Mulligan's First Ryzom Letter 13
Jessica Mulligan, new Executive Producer for Saga of Ryzom, has put up her first top-down look at the Saga of Ryzom dev process. From the article: "Without boring you with obvious details, it became obvious that we needed to do some work on our tools, continue to work on content and redesign or upgrade some existing game systems. What we've done with this reorganization is to combine all the various "pools" such as coders, level designers, et al, into one large Live Content team, and then create 'strike teams' within that organization to deal with specific issues." It's also worth mentioning that Saga of Ryzom's next expansion is going for the brass ring of online worlds in their next expansion: Player Created Content. MMORPG.com has some first hand impression of Ring of Ryzom.
Open Source Videogames (Score:3, Insightful)
Re:Open Source Videogames (Score:2)
Quality of the Ryzom engine (Score:2)
When companies like NC Soft (Lineage 2), Blizzard (WoW) use engines from companies like Unreal the difference in performance and quality is staggering, Epic offer a staggeringly adaptable platform for both FPS titles and MMOG's, which can
From one failing venture after another (Score:2)
Course why leave Turbine if things were going fine or are they?
Re:From one failing venture after another (Score:1)
Re:From one failing venture after another (Score:2)
haha (Score:2)
Of course (Score:3, Funny)
Re:Of course (Score:1)
People actually play that? (Score:1)