Voice Actors Protest at E3 144
Thought it wasn't really covered by any of the news sites, there were apparently several protests by voice actors at this year's E3. ShackNews has a piece on the under-reported event. From the article: "To deny working-class performers their fair share of the tremendous profits their labor helps to generate is illogical, unreasonable and unjust...It is simply shortsighted to believe that consumers don't care about the artistic quality of the characters."
$375/hr? (Score:5, Insightful)
Re:$375/hr? (Score:2, Interesting)
I really do think that voice acting brings a ton to the table in video games (example: Star Wars KOTOR). Although I agree that $375 an hour is quite expensive, how much does an actor make?
Re:$375/hr? (Score:3, Insightful)
Re:$375/hr? (Score:2, Insightful)
$50/hour web contractors don't know when they'll get their next gig either, but I don't hear any of them crying.
I have no sympathy for somebody who gets to do something as fun as providing the voices for a video game and thinks there's something wrong with the industry if they can't make a living off it.
You want a steady living? In the words of Mr. Pink: "Learn to f
Re:$375/hr? (Score:2)
It's a shame that more executives in this country aren't afraid to stand up to unions.
Hollywood unions set video game strike vote (Score:2)
"LOS ANGELES (Reuters) - Two of the key unions representing actors have asked their members to authorize a strike against the video game industry after talks on a new master agreement between the two sides broke down."
I can see in some games where the voice is important (Lord of the Rings for example) but in many other games, I really don't care who is doing the voices. The game play is generally what matters most to me.
Also from the article...
"Th
Re:Hollywood unions set video game strike vote (Score:2)
Holy crap! After reading your comment I started having flashbacks of a TurboGrafx-16 / TurboDuo demo VHS tape I got in the mail way back in the day. It had a clip of Prince of Persia and there was an Indian-sounding voice-over that said, "In Price of Persia you must hurry effendi"
Yeah, outsourcing voice acting might not be such a good idea.
Re:$375/hr? (Score:3, Interesting)
Force game companies to pay royalties, and you will see people like Patrick Stewart and Minnie Driver doing all the voice-work for games (and the games will cost $80 a pop to cover the costs.) All of these whiners would have to go back to scrambling for radio advertisement work.
Then how sweet would $750 for two hours of making "getting shot" noises into a microphone sound?
Pay them more? (Score:1)
Re:Pay them more? (Score:2)
Given that I know several people that work directly with them and some of them do multiple jobs within one day (and got paid for the full day of work at both places because of their contracts.) I don't feel a whit for them.
Re:Pay them more? (Score:2)
Re:Pay them more? (Score:2)
I don't
Re:Pay them more? (Score:1)
Voice synthesis (Score:2, Insightful)
Voice synthesis is getting better all the time. One day there won't be a need for "voice actors" just as CGI is replacing actors and 'muppets' (eg Yoda)
Re:Voice synthesis (Score:1)
You must be joking.
While you point to Yoda as an example, you fail to mention Gollum, who, while CGI, needed a live actor (Andy Serkis) to give animators an idea as to how Gollum would move and act.
If that isn't enough. Here are some other ideas:
While I cannot quote a direct source, when electronic music was becoming rampantly popular in the mi
Re:Voice synthesis (Score:1, Troll)
Re:Voice synthesis (Score:1)
Who's going to see shows like The Lion King, Spamalot, and The Producers, which are often sold out MONTHS in advance while on Broadway (sometimes YEARS in advance)?
How do you explain the absolutely rediculous lines in front TKTS (half price tickets to NYC shows, usually reservation cancellations) on a regular basis?
I wouldn't make the assumption that most Americans have never been to anything more than a hig
Re:Voice synthesis (Score:1)
What is exactly your point? Throughout this entire discussion, I have been making the assertion that theatre is not dead. Here you make the point that MOVIE actors are making a decision to act in THEATRE projects, and, in turn, putting asses in seats.
Thank you for making my point for me: Movie actors like acting on the stage and people, in turn, like watching them.
Once the big name actors finish
Re:Voice synthesis (Score:2, Informative)
http://www.nytheatre.com/nytheatre/hot.htm/ [nytheatre.com]
Re:Voice synthesis (Score:1)
Re:Voice synthesis (Score:2)
Re:Voice synthesis (Score:2, Interesting)
While you point to Yoda as an example, you fail to mention Gollum, who, while CGI, needed a live actor (Andy Serkis) to give animators an idea as to how Gollum would move and act.
Sure, and as studios build up libraries of movements they can use those in place of real people wearing suits with reflective points on them. The original Star Wars movie, back only in 1977, used models on sticks and fancy filmwork to achieve the goal. I won't bother arguing on music or other tangents.
Electronics replacing a h
Re:Voice synthesis (Score:2)
Re:Voice synthesis (Score:1)
Though many people I know still prefer the Yoda muppet.
