FFXI Team Working On New MMOG 32
Gamespot has the word that the team behind Final Fantasy XI is working on a new game in the Massive genre. From the article: "Tanaka declined to comment on whether the MMORPG in development will be a successor to FFXI or a new product. He did confirm that the technical demonstration shown for the Xbox 360 during E3 was one of the experiments his development team had created to see what kind of graphics a next-generation console could achieve."
Will they learn from their mistakes? (Score:2)
Definately had some great aspects.. the cutscene style story telling, and the beautiful graphics where a plus as well the class system while was pretty orginal (for a mmorpg)
As well maybe this time around they will put a stop to the farmers off the bat.
Re:Will they learn from their mistakes? (Score:1)
Re:Will they learn from their mistakes? (Score:5, Informative)
Red Mages being gimped bards is, again, a matter of usage. Bards can't debuff in the same ways, can't do decent elemental DoT in melee, can't burst off renkei, can't rapidly heal, and can only have two spells in effect per target at any one time. However, if you're convinced that RDM is there for Refresh and only Refresh, then...
As for melee/support balance... well... slightly over half the jobs are melee. Slightly over half the -party slots- are typically melee. The main issue with melee invites is that, barring endgame monks, the average party has a set short list of places where they're willing to play and mobs they're willing to fight, and the RNG's ability to throw gil at problems tends to be amplified through these. Nerfing TP gain from Barrage like was done to other multi-hits and changing the HQ yield on arrows from 33/66/99 to 33/33/66/99 would probably improve this...
but so would players realizing that if they can't have steak, they're at least better off with a hamburger than nothing. Sadly, there's a good half-year or year to go before this becomes common.
Finally, you're a bit confused about the concept of FFXII. The game engine itself is similar to FFXI with AI-controlled allies, which makes it not too dissimilar from a long list of decent games such as the Star Ocean series, Bioware's Infinity Engine games, and even Secret of Mana.
It's only in plot that relation to FFT-A, and Vagrant Story and FFT, are brought in---it's being developed by the creative team behind all of those games, who have thus far used the Ivalice setting for all their projects for Square and later Square-Enix.
There are a few solid technical problems, or at least unintended effects, in FFXI, such as RNG's damage supremacy on common mobs, NIN's unanticipated tanking ability, and predictable NM spawn times; however, the vast majority of "issues" that the playerbase identify are, at worst, the lesser of multiple evils.
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Re:Will they learn from their mistakes? (Score:2)
Re:Will they learn from their mistakes? (Score:2)
Mmm, Refresh is essential, but Phalanx, Convert and Stoneskin are just as essential for a RDM to understand in many situations. Namely the "Oh crap we're gonna die" situations that are so easy to get into, or HNM battles. What happens when the tank dies (one-shotted) because the Empty NM you're fighting (Promy-Holla anyone?) has massive damage abilities and already slammed three DOTs and debuffs on him?
I play a DRK, so I apprecia
Re:Will they learn from their mistakes? (Score:3, Interesting)
There're the people who are sure they have the one true way, and in all fairness are probably, within the rules of the game, right, but require the exact proper setup to get there. When they don't have that, they tend to break down due to lack of versatility. The better NA players and, I've heard, most of the high-level better Japanese players tend to be like this---after a year and a half of playing, I'm still only lv.40 on my main, with the other people I get detailed play reports from
Re:Will they learn from their mistakes? (Score:1)
Oooh, I'd be sooo happy if they did that. Barrage has become better than Meditate...
And, yes, I've partied in Garbaige with a level 32WAR/6PLD that had 6mp (hint: Cure1 = 8mp). I was playing DRK (and pulling) and he told me to not melee, but "just do that black magic stuff"...
So many idiots, not enough Serket spawns to train on them...
There are certainly flaws like Barrage's insane TP gain, but as someone who has one of the oldest still
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Re:Will they learn from their mistakes? (Score:2)
No, just FFXI. As long as they're not stupid enough to go online-only, they'll be fine. Especially if they've learned their lesson and decided to keep the main FF series single-player, as it's supposed to be.
Rob
Re:Will they learn from their mistakes? (Score:2)
Rob
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Re:Will they learn from their mistakes? (Score:2)
I just started playing last Sunday and I haven't joined up with anyone or even thought about it yet.
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Re:Will they learn from their mistakes? (Score:2)
Re:Will they learn from their mistakes? (Score:2)
Imagine, you are in a party of 4 who is seeking a healer. The only one you can find looking for group is an idiot you've grouped with in the past who barely heals and expends his mana doing damage instead. You have a number of choices, but the only one to get you progressing in yo
Re:Will they learn from their mistakes? (Score:2)
However. How can you have a game where people are required to group together to experience the content, if every player can be anything that's needed at any time? It seems logical to diversify and condense the classes or even eliminate the class system altogether until you realize that the point of separate classes is to get people working together as a group, and eventually peop
Re:Will they learn from their mistakes? (Score:2)
First, let me explain that I do not classify all of the simple levelling in MMORPG's as content. It really depends on the depth of the levelling experience. In WoW, you can complete quests to level so that is more content based. In Everquest you pretty much sat in one place and slew monsters for hours to level - THAT, in my opinion, is not tru
Re:Will they learn from their mistakes? (Score:1)
Give me MMORPG where you se constant progress, i guess i speak for everyone when you must put a stop to all this unentertaining grinding, killing the same racoon over and over just to win 1% of your level. Games are ment to be enjoyed.
Not the same team. but... (Score:3, Informative)
With the announcement of this and the release of FMO last month, as well as the continued support of FFXI mentioned elsewhere in the interview, it seems unlikely that a FFXI sequel is pending.
Re:Not the same team. but... (Score:1)
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