Monolith Layoffs In Wake of MXO Deal 23
Blues has details on the aftermath of the Matrix Online sale. Over 80 employees are now without jobs as a result of the MMOG's move to SOE. The 80 people are "out of a workforce of 200, although at least 25 of those being laid off are those being offered jobs at nearby Sony Online Entertainment."
Backdoors (Score:3, Funny)
Was This The Plan? (Score:4, Insightful)
Well, just my wild speculations...
Re:Was This The Plan? (Score:1)
I'd say you hit it on the head (Score:3, Insightful)
Darwinism in
Re:Was This The Plan? (Score:2)
The Matrix is probably Hollywood's most hyperactive property when the movies was being released. Atari bet the corporate farm on "Enter The Matrix" video game (which did sell quite a few copies) but it wasn't a miracle franchise and the next version of the game will probably go nowhere. Monolith bet their corporate farm on the MMORPG and are paying the price for a franchise that's ran out of gas after the movies came out.
I'm hoping the fad to own
Re:Was This The Plan? (Score:2)
Only until movie #2 was released, after that point the product line was dead.
If the movies had stayed on par with the first then The matrix online would of had a huge amount of sales, after all look at SWG and how many copies it sold by the name only. However with the last 2 movies killing the product line it also killed huge amounts of interest in the games.
And 55 MXO Employess Sigh... (Score:2, Interesting)
great move (Score:3, Interesting)
Re:great move (Score:2)
The rights MxO really does not add much, and I would not be surprise if it was more a packaged deal, if you want the DC MMORPG you have to take MxO.
As for station access, according to the head of SOE, early this year, they have around 30,000 people that subscribe to it.Unless t
Re:great move (Score:2)
Re:great move (Score:1)
Losing your job sucks. (Score:2)
Re:Losing your job sucks. (Score:2)
Run across the road, go to building X (Score:1)
Re:Losing your job sucks. (Score:1)
Re:Losing your job sucks. (Score:3, Interesting)
1) The ability to change your skills.
2) The bare semblance of a story.
3) PvP arenas
4) "some unique areas"
Wake me up when the MMORPG industry shows even and the faintest signs of innovation. Until then, excuse me while I completely avoid these complete drought in creativity. Remember that period after Doom and before Quake when everyone and their dog made a shitty unoriginal FPS t
Re:Losing your job sucks. (Score:1)
If its not the customer players , its the employee (Score:1)