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PlayStation (Games) Sony

Factor 5 To Be PS3 Exclusive 81

1up.com is reporting that Rogue Leader and Rogue Squadron developer Factor 5 has signed an exclusivity deal with Sony and the PlayStation 3 console. From the article: "Factor 5 has already played with Microsoft's Xbox 360, but said the PlayStation 3's 3.2GHz Cell chip offered more processing power over the other hardware options. The added power, allowing for a more realistic gaming experience, fueled the company's decision. Factor 5 made no comment on Nintendo's Revolution in the story."
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Factor 5 To Be PS3 Exclusive

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  • Does this mean that they're going to branch out past Star Wars-related games? Or are we going to see something of a Star Wars exclusivity on the PS3?
  • Oh crap... (Score:2, Interesting)

    by BuddyJesus ( 835123 )
    Nintendo just lost another 3rd party developer. Knowing the current 3rd party environment for the Gamecube, and seeing how small it is, we can now see that it's just gotten smaller for the Revolution.
    I guess Nintendo will just need even more 1st and 2nd party games to compensate, although I don't think Rogue Squadron is dead. A PS3 exclusive, but not dead.
    • Factor 5 left the Gamecube a while back (about the same time as Silicon Knights), they stated back then they wanted to move on to the next generation consoles. They never were a 2nd party developer, although they were only developing GameCube games they were not owned by Nintendo.

      As for LucasArts, they made Jedi Outcast but failed to make the sequel Jedi Academy for GC. If you look in stores today, you will find Revenge of the Sith games for Xbox and PS2, but the GC version is missing. Essentially they
  • Wow. (Score:5, Interesting)

    by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Thursday May 26, 2005 @09:05PM (#12650690) Homepage
    Well that is quite interesting. I must say I actually thought that Nintendo OWNED them (but I didn't know much about 'em other than what they've done).

    I can understand what they say to a degree. 8 Cell CPUs probably is much more powerful than 3 PPC CPUs. It is pretty obvious there is some pro-Sony bias in that statement (they are overstating it to be dramatic for the announcement).

    That said, I can't WAIT to see what they do. When I saw some of the sequences in Rogue Squadron 2 and 3 on the 'Cube where you had seemingly hundreds of Ties in the sky as you were fighting. Not only did it look amazing (and was it fun), but I couldn't believe they could push the 'Cube to do that. If they can do that with the 'Cube, I can't wait to see what they can make the PS3 do. Should make one hell of a game. How 'bout an update to X-Wing and Tie Fighter? A massivly multiplayer space combat sim using the Star Wars license that also had missions and such, that would be so cool.

    That said, I hope they don't mess it up either. I tried to play through RS 3, but just gave up. The 3rd person levels were just so clunky and the animation and movement was so stiff. It also felt like gravity was 3Gs. It just didn't play right. The space combat is amazing, the 3rd person levels were terrible.

    Still, no matter what all these companies proclaim that their system can do, and no matter what publishers say, there should be some cool looking stuff and some very interesting possiblities appearing on the new consoles. I can't wait to see what Nintendo can do. I'd love to see them make a comeback to number 1 (I kinda doubt it, I love 'em anyway, and they won't go anywhere, but it would be great). Then again, with all this "We'll do everything from play games to watch movies to make toast" stuff, Nintendo has a real chance to use their "We're just about games, great games" stance to take a great lead.

    PS: I've been playing Wario Ware: Twisted!, and the play mechanic is great. They should use gyros in the Revolution's controller. Imagine being able to make quick movements of the controller (physically) and having that translate into movements of a boxer's hands. Shove right side quick, get a right jab. Shove both, it's an uppercut. Pull back for a block, etc. Could be very cool.

    • Yeah, a PS3 version of something like the PC games Tie Fighter or Xwing would have me seriously considering buying a PS3 sooner than later.

      I absolutely hated the control setup in RS 2 & 3 though. I was hoping for free form flight like in Jedi: Starfighter, but instead some kiddy controls were instituted.