Re:Voice synthesis (Score:1)
There won't be a need for voice actors in those situations where the consumers of the games don't care what the character sounds like. I'd guess that this comprises the vast majority of game players. [acapela-group.com] [I don't know how long the link will stay active]
If a producer doesn't need to have a character sound like a particular live human being, they'll increasingly opt for the low or no cost option of a synthetic voice. No pesky humans asking to be paid for their labor.
If the producer does
Re:Voice synthesis (Score:1)
Eventually I'd think it will help eliminate the need for multiple voice actors. You'd still need a human to get the accent and inflection and stuff right, then mask it with whatever voice you want to use.
Re:Voice synthesis (Score:2)
CGI doesn't replace the actor. The animator is the actor. The "voice actor" is an actor. Character animation and voice must merge to create a unified performance.
Sabotage (Score:1)
Re:Sabotage (Score:1)
A tainted masterwork (Score:5, Insightful)
They need to take care not to taint their work with shoody poorly acted cheese ala Anime Dubbings.
A game can be a work of art , but if you just shove on bob from marketing who sounds like a squeaking rabbit as the all Macho one man army charichter then it can really blow the immersion.
So please please if your making a game that requires acting then please atleast audition properly and take care , there are plenty of younger actors and non union folks willing to work and hard just for the love of it (but we do prefer cash
Re:A tainted masterwork (Score:2)
Re:A tainted masterwork (Score:3, Interesting)
Now i know alot of actors are great at voice work and can make you forget they are *celebrity* and just *charichter* but alot are not.
If you have a no-name with tallent then your gaurenteed to have immersion if they are cast well
Re:A tainted masterwork (Score:2)
Alien Vs. Predator 1 Gold Edition (Score:2)
Worst voice acting (Score:2)
You hear a rather plain, male adult voice yell "outgoing!" when you toss a grenade. It sounds like it belongs in a language teaching course tape.
The voices for UT2004 sounded much more "military".
Re:Worst voice acting (Score:2)
Re:A tainted masterwork (Score:2)
For example, in the orginal Hitman: Codename 47, IO Interactive had someone who sounded like Professor Frink provide 47's voice.
Re:A tainted masterwork (Score:2)
Re:A tainted masterwork (Score:2)
I don't know, sometimes talent is closer at hand. Check out the work history of this guy who I think did an excellent voiceover job in his latest two projects:
http://www.imdb.com/name/nm0970447/
Re:A tainted masterwork (Score:1)
Considering they hired some pretty well known names for the game, I doubt they "lucked out" and just threw a body in there that happened to work.
For Screams use this dude (Score:2)
Re:A tainted masterwork (Score:2)
but if you just shove on bob from marketing who sounds like a squeaking rabbit as the all Macho one man army charichter then it can really blow the immersion.
That's why a developer needs to have multiple titles in production. Put the "squeaking rabbit" type voice actor on a kids' game.
How much do they want? (Score:1)
In all seroiusness they do good work, but they should hardly be paid a large part of the money ga
voice actors guild? (Score:2)
(sorry, I had to make the obligatory sex joke...)
Re:voice actors guild? (Score:2)
film actors guild? (Score:2)
(for those who don't get it, go watch team america, world police
Great voice acting (Score:4, Insightful)
Re:Great voice acting (Score:2, Funny)
Metal Gear Solid (Score:1)
Re:Metal Gear Solid (Score:2)
Re:Great voice acting (Score:2)
I was going to mention this, but you beat me to it. The latest in the series (Defiance) isnt the greatest game in the world, but the plot and the voice acting make it incredible enjoyable regardless - more like an interactive movie than anything else.
Power To The People! (Score:2)
Either way, there will still be games that suck, just like there are movies and tv shows that suck. But you can bet that these
Re:Power To The People! (Score:1)
Re:Power To The People! (Score:2)
Allow me to rephrase: (Score:2)
Secondly, did these voice actors not sign a contract saying they would do a certain amout of work for a certain amount of pay? If so, guess what?
On the final point, I don't care about voice acting in most games. The aforem
Re:Allow me to rephrase: (Score:2)
I bet probably 50% of games now have at least Simpsons-level voice acting, and 15-20% have Disney-movie voice acting.
Yes, they deserve it! (Score:2, Insightful)
Seriously if you're doing one day's worth of work for a project that takes a large team several months to over a year to complete, sit down and shut up.
Re:Yes, they deserve it! (Score:1)
Until then, when the hourly wage of the average game worker is about 1/8th of the voice talent [animationarena.com], something is seriously wrong.
Another related/similar article (Score:1)
stop complaining (Score:2)
Programmer residuals in the early 80's (Score:3, Informative)
Re:Programmer residuals in the early 80's (Score:2)
Re:Programmer residuals in the early 80's (Score:2)
And the rest of the team? (Score:4, Insightful)
A few hours in a studio vs months in a cubicle - tell me, who deserves the bonus?
