A Few Good G-Men - HL2 Machinima 37
Alamar3 writes "Just to give an idea of how awesome Half-Life 2 is for Machinima, R. Glass has produced a 6-minute clip of a well-known scene from A Few Good Men." From the article: "All of the camera cuts were done in the game (at least 15 point_viewcontrol entities). When you launched the level it went right into the movie and didn't stop until the end credits. I used Cannonfodder's tools to create the animations (with 3DS Max). There were a few glitches along the way (I'll go into detail later... you may notice that there isn't hand animation in some shots). I plan on doing at least one more cut of this movie with some of the missing details put in (for one, a Marine uniform for the G-Man)."
Dang (Score:1)
Re:Dang (Score:4, Funny)
Wow (Score:1)
Re:Wow (Score:1)
Torrent link (Score:3, Informative)
Re:Torrent link (Score:1)
Look out! (Score:3, Funny)
Very Impressive (Score:4, Insightful)
I thought the depiction of the less cortorted emotional reactions was very nice, but I felt that the "angry" faces just weren't angry enough. (The yelling looked like talking, for example).
Perhaps we won't need "pre-rendered" graphics for truly immersive film sequences any more. I know that a lot of games don't use them, but in thing such as Final Fantasy, the gap between the quality of the pre-rendered and real-time sequences is always quite painfully obvious.
I think the creator(s) could probably find a place at one of the game studios though...
Re:Very Impressive (Score:2)
From TFA:
The animations are spotty in some areas and I need to make some of the expressions more fluid, but overall I think it's a pretty decent attempt (I need to work a little more on Angry Tom)...I plan on doing at least one more cut of this movie with some of the missing details put in...
I agree that this is pr
Re:Very Impressive (Score:2)
We'll see how his improvements change this
Re:Very Impressive (Score:2, Interesting)
Re:Very Impressive (Score:2)
Re:Very Impressive (Score:2)
From a graphics standpoint alone we didn't need them basically ever. Just watch the intro of Out of this World (1991), while the character itself is rather blocky and nowhere as detailed as todays characters, the movement is fantastic, much better then what the blended-bone animations of todays engine will give you. Motion-caputured sequenzen today can look equally good like the rotoscoped stuff from back then, bu
Re:Very Impressive (Score:1)
You mean handmade animation.
Re:Very Impressive (Score:3, Interesting)
Re:Very Impressive (Score:1)
Coral Link to the 40 MB video (Score:3)
Next Movie (Score:2, Funny)
Re:Copyright? (Score:2)
Re:Copyright? (Score:2)
or just go here: http://en.wikipedia.org/wiki/Fair_use [wikipedia.org]
There's no money involved, and if anything the artist is increasing public awareness both of the tool he used and the art work he referenced.
For more information on fair use in everyday life, you could check out various webcomics which blatantly rip off video games' graphics and yet persist for years.
I don't see the point (Score:1, Insightful)
Re:I don't see the point (Score:2)
As for original content, check out Red vs. Blue [roosterteeth.com] or The StrangerHood [roosterteeth.com]. There's plenty more if you look.
Re:I don't see the point (Score:2, Insightful)
Semaphore is another medium for people to express themselves in, but it doesn't mean that watching A Few Good Men performed in that medium wouldn't be tedious to watch, or th
Re:I don't see the point (Score:3, Interesting)
Other than that it is a bit pointless, especially to someone who isn't impressed with interesting hacks (which it was when it started out) or giving the public wider access to creating entertainment.
Re:I don't see the point (Score:2, Interesting)
Re:I don't see the point (Score:2, Insightful)
If there was a free and lightweight viewer for HL2 files, that would be something that would add value to the platform for non-gaming, non-interactive videos. Files would be smaller and easier to distribute and people wouldn't need to own the game or have Quicktime installed to view the
Re:I don't see the point (Score:3, Interesting)
What this video shows is that, given compelling voice acting, video game tools are getting pretty close to enabling stand-alone content. Okay, it's still a dancing bear, but I was moved enough watching this that I could easily see myself sitting through a feature-length presentation in this format. (Of course, the quality is low enough that I'd probably wait to rent it for $.99, but still...)
Re:I don't see the point (Score:2, Interesting)
I would imagine that Aaron Sorkin's dialogue and the performances of the actors is what moved you. And if you've seen the movie, the context of the scene within the larger story. I think you're moved by it despite the medium, not because of it, based
Re:I don't see the point (Score:2)
not impressive (Score:2)
Re:not impressive (Score:2)
If his "lipsync and mimic [are] better than average," as you say, then he has a good chance of landing work which is what his intent was.
It's not that good (Score:2, Interesting)
It's good but not great. (Score:3, Interesting)
The artist has potential, but it's not *wow* yet. A lot of the technical stuff (95%) is there (basic phonemes, synching, tracking, camera work, etc), but the stuff that really makes the wow factor isn't there - the remaining 5% (all the subtle stuff - characters shouldn't be rigid, breatching, musculuture, etc etc). Naturalism vs. realism.
But for a first attempt and maybe a demo piece, good job. Best of luck w/ finding a job!
Coral cache link (Score:2)