Total Conversion HL2 Mod 205
bbzzdd writes "A comprehensive total conversion of the Half-Life 2 game has been released. Crafted by students from SMU's Guildhall, Eclipse is a beautiful change of pace from the average FPS. From the site: 'You play as a young Sorceress named Violet whose father went missing five years back. After learning the secrets of Telekinesis, you are teleported into Auld-Haven, a lush and fertile land where Violet grew up. Your objective is to return to Violet's home where she last saw her father years ago and dig up any clues to his whereabouts. In the broken down tower of her home you discover a journal left by her father. The journal unlocks a handful of secrets that ultimately leads you on a quest to find the ancient teleportation device - the Standing Stones.'"
The First? (Score:5, Insightful)
A total conversion doesn't have change genres, like HL1, CS, TFC, and Natural Selection were also total conversions, and all are FPSs.
third-person? (Score:1)
From the screenshots it looked as if this mod is third-person, which is different from hl2 in which Gordon doesn't even have a player model. Kinda a good thing I guess, cos I wouldn't to see Gordon dressed anything like that. Check out http://students.guildhall.smu.edu/ecl [smu.edu]
Re:third-person? (Score:2, Interesting)
Re:third-person? (Score:1)
Re:third-person? (Score:2)
Re:third-person? (Score:4, Interesting)
Re:The First? (Score:2)
*Spoiler* (Score:5, Funny)
pretty good (Score:4, Informative)
The screenshots [smu.edu] look pretty good--and they're not even /.ed yet!
Re:pretty good (Score:2)
Alas (Score:3, Interesting)
Wow - that was quick ! - slashdot effect ! (Score:4, Informative)
obligatory google cache link
http://64.233.183.104/search?q=cach...+&hl=en&s
Download links
http://eclipse.gmwalek.com/viewtopic.php?t=21
http://halflife2.filefront.com/file/;43287
DOH - bad link (Score:2, Informative)
*SPOILER* (Score:3, Funny)
Yeah, just to let you know you are going to Stonehenge.
The Standing Stones (Score:1)
Thanks. Now that brings back horrible memories of an Electronic Arts game from the early/mid 80s called "The Standing Stones". A truly terrible, stinky game. Now I'll have to wait another 20 years to have my mind purged of that brutal thing.
Re:The Standing Stones (Score:1)
bitorrent (Score:5, Informative)
Re:bitorrent (Score:1, Offtopic)
Re:bitorrent (Score:1, Insightful)
Re:bitorrent (Score:1)
For the pretty pictures.. (Score:5, Informative)
Coral Cache [nyud.net]
Even better (Score:2)
Not smart. (Score:2)
Re:Not smart. (Score:2, Informative)
Here for anyone in those areas.
http://halflife2.filefront.com/file/;43287#Downlo
Re:Not smart. (Score:3, Interesting)
Alice (Score:1)
Re:Alice (Score:1)
Machima, Game Conversions - just awesome (Score:5, Insightful)
Re:Machima, Game Conversions - just awesome (Score:1)
Re:Machima, Game Conversions - just awesome (Score:3, Interesting)
i hate being this cynical, please kill me thx!
Yeah but, one big, glaring error (Score:5, Funny)
Re:Yeah but, one big, glaring error (Score:4, Funny)
C'mon, adult industry, use a tenth of the creativity you use in titling your movies and find a way to make a business model for this.
Re:Yeah but, one big, glaring error (Score:4, Funny)
Or at least, I think I did. There was lots of moaning, but I couldn't really see anything.
*ba-dum ching!*
Objective (Score:4, Funny)
Whoops.
Steam mentioned this game a couple of days ago (Score:4, Interesting)
"Next Saturday, Valve's CEO and founder, Gabe Newell, will be giving the commencement speech at Southern Methodist University's Guildhall, a university program offering course work in game design. Two groups of students enrolled in the program will be releasing the Source MODs they produced during their term."
