Imperator MMOG On Hold 29
Gamasutra has the word that Mythic Studios' Roman/Sci-Fi title Imperator has been put on indefinite hiatus. From the article: "All Imperator staff will be moved onto existing projects, such as a new Dark Age of Camelot expansion titled Darkness Rising, as well as the just-announced Warhammer-licensed online game, being created following the cancellation of a similar project at developer Climax. However, none of the developers that were formerly on Mythic's Imperator project will be laid off."
Article Text (ICOS) (Score:2, Informative)
Mythic Entertainment, developers of Dark Age of Camelot and the upcoming Warhammer MMORPG, have announced the indefinite delay of Imperator, a third massively-multiplayer project announced in October 2004. The futuristic game, which also integrated elements of the Roman Empire and was originally scheduled to be released in June 2006, has been put under review regarding its future at Mythic.
All Imperator staff will be moved onto existing projects, such as a new Dark Age of Camelot expansion titled Darkness
Romans (Score:3, Insightful)
Romans in space just didn't seem very appealing at all.
Re:Romans (Score:2, Insightful)
Re:Romans (Score:2)
Same with the King Arthur legend that Mythic uses as the basis for DAoC.
They are free to do whatever they want with the idea. And butcher it all to heck.
Re:Romans (Score:2, Insightful)
It worked for Star Trek [wikipedia.org]...
Not Good Enough? (Score:2, Insightful)
Ironically, when I first read the concept I thought 'this will never work'. But as I read more I found myself warming to the idea. And now it's gone
And the idea of a game maker declining to produce a game because it failed to meet a arbitrary standard? Interesting but frankly it sounds like a smokescreen. I think a more honest appraisal would be 'Not good enough to take customers from other MMO's which is a must to cover the operational cost of maintaining a MMO.'
I think that is the unfortunat
Re:Not Good Enough? (Score:2)
karma be damned, mythic sucks. (Score:2, Insightful)
DAoC was a total nightmare - a monthly fee on top of paying for expansions every 3 months, and terribly unbalanced realms left users with empty wallets and a sour taste in their mouth.
Signed,
Alb/Igraine/happily seperated from that miserable game for a few years now.
Re:karma be damned, mythic sucks. (Score:5, Informative)
I can see you hated DAoC. In the interest of keeping the facts straight, though, there are currently 5 expansions [darkageofcamelot.com], and the game was released three and a half years ago. That's about 9 months between expansions.
Love it or hate it, DAoC made some strides forward in the genre:
= 3-faction RvR (2-on-1 teaming against the leader)
= positional & situational combat moves
= stealth system that relied on distance
= clever magic lines, such as Bladeturn and the Theurist "one target" pets
= PvP where ability to hit an opponent was independant of level (level 20 could hit a level 50 -- although they barely did any damage)
= massive scale PvP: 150 vs. 150 was not uncommon during the first year
= a stable release. They raised the bar for Acceptable Release Day Performance.
You can focus on the negatives, of course. If that's your karma, then it's your karma. I just want to get the record straight for anyone else taking the time to read comments here.
As far as Imperator: I thought the same thing
Given that Warhammer has a huge existing fanbase, and everyone looks at Imperator and says, "Romans in Space? Wierd."
Re:karma be damned, mythic sucks. (Score:2)
Still hate those theurgist pet spammers, though
The expansions didn't all cost money, either. Two expansions have
been free; the New Frontiers RvR makeover, and player housing
(which is more than fluff - easier to sell and buy stuff now).
But about Warhammer: It's Warhammer FANTASY they're focusing on,
which in itself is a very original (well-developed) world, dark
as fuck. No space, though. That's Warhammer 40000.
The game is more Warhammer tablet
Re:karma be damned, mythic sucks. (Score:2, Insightful)
2v1 RvR combat blew (Score:3, Insightful)
And it didn't so much work out that either of the other pairs teamed up with hibernia to take the other down. They stayed pretty even and played beat-hibernia-to-death.
For god sakes, they had people
Re:2v1 RvR combat blew (Score:2, Insightful)
DAOC was an unbalanced, incomplete mess at launch and up to a year after launch, with Hibernians being the victims.
Dungeons in Hibernia were itemized the last of the three realms, and classes were not balanced, even up to 6 months after launch.
I never saw two realms cooperating against the dominant realm, ever. Actually I never saw anything except Albion and Midguard picking on the easiest target, Hibernia.
I played on Hibernia Igraine for about 2 1/2 years. 50 Ran
Re:2v1 RvR combat blew (Score:1, Informative)
Re:2v1 RvR combat blew (Score:1)
New Frontiers balanced this out a bit. The problem with the Old Frontiers is that all the action focused on a single point; EMain. And then it just came down to hard numbers, so Hibernia always lost. You can hardly blame a developer for that, the same thing happends with WoW. You can't force people to join a side they don't want to join.
New Frontiers, now, that is a different story. Usually Albion still zergs the fuck out of everything and everyone, but mids and hibs stand a lot more chance because of all
Re:karma be damned, mythic sucks. (Score:1)
Re:karma be damned, mythic sucks. (Score:1)
Seriuously, if you played a game that long while hating it, you are to blame and not the game company.
-Jeff
Re:karma be damned, mythic sucks. (Score:1)
During the time, it was IMHO the best mmorpg available. Doesn't mean it was perfect, some may argue it was horrid, but thats being a bit too harsh.
It had serious issues, but also many redeeming qualities.
I like watching Albs and Mids whining about Hibs whining, especially whilst AC. Fucking hypocrites
Replacement? (Score:1)
Re:Replacement? (Score:2)
Re:Replacement? (Score:1)
Crickets chirping since 2002 (Score:1)
Why MMORPG? (Score:1)
Mythic's Problem (Score:1, Insightful)
The market has spoken.
Warhammer Online (Score:2)
-Pinkoir
Re:Warhammer Online (Score:1)
What they should do, IMHO, is make a unique MMORPG incorporating aspects of the tabletop game. The majority of the game would be similar to traditional MMORPGs, where your character goes around and grinds monsters and grabs equipment and suchlike. Players who like that could choose to do that e