      I have no doubt there will be many Star Wars games for the next generation hardware, the question is will quality studios like Factor 5 continue where they left off from the GC?
      • Well, they might just not be on the Revolution, or the games on the Revolution may simply be different (PS3 gets Rogue Squadron, Revolution gets Star Wars Bomber Racers). Maybe they will change it to be exclusive for 1 or 2 years (like Nintendo's deal is now, RS came out for the X-Box and PS2 later).

        I think a better quetion is what will become of Star Wars games. They basically died out (because they were played out) untill Episode 1 showed up. Now with Episode 3 out, they can't keep 'em going for long by

        • Nintendo's deal is now, RS came out for the X-Box and PS2 later

          None of the Rouge Squadron games game out for Xbox nor PS2.
    • Re:Wow. (Score:2, Informative)

      by bluk ( 791364 )
      I think it's just 1 "Cell" that's in the PS3. There's one PowerPC CPU (no word if dual core or not) and 7 SPUs. Whether or not that's equal to 3 dual core CPUs, no one knows for now. Rumors from developers that have been circulating on game sites say the PS3 theoretically blows any other console out of water, but we shall see.

      I hope Factor5's move to the PS3 goes well for them. They're a great developer. It's a sore sight tho to see a great GameCube developer leave Nintendo.
      • In the first incarnation (and SIT says this is the first of a family) the cell has only one core. In fact, it's a pretty simple core, something like a G4, but 64 bit.
    • No-one goes exclusive to one console without a bucketfull of cash.

      Nothing said by someone on the receiving end of a bucketfull of cash should be taken at face value.

      It's not just exaggeration for dramatic effect at that point - it's toeing the company line.
    • As much as I want an updated version of X-Wing and Tie Fighter, I'm not sure a console could really do them justice. They're more simulation games than arcade-style fighters, there were a ton of different keys on the keyboard you were using when playing along with a joystick/gamepad. I just can't see it happening on a console without sacrificing some of the old feel to make it more arcade like.
  • by Hamster Lover ( 558288 ) * on Thursday May 26, 2005 @09:06PM (#12650693) Journal
    Factor 5 produced Rogue Leader: Rogue Squadron II and III for the Gamecube and both were visually stunning. The control scheme was frustrating though and had me wishing for the control setup of Jedi: Starfighter (on the Xbox), which had gameplay similar to Xwing and Tie Fighter for the PC. Graphically, though, Jedi: Starfighter could not compare to Rogue Leader and in the years since Rogue Leader's release I haven't seen any space sim on any console that comes close.

    I've seen what Factor 5 can do with the "limited" Gamecube, so I can only assume the results will be that much more stunning with all the horse power of the PS3.
    • Factor 5 produced Rogue Leader: Rogue Squadron II and III for the Gamecube and both were visually stunning.

      I can't wait for the next Hoth level. It will be awesome.

    • by Anonymous Coward
      The "limited" Gamecube is the second most powerful console out. Plus I am pretty sure that Factor 5 lost their star wars game license. This is really a non story. Some company that put out 2 games in 3 years, that has lost it's major license and is now been mis-quoted.
      Also the way that it's reported is shocking, they never said that the PS3 was best thing out there. Damn fanboy media.
      "I was shocked by how powerful the new consoles are," Julian Eggebrecht
  • This is part of Nintendo's R3v0luti0nZ. I can see the future slogan:

    "Games for the Nintendo only by Nintendo. Can you feel the Revolution?"

