Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Sony PlayStation (Games)

Playstation 3 Not A Video Game Machine 229

Gamespot has coverage of a pair of interviews with Ken Kutaragi in which he states that the PS3 isn't really a gaming console. Instead, it will be an all around device that will allow the owner to experience all sorts of different types of new entertainment. From the article: "The PS3 is the product we have been aiming for since the establishment of SCEI...We haven't been creating our [past] PlayStations for the sake of games. Our belief, and the motivation behind running our company, has been to [explore ways of] applying the power of computers to entertainment and enjoyment. We equipped the original PlayStation with a 3D graphics chip, and we equipped the PS2 with the Emotion engine. The PS3 isn't designed to lean towards games. It's not a computer for children. In the sense that our goal has been [to create] a computer that's meant for entertainment, you could say that the original PlayStation and PlayStation 2 had existed as steps towards the PlayStation 3."
This discussion has been archived. No new comments can be posted.

Playstation 3 Not A Video Game Machine

Comments Filter:
  • Sony = MS? (Score:4, Insightful)

    by theantipop ( 803016 ) on Wednesday May 25, 2005 @03:30PM (#12637624)
    Is it me or is Sony starting to sound like Microsoft?
    • Re: Sony = MS? (Score:5, Insightful)

      by ZephyrXero ( 750822 ) <.moc.oohay. .ta. .orexryhpez.> on Wednesday May 25, 2005 @03:52PM (#12637873) Homepage Journal
      All I have to say is score another one for Nintendo. The revolution's gonna play DVDs and CDs, but beyond that it's just a gaming system, plain and simple. I think Nintendo has proven that you don't have to be #1 in popularity and sales to remain successful. Of course that all depends on how you judge success... Some would say whoever makes the most money is more successful, I'd say the one who gets to make the games they want, the way they want and still be profitable with plenty of loving fans is more successful.
      • Re: Sony = MS? (Score:3, Informative)

        by calibanDNS ( 32250 )

        The revolution's gonna play DVDs

        Rumor has it that you'll need an add-on to play DVDs on the Revolution, which is fine with me. I already own 2 DVD players and when I starting looking to buy a next-gen console, I want something to play games, not manage my media collection. I'll buy dedicated devices for different tasks (e.g. movie playback, music playback, etc.). I doubt that Nintendo lost many sales by not having DVD playback in the GC and I doubt that MS gained many sales by having DVD playback in

      • Re: Sony = MS? (Score:5, Insightful)

        by vitaflo ( 20507 ) on Wednesday May 25, 2005 @04:55PM (#12638463) Homepage
        Some would say whoever makes the most money is more successful.

        Then Nintendo is still pretty successful. It made more profit than Sony did during the 32/64 bit gen, and it's not far away from Sony in profits this gen (given how far behind it is in market share). Nintendo is a profit master, always have been.
  • They want entertainment to become prevalent on machines that the media companies have more control over than the users. This will eventually create a corporate utopia where every little thing is restricted and must be paid for to gain access to. Obviously, this corporate utopia will be a consumer dystopia. The average consumer won't even notice or care. They tend to drink whatever kool aid media companies serve them.
  • they wouldn't call it a playstation.

    well i guess you can play music and movies... uh nevermind.
  • by IronMagnus ( 777535 ) on Wednesday May 25, 2005 @03:40PM (#12637727)
    Yes, its not a game machine... it just comes with a gamepad so you can play games :/
  • by GoNINzo ( 32266 ) <GoNINzo.yahoo@com> on Wednesday May 25, 2005 @03:40PM (#12637730) Journal
    I RTFA earlier today and I believe this is a huge mistake. I realize that all the media companies are converging on a single device that will fit into a home entertainment capacity, but the successful part of consoles is that they are focused on one task: games. Look how well other fusion devices have done such as the N-Gage.

    The more you focus on trying to be everything to everyone, the more you start to fail everyone in everything. Focus on your core, the stuff you're good at, and you will have those interested in that core beating a path to your door.

    Also, the codec comment is a little disturbing. Codecs do matter. If you have unlimited processing power, you still cannot convert a privately held codec due to the DMCA. Also, converting things to the PSP format is what it seems to imply, but I think that's a very small feature in the big picture.

