Crucial Classics - Bionic Commando 56
1up.com has another entry in its 'Crucial Classics' series, and this one features a truly excellent NES title, Bionic Commando. From the article: "Most of Bionic Commando's innovations came in its hero's bionic arm. While the lead-footed character could not jump, a tap of the A button sent a moderate length of cable zipping out at a 45-degree angle, in hopes of attaching to anything vaguely resembling a platform. From there the player could perform a Tarzan-like swing to cross distances or simply retract the slack, allowing their commando to hang from the ceiling or even climb up to the next tier. The arm could also be sent straight up or horizontally, but Capcom's designers wisely made the useful angled shot the default."
Worms2, too (Score:2)
Re:Worms2, too (Score:3, Interesting)
Oh, and Bionic Commando rocked. iirc, it was originally released in Japan as some twisted "return of Hitler" game, but for America release they took all the Nazi stuff out. I could be wrong though.
But yeah, grappling hooks are hella-cool in gaming. Too bad Quake 2 mods ruined th
Re:Worms2, too (Score:3, Interesting)
Re:Worms2, too (Score:1)
Re:Worms2, too (Score:2)
Re:Worms2, too (Score:1)
This game (Score:3, Interesting)
I still wish Capcom had done some better sequels. The GB versions were neat, but never quite as cool as the original.
Re:This game (Score:2)
Re:This game (Score:2)
Re:This game (Score:1)
Re:This game (Score:2)
Best. Game. Ever. (Score:1)
Totally agree (Score:1)
Re:Totally agree (Score:2)
I do think the grappling feature opened up a whole new paradigm in game play. Swinging was a new and exciting skill to learn. There were several places where, with some good swinging skills, you could get over or around some dangerous areas with
The Book Was Better (Score:1)
Re:The Book Was Better (Score:1)
Re:The Book Was Better (Score:1)
Re:The Book Was Better (Score:1)
Bionic Commando [gamebooks.org]
Worlds of Power is the series, I owned several of these myself. And the surprising thing is, these really were better than most anything else in my age-ten reading collection. I haven't dusted them off in the last decade to make sure they still seem good, but I especially liked the Metal Gear and Infiltrator ones, I recall. Heh. Metal Gear - there was another (more frustrating) innovative game.
So... who wants to write the Metal Gear
Love this series! (Score:2, Insightful)
Re:Love this series! (Score:1)
I guess it's just nostalgia.
Re:Love this series! (Score:2)
Re:Love this series! (Score:1)
Re:Love this series! (Score:2)
Kinda clunky, but we'll probably reorganize that section out in the future, so it divides the Vintage area into sub-catgories.
Once the 360, PS3, and Revolution have been out for a couple years, we'll push the Playstation 2, Xbox, and GC stuff over into the Vintage section as well.
Looking back... (Score:3, Insightful)
The Mega Man series (especially 2), same thing.
I admit that Ghosts n' Goblins enraged me, but I played it a lot as well.
No comment on Street Fighter, they definitely milked that one dry. Nevertheless, I can probably still get through Champion Edition without losing a round.
Puzzle Fighter - genius.
Played both Devil May Cry games obsessively, Viewtiful Joe is clever, creative, and very replayable (played those obsessively, as well). And I'm sure there are many more games in between that I'm forgetting to mention right now. But I've always wondered, what is it about this particular company that makes them special - the characters, the art, the gameplay, the designers?
They've made some real gold.
Re:Looking back... (Score:1)
All of the above. Capcom is just a great company all around. I think if I had to pick one thing that makes them stand out, though, it would be gameplay.
I think what many of the most recent games have tought us is that you can have the best graphics and the best story but if the game isn't fun and replayable It's not worth the money.
Good Companies and Bad Companies (Score:3, Interesting)
I think it's particularly interesting how the shift to 3D has changed which producers make good games. It used to be that all Konami games were awesome. It didn't matter what you bought, as long as it was made by Konami, it ruled. Even the "bad" Konami games were great compared to some of the other stuff.