They deserve more? (Score:3, Insightful)
Good Grief (Score:2)
So the voice actor isn't being paid fairly at $300+/hr while the programmers and artists pulling 50-80+hr weeks are being paid salaries of 35 to $80k/yr, which if you consider the number of hours they work, isn't a whole lot.
My response to the voice actors: If $300+/hr isn't enough, don't take the gig. Or better yet, start your own game company.
Here's some useful info. The people getting "rich" from game development are the company owners/publishers, not the people making the
Re:Good Grief (Score:2)
Thus they try to pickup several projects that don't overlap.
And you say I don't know how many hours either party works? I know how many hours the game company employees work (both from reading and from having been one).
Why am I responding to an AC anyway?
Obligatory Simpsons Quote... (Score:2)
Homer: How'd you get to be so good?
June: Oh, just experience I suppose. I started out as Roadrunner. [as Roadrunner] Meep!
Homer: You mean "meep-meep"?
June: No, they only paid me to say it once, then they doubled it up on the soundtrack. [to herself] Cheap bastards.
Famous Voice Actors (Score:1)
Shit on them (Score:2, Insightful)
If the job doesn't pay enough, you're free to quit. Somebody else will be glad to do it for what the companies WILL pay, and you can go back to waiting tables until you land that BIG job in pornography or whatever it is people in Los Angeles consider relevant.
W
ohnoes (Score:1)
maybe profit sharing isn't such a bad idea... (Score:2)
They're set to strike (Score:1)
Re:They're set to strike (Score:3, Insightful)
Actors voting on strike (Score:1)
Oh no! (Score:2)
Oy vey (Score:4, Insightful)
These guys are getting hundreds of dollars an hour to talk into a mic. Grow up. The people who put the building together aren't getting a share either.
Re:Oy vey (Score:1)
Yeah, the big difference is that after those eight hours the voice actor is free to do other work while the developer is working 80 hours a week on "fucking salary."
Re:Oy vey (Score:2)
Also, try $200 * 8 again.
Prima Donnas (Score:2)
To the Voice Actors (Score:1)
BIlly West says it best (Score:2)
Tell them to Get in Line.. (Score:2)
I am a game programmer. The industry as a whole tends to short change the developers. This is pretty well documented with the "EA Spouse" incident.
On top of that, the job that the voice actors do os not nearly as important as other aspects of game development that are inadequately compensated.
I would have probably taken the trouble to throw something at these twits if I had been able to get to E3 this year.
END COMMUNICATION
Hang on (Score:2)
Re:Hang on (Score:2)
Coming up with original franchises don't require voice actors
Games rated E typically need at least some level of voice acting to explain at least some of the game to children who have not yet learned to read. If everybody ditches voice actors and concentrates on franchises for the E10 through M ratings, then who will make the E games?
Welcome to the real world. (Score:2)
To deny working-class performers their fair share of the tremendous profits their labor helps to generate is illogical, unreasonable and unjust
Is there something that makes a working class performer different from the working class in general? I mean, how many of us have worked for a company that started off small and barely making any profit that grew into a huge money making machine? It sucks to see something become so profitable and have none of that profit work back down to you. It's crap but it'
Talent for Cheap! (Score:2)
I can tell you from personal experience that's it's possible to come up with very good quality audio for cheap by tapping the "semi-professional" vein. Not just conscripting your friends, which
The population is illiterate. (Score:2)
Re:One word... (Score:1)
Re:One word... (Score:1, Funny)
Re:Ridiculous! (Score:5, Insightful)
Re:Ridiculous! (Score:2)
Re:Ridiculous! (Score:2)
The best model for IT would be the skilled tradesmen model that plumbers and electricians use -- but that's a blue collar thing that most snobby IT people would cringe at.
On the other hand, corporate governance and management is almost universally flawed and many IT organizations are designed to burn through workers.
Re:Ridiculous! (Score:2)
I think the US model of trades unions isn't what I recognise in the European context where there is no inflexibility, closed shops are illegal and seniority has no special perks associated with it. So I'd like to suggest they take a look at how, say AMICUS in the UK (who represent amongst others IT workers via the IPTA) operate rather than thinking of the teamsters or the construction unions. I still don't always agree with what they do necessarily but from many posts here and in o
Re:Ridiculous! (Score:2)
While where I work has alot of problems, its also a fairly collegial atmosphere and most people enjoy their jobs. That is what IT folks should be fighting for. The insanity that many development shops enforce with defensive management and organizations designed to fail has destroyed alot of lives
Re:Ridiculous! (Score:2)
Re:Already Slashdotted after 3 posts (Score:1)
Re:Pfft voice "actors" (Score:5, Insightful)
Re:Pfft voice "actors" (Score:4, Insightful)
Actualy im lying , most of us have other jobs and getting a couple of grand for 2 days work is really rather sweet , though if its all you do then you may have a fair few problems making ends meet.
Re:Tremendous Profits? (Score:1)
My first experience with voice acting was when I bought the speech add-on pack for Pri