    • >I have an 'all in one magic box', it's my computer

      Great for you but, as odd as this may sound on Slashdot, computers are not for everybody. I'm reminded of this every time I go home and help my family put their computers back together again.

      I think most people outside of Slashdot just want a machine that works. Put in the disk and it plays (no install, don't worry about drivers, DLLs, or Codecs). Updates are automatic. Everything is presented on your TV and can be accessed with your remote control.

      • by cowscows ( 103644 ) on Wednesday May 25, 2005 @06:58PM (#12639572) Journal
        The thing is, this convergence box, regardless of who makes it, is going to be somewhere in between a console and a computer in terms of complexity and cost.

        Cost is a big issue, because it's one of two things that consoles really have going for them (the other being ease of use, which I'll get to in a moment). Basically, consoles can deliver a whole lot of bang for the buck because they've historically used less powerful hardware, but been much much more optimized specifically for gaming. You can either despecialize the hardware (and become more computer-like), or just throw enough raw power into it that software can pick up the slack. The second option seems to be sony's chosen path, and the high price tags being thrown around for the PS3 reflect that.

        Ease of use is the other one. How functional beyond games can something get with a game controller as a primary interface? Once you add a keyboard and a mouse, you're going back to a computer. I guess the point is, this convergence thing is going to be a simplified computer, or a beefed up video game console.

        I'd have more faith in a computer company (Apple comes to mind first), successfully paring down their knowledge into something workable than I would a company like Sony kludging together a bunch of different pieces well.

        Like the parent post said, the computer is an all in one magic box. It's already here, it's been around for a while, people have experience with it. All that's left is to strip out some of the extra parts and make it easier to use. Sony still has to build something that works first, then strip out the extra stuff, and make it easy to use. That first step is hard.

        MS would seem to be in a better position than Sony to do this, except stuff that just works has historically been rather difficult for them.

        • Good points. I wasn't clear when I said an "all in one" box was the next step. Doing spread-sheets on a PS3 is a silly idea. I meant to say "all in one *entertainment*" box.

          Games, movies, music, VVoIP (voice and video chat), PVR, etc. All things you can do on your PC, but they could be done easier on a next-gen console.

          Over time, I can see this expanding to cover things like web-browsing (as people switch to HDTVs and websites adjust content) and on-demand news and entertainment.

          I don't see this beco

        • Your point about Apple rather than Sony or MS is interesting, because there was some hooplah a while back about Apple stating they had no interest in developing a "Media Center" OS X.

          However, if one looks at the standard apps that come with OS X that deal with media, one will find that most of them have a full-screen or "tv-oriented" functionality already built into them. DVD Player will go full-screen with a remote thing and is very straight-forward. iPhoto will give you little forward/back buttons and

          • Well, Apple is an interesting case, mostly due to their unpredictability. With the iPod, for example, they didn't create the market, which is really the hardest part of creating a new product. (For example, the Segway. A cool product, but people have a hard time seeing what it's good for. So all they hype and marketing was just sort of shrugged or laughed off). Basically, all the other crappier mp3 players that preceeded the ipod got a bunch of consumers wondering about what an mp3 player really could be, a
    • The N-gage didn't fail because it was an all in one , the reason it failed was because it was Designed poorly , didn't do the things it was ment to rather well , had a very silly screen , was a very uncomfertable phone .
    • Bah, using the example of the N-Gage is a bad one. It failed because it was designed poorly. If they "got it right" then everyone would be walking around with them. You state all these reasons why being multi-prupose is bad, yet you state an example of a fantastic multi-purpose device in your subject. I know the Slashdot mentality is to put down things that do more than one thing...but that always strikes me as hypocritical...seriously, look at what you are using to access Slashdot. Now to be surprised
    • I RTFA earlier today and I believe this is a huge mistake.

      Spoken like a true slashdotter...most of us think RTFAing is a huge mistake too.
  • by briancnorton ( 586947 ) on Wednesday May 25, 2005 @03:40PM (#12637734) Homepage
    It's easy to say things like this and wave the flag of digital convergence, but time has shown beyond the shadow of a doubt that (American) consumers prefer simple, function-specific devices to big clunky overcomplicated do-it-all boxes.

    We like iPods, we like Cell phones, we like digital cameras, but we don't buy PDAs that do all three. Even camera-phones are tremendously underwhelming to all but tech-nerds and 14-year-old girls.