Fileshack has it (Score:4, Informative)
Just one Question (Score:2)
Re:Just one Question (Score:4, Funny)
Re:Just one Question (Score:2)
You've never seen a bustier or other strapless top before?
Re:Just one Question (Score:2)
Hmmm. (Score:1)
Beautiful, but veryyyy short (Score:5, Informative)
Let them know! (Score:4, Insightful)
I'm looking forward to trying it out myself and at least getting feedback to the team who made it. If they get enough positive responses and suggestions, hopefully they'll do more. Those who do really good and creative mods won't know that their work is appreciated unless we tell them so and as such will probably not make any more under a false impression that no one like what they've done. That would be a shame not only from their standpoint but also from ours since we would no longer get any quality mods from the group.
Yes, genius, LET THEM KNOW EITHER WAY! (Score:3, Insightful)
And I only said that they should be thanked if it's good. So, tell me, genius, if it sucks and you don't tell them, how the hell are they supposed to know WHY you didn't like it and therefore correct what you don't like? Do you think the fact that you think it suck will somehow reverberate through
Re:Beautiful, but veryyyy short (Score:3, Interesting)
Beautiful environment, interesting concept, and wonderful soundtrack (I'm hoping to download the soundtrack for later listening after the slashdot effect is over.)
It was created as a school project, so unfortunately the team indicated they won't be able to continue to develop it after they leave Guildhall, but it's still a wonderful work. I've seen recent professional games which don't match up to what these guy
Re:Beautiful, but veryyyy short (Score:2, Informative)
Re:Beautiful, but veryyyy short (Score:2)
This beats most games I've ever seen and it's only a school project. Granted it's built upon HL2, but the art and concept are really good.
It seems to me that with a little effort, Guildhall could turn out a new game every year or two, publish it for say 20$, and let the money go to alleviate tuition or something...
Re:Aso (Score:3, Interesting)
Excactly. This was probably just a first run, no different than what most game companies and even animation studios do - release something small, get feedback, apply the feedback to a larger project. It seems that too many people on
Now tha
Menzoberanzan (Score:3, Insightful)
I'll admit, though, that the HLs have had good stories. And the new FFs probably have good stories, though the last one I've played is FFIII on SNES.
i guess the same has happened in most industries though -- the need to keep up with technology/compete has reduced the depth and quality of the stories.
and to make this social -- the same has happened in our society. we feel our priority is to be able to compete, so our schools have responded by becoming increasingly vocational.
it's sad though when survival requires you live a shallower life. it's really making me question whether or not humanity's really progressing...
Re:Menzoberanzan (Score:3, Interesting)
Legal to sell them? (Score:2)
Re:Legal to sell them? (Score:3, Informative)
But that said, if it becomes popular (aka CS), I'd imagine they'd work something out.
I'm still fairly surprised that Valve hasn't picked-up Natural Selection [wikipedia.org] yet. It's far more fun than CS and actually requires real teamwork and strategy.
Hopefully when NS 3.1 (or NS-Source) comes out, they'll make it available on Steam.
If you want
Re:Legal to sell them?-Hold'em Fold'em. (Score:2)
Re:Legal to sell them?-Hold'em Fold'em. (Score:2)
They've also been busy with NWN (Score:2)
Haven't tried it yet, but in the process of downloading it (alas, I'm not blessed with a T3).
Shamelessly ripped from NW Vault:
Altername download sites (Score:2)
ftp://ftp.4players.de/pub/pc/halflife2/mods/Eclips e-Setup.exe [4players.de]
http://download2.gamespot.com/d3/gsc/action/halfli fe2/Eclipse-Setup.exe [gamespot.com]
Jumping sound (Score:3, Funny)
Au: 'got Escape from Woomera working? (Score:2)
So, after Australia began to put would-be asylum-sekers
into detention centers - WAAAaaayyyy out in the desert...