  • Will finally come out after 10 freakin years? One of the reasons I bought a n64 was for Thornado. Factor 5 even released a Chris Hulsbeck mp3 track for the game on IGN. I'm really getting fed up waiting for a next generation multiplayer Turrican. I've so wanted to kick the Machine's anus in 3D. I just hope Factor 5 isn't put on SWROTSD (Star Wars Revenge of the Sith duty)for the PS3.
  • They signed an exclusivity deal because the PS3 hardware is better. Money played no part in the decision.
    • So wait, instead of reaching out to the market of three consoles, theyre going to put all their eggs in one basket because the one basket has a few extra ribbons?
    • They signed the deal for money, if they developed for the PS3 because they liked it they wouldn't need a contract.
  • by Senjutsu ( 614542 ) on Thursday May 26, 2005 @10:03PM (#12651026)
    am looking forward to the innovative new gameplay they will bring to the PS3. Innovative gameplay such as taking part in the defense of Hoth for the 18,647th time, or assaulting the Death Star for the 7,344th time.
    • Amen. There's only so many Ultimate Star Wars games you can make.

      Personally, I lost interest back when the first GC game was released -- I got it, but never picked up the second.
  • I know people always whine about exclusives, but I'm starting to think they are a good thing for hardcore players. I'm probably going to own 2 out of 3 next gen. consoles at the minimum so I don't lose very many games. In return the games get customized for one particular console instead of wasting the developers time getting it to run on all of them.

    Xbox 360 has hardware support for procedural synthesis going on and PS3 has all those SPEs to schedule. Games that push the edge will make use of these ins
  • Not surprising. (Score:4, Insightful)

    by Grey Ninja ( 739021 ) on Thursday May 26, 2005 @10:33PM (#12651205) Homepage Journal
    Factor 5 has historically gravitated towards the console with the highest specs. They are a very technologically oriented company, and their previous choices of platform has always been the one with the best technology. SNES, N64, and GCN.

    SNES because it had great music capability, and high colour depth. It was a little slower than the Genesis, but more capable in other ways. It resulted in a better LOOKING picture than the Genesis.

    N64 because it was quite obviously more powerful than the PSX in every way. End of story.

    GCN because it's the most technologically powerful console of this generation. (Xbox fans, if you want to dispute this, please provide evidence beyond clock speeds (and an explanation of unified memory, and why it doesn't hinder Xbox's performance). And perhaps an actual Xbox game that provides better graphics (polys, effects, AI) than Rogue Squadron III).
    • Actually they worked on the other consoles too. Like Mega Turrican on the Genesis/Mega Drive, and BallBlazer Champions and Star Wars Rebel Assault 2 on the Playstation. Why did they quit making Turrican games anyways?
      • As I recall, the rights to Turrican lie with the publisher, Rainbow Arts, and not with Factor-5. Rainbow Arts is now known as THQ. One of the few good things THQ has done is allow fanmade Turrican games as long as there is no profit being made.

        By the way, Mega Turrican (which was ported back to Amiga to become Turrican 3) is much better than the two SNES Turrican games.
    • Re:Not surprising. (Score:3, Insightful)

      by NanoGator ( 522640 )
      "SNES because it had great music capability, and high colour depth. It was a little slower than the Genesis, but more capable in other ways. It resulted in a better LOOKING picture than the Genesis."

      It's sort of like comparing a 300 mhz PC with a 3DFX card to a 600mhz PC running games only in software mode.

      "Xbox fans, if you want to dispute this, please provide evidence beyond clock speeds"

      I'm a Nintendo zealot. To me, Nintendo can do no wrong. However, the graphics on the XBOX are often better than
      • I'm a Nintendo zealot. To me, Nintendo can do no wrong. However, the graphics on the XBOX are often better than they are on the GameCube. The XBOX tends to do more shadow work than the GameCube.

        Yeah, that's more of what I was getting at. Xbox has built in pixel shaders, while GameCube has roll your own. Pretty much any game possible on GameCube is also possible on Xbox. But the reverse is also true.

        If you want to see nice shadowing though, try playing Rogue Squadron III. It's one of the few conso
        • Starfox Adventures also had some pretty good self-lighting. The first boss fight against the lizard.... thingy still holds up to Halo 2's (but not quite RE4's) graphics
    • GCN because it's the most technologically powerful console of this generation. (Xbox fans, if you want to dispute this, please provide evidence beyond clock speeds (and an explanation of unified memory, and why it doesn't hinder Xbox's performance). And perhaps an actual Xbox game that provides better graphics (polys, effects, AI) than Rogue Squadron III).