    I would suggest that Nintendo is poised for a MAJOR comeback if they do the system right. They have said in no uncertain terms that the revolution is about games, not convergence. You heard it here first.

  • Sony's BS Machine (Score:5, Insightful)

    by PyroMosh ( 287149 ) on Wednesday May 25, 2005 @03:41PM (#12637743) Homepage
    We went through this before with the PS2.

    Tell me what an emotion engine is, exactly, and why anyone should care? It's a processor. Woopty doo, you gave your video game machine a processor.

    Unprecidented.

    The PS3 will not be a supercomputer. The PS3 will cost $300 - $500. When an IBM workstation with dozens of PowerPC cores costing half a million dollars can only do 40 or so GigaFLOPs, there's no way in hell that the PS3 (based on the same basic Power Processor architecture) can do 2 TeraFLOPs. Not if they're measuring the same thing anyway. Otherwise, why doesn't IBM just use those in it's big iron instead of Power PCs, and market themselves as offering "A Gazillion YottaFLOPs!!!!"

    Because IBM has a reputation to uphold, and they market to people who aren't teenagers dazzled by the biggest number they can think of. The people they market to will hold them to their promises.

    Sony is just hype.

    Yes, digital convergance. Yes, bringing it all together. Blah blah blah. Sony, you're not the only one working toward this goal, and frankly, you're not NEARLY in the position MS is in to offer it. Their market penetration on the desktop PC gives them a powerful edge, as does the fact that they started doing it in the last generation, so people who were looking for that kind of convergance already found a good thing with the X-Box.

    Sony should not be allowed to market.
    • "Tell me what an emotion engine is"
      Something along the lines of an Athalon , a Xeon , a xenon ,a z80 , a pentium
      They all do have really silly names when you think about it
      • Yeah, but athalon, xeon, pentium and the like are basically made up words, where the name becomes identified by the product. By calling the PS2 processor the "Emotion Engine", they were trying to work the other way, sort of prescribing qualities to the hardware so that people would start forming opinions before even getting their hands on the console. So basically, they picked that name to try and build hype.

        You can sort of tell that it didn't work, because nobody outside of sony marketing ever talks about
        • well xenon is an inert gas ;) which is kind of apt for procesor hype.
          There all as bad for trying to drum up hype with daft names , sony just didit in a style more beffiting of japanese culture .
          I do like apples name schemata of late g3 -g4 -g5 (g = generation i belive) which is rather apt.
          I actualy prefer sonys style , its less marketing madness to me .
          for example i can see in a rather dilbert esque was intels marketing department comming out with "How about pentium , its a mix of penthouse , premium , pent
    • Sony, you're not the only one working toward this goal, and frankly, you're not NEARLY in the position MS is in to offer it. Their market penetration on the desktop PC gives them a powerful edge, as does the fact that they started doing it in the last generation, so people who were looking for that kind of convergance already found a good thing with the X-Box.

      I was with you until this point. Sony nor Microsoft are in any better or worse position for this convergance, they merely have different working

      • "Secondly, the X-Box had virtually no 'digital convergance' value. There were unlicensed software for it that added that feature, but because it was unlicensed, you cannot call that a feature of the platform."

        Agreed that it wasn't a part of the platform. But the number of people that went out and modded their Xboxes may have helped to indicate to Microsoft that it is the right time for a "convergence box". One not based on Windows Media Center, but a lower cost offering.
      • There's an $80 "official" kit that turns the X-Box into a Windows Media Extender. This is on top of it's built in digital music playback features.
    • All FLOPs are not created equal. I'm not gonna pretend to really know what I'm talking about here, but as I understand it most of the 2 teraflop figure comes from the video card, which is extremely fast at doing a very limited set of operations on certain formats of data. This isn't a general purpose supercomputer, but it does what it does quite fast. Also, I'm pretty sure that IBM's $500000 general-purpose supercomputers can do better than 40 gigaflops.
    • The cell contains a PowerPC core, but that is a small part of what makes it such an interesting design. Yes, Sony is playing the hype game, but they also definitely have something to hype.
    • by cgenman ( 325138 ) on Thursday May 26, 2005 @12:09AM (#12641836) Homepage
      Actually, this has gone round and round for years.

