Total Annihilation Sequel Preview 51
An anonymous reader writes "Fans of much loved RTS Total Annihilation will be excited to hear that a spiritual successor is in the works under the name Supreme Commander. Information on this title has been scarce until today, when Gamespy released a preview with screenshots galore. The preview contains an overview of the game, the storyline and, coming tommorrow, an interview with Chris Taylor."
Yes! (Score:1)
Wow (Score:1)
Re:Wow (Score:3, Informative)
Re:Wow (Score:1)
I love it, and I absolutely HATE RTS'S!
TA 1 was great!... (Score:3, Interesting)
I found the games ran far too long, and though there were a wide range of units, combined arms were usually inferior to just building large quantities of 2 or 3 units.
C&C Generals had far shorter games with better incentive to build a few of most of the units you were capable of building.
The only reason I'm posting this short review is because many view TA 1 to be the best RTS ever made. My point is that it's all a matter of what you value most: huge waves of units and really really fast clicking or actual strategy.
Re:TA 1 was great!... (Score:2)
The point is that the AI isn't that great. When you have that huge palette of units to pick from, when you're actually playing against another human, the strategy variations are great! You can try a few of the Quell- or BA2k AI replacements, they're much more aggressive.
I think when people say it's the best RTS, they really mean the most significant. About 9 y
Better than TA: Kingdoms (Score:3, Insightful)
I recently revisted the game (after finding the original 2 disc installation) and noticed how poor the graphics were. The units were 3d and the terrain was 2d. It worked for back then, but nowadays we need everything 3d. The Ta-Spring [clan-sy.com] project has been doing great in their recreation and enhancement of the original game. It features full 3d environments and even first person combat control. Some of the new weapons such as the plasma deflector are simply amazing and make the TA experience much better.
On the whole, TA-Spring has brought new life into TA without completely changing the game. It looks almost exactly similar to its original, except for the better graphics and advanced features.
I can only hope this sequel, Supreme Commander, will be better than the FIRST sequel, TA: Kingdoms. Futuristic combat just makes more sense given the view and nature of an RTS. One thing is for sure, the concept art and map design look out of this world - a theme that went well with the first TA.
Re:Better than TA: Kingdoms (Score:3, Informative)
Re:Better than TA: Kingdoms (Score:1)
Re:Better than TA: Kingdoms (Score:1)
Re:Better than TA: Kingdoms (Score:2)
Re:Better than TA: Kingdoms (Score:2)
Versus normal TA, where in order to hit a target so incredibly close the cannon would automatically aim up, but would hit the maximum height angle. This feature would send shells slightly beyond the rated range of the cannon.
Re:Better than TA: Kingdoms (Score:1)
> worked for back then, but nowadays we need
> everything 3d.
Actually, although the terrain was a 2d picture, it was actually 3d in that you could use elevation to your advantage. And actually to your advantage -- unlike the POS code named Warcraft III, where in the entire game I found only one place where I could put a tower where it would outshoot a stupid mobile meatwagon.
And that was probably an oversight on the lame game designers.
Nah, you can t
Re:Better than TA: Kingdoms (Score:2, Interesting)
BTW, I forgot to mention Dungeon Keeper I, which I'd put with those two at the pinnacle of awesomeness. The original WC and Starcraft pull up the 2nd level of goodness after those three, along with Dungeon Keeper II.
DK I was magnificent. I can recall racing my imps to fortify the walls only 1 block ahead of the tunneling dwarven heroes. What fun! DK II lost some of the magic by altering this and allowing busting through of fortified walls. Still good, b
Chris Taylor? (Score:2)
Re:Chris Taylor? (Score:3)
The loot was boring , the voice acting (suprisingly) was worse than that of Diablo2 and even gave Nox a run for its money in its less than amature nature and last but not least it was just lacking any origional (even unorigional but good)plot that failed to capture the imagination.
it felt like a cheap clone of Diablo2 with more of a team focus and less of a goal, though the engine was ok.
Im just a bit iritated because i
Ahh, fond memories (Score:1)
You start on construction of a vehicle and.. wait.. where is my commander!
The strategy was to make as many flying transports as possible as fast as possible, and have them go "load" up the enemy commander, ceasing their production of anything.
It was fun! As long as you weren't the sucker who got carried away XD
Re:Ahh, fond memories (Score:1)
Re:Ahh, fond memories (Score:1)
Re:Yay, SimBase 2! (Score:2)
Re:Yay, SimBase 2! (Score:1)
YESS (Score:2)
This is the best possible news!