      Dude, you really think the GC is more powerfull than the XBox? Wow. Ok you want a game? Try out Splinter Cell Chaos theory. The XBox version blows a
      • That's because the ports are badly done, they weren't even made by the same team.
      • Splinter Cell: Chaos Theory does not outdo Rogue Squadron 3 (which is what I asked for). And the GameCube port is probably ported up from the PS2 port, which I believe is common practice from Ubisoft. Comparing shitty ports is not what I meant.

        I could be wrong on Splinter Cell though. It's not a game I like in the least. But at any rate, I know that it most certainly is not more technologically advanced than RS3.
  • Nintendo already has problems getting 3rd party games onto their platforms. Especially 3rd party exclusive games.

    This particular loss is not a fatal one, but they cannot afford to lose 3rd party support. Its hard to convince retailers to give you shelf space if you cannot guarantee them something worth selling.

    END COMMUNICATION
  • In a few days we will hear another 3rd party developer say exactly the same, but that time in favour of the Xbox 360.

    I think one has to wait till the new gaming platforms hit the shops before one can tell if they are worth their money or not.

    And who knows, maybe Nintendo's Revolution will actually be that outstanding that they will dominate the next generation of gaming consoles.

    Anyway, there are still lots of titles coming out for this generations gaming consoles that I don't think I will buy a new s
  • while I certainly not give a damn about star wars games in general, it must be pointed out that factor 5 HASN'T the exclusive rights on star wars or the rogue squadron/leader series. lucasarts do, factor 5 were just contracted to do the job since they're pretty good programmers. personally I'd gladly wait for another turrican title instead of more starwars shooters. hell, a good turrican done like a god of war wouldn't be bad. anyway, if lucasarts still feels that nintendo will have to have its share of ex
  • Warning: off-topic (Score:3, Interesting)

    by aftk2 ( 556992 ) on Friday May 27, 2005 @10:48AM (#12655027) Homepage Journal
    Why is it that the URL games.slashdot.org can turn even the most seasoned, brilliant Slashdot poster (yeah, I know - there are a few of them, though) into a drooling idiot?

    YRO: You know, I'm not a lawyer, but in my experience, I've found the following to be true...
    Games: J00 sUx0r.

    Apple: What Apple is trying to do isn't worry about existing markets, inasmuch as they're trying to create new ones. It's not that they're not interested in a video store, they just want to do one right, when the market can really support it.
    Games: u r a console lamer.

    Hardware: In order to properly evaluate the Intel 80333 technology, we need a sketched comparison of its core engine (a LUT-based byte-wide Galois Field multiplier) with a corresponding XOR accumulator. For our purposes, it suffices to sketch an individual unit on the transistor level, analyze the transistor behavior by cycles, and summarize the resource requirements of each.
    Games: with xbox 360 m$ is dead lol devlopers r jumping ship ps3 0wns@#

    I mean, is it something about the purple chrome? I'm thinking that has to be it. You know, people spend a lot of time lamenting about the state of games journalism, but look around: this is the audience. It makes IGN sound like Gravity's Fucking Rainbow.

    That is all.
  • Bad Name. Has anyone seen Matrix Revolutions? At this point, does "revolution" bring any positive image to those of us who spend that much time in front of a screen?

    For me, the term "Revolution(s)" now conjures a root of that word... Revolt .... or more specifically ... revolting.

  • "Factor 5 has already played with Microsoft's Xbox 360, but said the PlayStation 3's 3.2GHz Cell chip offered more processing power over the other hardware options. The added power, allowing for a more realistic gaming experience, fueled the company's decision."

    "...and we're not just saying that because they paid us lots of money."

    -Eric

Math is like love -- a simple idea but it can get complicated. -- R. Drabek

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