      The Xbox was going to be the ultimate conversion device, that brought gaming and networked communication to a head, with possible movie and music delivery services. The PS2 was the same. Nintendo stayed away. Going Back a generation, The Dreamcast and Saturn were both convergent devices, with modems and browsers. The Playstation talked a good talk about becoming the center of you digital universe, but didn't do anything about it. Nintendo also stayed away. In the generation before, the Genesis had a modem and console-to-console communication services, as well as being one of the first devices to support a cable modem of sorts. By the end of it's life, it was going to become the center of your multimedia universe, to compete with 3DO, CDI, Pippin, Turbo Duo, and everyone else time forgot. Nintendo promised a modem and a CD player (the playstation, oddly enough), but didn't deliver. During the previous generation, the NES had the odd distinction of being the first console you could legally gamble upon, with a modem connection to a state lottery. It also had knitting machines and a whole host of useless accessories in Japan to help it become the Family Computer (FamiCom) it was named after. They also used ROB in the US to sell the machine as "more than a game machine," then promptly dumped the adorable useless thing. I don't recall any moves on the Mastersystem's part during this time, though remember that the mastersystem had games on both cards and cartridges, and nobody really discovered what they had planned for that expandability.

      Before the NES, the line between consoles and computers was extremely blurry, with ATARI computers competing with ATARI consoles and Intellivisions competing with Colecovisions. Ok, I was too young to remember much of anything but Bullwinkle cartoons. But remember, back then these things basically were computers, with keyboards and recipe programs and typing applications. They were basically all omni machines, and if they weren't they promised the functionality that they could become one.

      In other words, everyone is offering the omni machine. Everyone. It's marketing. Everyone knows that the PSP is about as useful as a movie player as your watch, but still they hype the possibility to sell more PSP's. Your living room monitor is a crappy screen to read text from, but people still like to hear that their console will connect to the internet and let them read their mail.

      The FLOPS issue is not as big as you would think. Supercomputers are expensive primarily because they're custom, and use extra hardy equipment, not because there is a particular ops to cost ratio. Plus the PS3 is optimized to push as many FLOPS as quickly as possible through, for maximum graphics throughput, with really no eye to what to do with them. 8 chips on die with really long multiple pipelines working in tandem? Basically if this thing had to think out of order, that efficiency will quickly come crashing down, and I doubt it has a lot of registers, but on linear datasets with no dependencies this puppy will scream. My PC rates as 3 GigaFLOPS for the main CPU, and it's a few years old. And it can actually think. Add in clock cycles for the graphics processor and the other chips onboard, and I could see a modern computer with a modern graphics card ranking as 20 GigaFLOPS. Now with a few years yet to be released, and a development cycle designed almost exclusively to do ridiculous amounts of mechanical transformations to fixed data pipelines, and I could see 2 TeraFLOPS being possible. Much like Intel pushing the P4 MHz rating artificially high, this would be high for basically artificially engineered reasons, but it's definitely possible. By the time this ships, Blue Gene should have passed the PetaFLOP barrier. And as both of these are IBM's babies, they should have the technical knowhow.

      When Nintendo teamed with SGI to create Project Reality, the specs they announced were truly insane. By the time they actually shipped that machine, the N64, the specs were still the same but because of the elapsed time they were just generally good.

      • but would just like to point out that the PSP is quite nifty as a movie machine. Today I slogged my way back from Kuwait to the UK (planes, trains and automobiles) and the PSP saved my sanity. Few episodes of The Shield, couple of episodes of 24 and a couple of hours of Lumines kept my quite entertained thankyouverymuch AND the battery is still at 48%.
    • Tell me what an emotion engine is, exactly

      It's a 32-bit MIPS processesor that thinks it's a "128-bit system". Shhh, don't say anything. It also still believes in Santa Claus.
    • But we can render Toy Story in real time with the PS2. REAL TIME!!!

      Holy shit the PS3 beats the Xbox360 because we have a BIGGER BAR on our bar graph!

      Ever since the PS2's launch, I've found it hard to beleive anything that comes out of Sony's mouth.

  • by 2Flower ( 216318 ) on Wednesday May 25, 2005 @03:42PM (#12637753) Homepage
    Just like how the "emotion" engine was supposed to allow PS2 games to exhibit emotions in some vague and poorly explained way. Sony was trying to push early PS2 games to develop AI that would react emotionally to things (like drivers getting aggressive, and so on) to emphasize this point. In the end it was just marketing hype -- it's a game console, okay? Deal with it.