A group of [presumably politically active] game-makers
created a game based on one such prison (Woomera,
in South Australia).
Now, it was never clear how to get this free game working
Somehoe Half-Life was to be installed first...?
But which of several Half-Life modules or system(s), I don't know...?
Has anybody got Escape From Woomera to work...?
If so, How (which specific Half
Re:Au: 'got Escape from Woomera working? (Score:2, Insightful)
Yeah, it's not very good. (Score:2, Interesting)
At first I thought 1 FPS was a rounded-up value, as it was more like 0.2 FPS... but I was proved wrong. I figured I could just wait it out, but then I realized it isn't really worth it. I understand it's promotional, but if they'd spent even 15 more minutes developing a storyline (in addition to the 5 they did spend) then I might've actually played it through. Instead I spent 20 minutes in total ignorance of who I was, where I was going, and why I could mak
At the presentation... (Score:2)
Bad design (Score:2)
2nd, I didn't like the design because I had no idea where my bounds were. I'd be walking normally then just get stopped by an invisible barrier.
3rd... I can make a bagillion things float 6 feet above the ground but I can't reposition them / have them follow me around?
It's a nice idea and all, but the design just got in the way of the fun factor.
EMPORiO? (Score:2)
Most important patch! (Score:2)
let's see you do better (Score:2)
The one thing I wonder is how much skill it takes, beyond understanding the engine you're using, to generate effects like glow and shafts of light and such when working with the Source engine. Did these student
Re:Another Crying Game (Score:3, Insightful)
We have something called a 'market economy.' When it costs more to do something than you get back for doing it, say, paying all those programmers to port a game to another operation system as opposed to the number of units you will sell on those platforms, we don't do it.
Re:Another Crying Game (Score:1, Funny)
Re: (Score:1)
Re:Another Crying Game (Score:2)
Re: (Score:1, Informative)
Re:Another Crying Game (Score:2)
Please don't mistake hatred of communism for realisation of the fact that it's a good form of government for things other than homo sapiens.
Re:Another Crying Game (Score:3, Interesting)
Quake was open-sourced three years after it came out and a full two years after Quake II's engine made the Q1 engine financially obsolete for licensing purposes. Releasing the Q1 code did little "work" for id except earn them a tremendous amount of goodwill from the open-source community. Their only financial benefit came from the licensing fees that came in when the dozens of commercial games developed by the OS community and based on Q1's code were released.
Don't confuse your rabid hatr
Re:Another Crying Game (Score:2)
Re:Another Crying Game (Score:1)
Re:Another Crying Game (Score:2, Interesting)
And it took a very long time for Communism to collapse in Russia. Nevermind that there are other communist countries today, and nevermind that there is perhaps a slight chance that the reason these countries are destitute is because of the seventy year old vendetta the United States, one of the wealth
Re:Another Crying Game (Score:2)
Communism does not work for human beings because not enough human beings want to see other people profiting from their hard work. Another reason it doesn't work is not everybody wants to be equal to everyone else.
Re:Another Crying Game (Score:2)
The 'best' system for humanity is a melding - 80% capitalism and 20% communism. Why the capitalism? Because you need a way to pay for everything. Why communism? Because if you keep screwing over the poor people (why do the poor get screwed over? simple - they have nothing to lubricate the process).
With such a combination, people (usually poor people) don't get screwed over, and there are incent
Re:Another Crying Game (Score:2)
Re:Another Crying Game (Score:2)
Testify. I think it was summed up best at the end of 'Enemy at the Gates.'
DANILOV:I've been such a fool, Vassili. Man will always be man. There is no new man. We worked so hard to create a society that was equal, where there'd be nothing to envy your neighbour. But there's always something to envy. A smile, a friendship, something you don't have and want to appropriate. In this world, even a Soviet one, there will always be rich and poor. Rich in gifts, poor in gifts. Rich in love, poor in love.
