Unfinished Area Exploration in WoW 56
TubaJon writes "Exploring all of the maps in World of Warcraft can be very interesting, especially to see the parts that Blizzard is still working on. Silithus is one major zone that Blizzard is still working on, which a guy got to and took screenshots of. He also went to the airport in Ironforge and the Wetlands Farms, both of which are still areas in development. There are even whole websites devoted to getting to these areas."
Easy to Do (Score:4, Informative)
Heck, they can even teleport directly to some spot on the map if they want to. No point in trying to get to these on the live servers unless you have too much time on your hands.
Re:Easy to Do (Score:1, Redundant)
Either I'm misinformed or is there something about WoW that made it a lot easier?
Re:Easy to Do (Score:2)
Re:Easy to Do (Score:3, Informative)
Or have decided to stop playing and don't mind not being able to come back. [worldofwarcraft.com]
Exploring such areas on the live servers will get you banned.
Re:Easy to Do (Score:2)
Re:Easy to Do (Score:2)
>hacked clients to fly to any area they please.
Why would you ever need a server for that? You allready have the full map on your own computer. Instead of using the normal client to show it, there is at least one program that simply access the map and graphics files directly and allow you to travell arround anywere in the world that you want, you don't need to connect to anywere.
Not Hacked (Score:2, Informative)
Re:Not Hacked (Score:2)
Another one bites the dust... (Score:1)
Wheres Australia? (Score:1)
Re:Wheres Australia? (Score:1)
Re:Wheres Australia? (Score:1)
Re:Wheres Australia? (Score:2)
Re:Wheres Australia? (Score:2, Funny)
Re:Wheres Australia? (Score:2)
I just stole 49.95 from your bank account because you live in australia. Don't worry, it's not like your short of money, it must mean it's okay.
Re:Wheres Australia? (Score:2)
Silithus? (Score:5, Funny)
Nice work.. (Score:1)
Other programs (Score:1, Informative)
I found a few spots (Score:5, Informative)
I spent quite some time swimming around everything and doing some investigation. Found a lot of small things, but never anything really big and cool like the airfield, which is only place I never made it too, just not -that- good at climbing I guess!
After WOW made their 'get caught exploring and we'll ban you' rule, I stopped looking around. (which was one of the many things that led to my eventual quitting).
Re:I found a few spots (Score:2)
Re:I found a few spots (Score:1)
Re:I found a few spots (Score:2)
Re:I found a few spots (Score:5, Informative)
3 people, (one warlock, 2 other), need to get mounted on the coast of Tanaris at LandsEnd Beach, close to the Islands, see http://www.worldofwar.net/cartography/worldmap/ka
Have a Shaman cast Water Walking on you. If you stay mounted, it effect your mount, but the spell will break if you get off your mount. Head toward the islands being carefull not to take damage, which will also break the spell. The shaman gets left behind as they can't cast water walking on themselves while mounted.
You should be able to see the islands in the distance, head slightly east of them, as there is an area of the higher ocean floor that prevents fatigue that juts out further, a little east of the direct course.
As soon as the fatigue bar appears, head directly toward the islands.
You can make it there on a normal mount just as the fatigue bar is running out. It should be no problem with any speed enhancments such as carrot on a stick or with an epic mount.
The center of the northern island has the message in a bottle.
Use the warlock to summon the shaman who cast water walking on all of you. Also summon any guild mates
Mal'Ganis has a bunch of dead lvl 1 corpses on the island from my guild.
Re:I found a few spots (Score:2)
Re:I found a few spots (Score:4, Informative)
Some of them enter a "protected area", get killed by the Guardians of Blizzard a few times (super mobs) and walk away with an imaginary badge (and screenshots) saying "they did it." That's fine.
Some would find ways to enter the areas as ghosts, or kill mobs they weren't supposed to (killing the king from Old Ironforge because he can't get there). That's not ok, and they got banned because of it.
Why I quit... (Score:1)
I wish Google Earth had a little guy I could control and walk around the same way. Virtualy climbing everest would rock.
Re:Why I quit... (Score:1)
Re:Why I quit... (Score:2)
Re:Why I quit... (Score:1)
Click on guy with exclamation point, click through fantasy themed dialog, follow instructions, get exp. It was more fun exploring, and trying to get places they had tried to make off limits.
Partialy, the reason it was more fun exploring was to see what would happen when I got to the edge. It just shows how poorly they though
The secret path (Score:1)
Silithus (Score:1)
Things to do in WoW when you're dead... or not (Score:5, Informative)
===Azeroth===
1) Airport above Ironforge (and surrounding mountains)
This is kind of neat - it's the area you see when flying from Menethil or many other northern places to Ironforge. The trick is to walk from Dun Morogh to Loch Modan through the north gate pass. Once you exit the tunnels on the Loch Modan side, immediately on your left behind some trees (very very close to the gate) there's a small gap in the mountains that has a diagonal you can climb. After that it's all exploration through the mountains.
1.5) Village between Ironforge and Loch Modan
Jumping down from the airport or the mountains above Ironforge leads to this very interesting little village. It has a ramp that leads to nowwhere and some animals. It's apparent Ironforge was originally meant to connect to this village, and this village would lead to Menethil via a path in the mountains (possibly the one above the excavation site with the raptors). Ironforge was likely meant to use the flightpath at the airport via the blocked off tunnel up there.
2) Old Ironforge
This is curious. Apparently a remnant of Ironforge from the beta days, the doors at the throne room in Ironforge can be walked through in ghost form. Die close to them (I use Divine Intervention, but you can jump in the Lava instead) and then resurrect on the other side (after a brief walk from Kharanos). You'll need to hearthstone out. This would make for an awesome inside-the-city instance like the Orcs have.