    The closest you can get to claiming the PS2 had functions other than games was the DVD playback; and a lot of folks DID buy them for just that purpose, but it still primarily was a game console.

    Throw in a Tivo-like system and an out of the box way of delivering eyetoy video emails and an integrated online network with consistent user logins and THEN you can start calling it an Entertainment Computer or whatever you decided on this week.
    • by Headcase88 ( 828620 ) on Wednesday May 25, 2005 @06:00PM (#12639012) Journal
      You, my friend, are absolutely WRONG!! ;)

      The emotion engine was not hype at all, it was used to full effect in Gran Turismo 3 ;)

      Every AI opponent you faced had their whole life simulated before the race. Their upbringing, how they got into racing, what happened to them in previous races, etc was generated randomly and the racer would react according to this.

      For example, one racer may be brought up in a poor family, only racing to make enough money to put food on the table. Once, he almost won a 50000cr race, but spun out on turn 11 of Laguna Seca, and got injured for 5 years. Now, in the race you're competing against him in, there is a turn that resembles the turn in Laguna Seca that caused his tragic injury. But he also needs this money or his parents won't be able to afford the medical care they need. Should he risk it all at the turn, or just let you pass? So many conflicting emotions!

      So he just drives in a predetermined pattern completely ignoring the position of his opponents, like the AI in Pole Position.
  • Even though I've got an Xbox and am buying a 360 and probably won't ever buy a Nintendo, I always like their 'talk' best - "We are a gaming company making a gaming system."

    When I get home from work and before going to bed, all I really want to do is load something up and get some thrills from killing people with a big noisy gun. Whoever delivers that best wins.

  • New Entertainment? (Score:2, Insightful)

    by jazman_777 ( 44742 )
    it will be an all around device that will allow the owner to experience all sorts of different types of new entertainment.

    What are all these types of new entertainment? What have I missed?

  • The customers are the game players. I feel they're trying to alienate us game players by ignoring the fact it is almost solely a game machine. I'm not going to buy a mobile phone that wasn't designed to be a phone. So if the PS3 isn't a game system, but a media center, I won't be needing redundant hardware.

    If Sony announced the Playstation wasn't going to have games for the first year of release because it wasn't a game system, how many would they sell?
    • My guess? They know that gamers are going to buy it. The PR guys just want to open themselves up to other markets.

      Either that, or I missed all the business applications that ran on the Playstation2. ;)

  • My take on consoles is that they should always just be exactly that, a gaming platform. What, with DVD players going on the ultra-cheap these days (though finding DivX players for cheap is not so easy), who the hell needs their gaming platform to play DVDs? Streaming MP3s is a whole other thing entirely and that my friends will bring a lot of usefulness, imagine selecting your background music from your selection of MP3s. Gran Turismo anyone? I know that the games are all getting stale and while in my heart
    • I agree that the consoles should focus on first and foremost delivering an awesome gameplay experience, with no compromises.

      But, I want my console to play DVDs because they can do so without compromising the gameplay requirement, and because I dislike having more boxes when I can have fewer.
    • The main thing that drives me nuts about the PSP is the controls, specifically the !@#$ "analogue nub", which is in just about the worst location possible; the hand position required to use it is Not Comfortable (whereas the digital pad, which no games actually seem to use, is in a great location, taking up lots of space).

      It seems pretty clear that Sony stuck the nub in at the last minute without much thought or user testing. What sucks even more is that they'll likely keep the same layout for any subsequ
  • Translation: (Score:3, Interesting)

    by rmarll ( 161697 ) on Wednesday May 25, 2005 @04:14PM (#12638102) Journal
    Observing the fallout from E3, Sony counters the XBox 360 and it's media centric marketing with a "me too" and some "vision" cooked up in meetings earlier this week.

    I'm not complaining, an XBox Live equivalent would be nice and some media functions are alright. If it play's HD DVD that's just dandy. Much of what they've talked about over the last few weeks however is just a bit of software the PS1 was more than capable of (minus hddvd) from a processing power standpoint.