Re:Another Crying Game (Score:2)
Hopefully it won't take that long for the "Planned Economy" in operating systems run out of Redmond to collapse. If you look at the state of Windows, with its collapsing "health care" system and the use of placebos instead of secure design, the analogy between Redmond and Moscow is very close.
Game developers are not operating in a free market. They can not pick and choose the best tools to write games with, because it's not economically via
Re:Another Crying Game (Score:1)
Re:Another Crying Game (Score:3, Insightful)
Re:Another Crying Game (Score:4, Interesting)
Interesting. That must be why more games get ported to Linux than the Mac, because Linux has a bigger desktop share... Oh, wait...
This is a pititful excuse by game developers who don't want to change their attitudes or outlooks. All that make your game easily portable requires is dumping all the DirectBlah BS and using an API that doesn't make you Microsoft's whipping boy.
Heck, if the API is inadequate, you could even add a bit to it for whatever it is you needed and release the changes back. It might make it easier to make games, which would make a bigger market, which would probably make things better for everybody.
As it is, I tend to buy games from small independents (Garage Games [garagegames.com], Guild Software [guildsoftware.com], Introversion Software [introversion.co.uk], the list goes on) instead of the big publishers because the game developers who work for them have minds of their own and tend to make Linux versions of stuff. As opposed to people like you who stick their fingers in their ears and chant 'Marketshare' over and over again.
Re:Another Crying Game (Score:3, Insightful)
This is what it boils down to: There are next to zero sane individuals who will do something without something in return. However, that something can be broadly defined. But for most people, it's something tangible.
Like money.
On a note: The Last Game I Bought was NWN or WarCraft 3, whichever came out last. I've started making my own games now. Working on a MUD.
Re:Another Crying Game (Score:1)
I'm not sure if you got the sarcasm... Linux has a desktop marketshare that's roughly equivalent (and quite possibly greater) to the Mac's.
Re:Another Crying Game (Score:3, Funny)
I probably did miss the sarcasm. I'm only compliant with CSS3.0 standard sarcasm tags.
I'm sorry.
Re:Another Crying Game (Score:2)
As an aside to your aside, Captialism
Re:Another Crying Game (Score:2, Insightful)
On a second note, I don't think the solution to a non Microsoft
Market economy ... (Score:2)
IN the US at least we have a mixed economy, because in a pure free market there's a mechanism whereby one actor can establish a positive feedback loop and expand to the limits of their market segment and choke off the competition that's essential to the proper workings of the market. Unfortunately the regulatory mechanism intended to prevent it doesn't work well when the regulators don't understand the market in question.
THe point is, the reason it doesn't pay
Re:Market economy ... (Score:2)
Can you give me a few real-life examples of this happening?
Thanks.
Re:Market economy ... (Score:2)
What, other than the one we're talking about right now where one actor (Microsoft) has expanded to the limit of its market segment (personal computer operating systems) and choked off competition (only Mac OS has any noticable usage, and it's survived by creating a separate market segment where Windows doesn't run)?
The one where this actor (Microsoft) has leveraged this dominant position to dominate other markets (such as office automation softwa
Re:Market economy ... (Score:2)
Re:Market economy ... (Score:2)
Absent the enforcement of property rights, no market can exist, because nobody could own anything that they did not at that instant hold in their direct posession... whether it be land, physical goods, shares in a cooperative venture such as a corporation, or any other property physical or not. Even a "water monopoly" only exists because it is enforced by a government.
So there's no point in trying to find examples of a monopoly th
Re:Another Crying Game (Score:3, Informative)
Just double-click the My Counterstrike icon (Score:2)
I can't even... (Score:2)
Re:I can't even... (Score:2)
E=mc^2 all the way baby.
nyud.net cache works (Score:3, Informative)
Torrent Available (Score:5, Informative)
Re:Not so refreshing (Score:2)
Sadly, it sells games far more effectively than such niceties like good code or intelligent game design.