Dear Chris, (Score:2)
Despite it being nearly eight years old, TA is still easily my favorite RTS game out there. In my humble opinion, no other RTS game before or since has managed to balance simplicity, depth, and strategy quite like TA did.
I'm looking forward to Supreme Commander with bated breath.
Re:Dear Chris, (Score:2)
TA is my favorite RTS, bar none.
There have been some decent gamess (distractions) since then, like Rise of Nations, but nothing even comes close to TA.
If Supreme Commander comes close to TA with improved graphics it'll be the best modern RTS. Bar none.
Now I only hope and pray it works in Linux.
Soundtrack! (Score:4, Interesting)
Re:Soundtrack! (Score:1, Informative)
I certainly hope they do this for SC as well.
Re:Soundtrack! (Score:3, Informative)
Re:Soundtrack! (Score:2)
Hoping for greatness (Score:1)
How does it compare? (Score:1)
Re:How does it compare? (Score:2)
You also get a quite different method to build units and structures: instead of paying the full cost when you click the build button, the building units consume those incrementally during the creation.
Basically it is mostly about exage
Strategy (Score:2)
RTSs should be called RTCF(Real-Time Click Fest)
But maybe he will prove me wrong(I hope).
The original TA was easy to manage... (Score:5, Informative)
For example, you could direct a given airfield to assign a team number to all units produced, and you could use the Shift key and mouse to define a multi-vector patrol route for the aircraft to navigate once built. Assuming you also had a few repair platforms around and activated, the aircraft would automatically assume a patrol along the assigned route, attack anything that came in range, and automagicaly fly off to repair themselves if they were wounded too badly.
You could also queue up a few dozen build orders for a selected number of construction vehicles (nice for putting together some fairly organized defenses), committing those units to that action for a half-hour or more, and then you could set a few more construction units (level 1 construction aircraft were good for this) on patrol in the general area. Not only would the patrolling const a/c automaticaly perform repairs on wounded units as they passed (or harvest enegry or metal if needed), but they would also stop and assist the building units with their tasks, adding their own construction power to the power of the original unit until the given target was completed.
The Shift key could be used to queue almost any type of order, be it builds, attacks, movements, or whatever, and I wish more RTS games would impelement that simple concept...
Re:The original TA was easy to manage... (Score:1)
For god's sake, WCIII had two, count 'em, two ways to limit production -- "upkeep", and number of houses. If you've gotta do that, the game is not well-designed. Running against limits should not feel like a slap in the face by a game designer who isn't doing his job. When product
Re:The original TA was easy to manage... (Score:1)
Yeah, a good porc can be tough to crack... (Score:2)
Once he's porced up, though, he isn't expanding, and that gives you the upper hand in the long run.
I know I'd try to porc up if I thought I'd get away with it, but I'm not good enough to actually *win* that way. Sometimes it's better to go out with a bang, anyway...
WTF is that icon anyway? (Score:1)
Re:WTF is that icon anyway? (Score:1)
E-mail them, and ask for Linux support! (Score:3, Insightful)
Either a) A linux native version,
or
b) Disclosure of source code to Transgaming (or Codeweavers, or whoever) to create a Supreme Commander compatible WineX/Cedega. This should be a pretty easy option for them.
I just sent them an e-mail, and I plan on asking all my friends to e-mail them.
I suggest including tidbits like "I play Doom 3, Neverwinter Nights, and the Unreal series of games natively on linux, and I play Half Life 2, and World of Warcraft through cedega."
Linux gaming needs you! Before release is the right time to pester the developers.
I don't get it.. (Score:1)
Re:I don't get it.. (Score:1)
TA: Most fun every had on corp net. (Score:2)
Those early games before we knew anything were the best. Building my first squad of brawlers (about 5) and emg'ing one of the enemy Coms to death. The abject fear when I faced my first incoming bertha strikes. The two pronged death of my ground attacks and my partners air-war-machine.
New maps and units kept us playi
Other TA Versions (Score:1)
While you wait, checkout these other ports:
http://taspring.clan-sy.com/screenshots.php [clan-sy.com]
http://ua.tauniverse.com/ [tauniverse.com]
The TA community is live with an active single and multiplayer action. I would say the best overall quality that TA has is that it scales. You can play on a tiny map where you control the actions of each unit. O