    As for the interview... They can posture, reposition, and justify all they want. Working all the talking points and feature equivalents 'till they're blue in the face. But it still, sounds like something they made up in a meeting yesterday rather than something I'd really want to do. I deffinately don't believe that the PS1 and PS2 were stepping stones to "aging" video online into HD as if that were possible.

    Maybe they will do something interesting, but nobody is going to care if there aren't any games worth playing at launch.
  • Comment removed based on user account deletion
  • "Kutaragi revealed that the PlayStation 3 will become an "entertainment supercomputer" for the home." ...yep, I love the words they use to market their products. Hell, the only entertainment you need powerful processing power for is gaming. The rest works perfectly fine on a Pentium II after all, as long you have a nice enough sound card. (unless there is some wierd video format that needs very powerful computers...) And after all, there was Nintendo entertainment system becuse nintendo refused to call it
  • by Pluvius ( 734915 )
    This is the same old song-and-dance as before. Anybody remember what the full name of the PS2 is? That's right: "Sony PlayStation 2 Computer Entertainment System." Calling the PS3 a computer will be just as meaningless as calling the PS2 was then.

    Rob
  • by theREALMcCoy ( 817988 ) on Wednesday May 25, 2005 @06:12PM (#12639110)
    Its a lean, mean, grilling machine!
  • Anyone remember how Sony was eager to push the PS2 as being a computer in Europe, to get some kind of tax advange? They even went so far as to bundle a BASIC interprenter (YABASIC) to let it be programmed by anyone. Maybe they are just getting ready to pull the same stunt again.

    And I would love them to include a small language again, preferably Python with SDL bindings - thank you :)

  • 'Aging' ripped videos, as in aging wine, so the quality of the video increases from standard to high definition?? That's beyond stupid. Their PR dept sounds like an 8 year old making up shit from stuff he heard about computers. And alcohol.

    Another stupid part:
    "In terms of codecs, the Cell has the power to easily transcode high-quality [pictures and audio] in real-time. So [file] formats won't really be too important,"
    File formats won't be important? So the PS3 magically reads everything? What are they tryi
  • If you're looking to have this mythical convergence box [mythtv.org] you keep hearing so much about. Find [mythtv.info] out [mysettopbox.tv] about current, less restrictive, alternatives.

    Okay, you know us MythFans would get all foamy about that.
  • Reality check (Score:2, Informative)

    by Bethor ( 172209 )
    Here is some "insider" info for you (its all obvious anyways):
    - Next-gen games will look only marginally better then current high-end PC games (Doom3, HL2, etc).
    - This will be the *smallest* step between generations we have seen so far. (The current consoles are quite capable!)
    - For devs, the biggest difference is that most games will need to have some sort of online play to remain competitive.
    - Nintendo will distribute low-budget games online (billing service included). Expect Sony and MS to do the same.
  • Ken Kutaragi in a somewhat bold move confessed the device sony presented during E3 wasnt actually playstation 3, it was a joke by sony entertainment, "I mean seriously, you think we would dishonor ourselves with this thing?" said the sony repman while tossing the boomerang controller around the hall. "It even has the spiderman logo, I mean, spiderman3, playstation3! get it?! hahahahaha! " the audience was a bit confussed first but joined in laughter when they grilled a steak in the device revealing is true
  • For some reason it bums me out to see the line between computers and video game systems fade away. For Sony to call the PS3 a computer...that just doesn't feel right to me. Maybe I'm just more knowledgeable now or it has something to do with computers being able to emulate actual game consoles but I miss the way consoles used to feel like an exotic piece of hardware.

    I remember when the Sega CD was getting close to a US launch and all of the magazines had screenshots of Japanese games and specs on the m
    • For some reason it bums me out to see the line between computers and video game systems fade away.

      The line is still there, all right. The primary difference is that video game consoles have a secret bootloader. And wasn't calling it a "computer" intended to put it in a tax shelter?

  • I've been saying exactly this over the past few days and consistently get flamed for it: The Xbox 360 and PS3 are MEDIA CENTERS that happen to play games, only the revolution is designed as a game console in this round. This has nothing to do with which one is more "1337" it is a simple fact.

    Most families are going to be put off by the high price tags, complex nature, and low number of games produced for these two "consoles." Production is going to be very expensive and time intensive, this generation will

The optimum committee has no members. -- Norman Augustine

Working...