On the other end, you had companies like THQ which produced crap. All of their games were crap. As far as I can remember, they had not a single good 2D game on any console.
The shift to 3D has changed that
Bionic Commando who couldn't jump (Score:3, Funny)
Obligatory Family Guy Quote: (Score:1)
Re:Bionic Commando who couldn't jump (Score:5, Funny)
Ahhhh (Score:3, Interesting)
What a great, great game.
Re:Ahhhh (Score:4, Insightful)
O_o
Re:Great game (Score:2)
Got it used, didn't have the manual, no such thing as gamefaqs.com back then
The NES version was good... (Score:1)
What about the arcade version? (Score:3, Interesting)
Surely the original arcade machine that inspired the home console versions is the definitive Bionic Commando? I say 'inspired' because the NES and GB versions were siginificantly different from the original.
Whilst the NES game was fun the original machine was the superior version for me. Obviously the arcade was more technically impressive, but what really stands out is the game play. Frustrating true, more so than on the NES even, but it had that instant playable thrill that was essential in good arcade machines, something that wasnt quite there on the NES.
Frankly I don't even think that the NES game is the definative home version. Several others stuck much more rigidly to the original game and I think that worked in their favour. The ZX Spectrum conversion (admitedly probably not well known in the US) is of this school and it manages to be a better game despite the Speccys limited capabilities, putting it ahead of the Nintendo title in my book.
Re:What about the arcade version? (Score:2)
It looked much nicer, but that was about it. And in terms of cultural impact, hands down the NES version is the one that towers above the others...and it deserves it.
The original game had such a nice framing device for its story, where it turns out to be a tale told by Super Joe...
Re:What about the arcade version? (Score:3)
This one may bring back some memories--on the arcade version, if you hit Jump and Punch at the same time, your guy would do this elbow jab behind him that was way powerful and about the only way to take out some of the stonger
game was too easy (Score:1)
classic (Score:1)
Re:Ninja Five-0 (Score:1)
Ah the memories (Score:2)
Umihara Kawase (Score:5, Interesting)
The game plays a little differently than Bionic Commando, and has much more sophisticated physics, but the concept is the same. You use an elastic fishing line to grapple onto objects and swing yourself around. Because the line is made of rubber, it's stretchable and bendable, allowing you to pull off some crazy maneuvers, such as swinging your line underneath a platform, then retracting the line to fling yourself up onto the ledge. The learning curve is sharp, but once you learn how to play it is a tremendously fun game. I highly recommand this quirky little game to any fan of Bionic Commando (or video games in general).
If you wanna see what I'm talking about, you should check out this video [archive.org] of the game being played to its full capacity.
Re:Umihara Kawase (Score:2)
Re:Umihara Kawase (Score:1)
I shit you not. Fuck HL2 - play a game that really works physics into its core mechanic. And did it 10 years earlier.
Umihara Kawase. It's insanely hard. It's kawaii. It's 2D. There's no shooting, no blood. You can't inch-save. Get over it and play one of the best games ever made.
YES! (Score:1)
Best NES Game Ever (IMO) (Score:1)
The OP forgot to mention you could puch groups of "bad guys" and pull one back to you. Like an 8-bit Scorpion from MK.
That big gun in the game? (Score:1)
Re:That big gun in the game? (Score:2)
It goes through most enemies, and the damage is devestating (3 damage on bosses, if I recall correctly). For some of the earlier bosses, it is a single-shot kill.
However, don't think it suddenly makes the game a cakewalk. The rocket launcher is useless when you were being stormed from both sides, because it fires straight, and only one projectile is allowed onscreen. Some levels purposefully make you use another weapon, as enemies are designed to evade / block rocket l
like batman in GB (Score:1)
used extensively in the (2nd) level where u're supposed to defuse the bomb at the circus.
Wow... (Score:1)
To this day, I remember a few things: 1) The music o