SOE Station Pass Reviewed 41
Geldonyetich, at Grimwell.com, has reviewed the pile of games that makes up the SOE All-Access Station Pass. The pass includes SWG, EQ, EQ2, Planetside, and the "Station" games Tanarus, Infantry, and Cosmic Rift. From the article: "In the interest of having a complete review, I installed and took a good look at each of the individual PC game offerings under the Station Access subscription. I didn't have the necessary broadband PS2 hardware to try out EverQuest Online Adventures nor the Apple hardware to run EverQuest: Macintosh Edition. Just because I didn't include them doesn't mean they aren't part of the subscription plan. Chances are if you're considering the Station Access subscription you are a PC gamer anyway, as otherwise you've only access to one or two of the games."
Good variety (Score:2)
Planetside is worth a trial run (Score:5, Interesting)
Re:Planetside is worth a trial run (Score:3, Interesting)
Then gradually SOE brought out the nerf bat. My favorite class - the cloaker - was nerfed so that it became ineffective without 4 enhancement slots (except that you can only have a max of three - and I need / want Darklight, Melee Booster, Advanced Targeting an
Re:Planetside is worth a trial run (Score:3, Interesting)
The difference is that dying in a stand-up fight is a lot less annoying than dying to the cheese factor. When I played waaay back during beta, the sheer vast number of stealthers, snipers, and Reaver pilots was ridiculous, and you could bet dollars to donuts that you'd die to
Re:Planetside is worth a trial run (Score:1)
The secret to enjoying planetside is finding a good Outfit. Outfits are like Guilds. If you get a good group, get on Teamspeak with them and have a couple beers...its a great way to pass an evening after work.
I suspect you never got into the community in the game and learned f
I wouldn't (Score:1)
Re:I wouldn't (Score:2, Insightful)
Re:I wouldn't (Score:1, Troll)
This is why 'from the original creators of EQ' is a bad thing; they just repeat the same mistakes.
Re:I wouldn't (Score:2, Troll)
Remember EverQuest? How there were great parts and parts that made you want to scream?
Brad McQuaid was the design force behind the parts that made you want to scream, and argued for years for their retention post-release when other people maintaining the game wanted to remove them.
Re:I wouldn't (Score:3, Informative)
Re:I wouldn't (Score:3, Interesting)
This has nothing to do with Brad leaving, the next generation was improved on EQ and took players away while expanding the audience (wow has toped 2 mill players, eq toped out at around half a mill). Heck EQ left such a bad taste in peoples mouth that EQ2 is having problems because people equate EQ2=EQ=pain in the ass, despite eq2 having learned t
Re:I wouldn't (Score:2, Informative)
WTF? TROLL? (Score:1, Troll)
McQuaid was the biggest proponent of "hell levels", xp grinding etc. Verant was the big pusher for all of that stuff. Once Verant was absorbed into the giant known as SOE things changed.
Hell levels were dropped, you could med without staring at your book, xp bonuses were granted etc. That was why Brad left. He thought Sony was making the game entirely too easy. His "vision" (TM) is to have you sit at your machine for years to reach that high
Re:WTF? TROLL? (Score:1, Troll)
Frankly, the reason I think Vanguard is going to be much less successful than people like rellix think is the near-total unquestioning devotion and intolerance of alternative perspectives that V:SoH anticipators display in threads like this.
It's established fact, to the point of being banal, that McQuad was the person at Verant that wanted to retain slow level grinds, item camps, hell levels, competition for a limited supply of spawns, etc, etc. Y
Re:WTF? TROLL? (Score:1)
We swear! Alchemy works! (Score:1)
Re:I wouldn't (Score:2, Informative)
Re:I wouldn't (Score:1)
Excuse me? Your comment here makes no sense. How could you possible determine that thing game isn't meant for you based on this fact? From previous posts you've made I've determined that you prefer soloing, and EQ gave just about the best soloing environment/experience you could
Re:I wouldn't (Score:2, Insightful)
i like options when playing a game, EQ really limited what you could do solo so if i couldn't get a group together (or was only going to be on an hour or so) then i was stuck mob grinding with little reason other than to move that xp bar. The fact that the lack of soloing potion in eq is the reason I quit makes me know that I won't enjoy a game that brags about modeling i
Re:I wouldn't (Score:1)
What would you suggest for death then? Because there are really only two feasible options, ease the hell out of it, or make it somewhat challenging. Funny, EQ has had the "challenging" view and people still play that ga
Re:I wouldn't (Score:1)
>What would you suggest for death then? Because there are really only two feasible options, ease the hell out of it, or make it somewhat challenging.