3) Area behind Stratholme
Nothing much to see here. When swimming along the coast northbound from the Hinterlands, you can eventually climb up the mountains next to the Eastern Plaguelands and get into the unfinished terrain. Continuing north eventually leads to some somewhat interesting areas, such as the gap where Stratholme should be (it's in a separate instance, not the main map), as well as a little house in a path leading North from Eastern Plaguelands (I think this is supposed to be the old Elven Kingdoms - they're on the map as the northeastern most section, but do not exist for now - maybe in the expansion)
4) Village east of Arathi Highlands (south of Hinterlands)
Easiest way to get here is swimming south from the coast of the Hinterlands. Neat, kinda peaceful.
5) Broken down bridge near Dun Modr (Between Wetlands and Arathi)
You are actually meant to get here, but few people know about it. In the Thandol Span bridge, the Eastern bridge has been destroyed by the Dark Iron dwarves. You can get into it by drinking a potion or using some speed ability (a horse will do). There's a small quest here for a delivery. There's another quest on a scroll hidden in the water underneath.
6) Little house on coast west of Stormwind
Swim north from the coast of Westfall. You'll eventually reach an abandoned house with a sign "Newman's Landing".
7) Early entrance into Stranglethorn Vale instance
I was once poking around as a ghost in Stranglethorn Vale when I managed to climb the mountains directly south of the SV instance and get inside. Neat architecture, not sure if it can be done alive.
===Kalimdor===
8) Jump off Teldrassil
This is neat and easy as a Paladin. Get to Darnassus, exit into the tree, and go to the southern border. There's a couple spots here where you can get on a branch on the outside of the tree (this overlooks the Rutheran Village area). Climb out as far as you can on the branches, and using a horse or a speed potion, jump out as far as you can (otherwise you'll hit other branches on your way down). Once you're close to the bottom (you'll be able to see it with plenty of tim
Re:Things to do in WoW when you're dead... or not (Score:1)
Also, do not revive and you'll see a really awesome area that appears to be objects floating in an odd space-like background, think of something like the Mission to Mars background when they are with the alien at the end. You have to teleport or hearth out of here.
My account ends
Re:Things to do in WoW when you're dead... or not (Score:2)
This is the first time I've heard of any such bans (although I'm not really a big WoW-er, best character I have is like level 15), and it gives me no desire to come back. Blizzard banning people for exploring is just about the stupidest thing ever. There are some people, like me, whose primary interest is poking around the world and seeing hidden stuff. It's fun, it hurts no one, I can use a hearthstone instead of bugging admins, and doesn't have any effect on game balance.
Re:Things to do in WoW when you're dead... or not (Score:4, Interesting)
I don't think any of them are actually exploitable anymore, though I could be wrong.
He still has a point, though (Score:4, Insightful)
I mean, for example, stuff like "playtester only" flags, and the corresponding player/playtester/builder/admin/etc permission levels for the characters, have existed on MUDs for ages. I'm not even a game designer, and just off the top of my head, I can come up with stuff like:
- flag a map as incomplete: if the server gets your coordinates there and you don't have the flag that says you're allowed in restricted areas, just get teleported out.
- flag incomplete/unreleased NPCs as such: if you don't have the right permissions flag, you can't attack or interact in any way with such an NPC
- ditto for treasure chests, mineral deposits, and the other interactive objects
- and for that matter, again, check the released/unreleased flag for the whole area where that object is, as a second line of defense in case the devs forgot to flag one item or NPC as such
See, it wasn't even that hard to come up with something more effective at stopping those exploits. Without needing any bans. It just needed some 5 minutes of thinking.
By comparison just placing there an aggressive NPC with an insta-kill attack is an unbelievably _cheap_ hack. It's such a slipshod solution held together with duct tape and band-aid that's outright laughable.
Not to mention the whole putting that content on the live servers and connected to the to start with. They did what? Place test content simply past some body of water and hoped noone will swim/water-walk some 2 miles in that direction? Even as security by obscurity goes, this is _the_ lamest thing I've heard in ages.
Geesh, didn't these guys ever hear of _test_ servers? Or for that matter of having development servers before allowing content even on the test ones? Developping directly on the _production_ servers (and pushing that incomplete stuff to the clients too), is the kind of thing that FFS, even in web stuff is right fully considered the mark of the unprofessional and probably incompetent. In a major MMO, from a major developper and backed by a major publisher, there is _no_ excuse for something this unprofessional happening.
Re:He still has a point, though (Score:1)
As for their testing methods, while they do have internal testing servers, and player testing servers, there really is no substitute for taking a change, and throwing it out on a live server for testing in that environmen
Re:Things to do in WoW when you're dead... or not (Score:2)
I also believe that they don't care about the airport, either, even though you do need to use a little trick to get there. (No mobs, and anybody that pays attention on their gryphon rides already knows it exists.) I'm just wondering if they ever plan to make it easily accessible, and put useful stuff there. Though...if I remember right, there's a trainer of some ki
Re:Things to do in WoW when you're dead... or not (Score:2)
Outland: I really don't know if it's an instance, right now it's about the size of a zone, a pretty big one though. Ideally they would create an entire world o
Re:Things to do in WoW when you're dead... or not (Score:2)
They populated it a few patches ago. (With Twilights Hammer cultists, if I recall.)
Re:Things to do in WoW when you're dead... or not (Score:1)
Re:Things to do in WoW when you're dead... or not (Score:1)
GM Island. (Score:3, Interesting)
I don't get it (Score:2)
Re:I don't get it (Score:2)
Re:I don't get it (Score:2)