronies.. Since I couldn't steal the key without being detected, and I couldn't kill them all. I decided to wait outside till he left.. (I was still pretty new to the game) After a couple day and night cycles I went back in to see what was up.. They were all still there!! That's what I call dedicated alcoholics!
    • Haha, yeah I remember that quest. I just left it and came back and nuked the whole place once I had that ability =)
      • I might remember that quest if my Pentium 4 and GeForce FX could muster more than 10 FPS in Morrowind! I've had that game for a while, and I'm still waiting to +really+ get to play it.
        • it's a total cpu hog, the gfx card plays a very small role in relation to the cpu.

          on a fast a64, it plays at 70+ fps with max distance view and at 1600x1200 6xAA. large cities like balmora are around 40-50.

          your p4 is probably less than 3ghz.
  • 'We're doing things that have soft-targeting, or area effects, or auto-locking, to make it where your success in the game isn't determined on your physical reflexes, or the dexterity of a fourteen year old. It's all about building up a character: your level, your stats, your skills, your equipment, your items -- it's the classic treadmill in that sense.'

    Fixed a typo for ya, Zonk.
  • Is The Elder Scroll series the new Ultima?
    • It's closer to Ultima Underworld than any game in the core Ultima series. (apart from 9, which I tend to ignore. The Ultima series ended after Serpent Isle, as far as I'm concerned.) And even then, Arx Fatalis is even closer to Ultima Underworld - heck, its Ultima Underworld 3 in all but name.

      But in a more general sense, the Elder Scrolls series seems to be the premier fantasy rpg series these days.

      It isn't the only game in town, however. Ignoring the AD&D-based games (which have always been a seperat
  • imho, mw can't be turned into a mmorpg. It would spoil the gameplay, as far as I'm concerned. Some players would be unbeatable, considering enchantments like 100%sanctuary or similar effects. and setting player limits would take away the whole rpg-element in MW.

Two can Live as Cheaply as One for Half as Long. -- Howard Kandel

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