Death can be challenging without being painful. I agree that WoW makes death meaningless but i think eq2 hits a happy medium with reduced stats until you recover your shard (or until 3 RL days pass for those times where it's impos
Re:I wouldn't (Score:1)
I only played the EQ2 beta for about a week, but if the death method hasn't changed (and I recall correctly) they do have a pretty good system, but there's just something about the idea that I would have my gear on me while trying to run for a cor
So... (Score:2)
Re:So... (Score:2, Interesting)
If you want some strict subscriber information, you can check out http://www.mmogchart.com/ [mmogchart.com] - if you look at a few trends, EQ is slowly declining in subscribers. SWG was never that popular and has been declining as well.
EQ in the last few months combined their servers and got rid of at least half (I believe), which is more than enough p
Re:So... (Score:2)
EQ2 is still showing strong numbers though. So not all of the games on the access pass are going out.
Re:So... (Score:1)
Re:So... (Score:1)
truly new players are in short supply, most of the low level chars are alts of people who already hit 50 and are tired of raiding and the beginner area is a ghost town.
Re:So... (Score:2)
Er, EQ2 is *also* declining.
> EQ2 is still showing strong numbers though.
They're down over 50,000 from their peak numbers. This is "strong"?
> So not all of the games on the access pass are going out.
Well, they may not be going out, but they aren't worldbeaters, either. EQ, SWG, EQ2, are all declining. EQ:OA and PS appear to be holding ground for now but at about 50,000 players each, neither is a major player.
Re:So... (Score:1)
It'll be intersting to see what happenes when the asian servers go live and the expansion comes out. I wouldn't expect WoW numbers but it should see a nice spike and it is more likely to retain people than it was when it rolled out (the game has changed a lot since then).
Re:I wouldn't (Score:1)
I have full intentions of playing Vanguard but I simply do not fit your ridiculous description. I personally have lots going on in my life. I have my family, my job, an education, and full intentions of playing this game. Will I spend
Why? (Score:2)
Could you really hope to play all of these games and make worthwhile progression? Just 1 mmorpg is enough to rape your life away, nevermind 3.
Re:Why? (Score:2)
True, mostly its eq2, but I dabble in eq and have several characters in SWG that I play weekly that are all masters of their chosen professions.
True, if you let them, these games can rape your life away, but i'm not out to get to the highest level possible as quickly as possible. I play for fun.
Planetside (Score:2, Informative)
Great idea, and MMO FPS games are definitely an exciting direction to be going in. However notable flaws:
1. Pricing - full price for the game and then a full-price subscription fee? I paid it, but I didn't like it. On top of that, paying another full-price for the expansion to the game? No thanks. That's about the time I quit playing, when the Core Combat expansion was released.
2. There's no victory - You take bases, whil
NCSoft Games do this? (Score:2)
It seemed to me in the all the wording and documentation found in PlayNC that their 'default' was something like this.
You buy a game, but you don't subscribe to a game, you subscribe to PlayNC. Then you're allowed to play any game that you've purchased.
That seems really convinient, and it seems strange that they'd do that without charging the same premium that SOE did, but like I said, that's the distinct impression I had fro
Re:NCSoft Games do this? (Score:2)
I dunno if they have an option, as I've been mostly playing the
subscriptionless Guild Wars. My CoH account will probably be re-
activated again for a while, and the only option I've seen on the
account pages is just that game for the fifteen dollars.
($15 is small change to some of us Europeans
Re:NCSoft Games do this? (Score:2)
Guild Wars and an NCsoft beta game are listed as seperate line items.
Blandest graphics... ever (Score:1)
My only other gripe with SOE is there lack of an art/graphics department. SWG/EQ/EQ2 you look at the graphics and kind of just want to